Sabres 10.01
CHAPTER X
Wherein the cavalry officer is given some knowledge of the momentous EVENTS soon to pass.

The summer sun shines bright through the windows of the Duke of Cunaris's office, wreathing your regimental commander's burly form in an outline of flaxen light as he considers the three of you standing at attention before him.

"I have read your reports, gentlemen, and I saw fit to send them forward to my superiors. A close but hard-fought victory, I believe, was how you put it, Captain Elson?"

The Captain nods in agreement. "Yes, sir. A victory won by Lieutenant Castleton's brilliant deception, sir."

The Duke nods, a beatific smile on his face, looking very much like a proud father. "Quite so, Captain. In fact, the Duke of Wulfram seems to agree with you. Though there have been a few minor points of contention between my office and theirs, they have seen fit to award all three of you with the Meritorious Service Order. Congratulations."


You try thoroughly to hide your disappointment. The Meritorious Service Order is not a particularly exalted honour and barely ranked above the campaign ribbon that every single soldier of the King's Army in Antar will receive at the end of the war. You had expected higher honours for your victory, especially considering the coveted and prestigious decorations you had won at the war's beginning.

Regardless of how hard you tried to suppress your expression of unpleasant surprise, it was not hard enough. The Duke seems to pick up on it immediately.

"We have been at war for nearly six years now, gentlemen. You may no longer expect high command to hand out decorations freely. Suffice it to say, this stalemate has grown tiresome to our superiors: if you want a prestigious medal pinned to your chest, then we must have a prestigious victory.

"That Antari lord you captured shall fetch a sizeable sum. I shall make the necessary arrangements with young Khorobirit's army. If you thirst for something shiny and metal to pin to your breast, you may make a sash from the ransom gold if you wish."

You nod. There is very little else you can do. Lieutenants do not usually win arguments with their regimental colonels. Cunaris looks at each of the three of you in turn, making sure that he has your undivided attention.

"Gentlemen, as you are likely well aware, the Duke of Wulfram is gathering his army here because he believes there is a chance for us to swing the war decisively in our favour. I must admit that nothing would quite be more welcome. This whole Antari adventure is not popular amongst the commons back home, never mind that we were the ones attacked. The King has appealed to the Cortes to raise a tax on wages, a dreadfully unpopular measure, obviously. Even so, if the war continues, by this time next year, Tierra will be in debt for the first time in its history. The King, the Cortes, and the Commons all want a swift end to this war, and Wulfram plans to give it to them."

The Duke leans forward, his voice lower, almost conspiratorial as if he were sharing a secret with the three of you. "But to do that, he shall need a great victory. He needs officers of skill and intellect in command. That is what I shall expect you to be; I shall trust all three of you not to disappoint me."

There is silence for a moment, broken only by the quiet scratching of quill on parchment coming from the desks of the Duke's aides behind you. Cunaris leans back, satisfied that he has gotten his message across. "Now, gentlemen. I assume I shall see you at the reception tonight?"

Captain Elson replies for you. "Of course, sir."

"Then you are dismissed. Good day."

-​

The streets of Noringia have become almost unrecognizable since your return from the North less than a week ago. Over the space of five days, a dozen regiments recruited from all over the Unified Kingdom and formerly stationed all over Southern Antar have converged upon the town. The formerly half-empty streets are now awash with uniforms of every colour, from the green-grey of your own regiment to the silver of the Wolf's Head Cuirassiers to the burnt orange of the Line Infantry.

In addition, having apparently sensed the likelihood of a climactic campaigning season, observers from half a dozen nations share the streets with Antari stragglers and Tierran soldiers. The harbour is filled with ships from all over the Northern Kingdoms and a sleek black-hulled schooner from Takara.

Elson's eyes seem to dart everywhere as you walk down the crowded main thoroughfare with your fellow officers of the Third Squadron. Occasionally, he will point out a particularly distinctive uniform or emblem of some regiment, Houseguard, or other. Cazarosta remains silent, though his eyes seem to follow your captain's. Eventually, the other lieutenant disappears into the crowd, leaving only the two of you.

"Saints above!" Elson exclaims as the two of you step into the cool shade of your lodgings. "Tonight's reception shall be like a moving shrine window, save with dress uniforms instead of coloured glass. Our green-grey shall seem as dull as stone, compared to some of those lot."

[X] I reassure Elson that our recent victory will make our uniforms recognizable enough.

Elson smiles but shakes his head.

"I see what you're trying to do, Castleton, and I thank you for it, but we shall not be the only officers in the room fresh from a victory. There has been skirmishing all along the front over the past few months, and I have no doubt there shall be toasts made to some victorious young officers tonight, but they shall be men of richer families and more prestigious regiments, not us."

You nod. Perhaps he is right.

[X] Ask Elson about the reception.

The Captain seems shocked that you had forgotten when you ask him about the evening's reception. "Pray tell me that you have not forgotten already! Damn me if we were not given the invitations to them just yesterday at low tea."

When it becomes evident to the other officer that you have indeed misremembered, he gives a rather melodramatic sigh before reminding you.

"If you'd care to recall, the Duke of Wulfram has organized a reception for this evening. He's invited every single officer in Noringia, the foreign observers too, though one wonders how he plans to fit them all into one building, let alone one hall. In short, it is the most important formal event either of us shall ever likely be invited to, not to mention the first one I've seen in six years."

Elson smirks boyishly. "Do you remember now, dear fellow?"

[X] Ask Elson about the Duke of Wulfram.

Elson seems surprised that you would even ask. "After all, is your family estate not within the boundaries of his duchy? I would have thought you would have met him at least once."

You hasten to explain to Elson the unlikelihood that the young son of a minor noble family would ever become acquainted with one of the most powerful men in the Unified Kingdom, regardless of political ties. You even manage to do so without a single trace of sarcasm. Elson takes the hint.

The Captain explains for you: "The Duke of Wulfram is the commanding officer of the King's forces here in Antar, of course. He's also the most senior member of the King's army and privy council."

Elson pauses to recall further as if being tested by a schoolmaster. "He's a career soldier, made his name in the Royal Marines during King Alaric's War if I recall correctly. He's of the old school of officers, but he's a pretty powerful 'caster and has been a general longer than either of us have even been alive. I'd like to think that puts us in good hands, regardless of any conservatism on his part."

[X] I excuse myself and retire to my room to prepare for the reception.

You make your excuses and return to your room to make yourself presentable enough for the evening's reception.

The long and painstaking process of preparing yourself for a formal event has become an unfamiliar one after so many years of soldiering on the frontier and shuffling down the ramshackle streets of formerly empty Noringia. However, you are still the son of a noble house and remember your lessons on the subject well enough.

You change into your finest underclothes and daub dashes of scent in the places where you are most likely to sweat. This done, you begin the ordeal of putting on your uniform.

For an occasion of this magnitude, not even your dress uniform will be ornate enough. Instead, you must attend the Duke of Wulfram's reception in what is known as "court dress," which adds more belts, ornamentation, and gold braid to your dress tunic. A half-jacket, half-cape confection called a dolman is tied over your left shoulder; its even more uselessly ornamental cousin, the pelisse, a bastard child of fur cloak and jacket, is draped over it.

As you begin the final process of looking over your sword and the grooming of your hair, you sense a bane signature of immense power approaching you from far away. It is certainly even more overwhelming than the presence of a knight of the Orders-Militant, a rather unsettling thought.

A moment later, you hear the sound of hobnailed boots beating against the cobbles in perfect order. It is only then that you realize that the bubbling noise of the streets below seems to have faded away. The crunching beat grows louder, and with it, the source of the banesign draws nearer.

The sound of marching grows louder and louder until suddenly it stops: as does the banesign right below your window.

[X] Take a look.
[] Ignore it.


You peer out the window…

And you behold a sight which will remain with you until the end of your days.

Standing before you are two perfect ranks of the most spectacularly outfitted and drilled soldiers you have ever seen. Even from a distance, you can see that not a single hobnailed jackboot is out of line, and not a single fold of their black and silver uniforms looks any less than perfectly placed. The steel of their breastplates and helmets shine mirror-like in the afternoon sun. The barrels of their muskets and the scabbards of their long, curved swords blaze with the chained power of banerunes.

You recognize them immediately from stories, legends, and low whispers in the officer's club. They are soldiers of the Richslybgarte: the Takaran Imperial Guard, the finest line infantry in the world.

At their head stands a muscular figure with straight, chin-length platinum-blond hair and the bearing of an officer. The leader of the Takaran soldiers shouts a command in a rich, throaty voice. It is only then that you realize that the Takaran officer is a woman.

It is common knowledge that their racial ability to use the bane without restriction allows Takaran society to draw no distinctions of sex; however, seeing the principle in action is an entirely different matter. Now that you look closer, you realize that it is likely that a good number of the other soldiers in the formation might be of the fairer sex.

Heady stuff, isn't it?

[] A frightening notion, actually: if the Takarans are unprincipled enough to expose their women to battle, who knows what they might be capable of?
[] I'm sure it's all fine and good for the Takarans, but elven women have so many advantages which their human counterparts simply do not possess.
[] The Takarans have allowed their women to fight in their wars, and they are one of the most powerful nations in the world. Should we not follow their example?
[] If only we allowed our women to fight alongside us! Not only would it allow us to replace lost soldiers faster, but it would allow Tierra to field a larger army.
 
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[X] If only we allowed our women to fight alongside us! Not only would it allow us to replace lost soldiers faster, but it would allow Tierra to field a larger army.

Why not? Women can commit horrific war crimes too!
 
As you can see, Cazarosta is a good example of high Idealism/high Ruthlessness.
Cazarosta's an interesting fellow and one of my favorite characters in the series. However, a Ruthless Idealist Dragoon Officer would be more like, "Shell shock, you say? I don't know what his problem is. I had a great time during the war!"

[X] If only we allowed our women to fight alongside us! Not only would it allow us to replace lost soldiers faster, but it would allow Tierra to field a larger army.

Why not? Women can commit horrific war crimes too!
Your thinking is disturbingly similar to the posters over at Something Awful. I can't wait to see you react to the second book.
 
Cazarosta's an interesting fellow and one of my favorite characters in the series. However, a Ruthless Idealist Dragoon Officer would be more like, "Shell shock, you say? I don't know what his problem is. I had a great time during the war!"


Your thinking is disturbingly similar to the posters over at Something Awful. I can't wait to see you react to the second book.

If it was the 21st century I'd be demanding that we need more Female Drone Pilots 🙏. /s
 
Also, man, those are some good stats now:

Reputation: 65%

Unit Information
Sixth Troop, Third Squadron, Royal Dragoons
Senior NCO: Solhammond Lanzerel
Discipline: 55%
Morale: 52%
Loyalty: 60%

It's like we're in command of an actual solid unit, and people actually respect us. Mostly. Sometimes.
 
Cazarosta's an interesting fellow and one of my favorite characters in the series. However, a Ruthless Idealist Dragoon Officer would be more like, "Shell shock, you say? I don't know what his problem is. I had a great time during the war!"

Idealism isn't always happy. Cazarosta is out there killing prisoners and defacing temples because he genuinely believes it's his religious duty.
 
Sabres 10.02
[X] If only we allowed our women to fight alongside us! Not only would it allow us to replace lost soldiers faster, but it would allow Tierra to field a larger army.

Of course. If the King only allowed women to join the Army or the freedom to take up the essential trades like ship-making and gunsmithing, which keep otherwise healthy men from overseas service, they could double the number of fighting soldiers on the field in Antar overnight. It is a pity most cannot bring themselves to think as you do.

On the street below, the Takaran soldiers continue.

"Grauden dan Naberi kagerim Dane!" the officer bellows. Immediately, the Takaran formation tightens around its flag, their boots echoing off the cobbles in perfect unison, the result of what could only be long decades of drilling.

A second figure appears alongside the officer, another woman: taller and longer of hair but slimmer. You hear the two converse for a moment, too quietly for you to hear. Then, the officer shouts again: "En Banfeil vakomim!"

The words mean nothing to you, but the Takaran soldiers respond to them instantly. They "ground" their muskets: slamming the end of the brass-plated wooden butts into the ground in a perfect, steady beat.

"Takara aun Tau'zenkai!" They chant. "Takara aun Tau'zenkai! Takara aun Tau'zenkai!"

At the third repetition, the Takarans once again shoulder their arms. The officer takes her position in the centre of the first rank. The other Takaran, obviously not a soldier, takes her place in front of her. You see her give another order to the officer, obviously her subordinate.

"Irucim lindxre kete'wen Dane!" the officer shouts. At that, the soldiers begin marching once again, with all the ominous precision of a stalking wolverine.

Before long, the Takaran soldiers are gone, and you find yourself looking out your window, seeing nothing but the empty space where they had once stood.

-​

The sun is low in the sky as you finish your preparations. As you make your way across the darkening town, you notice that while officers head for the reception in a steady stream, the common soldiers pull double duty as sentries and torchbearers. After all, it would not do for a foreign delegate or staff officer to be lost or worse on such an important evening.

The reception is being housed in the cavernous town hall, turned into Wulfram's staff headquarters in recent days. As you reach the courtyard, you find the windows ablaze with light and the sound of soft string music wafting towards you. A dozen orange-jacketed infantrymen keep guard over the entrance with fixed bayonets; the honour guards of a dozen foreign delegations loiter outside, awaiting their masters' return.

The guards allow you to pass without pause or comment. Perhaps the uniform of the Royal Dragoons has become more familiar in recent days, or maybe the sentries simply took you for a foreign attache and let you in based on your current state of overdress. Regardless, you soon find your way to the main hall's entrance. A line has formed before the doors, with each new arrival waiting patiently to be announced by the herald. Quickly enough, you queue up behind an ensign of one of the foot regiments and a major of the Kentauri Highlanders.

"Castleton? By the Saints, sir! So it is!"

The familiar voice turns you around on your heel, and you find yourself face to face with a tall, handsome Wulframite in his early thirties, wearing the burnt-orange dress coat of a Grenadier officer. Sir Enrique d'al Hunter - Lieutenant Colonel Hunter now, by the insignia on his shoulders and collar - greets you with a warm handshake. Your former commanding officer does not seem to have changed at all, save for a few fresh creases along his face and the very light line of a scar across his temples.

"Castleton, or rather, Lieutenant Castleton, I've been following your new command with great interest. Your gallant heroics have quite the following. I hear Wulfram himself wants you on his staff."

Before you can respond, you hear the sound of a throat politely clearing behind your back. It is the herald, trying to remind you as decorously as possible that you are now at the head of the queue and must be announced.

There is, of course, the question of how it should be done: Heroes of the moment often try to make as big a splash as possible so that it becomes difficult to forget them. More questionable figures of society would likely prefer to keep their profile low should they wish to avoid accusations of presumption.

[] Rank, last name, and regiment will be fine, thank you.
[] Have them give my full name as well as my regiment and rank. Let them remember me.
[] Name, rank, regiment, titles, decorations: everything. I want to make as big an impression as possible.
 
Sabres 10.03
[X] Name, rank, regiment, titles, decorations: everything. I want to make as big an impression as possible.

"Lord Alaric of House Castleton: Cross of Saint Jerome, Gryphon of Rendower, Meritorious Service Order, and lieutenant of the Royal Dragoon Regiment!"

You step onwards into the main hall, hoping you have not made an ass of yourself with such a presumptuous entrance. To your pleasant surprise, you find rather the opposite, in fact. The murmurs that follow you are admiring in tone, half the room turns to cast their approval upon your entrance, and there is even a light smattering of polite applause. From this company, you could expect no higher compliment.

The main hall is a garden of bright uniforms glittering under the bright candlelight. Decorations shine and sparkle on the tunics of soldiers from what seems like every regiment in the King's Army and a few from kingdoms overseas, too. Even at a glance, you recognize the colours of the Holy Guard of Mersdon, the tunic of one of the Twelve Companies of Callindria, and an overdecorated piece of frippery that could only belong to an officer of the Sea Watch of Azulae.

However, before you and Hunter even take a dozen steps, you are accosted by two familiar faces. "Castleton! Come to the festivities at last then, dear fellow?"

Captain Elson is his usual friendly self. Beside him is Lord Captain Hartigan, now Lord Major Hartigan, judging by the insignia on his coat.

[X] Introduce Hunter to Elson.
[] Wait for Elson to introduce himself.


"Sirs, may I introduce Lord Lieutenant Colonel Enrique d'al Hunter of the Grenadier Guards. Colonel, Lord Captain Davis d'al Elson, my commanding officer and—"

Hunter steps forward to greet Major Hartigan with a broad smile. "Well, it has been an age, has it not, Lord Hartigan?"

"Indeed so, Lord Wolfswood," the infantryman replies, using your former commander's court title. "Sir Enrique and his brother squired for my father before the war — and how is Felipe doing?"

Hunter shakes his head softly. "Dead, I'm afraid. Two years ago, whilst attempting to take an Antari position. A field piece caught him in the chest. I was told it was very quick."

Very quick indeed, but far from clean. A bane-hardened breastplate might turn a bayonet or shake off a musket ball, but a two-kilogram ball of iron would make a mess of an armoured Knight of the Red as easily as it would an unprotected infantryman.

Hartigan's expression is a sad one. "I'm quite sorry," he says, the decorum required of him in the formal setting preventing him from saying or doing more.

"Don't be," Hunter replies. "He died in the saddle with his sword in his hand and his front toward the enemy. Very few men are lucky enough to be picked by the Saints in such a manner."

The genteel commiseration of your two seniors fades out as you take another look at the room around you.

The biggest knot of conversation is, of course, centered around the Duke of Wulfram himself: a tall, gaunt figure in a powdered wig thirty years out-of-date and the richly braided uniform of his Houseguard regiment, the Wolf's Head Cuirassiers. With him stand his senior staff and subordinates: the Earl of Castermaine, the Duke of Havenport, the Baron of Tourbridge - powerful men of old and distinguished families all.

Not far away, there is another focus of attention: the two stern-looking women in black and silver Takaran uniforms, long curved broadswords belted to their hips. Though many seem keen to talk to the emissaries from the finest land army in the world at first, their interaction seems to be no more than short, sharp exchanges that end as abruptly as a burst of musket fire.

Hunter and Hartigan are, of course, still chatting away, though seemingly about more happy matters. Elson stands rather out of place beside them.

Lastly, you spy a slim figure in green-grey standing in the shadowed corner of the great hall: Cazarosta. The others in the room seem to avoid him on purpose though his unwelcoming stance and expression certainly do not help matters.

You decide to:

[] Listen to the Duke of Wulfram's conversation with his senior staff.
[] Speak with the Takaran envoys.
[] Join Hunter and Hartigan in their conversation.
[] Speak with Cazarosta.

Vote for as many options as you like, and I'll select the top two.
 
[X] Speak with the Takaran envoys.
[X] Speak with Cazarosta.


Here's hoping that our odd friendship with Cazarosta has not been too harmed by our mercy previously (and if so that we can repair it to some degree), and we did just get through polishing the thought of the Takarans in our mind... so why not talk to them some more?
 
[X] Speak with the Takaran envoys.
[X] Speak with Cazarosta.


Really, the other choices just sound kinda boring. I mean, here we have a goddamn elves and a chance to gain an insight into one of the most intrigue character in the game while the other two is just normal sensible stuff like "what is our strategy for war is going to be" and two old man talk about wartime experience.
 
[X] Listen to the Duke of Wulfram's conversation with his senior staff.
[X] Speak with Cazarosta.


Also, Lords of Infinity is now out and currently 33% off.
 
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You know what would be interesting, if probably mechanically complicated? If Reputation was not entirely positive, or at least not unmixed.

Like on top of improving the view of most people, it also meant that more people had 'access' to your Idealism v. Cynicism and Ruthlessness v. Mercy, so that a ruthless character already has a little bit of judgment of you built up before you even meet them*, and ditto for a Merciful one, either improving or souring them on you before you even have a chance...

Of course, that'd be pretty mechanically complicated for a CYOA, but just thought about it.

*If they didn't already know you.
 
I mean, here we have goddamn elves and a chance to gain an insight into one of the most intriguing character in the game...
The falkisch, as the Takarans refer to themselves, are one of the two main Great Powers in the Infinite Sea, the other being their arch-rival, Kian. Think of them as a cultural blend of Frederick the Great's Prussia, the modern United States, and Imperial Japan. As a matter of fact, the Takarans quite literally wrote the playbook the Tierran army uses. Even Alaric has a copy of Darius vam Holt's Treatise on Morality in Wartime.

You know what would be interesting, if probably mechanically complicated? If Reputation was not entirely positive, or at least not unmixed.
As you may have already discerned, your Reputation reflects what Alaric's (male, bane-blooded) peers think of him. Actions that we as a modern audience might find admirable, like renting a nice house for your baneless subordinates or speaking out in support of feminism, are going to lower Lieutenant Castleton's standing among the nobility.
 
The falkisch, as the Takarans refer to themselves, are one of the two main Great Powers in the Infinite Sea, the other being their arch-rival, Kian. Think of them as a cultural blend of Frederick the Great's Prussia, the modern United States, and Imperial Japan. As a matter of fact, the Takarans quite literally wrote the playbook the Tierran army uses. Even Alaric has a copy of Darius vam Holt's Treatise on Morality in Wartime.

Ah yes, a charming combination of
Hyper-militarism, interventionism in lesser power in the name of civilisation, and perfectly dysfunctional political system. All with a "healthy" dose of racial supremacism. We already saw the hyper-militarism part and about to see rather impressive display of racial arrogance. Then, throughout three games, we will see the glimpse of Takaran's political system and it's perfect mix of modern US's need to reassure populace fear of other powers and the political tension of pre-Word War 2 Japan. And by the end of Lords, the will of Takara will finally made appearance to the Unified Kingdom, if not yet fully in force.

May the saints have mercy on Tierra, for Takara and Kian alike certainly have none.
 
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You know what would be interesting, if probably mechanically complicated? If Reputation was not entirely positive, or at least not unmixed.

You mostly earn reputation by doing well in battle, which no one is likely to oppose since it means fewer enemy soldiers trying to kill them.

Lords of Infinity introduces factional reputation as a core mechanic, because with the war over your peers are free to pursue other interests.
 
You mostly earn reputation by doing well in battle, which no one is likely to oppose since it means fewer enemy soldiers trying to kill them.

Lords of Infinity introduces factional reputation as a core mechanic, because with the war over your peers are free to pursue other interests.

If it's not too much of a spoiler... do you play the same character from the first two (if you make it that far), or?

(I suspect not, but who knows?)
 
If it's not too much of a spoiler... do you play the same character from the first two (if you make it that far), or?
Yes. I don't think it's much of a spoiler to say that your lord father dies during the events of Guns of Infinity, making you the new Baron. Your new title bestows the right to sit in the Tierran Cortes and play politics in the capital of Aetoria, if you choose to leave your estate.

However, the author has confirmed that the sequel series to the Dragoon Saga will feature the Dragoon Officer's daughter.
 
Yes. I don't think it's much of a spoiler to say that your lord father dies during the events of Guns of Infinity, making you the new Baron. Your new title bestows the right to sit in the Tierran Cortes and play politics in the capital of Aetoria, if you choose to leave your estate.

However, the author has confirmed that the sequel series to the Dragoon Saga will feature the Dragoon Officer's daughter.

When the coup comes and it's time to declare ourselves Napoleon, our army of female soldiers will slaughter the enemies... leaders, while letting the footsoldiers go with a promise of good behavior. :V

Or something.
 
When the coup comes and it's time to declare ourselves Napoleon, our army of female soldiers will slaughter the enemies... leaders, while letting the foot soldiers go with a promise of good behavior. :V

Or something.
As the author likes to say over on the Choice of Games forums, this is not a power fantasy. Even with a stellar reputation, the player can only be the Collingwood or Uxbridge to someone else's Nelson or Wellington by the end of Lords.
 
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