I found a fan-made theme for Ground Zeroes:

I will have to say this is fucking awesome! :cool:
 
Had Big Boss still been active when Zero had been infected then undoubtedly Zero would have hired MSF to take Skull Face out, hence the preemptive strike on Mother Base. Honestly, the moment that Paz landed in Skull Face's hands, he was set on a collision course with Big Boss. Better to deal with a rival ahead of time.
I think it's also worth noting that while we all think that Skull Face failed, Big Boss only survived the Mother Base attack by the skin of his teeth. I mean first he arrives just as Mother Base is getting itself blown up, then he survives the firefight on the helipad, then he survives the helicopter crash. It's not unreasonable to assume that he bought it in 1975.

..and then he wakes up after a 9 year coma and slips away from the hospital that XOF is raiding. Big Boss is bullshit. And we love it. :D

Skull Face, not so much. :p
 
Before I begin, has anyone tried to unlock that very funny card board scene of a soldier shooting at your card board box?

I'm aware it's not quite the same thing but I was using it to illustrate my point that I simply can't get behind any game design element which hides vital information from the player without a good reason. I don't think any of the reasons brought up in the thread are good enough to justify filter+decal over a health bar, regeneration or no. If I can't convince anybody else to share this belief, that's fine.
Ignoring my opinions on the filter*, its' existence is seemingly very deliberate in <a> being a bad thing so don't go getting hurt and expecting no consequences before you hit 0, <b> Immersion, <c> A good substitute for a Health Bar or equivalent and <d> the Pseudo realism Kojima aimed for this MG game.

These are probably the goals of having the filter on in the first place, as well as the level of opacity, and would lose it's luster if you don't appreciate any of the above 4 reasons.

Not a disagreement exactly but a summary as to why it's there IMO.

*Fuck the Bone pressing on your brain excuse for a visual handicap.
Not helped by the aforementioned RNG-based 'serious injury' system
..............

:V I didn't know that this is a thing.

You're right, the old-school Ration system wouldn't be the best fit for V either. I say it's still better than the CoD system but that's beside the point.

I believe an iteration on the Snake Eater system would have been best, honestly. Naked Snake had regenerating health that only refilled up to his stamina level, which he had to replenish by hunting and eating animals. MGS3 was quasi-open-world and highly incentivized First Blood-ing your way through the jungle and planning your next move, hunting enough supplies to keep yourself fed as you did so. MGSV has a very large open world in which basically nothing happens, and animals exist solely to be Fultoned for an egregiously minor GMP and Heroism bonus. MGS3 had standard healing also, but of course Life Medicine was hideously rare.

So an iteration would balance that out a bit. Set Venom Snake's regeneration quicker than MGS3's but slower than MGSV's. Finding a place to rest and hide after a pitched skirmish both allows the enemy to lose sight of you and lets you get your head back in the game. And since maximum regeneration is determined by stamina level, it means that excessively prolonged firefights will slowly grind down your resources unless you do something drastic to even the odds - these's some kind of system already in place where every Serious Injury you take reduces your maximum health but taking a Serious Injury instead of flat-out dying is RNG anyway and it would basically never come up in casual play ever. This rewards the stealthier, 'take your time and explore' side of things, and really wouldn't be a problem until about midgame because soldiers take forever to scale up in difficulty. (They then get to 'fuck yourself' levels but that's beside the point.) It'd make bringing those damn Capture Cages along useful for something other than achievement hunting too. Hell you could bullshit up some Bionic Arm upgrade to make eating the shit outta some animals give a little bit of health back as well as stamina.

So for the people who want to go in guns blazing, you let them bring Life Medicine or Rations or Nanomachine Heroin or whatever the fuck. If they're equipped in your item window they're auto-used when you 'die' and you're back in the fight. You have a limited supply, so if you run out and everybody isn't dead yet then you have to call in more of course, but I still think that's superior to CoD regen. The flow of battle becomes Fight, Fight, Fight, Fight, Stop instead of Fight, Stop, Fight, Stop, Fight. If you use the Life Medicine/Nanomachine Heroin justification you can even limit the player's supply so as not to let them facetank literally everything as Miller goes "Boss I'm sorry but I need this GMP to make burgers for Code Talker".
I like this a lot in all honesty.

The problem would be that I think that... well.... it's a problem of supply drops breaking a lot of stuff. Like D horse, there's no point in using Capture Cages since you can air drop anything you'll want, rendering food a trivial and annoying process to go through, if you go through it at all since you can just get on a chopter and reset everything.

As to the flow of battle, I don't actually feel that a ration/nanomachine thing would improve the gameplay. At my admittedly low skill level, all a ration would do is allow me to face tank stuff and it feels cheasy to do so. As is Simply moving around a container to get better line of sight refills my health and I have enough decoys, C4,magazines, Quiet, D Dog, Smoke Grenades that I'm never hemmed in for so long that I can't regen health as I moved to a better firing spot.

<<<Though that's an interesting point to consider is that quite a number of people don't use their items or tools as often as we should be. Prior to that revelation, a ration or extended health/health regen item would be useful. But now since we paid for our tools using them willy nilly seems to make combat and health regen a bit too easy.>>>

That said I do like the principle of an item that allows for a FIght-Fight-Fight-Fight style of battle. Personally I think that if that's the case, we should have had 4 Suits along with the reduced Health Regeneration across the board.

2 for battle, 2 for stealth.

Relevant for this topic, one suit (Battle Dress) is a damage mitigator of some description. Maybe enemies will have artificially worse aim, maybe it's just straight up damage reduction, But in essence it allows you to Tank a crazy amount of burst damage With that kind of function You can do more with less time sitting out of a battle while your health regen (if you didn't end the battle before health becomes a proble).

The second suit (Battle Suit) is one that boost the Health Regeneration to crazy high levels. Taking up half your items and tools slot, and requiring capsules similar to teh parasite suit, this is the one that so long as you can stop being fired upon for even a couple of seconds (such as say hiding while reloading), you'll get back to full health. It won't help if you get shotgunned and sniped at the same time, but it does mean that you can have a runnign fight for as long as the capsule has enough charges and duration left. Even Better, it's easy to justify that these capsules are too complicated to be replaced in the field, so there's no point in refilling them through supply drops. Incentivising a higher paced fight.

Granted this would require that the enemies be more effective in general if you go full combat mode in order to keep the risk high enough to matter, along with possibly fielding Grenade lauchers and rocketeers for the AOE so you can't just avoid damage like crazy, but I think it would be fun at the least.
 
BTW does anyone recall why normal people go zombie when the Skulls show up?
 
I think it's also worth noting that while we all think that Skull Face failed, Big Boss only survived the Mother Base attack by the skin of his teeth. I mean first he arrives just as Mother Base is getting itself blown up, then he survives the firefight on the helipad, then he survives the helicopter crash. It's not unreasonable to assume that he bought it in 1975.

..and then he wakes up after a 9 year coma and slips away from the hospital that XOF is raiding. Big Boss is bullshit. And we love it. :D

Skull Face, not so much. :p

It's probably also worth noting that Skull Face is exceptionally meticulous in his plans, even by the standards of a Metal Gear Solid antagonist, and there was no reason to expect Big Boss to have survived everything Skull Face threw at him. In Ground Zeroes, not only did he put attack Mother Base (and succeed in sinking it), he also placed two bombs in Paz, and also made sure to remove her internal organs to make sure she wouldn't actually survive long after being rescued. In the prologue sequence of The Phantom Pain, Quiet's failed attempt on eliminating Big Boss was supplemented by hunt-and-kill teams who shot dead bodies to confirm kills, and they were supported by both armor and a helicopter gunship. And his attempts on Big Boss' life was also pretty meticulous; even if Quiet didn't manage to kill Big Boss in Afghanistan, and even if the fighter jet sent after him didn't splash his helicopter over the Arabian Sea, the English parasite strain would've killed Diamond Dogs from the inside.

Honestly, Skull Face is astoundingly thorough in his plans to kill Big Boss, and Big Boss survived all three attempts only because 1) Paz woke up in time to jump out of the helicopter when the second bomb detonated at the end of Ground Zeroes, 2) Psycho Mantis and the Man on Fire chose precisely that moment to mess everything up during the prologue of The Phantom Pain, and 3) Quiet fell in love with the man who set her on fire and sent her flying out a fourth-story hospital window (well, kinda-sorta-but-not-really, but details) through the course of the game. Skull Face is quite competent in this regard, and Big Boss is just consistently lucky. ^_^;

Amusingly, Skull Face tends to be less competent when he is on screen. Instead of turning Big Boss into a bunch of tomato sauce when Sahelanthropus caught him in Afghanistan during the Honey Bee mission, he let him go to face the Skulls instead. Instead of blowing Big Boss away with his shotgun when they stumbled on each other at the Devil's House in Africa, he instead gave Big Boss a head start before siccing the Man on Fire on him. When Big Boss ends up on the wrong side of too many XOF guns while trying to catch Skull Face at OKB Zero, Skull Face gives him a ride to the hidden base behind the power plant while monologuing at him before pitting him against the Man on Fire (again) instead of just having XOF shoot Big Boss. And, really, while it's nice that Psycho Mantis was a miracle fix to his Sahelanthropus problem (thus ridding him of Huey), hinging your plans to control your giant nuclear robot on an unhinged and barely-understood psychic kid really does not seem like a good idea. ^_^;
 
Amusingly, Skull Face tends to be less competent when he is on screen. Instead of turning Big Boss into a bunch of tomato sauce when Sahelanthropus caught him in Afghanistan during the Honey Bee mission, he let him go to face the Skulls instead. Instead of blowing Big Boss away with his shotgun when they stumbled on each other at the Devil's House in Africa, he instead gave Big Boss a head start before siccing the Man on Fire on him. When Big Boss ends up on the wrong side of too many XOF guns while trying to catch Skull Face at OKB Zero, Skull Face gives him a ride to the hidden base behind the power plant while monologuing at him before pitting him against the Man on Fire (again) instead of just having XOF shoot Big Boss. And, really, while it's nice that Psycho Mantis was a miracle fix to his Sahelanthropus problem (thus ridding him of Huey), hinging your plans to control your giant nuclear robot on an unhinged and barely-understood psychic kid really does not seem like a good idea. ^_^;
My headcanon is that all the parasites screwed with his brain. That and the fact that I still think that he has a case of following the Evil Overlord List Tropes to meticulously.

Also his hate blinded him when he is this close to victory after 3 failed attempts
 
I kinda chalk that up to the problem that it's easy to be calculating and manipulative behind a desk, looking at maps and making checklists. It's a lot less so when the object of your obsession is right in front of you, especially when you're a passionate person who feels very strongly like Skull Face.

Skull face keeps putting Big Boss into situations where no ordinary person could have survived, which is reasonable enough. It's just that Big Boss is sufficiently un-ordinary and lucky enough to slip by.

(Or, Main Character power to the max! :p)
 
Your post angers me greatly. Not because you called me salty, but because you called me salty then wrote an excellent post anyway.



And reconciling multiple playstyles at once has never led to unsatisfying experiences in one/multiple/all of them in the history of gaming before, so it was a logical choice.



You're right, the old-school Ration system wouldn't be the best fit for V either. I say it's still better than the CoD system but that's beside the point.

I believe an iteration on the Snake Eater system would have been best, honestly. Naked Snake had regenerating health that only refilled up to his stamina level, which he had to replenish by hunting and eating animals. MGS3 was quasi-open-world and highly incentivized First Blood-ing your way through the jungle and planning your next move, hunting enough supplies to keep yourself fed as you did so. MGSV has a very large open world in which basically nothing happens, and animals exist solely to be Fultoned for an egregiously minor GMP and Heroism bonus. MGS3 had standard healing also, but of course Life Medicine was hideously rare.

So an iteration would balance that out a bit. Set Venom Snake's regeneration quicker than MGS3's but slower than MGSV's. Finding a place to rest and hide after a pitched skirmish both allows the enemy to lose sight of you and lets you get your head back in the game. And since maximum regeneration is determined by stamina level, it means that excessively prolonged firefights will slowly grind down your resources unless you do something drastic to even the odds - these's some kind of system already in place where every Serious Injury you take reduces your maximum health but taking a Serious Injury instead of flat-out dying is RNG anyway and it would basically never come up in casual play ever. This rewards the stealthier, 'take your time and explore' side of things, and really wouldn't be a problem until about midgame because soldiers take forever to scale up in difficulty. (They then get to 'fuck yourself' levels but that's beside the point.) It'd make bringing those damn Capture Cages along useful for something other than achievement hunting too. Hell you could bullshit up some Bionic Arm upgrade to make eating the shit outta some animals give a little bit of health back as well as stamina.

So for the people who want to go in guns blazing, you let them bring Life Medicine or Rations or Nanomachine Heroin or whatever the fuck. If they're equipped in your item window they're auto-used when you 'die' and you're back in the fight. You have a limited supply, so if you run out and everybody isn't dead yet then you have to call in more of course, but I still think that's superior to CoD regen. The flow of battle becomes Fight, Fight, Fight, Fight, Stop instead of Fight, Stop, Fight, Stop, Fight. If you use the Life Medicine/Nanomachine Heroin justification you can even limit the player's supply so as not to let them facetank literally everything as Miller goes "Boss I'm sorry but I need this GMP to make burgers for Code Talker".



I understand all that. But the filter+decal system annoys the Hell out of me with its imprecision because I don't see it as a positive thing when I'm sprinting along with the screen completely red and having no idea if the next errant sand particle that sensually caresses Venom Snake's undercarriage will kill him or not. Not helped by the aforementioned RNG-based 'serious injury' system. If they triggered far more frequently (though not in the exact same way because I think Serious Injuries are stupidly executed as they are anyway) they would at least serve as an unequivocable method of communicating with the player that they done fucked up and are about to die, just as being on your Magic Pixel would with a health bar.



I'm aware it's not quite the same thing but I was using it to illustrate my point that I simply can't get behind any game design element which hides vital information from the player without a good reason. I don't think any of the reasons brought up in the thread are good enough to justify filter+decal over a health bar, regeneration or no. If I can't convince anybody else to share this belief, that's fine.



D-Horse is a Buddy with a shelf-life, and his use-by date is Mission 13. Once you pass that mission you could officially just turn that glitchy-ass piece of shit to glue and lose nothing. I cannot fathom the decision to make him take up a Buddy slot.
I will only call you out on bullshit for one thing: MGS 3 had regenerating health based on stamina. No it does not. It might have on the console versions, but i'm playing the 3DS version, and I can guarantee there is no regenerating health. This statement will only be retracted if you show me very good evidence this is true on both console and 3DS versions, and i'm just an idiot playing.
 
Shrug, dunno about 3DS (it had one?), but I can confirm that it does have a regeneration on the PS2 and PS3 version. Not quite sure which version of the PS2 versions (normal or subsistence) since it had been so long, but I still remember it. And for the PS3, I am VERY sure, because that was part of the reason I could beat The Fury - I ate to get my stamina to full, then hang off the ledges with the Grip Enhancing uniform for a while. Which I only know because I remember the regeneration system was there back in the PS2 version(s). I really remember why you don't want Serious Wounds - because it limits your max health until it heals, and it heals much slower than you heal your health, which kicks in after a few seconds of idling or something. It's not fast, it's slow, but it's there. It's not enough to sustain you in a serious firefight - that's what the Life Medicine are for - but find a hiding spot and it can help quite a bit and save the very rare Life Med.
 
Fuck You Huey, just fuck you
I know what's gonna happen, but those guys that gave a salute before I killed them all with automatic fire
And Huey still refuses to acknowledge what he ha done. Fist Mother Base, then Sahelanthropus, then Strangelove, and then you blame Snake for this.
Why didn't we just blow his brains out not only for revenge, but to prevent him from causing another mess to people (i.e. Emma's hydrophobia)
Just reached the true ending, and it is bullshit
Okay I fully believe it can be done, but there is a complete lack of closure
 
I might have missed some evidence, but I fully believe that Huey was misled and used in the original attack on Mother Base and that Cipher abducted him to work in their Science Mines.

I also fully believe that in the nine years he was stuck with them he transformed from a pitiable coward into an actually despicable sociopath and pathological liar.
 
I might have missed some evidence, but I fully believe that Huey was misled and used in the original attack on Mother Base and that Cipher abducted him to work in their Science Mines.

I also fully believe that in the nine years he was stuck with them he transformed from a pitiable coward into an actually despicable sociopath and pathological liar.

You're already a demon.

Uh, anyway, the game doesn't provide a definitive answer to Huey's involvement in Skull Face's takedown, which I think is to its credit. You can genuinely draw your own conclusion about it. Though it's worth noting that if Huey was complicit then it's likely that Strangelove was, too.

Incidentally I don't think Huey started off as a coward. I mean, his introduction is standing up to Coldman over Peace Walker and he has very strong ideals about nuclear deterrence. Huey's defining trait in Peace Walker is that he is an extremely poor judge of character including, I think, his own. He joins up with Coldman when he misjudges the man's motivations, and switches sides when he realises the truth. It is believable to me that he may have misjudged Big Boss and the rest of MSF, particularly after they became a nuclear power and started pursuing their own vision of deterrence (a particularly violent one). So he switches sides to Skull Face, another person he clearly misjudges.

Being in XOF's clutches is obviously extremely deleterious to him, obviously. As I said earlier I don't have a great deal of sympathy for him and I'm glad that Otacon isn't his son :V
 
Eh if they can create healthy human clones that live for a decent span then they can probably create/simulate a sperm from a female's cells.
 
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