Lords 8.05
[X] [REPAY] I wish to turn my attention to other matters.
[X] [LOAN] I wish to turn my attention to other matters.
[X] [LOCH] None. I could use that money later.
[X] [INVEST] I must think upon the matter more.
Of course, not all of your time is spent directing the functions of your estate from afar. On any given day, only half the troops in your squadron are out on patrol; the rest remain in the Southern Keep, where you put them through half-forgotten drills and regular inspections.

Blaylock and Sandoral, themselves still without commands, prove themselves a substantial help. Though it has been years since they led men into battle, it seems the lessons you once imparted upon them haven't been forgotten. You quickly find that you can practically treat them as trusted proxies, copies of yourself in miniature, allowing you to drill your squadron with more efficiency and flexibility than you could have possibly expected.

Before long, your combined efforts begin showing themselves off to substantial effect. Your squadron seems greatly improved in all aspects, and if anyone feels that your regimen is too harsh after so many years of peaceful indolence, they don't make any show of it. With the increasing breakdown of order outside the walls increasingly evident every day, there seems little need to convince them of the necessity of such measures.

And not all of your men see increased drill as the solution to the increasingly dangerous task of keeping the peace in a city slowly turning against itself.

To some small minority of your men, the answer is a rather more simple one: if the Queen's Dragoons are to be made to perform a duty which is not only risky and thankless, but likely impossible, then the best way out of it is to simply no longer be a Queen's Dragoon.

In the beginning, the problem seems minor enough, a few men absent when assembly is called each morning. Usually, most of them show up later in the day, ragged and bleary from overindulgence in one or more of the city's public houses and brothels. Then, some of the men stop turning up altogether. Sometimes for days on end. Sometimes forever.

It is the new men at first, those who joined up with the regiment after the war, drawn by its relatively high pay and the reputation it won in Antar. They no doubt expected peace and easy living in Fernandescourt's fortresses, and you have little trouble believing that their martial ardour might have cooled somewhat after being thrust into a situation the exact opposite.

But then, it is your veterans who start deserting. And it is then you begin worrying in earnest.

-​

"Eight gone last week," Lord Renard reports miserably one evening in the officers' mess. "Two corporals and a sergeant among them." He frowns, pushing away his plate of lamb chops still half uneaten. "T' tell the truth, I ain't grasp it at all. Half of those were Antar men. I ain't understand why they'd run off now, when they'd stuck with the colours for years through so much worse."

"Because if they tried to desert in Antar, they'd have had nowhere to go," Garret replies in between bites of roast potatoes, his own appetite evidently unaffected by the problem at hand. "If they tried to make for Noringia to sail home, they would have been walking right into the hands of the provosts. If they tried to go to ground, they would have been lucky to survive long enough for the Antari to impale them. I'll grant that sleeping on the ground and getting shot at wasn't much fun, but it was a better option than a stake or a firing squad. Here, all they have to do is burn their coat and walk out the gate to put all the pleasures of the city at their disposal."

"Third Squadron hasn't lost anyone," Sandoral notes after having said barely anything for the past half hour. "I know, I've checked."

Captain Hawkins' expression is a grim breed of what is almost satisfaction as the rest of the table turns to him for an answer. "No secret, I assure you. A foul reputation and general disdain are things we are quite accustomed to. Everyone who wanted to leave Third Squadron left months ago."

So much for that.

The conversation doesn't end there, of course. The rest of it is devoted to suggesting ways of bringing an end to the desertions: tighter discipline, a doubled guard around the fortress gates, restricted passes, and everything in between. Yet you've all been in charge of fighting men for too long to believe any of it will work. Short of wearing your own command down to a hardened stub like Third Squadron, the only way to stop the desertions would be to change their circumstances, to take them out of what is increasingly beginning to feel like a battle without victory in a war without an enemy.

And since you cannot do that, you all know that the desertions will continue.

And they do.

-​

As the weeks pass, the situation continues to worsen, with not even the encroaching heat of high summer serving to drive the now-commonplace sight of armed gangs off the streets. News of brawls betwixt Wulfram's supporters and those of the Queen become increasingly frequent. Even in the most rarefied quarters of the New City, there is the promise of something terrible in the air. The social events which so usually punctuate the city's customary social season are all but absent, and even the benches in the Cortes remain as sparsely filled as they were in the spring.

No one with any choice in the matter wants to be in Aetoria for when the cataclysm that almost everyone is expecting at last arrives.

The only real consolation left to you is that it hasn't come yet. The street fighting may have become constant, but they're at least done with clubs and stones rather than pistols and swords. It's almost a wonder how quickly the news of such clashes become no less part of the background than the heat or the regular routine of drill. Little property is damaged, no one is left with anything more than cuts or bruises, and no incident occurs which warrants the presence of a full squadron.

At least, for a while.

All that changes one afternoon late in summer, when a runner from Cunaris' staff catches you at carbine drill with half of your squadron not on patrol. Gasping for air from the furious sprint down from the colonel's office, he conveys immediate orders to round up an escort and head to an address in a not-quite respectable part of the city on Prince Robert's Street. Cunaris' instructions regarding the matter are both clear and unequivocal: you are to depart in as great a force as you can muster, with pistols and carbines loaded and the expectation that you may have to use them.

When you arrive at the scene, you quickly realise why.

-​

A crowd has already gathered around the site when you and your Dragoons arrive, and some make way for you quickly. A handful even touch their fingers to their hats as you pass. Most, however, simply give you sullen looks and move aside with all the sluggishness of a low-burning, fearful antagonism. You're not well-liked among this crowd, though you cannot say whether that's because of your personal reputation or the uniform you wear.

Still, they do clear the way eventually, which at last allows you to see precisely what has called you here.

The address you were given was a not-insubstantial print shop. The neighbourhood it sat in isn't a poor one, and the front of the shop had surely been part of an elegant facade, its decorated stonework and dark wooden panelling still visible in parts.

Yet it takes one look inside, past the shattered glass of the shop window and into the dark cavity beyond, which wholly justifies any description of the place solely in the past tense.

The inside of the shop is a blackened ruin, as if someone had tossed a bundle of hand grenades through the window. The presses are smashed to pieces, and the table which might have once served as a front counter resembles more loose splinters than a piece of furniture. Jars of ink lie shattered along the walls, the splatters of black all but blending into the darkness of charred panelling and wallpaper. You begin to marvel that the entire building hasn't burned down. Only the splashing of your horse's hooves as it steps into a rather deep puddle, and your belated recognition of a small fire engine and a cordon of Intendancy constables not far away offers any explanation as to why it hasn't.

You find the printer and his wife being comforted by the crowd. They are small, almost undistinguished folk, soberly dressed and certainly no older than thirty, the very picture of the Aetorian middle class.

They're also beside themselves with terror and anguish, and despite the promises of aid from one half of the crowd and the equally earnest vows of revenge against the perpetrators from the other, they seem to grow even more distraught with every passing moment.

It only takes you the most cursory of questioning to discover why.

The printer and his wife were absent when the attack took place, but their two daughters and their maidservant hadn't been. They were taking their customary afternoon nap in their rooms directly above the shop. Through tearful sobs, they describe how they returned from an errand to already find the building aflame and a crowd gathering to put out the fire, how they heard not a single cry or sound of life from above the blackened stairs—and how they haven't yet worked up the heart to see why.

Part of you cannot blame them. You suspect you know what they will find.

It is not fire that kills, but smoke, and smoke always travels upwards, gathering in the highest portions of a closed space.

You don't need to say a word for the two anguished parents to catch your meaning.

The reason for the attack is easy enough to find. The shop floor is strewn with them, broadsheets by the hundreds, some charred to ash by the flames, some reduced to grey pulp by the water used to fight them. Some, however, remain intact, or at least, whole enough for you to recognise that this shop must have been one of the city's major producers of Wulframite literature.

It's everywhere: broadsheets decrying the Queen's 'tyranny,' ones calling for the restoration of civil order or demanding that the Duke of Wulfram be made regent until 'the questions of the Queen's powers can be decided by a reasoned body of men.' With such a revelation, a great deal is explained, from the relative hostility of the crowd outside to the likely identity of the attackers.

It also makes things considerably more complicated.

You may now have a motive for the attack, but it is one which implicates half the city. True, you could ultimately wash your hands of the whole affair and leave the Intendancy to investigate, but you suspect that will do neither your own reputation nor that of your regiment any good, especially when acts of violence like this are precisely the sort of thing the Dragoons are in Aetoria to prevent.

Yet you don't know how much good a vigorous investigation might do, either. You may find yourself turned astray by a thousand false leads and get nothing, or you might find yourself following the chain of culpability into places where country barons with poor estates ought not to tread, Dragoon commission or no.

It's clear that Garret is pondering the same questions you are, though his face shows none of the worry which you're sure must be marking yours. After all, though he may be faced with the same queries, he at least has an easy answer.

"What are your orders, sir?"

[X] "What do you make of this, Garret?"

Your second-in-command eyes the scene carefully for a moment. "It is something of a conundrum, sir, isn't it?"

"I wouldn't be asking your opinion if it weren't," you reply, a hint of impatience creeping into your voice.

"We could always ride away from it all," Garret suggests in an almost underhanded tone. "Arson and murder are Intendancy jurisdictions, and look—" He nods towards the set of constables by the fire engine. "They are already present."

You frown. "Cunaris won't like it. He'll think we've made the regiment look like do-nothings."

The other officer gives you a bland, innocent grin. "Then we shall have to investigate, I suppose, though—" He leans in, his voice dropping to little above a whisper. "It may serve us better not to investigate too vigorously. If our trail leads us to someone of influence among the Queen's faction, we may be compelled to make some…inconvenient enemies."

[ ] [GARRET] "These people deserve justice. I mean to give it to them."
[ ] [GARRET] "So what are we to do? Make a lot of noise to no end?"
[ ] [GARRET] "This crowd won't be pleased if we don't find a culprit…or manufacture one."
 
Lords 8.06
[X] [GARRET] "So what are we to do? Make a lot of noise to no end?"
To resolve the three-way tie, I'm picking the option that doesn't shift our Idealism score.
Garret ponders the matter for half a second. "It is an option," he concludes.

"A bad one," you observe.

"It will placate that crowd out there and convince them that we mean to do something," he replies. "It will also do nothing to garner the distrust of the Queen's party and their supporters. That certainly gives it some merit over certain other options which one might suggest."

You frown. "And what happens when we turn up with nothing?"

Garret answers with the twitch of a smile. "We don't have to. We could still arrest someone."

Your eyes narrow. "If we arrest a Royalist, that would rather defeat the purpose, wouldn't it?"

The other officer replies with a most catlike grin. "I never said we had to arrest a Royalist, sir. This city has men enough who very few would miss. It wouldn't be so difficult to subject this whole affair to what would no doubt seem like a most thorough investigation, and then snatch someone who would serve as a likely culprit."

It takes you a moment to understand precisely what Garret is saying: to abduct some poor fellow off the street and arrest him for a crime which he did not commit, a crime which he will almost certainly be hanged for?

"Captain, are you quite serious?"

Garret shrugs. "I am merely presenting an option, sir. It is still your squadron."

So it is, which means it is still your decision…

[ ] [INVESTIGATE] "This is an Intendancy matter, we'll let them handle it."
[ ] [INVESTIGATE] "Split up by troop, search for the attackers, but, ah—not too doggedly, mind."
[ ] [INVESTIGATE] "I mean to take this seriously. Seal off the streets, find me some witnesses."
 
Lords 8.07
[X] [INVESTIGATE] "I mean to take this seriously. Seal off the streets, find me some witnesses."

If Captain Garret is at all surprised by your decision, he doesn't show it. Within seconds, he's relaying your orders to the troop commanders and sending them out to question the crowd, neighbours, or any other witnesses which might have caught a glimpse of the attack or its perpetrators. Within minutes, he returns not only with the direction the attacker fled, but rough descriptions of their voices, bearing, and appearance as well.

Then there's nothing to do but follow the trail.

Your pursuit takes you into the Old City, where you quickly set your men to finding further leads. It takes only another half hour of questioning to fully confirm who the perpetrators are: a small gang of thieves and cut-throats based in what is generally considered a rather dangerous part of town.

Or at least, it would have been, had it not been for the half squadron of cavalry at your back.

The thieves' den is deserted by the time you come upon it, with all signs pointing to its occupants opting for a hasty but long-term departure. Their neighbours, out of either fear or relief, prove quite tractable. They didn't see where the culprits fled to, but a few can recall them meeting with a rather unexpected figure: one dressed like a poor day labourer, but with the attitude and manner of a gentleman's servant.

The description is a worrying one.

If the man was indeed a gentleman's servant, then you very much doubt he was acting alone. Even if he had somehow amassed the funds needed to hire a gang of cut-throats, there's very little possibility that he acted without orders—and you have no doubt whatsoever where those orders must have come from.

If your suspicions are correct, then ultimate responsibility for the attack must lie with a gentleman of the blood.

Had it ended at the cut-throats, the matter would be simple enough: they did the deed, regardless of who had hired them to do so, and that alone would have made for enough evidence to fit them for a gallows.

But the cut-throats are gone, and the trail they leave behind seems to lead almost inevitably to a personage of your own class, which both narrows the scope of your investigation and makes it vastly more difficult. There are a great many Banebloods in Aetoria, and none are particularly well-disposed to being accused of murder. The task of uncovering the precise culprit would be nearly an impossible one, barring a truly magnificent stroke of luck.

And even if you do, things are bound to get more complicated, not less.

One cannot simply arrest and hang a gentleman of the blood as one might a common murderer. Even in the clearest and most unequivocal cases of guilt, such matters must be tried before the Cortes, and this is far from that. Even were it not for the massive scandal that the case of a Baneblood being accused of murder would necessarily precipitate, the current precarious situation of the chamber would mean that the matter would almost inevitably devolve into yet another battleground betwixt the two factions which now dominate it.

Instead of upholding the peace of the city, pressing the investigation will almost certainly worsen things, and put your own reputation and the reputation of the regiment at no small risk, as well.

Yet tomorrow, the bodies of three innocents are to be committed to the pyre thanks to what has been done here. Surely those who mourn them deserve some measure of justice?

[ ] [CONCLUDE] There is no profit in pursuing further. We must let the matter drop.
[ ] [CONCLUDE] Press the investigation, we must see where this ends.
[ ] [CONCLUDE] Arrest someone who resembles the description, someone who won't be missed. He'll do.
 
Lords 8.08
[X] [CONCLUDE] Press the investigation, we must see where this ends.

You have weighed the costs, and your conclusion is indisputable. Part of you thought you'd left your willingness to take risks behind you, in Antar, but even if you're no longer a soldier at heart, that doesn't mean there aren't some hazards worth braving. The terrain here is unfamiliar, and the dangers new, but the cause is just, and you intend to see it through to the best of your ability.

But there's no easy way to do so. Even if you somehow possessed the authority to demand that every noble household present their domestic staff for examination, you certainly don't have the time or the resources. Even with the city in its current half-empty state, there are still dozens if not hundreds of Baneblooded families living in Aetoria, and no less than a quarter of them possess staunch Royalist sympathies. Had you the ability to narrow down your field, to make an association with a given house, or even a given part of the city in which your suspect's master might reside in, that would simplify matters immensely.

Instead, you find yourself confronted with the equivalent of searching for a drop of fresh water in a raging sea. Even if you had months or years, you would be hard-pressed to find your man.

In the end, you can only conclude that to investigate further serves no purpose. Perhaps the culprit has already fled the city. Perhaps he has already covered his tracks—or perhaps someone else has already covered them up. There remain two staunchly Royalist clubs in the city, and it seems more than likely that the attack might have come as the result of a plot fomented within the rooms of the Reform or the Overseas. If that's the case, then they'll certainly close ranks to protect their dagger-man and their reputation, if they haven't done so already.

So, despite all of your best efforts, there will be no justice for the printer and his wife. They will burn the bodies of their children without even knowing the name of the man who killed them: a bitter end to a sad tale.

It is an outcome which Cunaris seems particularly reluctant to accept when you make your report to him the next morning.

"You are entirely certain, then?" he asks for the third time, as if holding some fond hope that repetition might yield a different answer than the one which you have no choice but to give. "There is not a single factor which might be used to further the progress of this investigation?"

"Not unless we were to arrest every single footman, butler, and valet in the city, sir," you reply firmly. "And even then, I would not be entirely certain."

The Duke nods, absently at first, and then with an increasing sense of finality. "Perhaps it is the better for it. Had you not made a pursuit, we would have invited the protest of Wulfram's party. Yet had we managed to find the guilty party and subjected them to the punishment they so richly deserved, we would have almost certainly incensed the Queen's. We have been made to look like bumblers before both parties, but at least we have been made to look like earnest ones."

Cunaris' expression darkens, and his voice turns quiet, low, and bitter. "We have allowed a murderer—worse, a murderer of children, to make good his escape, and all we can think of is how fine it is that we have not offended one side or the other in doing so." He shakes his head, his hands balled into white-knuckled fists. "Saints above, how I loathe this city."

"Sir?"

But the Duke doesn't answer. It's clear from his eyes that his mind is already elsewhere.

-​

The attack on the printer's shop is the talk of the city, but not for very long.

Within a week, there's another attack, stones thrown through the windows of the Reform Club, a duel betwixt two particularly hot-headed members of the respective factions. An angry mob attacks the Overseas Club one evening, though it is quickly repulsed once the unfortunate assailants are made to recall just how much of the membership is made up of veteran soldiers.

And through it all, the mechanisms of government somehow continue to grind on. The Intendancy courts continue to convene, the Cortes continues to meet—though almost nobody attends and nothing can be decided—and even the Army Reform Commission continues to meet in its rooms in Grenadier Square, now free of the threat of curtailment or even suspension. Indeed, if anything, the growing violence on the streets seems to give the Commission an increased impetus, and with the normal voices of restraint and conservatism temporarily on the back foot, the bolder members press forward with talk of sweeping changes, new tactics, new systems of organisation, new weapons…

It is that last item which is the most current topic of discussion, one which, quite frankly, you've been anticipating ever since Edmund Garing showed you the fruits of his past few years of design and prototyping work two months ago.

The schematics of the design Garing demonstrated to you before have been at last revealed to the Commission, and it soon becomes quite clear that you're not the only one who has grasped its potential.

Though the designer himself isn't present to explain the workings of it in person, it doesn't take long for those who understand the schematics and the documents attached to them to explain the idea of the weapon to the rest. Soon, a buzz of genuine excitement begins to fill the room, as the implications of the weapon's capabilities become known. Garing's rifle becomes almost a sensation, something which would not only vastly increase the capabilities of the Queen's Army, but perhaps even change the nature of warfare altogether.

If it is adopted…

A recommendation for full adoption is, of course, on the table, though it is by far the boldest possible option. Indeed, barring some drastic change in the Crown's fiscal circumstances, you very much doubt that the Cortes would be willing to accept a recommendation that the common firearms of the Queen's Army be replaced with a new and untested design at great expense.

Of course, if such a recommendation is accepted, it would certainly make Garing a very popular fellow and offer massive returns to his investors—yourself included.

Far more popular are the more moderate options: arming a select few experimental units with the new weapons, as was done with the corps of rifles during the war in Antar, or even simply calling for trials to see if the new designs really do perform as they're intended to. Palliser and his supporters seem to be the ones most favouring such a course of action.

And then there are those who are against the idea altogether. Those who believe that the attention to new weapons is a distraction from the organisational reforms the army needs more keenly, that to recommend anything which might smell of rearmament is a sure way of causing the report to be rejected by the Cortes. That is Hawthorne's position, and it seems most of his supporters agree with him.

It's a debate you have every reason to take part in. After all, your own investment may ride upon the outcome of it. Yet that is something the rest of the Commission must know, too. If you come out in favour of the new designs, it would be all too likely that you'd be accused of having less than selfless motives for doing so.

Perhaps it would be better to keep out of this one, for caution's sake.

[ ] [GUNS] We cannot afford to discount the advantages new weapon designs provide.
[ ] [GUNS] Now is not the time to consider the adoption of new weapons.
[ ] [GUNS] It would be best if I stayed out of this debate.
 
Lords 8.09
[X] [GUNS] We cannot afford to discount the advantages new weapon designs provide.

There's no question that you're doing some injury to your own reputation by openly supporting the new weapons. As soon as you make your position known, the rejoinder that you're merely looking after your own interests comes almost immediately.

Of course, you're not the only one subject to such accusations. Indeed, it appears that quite a few other members of the Commission also supported Garing's project, though surprisingly enough, Lord Palliser isn't one of them. In any case, you don't allow such matters to divert you from your intended argument. Your decision to support the issue has nothing to do with your personal stake in it, or at least, so you intend to convince your peers.

The key, you expect, is to avoid any discussion of the political ramifications and to focus entirely on the effect such weapons might have on the battlefield. You beg them to consider how much more effectively a battalion of infantry might be able to fight if they were able to double the amount of fire they might produce whilst retaining the same frontage. You ask them to consider how the very nature of warfare might be changed, how well-trained foot with such new weapons might become the decisive arm of a future army, rather than merely its backbone—a useful rhetorical conceit, given how much of the Commission is made up of infantry officers.

It seems to work. You have them nodding along with your arguments surely enough. Whether they will agree enough to vote in favour of them is another story entirely, but you know you've made an impression for certain.

It's another hour and a half before the vote is finally called, long enough for argument and counter-argument and assertion and rebuttal to sift out much of the uncertainty in the room.

Certainly, it's clear enough to you now that a substantial proportion of the Commission—perhaps even the largest part of it—desires to do something with Garing's firearms designs.

Indeed, a surprising portion of the Commission seems to have taken up the cause of the new weaponry with great enthusiasm: Palliser's supporters among the Cavalry School, many of Hawthorne's cohorts within the Infantry School, even a few of Castermaine's normal colleagues, to the old Earl's evident disgust. Though you suspect many wouldn't quite be willing to call for a measure as drastic as recommending immediate general adoption, they may yet be willing to support an argument for a schedule of trials, or even limited use as a sort of specialist weapon.

The vote itself proves a rather complicated thing, with potential options on the table ranging from a recommendation for full adoption to limited adoption to trials, to simply recommending the possibility of trials at some later date. There's little chance of any of the potential options securing a majority on the first ballot, but perhaps on the second or the third, a clear consensus will emerge.

Or at least, that's the hope.

One by one, your fellow Commissioners submit their votes, until it is your turn to deliver yours. Folded ballot in hand, you step up, having decided that…

[ ] [ADOPTION] The Commission should recommend full and immediate adoption.
[ ] [ADOPTION] The new weapons should be adopted on a limited basis, at first.
[ ] [ADOPTION] The new weapons should be subjected to a series of trials before further decisions are made.
[ ] [ADOPTION] Nothing should be done now, but future trials should remain a possibility.
[ ] [ADOPTION] The Commission should rule out the idea of recommending new weapons entirely.
 
Lords 8.10
[X] [ADOPTION] The Commission should recommend full and immediate adoption.

Once, the Unified Kingdom hadn't needed to look so keenly at its defences. It had a navy which could guard its trade against pirates and an army which could guard its roads against rebels and brigands, and that was enough. Now, however, times are different. If Tierra is to withstand the attentions of the Great Powers, she must have an advantage, one as capable and total as the artillery of the Kian or the discipline of the Takaran Richshyr.

These new weapons will provide that advantage. They may well be the key to Tierra's survival, and if that's the case, then there's no reason not to adopt that advantage as quickly and as fully as possible.

And if that serves your own interests as well, then so be it.

The vote is a complicated one, requiring second and third ballots to weed out the unpopular options and consolidate behind the popular ones. The process goes well into the afternoon, and more than once, you have reason to be thankful for the unseasonably cool weather.

Finally though, the results of the third ballot provide a conclusive result.

After tallying the votes, it is decided that the Commission is to recommend that one of Garing's new designs be selected for immediate manufacture and general adoption.

It is quite the victory, both for yourself and your pocketbook, but it's far from a complete one. Though the Commission has made its decision, the Cortes still must approve the resulting report, something which seems very unlikely to happen, barring an immense amount of political dealing or a truly monumental change in circumstances.

That is how the naysayers seem to console themselves, anyhow. Both Hawthorne and Castermaine—for once on the same, losing side—speak loudly of it. However hard-fought this battle has been, the next one will be far, far harder.

But that is a concern for another day. For now, you and your allies have won a victory, and that is worth some satisfaction.

-​

Outside, things continue to get worse.

Indeed, at times it seems almost absurd to be debating the question of how the army will defend the realm ten or fifteen years hence, when the headline of every broadsheet seems to put into question the likelihood of the Unified Kingdom lasting the year.

A great part of it is, of course, hyperbole. Stories of peaceful protests and pacified brawls don't sell well in a city that seems all but addicted to tales of impending doom and encroaching chaos. Yet not all of it is fantasy. You've read enough reports from your own subordinates to know that a substantial portion of it is very real. Every day, the tide of disorder seems to rise.

And every day, you have fewer men to hold it back with.

Even as the heat of high summer passes, the desertions continue. Every day, more First and Second Squadron men go out, never to return. Every day, the gaps they leave behind in your assembled ranks grow wider and more obvious.

Cunaris has seen it too. He has promised a remedy—at least a temporary one, which may keep the problem at bay. But he says little regarding its nature. Perhaps his solution is of a breed which might bring disrepute upon the regiment if it were widely known. If that's the case, then you can certainly understand your commanding officer's desire for secrecy, given the situation in the city.

In any case, you and your officers have better things to do than profitless speculation. With your numbers dwindling, you must ensure that your depleted squadron can still perform the duties that it is charged with. If that means each man must do the job of two, then it is your intention to ensure that your Dragoons are up to the challenge.

Of course, it isn't just your squadron which you must keep in hand. First Squadron has suffered from even more desertion than yours, and Third Squadron wasn't even close to full strength in the first place. Though both your squadron commanders seem well aware of the trouble and are drilling their men just as hard as yours to compensate, it becomes quite clear to you that they're not doing so at greatest efficacy: they don't have enough experienced junior officers and sergeants to work up the entire squadron effectively—and unlike you, they don't have a pair of spare captains at loose ends to aid them.

You consider the possibility of lending one of the other squadron commanders a hand. Colour Campos could certainly handle your own squadron for a short while. After all, Cunaris charged you with responsibility for all three squadrons, and they may well need the assistance, whether they're willing to admit it or not.

[ ] [DRAGOONS] No, I'll stick to my own squadron and leave the others to their own devices.
[ ] [DRAGOONS] First Squadron is the softest of the lot, I'll pitch in there.
[ ] [DRAGOONS] Third Squadron is in the best shape, but I could help make them much better.
 
Lords 8.11
[X] [DRAGOONS] No, I'll stick to my own squadron and leave the others to their own devices.

For all that the entire regiment is under your authority, Second Squadron remains the sole unit immediately under your command. It is the one which you're required to lead personally, and in a time of crisis, it will be the discipline, the skill, and the spirit of Second Squadron which will determine your safety, perhaps even your survival.

It's no mystery then as to why you would wish to focus your efforts upon the improvement of Second Squadron's capabilities.

Over the next weeks, you put the whole of your energies towards honing the readiness of your squadron. You attempt to put every minute they're not on patrol, eating, or sleeping to some profitable use, be it towards the refinement of their drill or the maintenance of their weapons and equipment.

Your men don't seem to mind the harsh regimen. Indeed, if anything, they seem to appreciate it. They know as well as you that it will only be so long before their abilities are put to the test once more, and the knowledge that you intend to ensure that they're as ready as possible for the hard days to come serves to build no small amount of confidence in your leadership.

And their abilities do improve, with gratifying speed. By the time high summer passes in earnest, the dispirited, disorganised gaggle of tired veterans and fresh recruits you assumed command of at the end of spring have been all but transformed. Though they're still far short of the squadron you might wish to command, they're certainly far closer to it than they were just a few months ago.

You're not the only one to notice the improvement.

"I daresay we've done a damned good job of putting Second Squadron back together," Captain Garret observes one morning after breakfast at the officers' mess. "They're almost what they once were at the end of the war."

At the other end of the table, Captain Blaylock shakes his head. "I wouldn't go so far. They have some of the snap and dash, that is true, but they have yet to see real battle as a unit. For all we know, they'll break apart like a badly mortared wall the instant they face their first volley."

"It won't be as bad as all that, surely," Garret replies. "There are more than enough veterans amongst them to stiffen the lot."

"I cannot be too sure of that," Sandoral frowns. "An experienced man won't run if he trusts the man next to him to hold likewise, but if he thinks the fellow next to him is about to bolt, he will just as surely prepare to rein in himself, if only so he doesn't end up facing the whole of an enemy force alone. If the new men run out of fear, the old ones will fall back out of caution."

Garret's eyebrow raises. "An interesting theory, Sandoral. One wonders who you got it from."

"An alienist with the Order of Saint Louise in Aemeilliana, he's done studies of men who fought in Antar," Sandoral replies. "I've read some of his work. It's all fascinating stuff. He believes that—"

"All well and good what he believes," Blaylock interjects. "I've seen enough of it myself to know he's right, at least in that regard. The question is, what can we do about it?"

"Combat," Sandoral answers. "Or at least, 'a shared experience of mortal peril,' so the report goes. The only way to trust a man with your life is to face death with him at your side. A squadron which has survived multiple skirmishes together will withstand a large battle more easily than one which hasn't—or so the theory goes."

"That's not an option," Blaylock scowls. "Not a lot of Antari light horse on the streets of Aetoria."

"Perhaps not, but that doesn't mean there's no chance of combat," Garret notes. "We may have other enemies at hand soon enough."

The table goes silent. You all know what Garret means. The prospect of being ordered to spill Tierran blood is something nobody at the table relishes, but after the events of the past two seasons, it's something you're all well aware of as a possibility.

If the Queen or Wulfram is able to secure the advantage needed to dictate terms to the other, or if they're able to resolve their differences, then the unity of the realm may yet be preserved without the great effusion of blood which Garret predicts.

If not…

[ ] [SAY] "The Queen may yet force Wulfram to give way."
[ ] [SAY] "Might Wulfram still convince the Queen to back down?"
[ ] [SAY] "Cunaris seems certain that only our strict neutrality will ensure a peaceful solution."
[ ] [SAY] "Perhaps you're right. We must prepare for the worst."
 
Lords 8.12
[X] [SAY] "Perhaps you're right. We must prepare for the worst."

"We will have time yet, I think," Blaylock replies, your declaration having evidently put him in a thoughtful frame of mind. "We won't wake up tomorrow to see the city in flames."

"Then we must use our remaining time wisely," Sandoral adds, a surprising firmness in his voice. "We must continue to drill the men when we can and do our best to get them to trust one another. We may not be able to forge the sort of mutual loyalty which battle creates ahead of time, but we must ensure that Second Squadron is as prepared as possible when it is time to act."

Garret frowns. "Act how?"

"Saints be damned, Garret," Blaylock growls. "Speak plain, man."

"Clearly, if things go badly, neutrality will no longer be an option. Both factions will want us as an ally, and they would rather destroy us than have us as an enemy. In such a circumstance, we shall be forced to pick a side." Your second-in-command leans in closer, his voice dropping to barely above a whisper. "So my question is, if this fight does continue, if things do get worse, then where does the regiment stand?"

"We are a Queen's regiment," Blaylock answers, loudly and without hesitation. "She is our legal sovereign and General-Royal. Where she commands, we will follow."

"And if she were not?" Garret asks, his curious expression offering as much of an insinuation as his words. "If there was another who could lay claim to the same legitimacy, would you follow them instead?"

You're not sure what Blaylock is about to say, but judging by the look on his face, you suspect that it's either to be heated, treasonous, or both. "That's enough," you interject with all the firmness you can muster. "This conversation is heading onto dangerous ground, and I would prefer it not progress further." You stand up, a quiet signal that the time for discussion is at an end. "Gentlemen, we have work to do. We should get to it."

Sandoral nods his agreement and stands up after you. After a moment, Blaylock and Garret do the same.

There will be no more talk of this kind today.

But Captain Garret isn't quite finished yet.

"There's one more thing, sir."

You turn, leaving Sandoral and Blaylock to go on without you. "Yes?"

"Captain Hawkins," Garret replies. "You should know that he does not sit as easily under your command as you might perhaps wish."

Your eyes narrow. "What exactly do you mean by that?"

"Hawkins served as Cazarosta's second-in-command in Antar for six years. No other officer has lasted so long as Sir Caius' subordinate, not even close," Garret explains. "Hawkins may command Third Squadron now, but in his head, I suspect he still considers himself Cazarosta's deputy."

You answer your second with a steady look of your own. "That is no cause for alarm. Sir Caius and I understood each other well in Antar, and I am sure we still do. We collaborate easily enough, and I see no reason for conflict."

"Not yet," your subordinate replies, somewhat ominously. "That may change."

Bloody martyr, will the man talk plain just this once? "Captain Garret. What, precisely, are you trying to insinuate?"

"Insinuate? Nothing," Garret replies with a perfect mask of bland innocence. "I merely mean to appraise you of something which you may not be aware of, something which ought to be of great interest to you, given your current position."

"And what, precisely, is that supposed to mean?" you ask.

But it's too late. By the time the words come out of your mouth, Garret has passed you and is already well on his way to the parade ground.

Damn the man, it's almost as if he enjoys speaking in riddles, as if he delights in watching the vexation of those who supposedly command him. You suspect that he intends you to figure out the meaning of this enigmatic little exchange eventually, else he wouldn't have started it in the first place. You'll figure out what it means someday.

Just not today.

-​

As the summer at last begins to turn, the violence on the streets grows worse.

Worse and more frequent.

Where a fortnight or even a month once went past without an incident grievous enough to require the presence of a full squadron, such instances become weekly occurrences as the heat of summer recedes and the first splashes of autumn rains fall over Aetoria. The immediate causes are varied enough as to beggar the imagination: a peaceful demonstration wandering into the wrong neighbourhood, an agitator on the wrong street, a loud argument in a park, a duel gone wrong, a pamphleteer seized in a square. Every time, it's something different.

And yet, every time, it is the same, whatever the inciting incident. By the time you arrive, it is Royalists and Wulframites assembled in number, weapons in hand and fury in their voices.

And every time, when you and your men arrive, it is you that both parties turn to, their expressions filled with anxiety and anticipation, waiting to see what you order your men to do…

[ ] [ORDER] We are the Queen's Dragoons; naturally, we must offer the Queen's partisans protection.
[ ] [ORDER] Wulfram's supporters have the right to protest and petition; they deserve our protection.
[ ] [ORDER] Keeping the peace means keeping apart those who would disrupt it, regardless of allegiance.
[ ] [ORDER] Each incident must be judged individually, independent of political circumstance or allegiance.
 
Lords 8.13
[X] [ORDER] Each incident must be judged individually, independent of political circumstance or allegiance.

There are some who would think it a pointless or even foolish endeavour to attempt to ascertain the particular cause of each and every single class you're called out to stop, but you know full well that through no other means might blame for such incidents be rightfully applied. Only then might you be able to enforce some manner of real justice, as opposed to the sort of partisan retaliation against one side or the other which would surely only make the general situation worse.

So, when you and your men turn up to the scene of yet another confrontation, you make no effort to act as if right and wrong are already fixed in your head. Instead, you do your best to gather all the intelligence you can: you question witnesses, call forth delegations from the opposing sides, and take their statements. Only then do you make a ruling.

It works.

Your decisions rarely make those in the wrong happy, and you have little doubt that you're making few friends amongst either party for such actions, but at the very least, you earn their respect for refusing to take a side before all are heard. Cunaris also seems pleased by your methods, and by the reputation for patience and even-handedness which they bring to the regiment. Indeed, at times it seems he treats you like an exemplar, exhorting both Captain Hawkins and his own son to follow your example.

Your men seem to approve of your methods as well, for it is rare that you must oblige your squadron to back up your rulings with the flats of their sabres, and they certainly appreciate your ability to keep them out of bodily peril through the exercise of your wits and intellect alone.

Unfortunately, you doubt it will last. While most of your men seem pleased with your leadership, others continue to desert. Between that and the regular stream of injuries, accidents, and incidental wounds, the strength of your squadron continues to deplete, even as the clashes on the street grow larger and more frequent, as the leaders of those involved grow more hostile towards both you and each other, as more and more of the angry mobs give up brickbats and clubs for swords and firelocks.

The situation remains under control.

But you cannot answer for how long it will remain so.

-​

In the end, a reprieve arrives from the most unexpected direction.

It comes late one evening in the middle of autumn, as you await the return of the last of your patrolling troops.

Yet when the officer of the day comes to alert you to a body of horse approaching, it quickly becomes apparent that the approaching force isn't one of yours. True, they may wear the same grey-green and red coats of your regiment, but even in the pale half-light of the gaslamps, you can see that their uniforms are stained with the dust of the road and the sweat of a long ride, the hooves of their horses splattered with the mud of country lanes, their faces not those of many of your men.

And there are a lot more than a troop of them.

For a moment, you're not sure whether to shout out a challenge or call out the guard—but only for a moment, for while the men of this new column may be unknown to you, the face of the officer leading it is very familiar, indeed.

He stops his force short of the gate, his cold, piercing eyes cutting through the gas-lit gloom towards you as his hand snaps up to a perfect salute.

"My compliments to His Grace," announces Sir Caius d'al Cazarosta. "It is my honour to report that the reinforcements he requested are now at his disposal."
 
Lords 9.01
CHAPTER IX
Wherein the LORD OF THE CORTES winters in AETORIA and PREPARES for the crisis which may be soon TO COME.

It's clear to your well-accustomed eye that the new men are in rather worn shape as they ride through the gate. Almost all have doffed their helmets, leaving their hair exposed and matted with sweat despite the coolness of the evening air. Most sag in their saddles, a few seem even on the verge of collapse, gasping for air and grimacing with soreness for each step which their mount takes.

They've had a relatively easy time of it, along wide roads in good weather, and going a distance which would have seemed as nothing to the veterans of the vast Antari steppe, but for them, it is perhaps the greatest distance they've ever travelled in their lives.

You suppose you once presented such a sight before some jaded exemplar of the regiment which had gone before you. But that time is long gone; those men who once bore witness to your own callow awkwardness are retired or long dead. You are the exemplar now, the stern gaze of the regiment's battle-hardened core.

But you're not the only one.

Out of all the men coming through the gate, Sir Caius d'al Cazarosta alone remains entirely firm in the saddle, his posture perfect, his movements sharp and precise and betraying not the slightest sign of fatigue, his eyes as filled with that familiar indomitable resolve as ever as he pulls his grey mare up beside you.

"My lord," he intones, the barest flicker of emotion in his aquiline features as he touches his gloved fingers to the brim of his helmet. "One hundred and nineteen men departed. One hundred and nineteen men accounted for."

[ ] [CAZAROSTA] "Saints above, Sir Caius. It is good to see you again."
[ ] [CAZAROSTA] "Acknowledged, Sir Caius."
[ ] [CAZAROSTA] "Bloody martyr! What are you doing here?"
 
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