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He is older than us and gets 20hp per body rank, add in the at least 130hp of armour and the Phantom Armour that someone remembered his brother had like 50hp of, he should live.
the context here is that this is potentially happening when our partner is also smashing him with her own super move i don't think were gonna 1 shot him from 100% i think he's gonna be the meat in a super move sandwich. I don't think Audrey has the experience to gauge whether he can take 2 super moves one of them not hers at once without dying. on top of the fact that we will presumably be damaging him before the super move happens

edit: to be clear the experience to judge if he will survive a super move sandwich in the moment I'm sure if she had time she could judge but i figure that's kind of a split second action.
 
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I'm not sure if dragging the fight out is actually a good idea, yes it means Margh's power will wane more but he knows that. With his boost waning and facing 2 squires he would want to finish the fight as fast as possible with his boost before he gets dragged into an attrition fight, and he probably has enough power to nova. Audrey's low damage attacks won't really phase him and we got confirmation that he will survive a 5 Zeal GKB so I think landing that will definitely push him into surrendering, even if it doesn't it should get him close enough that Mildrew can then clean up afterwards.

He had enough firepower to punt a 4th Decade, his power isn't a strong as then but he's still plenty strong, I don't think Audrey can tank than a couple hits from him and Audrey's greatest strength is quite literally Giant slaying, beating stronger opponents by finding openings and weak points and exploiting them for massive damage.
 
Yeah the reason I'm hesitant to swap in GKB for Final Countdown is because I really don't want to allow him to pull away and move on Mildred if he decides to act in the interest of self preservation rather than being accommodating towards Audrey's shitposting

I'm not sure if dragging the fight out is actually a good idea, yes it means Margh's power will wane more but he knows that
The benefit of letting the fight drag out isn't weakening Margh, it's about letting Mildred ramp up and pour as much firepower into him as possible by tarpitting him
 
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The benefit of letting the fight drag out isn't weakening Margh, it's about letting Mildred ramp up and pour as much firepower into him as possible by tarpitting him
Yeah but how long can Audrey actually last against his attacks, outside of Clever Deflection she doesn't have any other defense tricks and she used up her boots. Audrey is pretty tanky with her Knightly Mail but he did punt a 4th Decade Squire? so i'm not confident Audrey can drag out a fight by withstanding his attacks, Audrey can land a powerful blow on him and if she does that then Mildrew will need less time to ramp up for an attack to finish him off if necessary.
 
Yeah the reason I'm hesitant to swap in GKB for Final Countdown is because I really don't want to allow him to pull away and move on Mildred if he decides to act in the interest of self preservation rather than being accommodating towards Audrey's shitposting

I try not to comment on tactics but I'm sincerely confused here...how would Audrey using GKB make this more likely? Turning your back on someone using GKB on you to target other foes is verging on suicidal as a rule. Margh may have better odds than most but 'they'll target the person who is not dealing giant damage' is a weird assumption.
 
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I try not to comment on tactics but I'm sincerely confused here...how would Audrey using GKB make this more likely? Turning your back on someone using GKB on you to target other foes is verging on suicidal as a rule. Margh may have better odds than most but 'they'll target the person who is not dealing giant damage' is a weird assumption.
Because I'm not sure what to remove to make room for GKB with that understanding...?
 
ecause I'm not sure what to remove to make room for GKB with that understanding...?
I still think that Prayer of perseverance isn't needed, I doubt he has a stamina draining tech (and even if he had that chances he'll use it are incredibly low) and this isn't lasting for more than three rounds so the capacity and Frevor could be used for GKB.

Close in with Margh woth Hordebreaker Stance
Also, we really don't want to use the hordbreaker stance, he's going t be spending enough that the rebuke isn't going to matter and the bonus to attack (on opening's) from hard fall style would be better.

As another idea, if you're not using zeal, we could be spending 3 to boost our rolls, its just +1 but it's a +1 to everything in the round, offense and defense (so its more like a +8 spread out).
 
Yeah, Hordebreaker is not going to help you here, this is a 1v2 in your favor.
Technically if he had some sort of flurry of simultaneous attacks it would be useful against that. But, at least from what Audrey has seen, he doesn't. Which makes Hordebreaker a weird choice here, yeah.
Okay, this is a good to know. I was wondering how to exactly formulate the question about that style being used in TehChron's plan, so having it answered without having to even make it is nice.

Btw, @AeonIlluminate, you forgot to include "Plan" in your plan-name. So the vote-tally is going to now separate your actual original post from just the votes that are using just the name. Probably not a big deal, but just so that you know. Speaking of which, going to vote for your plan because it seems be probably the best of those available to us.

[X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible
 
I mean, you don't have unlimited Fervour, Black Scratch costs half of what GKB does but has the same minimum armor damage.
 
You could also drop Black Scratch. In situations like this where we're dumping zeal Black Scratch is just a flatly inferior to GKB mechanically.
Because constantly threatening his armor is more or less the point to help Mildreds DPS race easier

Yeah, Hordebreaker is not going to help you here, this is a 1v2 in your favor.
I see...Are rhe friendly fire bonuses from the third style considered always active or do I need to declare them? Either way edited to Hardfall Stance.
 
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As someone who is not experienced with the combat system, I have to ask. How important is initiative? Narratively, Darting Strike has already been called out as a move that fares poorly against our peers but every plan is still using it by default. If we aren't expecting to have higher initiative then Margh using it, is it worth keeping? Is there no better option?
 
Btw, @AeonIlluminate, you forgot to include "Plan" in your plan-name. So the vote-tally is going to now separate your actual original post from just the votes that are using just the name. Probably not a big deal, but just so that you know.
Oh, ok. I've never looked into why the vote counter sometimes spits out weird results, so thats good to know. I'll keep it in mind for plans after this one.
 
ecause constantly threatening his armor is more or less the point to help Mildreds DPS race easier
GKB would likely be better, sure armor wise they do the same amount of damage but depending on how exactly his other defense works (I don't remember the name for it) there is a chance that black scratch would not actually degrade that any faster and, in any case, GKB would almost definitely have high enough damage to go over it and hit both (degrading both of them) and might even get some to his actual HP.

It's just better when we don't need to worry about saving up our Fervor (which we don't, not this time).
 
I was asked in my Discord about the regenerating armor thing Jory had, and I figure that's a fair question to ask.

So here's the answer.

It's not remotely as durable as Hama or physical armor is, its effects seem more similar to Focus in how it interacts with damage, though breaking it doesn't cause any obvious problems to the person generating it like Focus does.

Which is probably the trade-off for it taking damage first, losing it is more of a nuisance.
 
[X] Plan THE FINAL COUNTDOWN

The Zeal might be better served just dumping it into the Armor charge as 2 Zeal would only recharge 20 Armor while the big attacks of just Jory were stripping -30 a hit. As it is the Zeal boosted Black Scratch probably wouldn't really do any more damage then a normal Black Scratch.

[X] Plan THE FINAL COUNTDOWN GKB version.

Edit:
[X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible

Thinking on it getting knocked down is a fail state for FINAL COUNTDOWN as it would take an entire action to get up that means Margh has a full action free from Audrey. Charge Grapples also exist so if Margh decides to take out Mildred there is no way to force him off her.
I give up I am going to pray at the altar of GKBs for salvation.
 
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[X] Plan THE FINAL COUNTDOWN GKB version.
-[X] Stance: Giant Killing Blow, Vanguards Prayer (6/turn), Litany of Resolve, Clever Deflection, Slip Free, Darting Strike, Black Scratch, Faulty Ground
-[X] Expenditures: 5 Zeal for an emergency Armor Restore if needed
-[X] Tactics: Close in with Margh with Hardfall Stance and force him to expend all his focus on Audrey. It's clear that he's got talent in close combat in spades, thus focusing on tarpitting by expending Black Scratches to force his attention and a GKB when he gives an opening or seems to try to attak Mildred, to keep him from being able to extend his focus towards Mildred, who's revealed herself to be capable of extreme damage in situations where she isn't overwhelmed in close quarters. Let her have as many openings as necessary to expend her gem related insight as often as possible, even if it means taking damage that otherwise might not be necessary.

Okey, I made a variant which actually has giant Killing blow and so actually has something that can punish him if he tries to turn away form us (plus a way to do mass damage), I removed prayer of perseverance because frankly this fight isn't lasting 3 rounds and as this is the last fight for the tournament we don't need to save our stamina/fervor for later.

Otherwise, its pretty much the same the only other change is me removing the zeal expenditure on Black scratch and putting it to the emergency armor repair.
 
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