Tales of Symphonia Quest
Once upon a time, there existed a giant tree that was the source of mana. A war, however, caused this tree to wither away, and a hero's life was sacrificed in order to take its place. Grieving over the loss, the goddess Martel disappeared unto the heavens. The goddess left her angels with this edict:
"You must wake me, for if I should sleep, the world will be destroyed."
The angels bore the Chosen One, who headed towards the tower that reached up unto the heavens. And that marked the beginning of the regeneration of the world.
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Iselia, the Village of Oracles
The road was long and winding, and though it was wide enough for a single cart to pass it was merely hard-packed earth, created and maintained more by the trodding of feet and hooves and wheels over countless years than conscious effort. Though many walked this road, very few did so alone. Bandits, dangerous monsters, and the dreaded Desians; there were a thousand reasons against traveling alone. To do so was a mark of either supreme confidence in one's ability to defend oneself... or complete foolishness.
You have traveled alone before, though you aren't doing so this time. On this journey, you've linked up with a caravan of traders and other travelers. You've traveled with odd company before, and this time is no different: of all things. The most notable on this journey is Nova, a friendly self-described traveling zoologist (of all things) who only engages in trade to fund his expeditions to study wildlife with his family, as well as a mercenary who answers to the name "Kratos" and has mostly kept to himself for the entire journey. Even when he has spoken, it's seldom been more than ten words at a time.
As the caravan prepares to depart, you sit alone just as Kratos always does, pondering your own reasons for choosing this particular destination.
"Excuse me!" Nova's son Alduin calls out to you, causing you to turn your head. "Excuse me..."
[] Sir
[] Ma'am
"... we're about to leave if you're ready!"
"Right. Thank you," you tell him simply as you get up and take your place on the caravan. You pick up your equipment, which you had been doing some maintenance on.
What weapon do you use to protect yourself?
[] Knives & Daggers
You own a variety of knives and daggers, which you keep on your body in places both obvious and hidden. You use them as both hand-held weapons and as thrown ones, and you fight with exceptional speed, agility and precision. You wear the lightest armor possible, assuming you wear any at all.
Although you're a human, you apparently have elven ancestry somewhere far back in your family line, as you're capable of basic magic, which you mostly use to weaken foes, strengthen yourself (and occasionally allies) and to heal, though you do know a few ways to combine your magic with your knives to turn it toward more offensive ends.
You're actually a traveling merchant yourself, peddling various odds and ends all throughout Sylvarant. You've had both ups and downs, but for now you're prosperous enough that you've got your own wagon right now, loaded with cloth and manned by two porters that you hired back in Triet.
You're a friendly but very private person, whose sense of humor tends toward subtle, insulting sarcasm. You're quite a dedicated merchant, but someone who sees your skills in action is likely to get the idea that it's not your
only line of work. Every once in a while, someone has thought you were a thief, or a spy, or even an assassin. Of course, no one has ever been able to prove any of those ridiculous assertions.
[] Bow & Arrows
You fight with a longbow. Obviously, you shoot arrows with it, but the bow itself is of solid elven construction and reinforced with magic, such that you can actually use it as a short staff if you
have to engage in melee. Though quick, sure-footed and strong, you vastly prefer facing enemies from afar. You wear lighter armor in order to maintain your mobility.
As an elf, you have a natural ability to cast magic, which you've combined with your archery, allowing you to deliver spells with arrows. Most of your spells are offensive in nature for this reason, though you do know the spell First Aid at least.
You are an exile from one of the few elven enclaves left in Sylvarant. You wander the world now as a mercenary, searching for purpose in a life bereft of your kith and kindred, alone amongst strangers whose strange ways have baffled and confused you at every turn. You aren't even entirely sure yourself why you decided to come to Iselia... there's just something in the flow of the world's mana that seems to be leading you there.
You are stoic, patient and taciturn; you've barely spoken to anyone more than Kratos has on this trip. It's not that you're without feelings, but you're simply in much better control of them than humans, who seem to you to be oddly emotional and short-tempered. Perhaps your long life simply gives you the patience to face situations without feeling the need to make snap-decisions based on emotion.
[] Spear & Shield
You fight with an eight-foot spear in one hand and a shield in another. Your strength and hardiness are your best traits in combat, and you present a powerful offense and defense in combat, with more reach than most bandits and animals are capable of bringing to bear. You wear heavy armor to help you fight on the front lines and protect others.
Being purely human, you have no magical prowess. You are dependent entirely on your own strength... and an Exsphere that you were given to assist you in your duty. This Exsphere makes your already impressive physical skills borderline superhuman.
You are a member of the ancient order of the Knights of Asgard. Back when Asgard was a mighty kingdom, the Knights of Asgard were its first and greatest line of defense, warriors of unsurpassed bravery and honor. But the Kingdom of Asgard fell centuries ago to the wretched Desians, and the Knights of Asgard were left without a kingdom to serve, their numbers decimated. But no matter how reduced they are, the Knights that remain refuse to allow the Desians – or anyone – to prey on the innocent and the defenseless. You have taken your vows, and so you wander the world as a knight-errant, saving any you can.
As befits a Knight of Asgard, you are brave, honorable and devoted to your vows to protect the lives and happiness of the innocent and the reputation of your order. You're a friendly, down-to-earth person as well, which makes you very popular with those you protect, and you enjoy the simple things in life. Some tell you you're somewhat gullible and naive, however.