Definitely feel like we should account for Zeal usage in the plan here, given the promise of consequences and the seeming danger of the situation. Even as my greedy heart rebels against it. I'll probably throw my hat in the ring for a plan later today.

You can specify what the Zeal is to be used for as well like 'use X Zeal to repair Armour if needed' or 'spend X Zeal to enhance damage on the first Giant-Killing Blow'. Just to be clear.
 
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A reminder that we have a list of what you can use Zeal on in combat in the FP in the Combat Rules, at the bottom of the section.

If you have any rules questions, feel free to ask them. But you should consider this a genuine Boss Battle, and treat it with due gravity.

A Tutorial Boss, yes, but a Boss nonetheless.
 
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Suggestion: a limb severing attack. Letting us cut off opponent's abilities and make them more vulnerable.

Would have been handy here, to prevent running away. Also probably falls under Hard-Falling Style.
 
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honestly would prefer maybe a grappling technique to get rid of shield or a sword attack to break them.

We dont do many faint attack, like maybe we could create something to make an after image of an attack or our body and strike.

Like, could you imagine if he spent that horn ability on a fake strike only to be attacked from a different direction.
 
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Oh, by the way, for anyone who wasn't around for NQ1, I'm pretty sure they're roughly equal to a fifth decade.

4th or 5th depending on the Troll, but around that vicinity. Reinald, for the record, is in the 7th Decade. But trolls take a lot of killing and it isn't alone.

Can magical creatures cultivate?

As a rule, no, but also as a rule they don't need to. Many are as powerful as fairly advanced cultivators in one way or another. There are exceptions to everything, though.
 
The problem with grappling techniques is that we can't use them while armed.

This is only sorta true. You can use weapons one-handed while doing certain kinds of wrestling maneuvers. You definitely need a free hand, though.

ah then i what about an after image to fake our opponent into guarding/dodging only for us to attack from a different direction?

This is doable in theory. I've mentioned before that it has overlap with Clever Deflection, in that both basically set up an opening, but it's doable and has somewhat different use cases.
 
ah then i what about an after image to fake our opponent into guarding/dodging only for us to attack from a different direction?
I think this:

This is buildable, though it's fairly redundant with Cunning Deflection, probably. It'd be an attack that makes an opening rather than a defense, but that'd be the likely mechanic, I would think. You could try for a different mechanical implementation, I suppose, but that seems the most logical way for that to work to me.
Applies to that.

Illusions of that scale are probably something we can use, but not that simply it seems.
 
So, question can we estimate how much health the troll has? Giant killing blow seems tailor made for those kinds of enemies and the problem with them is their regeneration we have the favor for two giant killing blows and if we can capitalize on a time when the troll is distracted, we might be able to kill it (or provide a larger opening for Reinald to do so).

Really I think the biggest mistake we could make in this fight is to treat it as two different instances when its just one connected battle.
 
So, question can we estimate how much health the troll has? Giant killing blow seems tailor made for those kinds of enemies and the problem with them is their regeneration we have the favor for two giant killing blows and if we can capitalize on a time when the troll is distracted, we might be able to kill it (or provide a larger opening for Reinald to do so).

Really I think the biggest mistake we could make in this fight is to treat it as two different instances when its just one connected battle.

Lol

Giant Slaying Blow does have some useful effects against giant-kin, which Trolls would qualify as, but you'd break your sword before you broke his bones. There's just that much of a mismatch between your chassis there, that you might not put them down even if he stands by and lets you chop him.
 
So, question can we estimate how much health the troll has? Giant killing blow seems tailor made for those kinds of enemies and the problem with them is their regeneration we have the favor for two giant killing blows and if we can capitalize on a time when the troll is distracted, we might be able to kill it (or provide a larger opening for Reinald to do so).

Really I think the biggest mistake we could make in this fight is to treat it as two different instances when its just one connected battle.

In addition to the above, if you try and flee the guy you're currently fighting, he will kill you dead. He's a full boss-level enemy for Audrey. You can worry about the rest of the fight after dealing with him, not before.
 
We came in during the day, right? Trolls insta-die from sunlight, if there's a way we can, I don't know, reflect some onto it with a shiny sword?

Also, I'm concerned the super strong guy with a frenzied grin might have, uh, Frenzy. Not sure what to do about that, though. Berserk are just a pain to fight.
 
We came in during the day, right? Trolls insta-die from sunlight, if there's a way we can, I don't know, reflect some onto it with a shiny sword?

Reinald overruled that somewhat over concerns about prisoners. You came at twilight and the sun has set.

Also, I'm concerned the super strong guy with a frenzied grin might have, uh, Frenzy. Not sure what to do about that, though. Berserk are just a pain to fight.

Doesn't really change your tactics much. In practice that'd just be a bonus to his rolls and Tactics. Which is excellent, but not something that needs to change your plans.
 
Hrrm.
This guy's got three more Seaxes and he's going to use his strength for massive blows we probably don't want to tank…
But his weapons won't hold up.
If we can bait him into breaking those he's going to fall back onto the flames, but what happens next depends on how.
If he goes fire punch we could abuse range or attempt to, if he goes fire throw with that Stag's Prancer that will be a problem, especially with those entangling horns to punish if we overreach.
Hrrm…
 
Hrrm.
This guy's got three more Seaxes and he's going to use his strength for massive blows we probably don't want to tank…
But his weapons won't hold up.
If we can bait him into breaking those he's going to fall back onto the flames, but what happens next depends on how.
If he goes fire punch we could abuse range or attempt to, if he goes fire throw with that Stag's Prancer that will be a problem, especially with those entangling horns to punish if we overreach.
Hrrm…
I would not recommend trying to rely on this guy exhausting his weaponry
All combats thus far have ended within 3 rounds, it's highly unlikely he's going to break all 4 of his weapons in the course of this combat, at least not without having done a lot of damage to Audrey in the process

Furthermore, he's got a friend who'll likely join in and make this a two on one fight if it drags on
A third warrior hangs in the back, waiting for an opportunity to join in. It seems he is smart enough to avoid getting between a troll and a knight going at it, which means he may well join your battle with the fire user if given the opportunity to.

It seems to me that we'd much rather disable this guy as quickly as possible
Might be worth it to open with Faulty Ground and immediately hit him with Giant-Killing Blow
 
I kind of like this idea, but he might also have a Death Saving Ward, like his buddy.
Honestly? If he has a Death Ward then that might be an argument for hitting him with Giant-Killing Blow as early as possible

If he's got enough health bars to survive, and it looks like he might, then we chunk his HP and shred his armor, leaving him closer to the edge where we can potentially minimize his (possible) Death Ward with regular attacks
And if he doesn't have enough health bars to survive then we open the fight either taking the Death Ward off the board or maybe just killing him (unlikely)

After all, what's the alternative?
Saving Giant-Killing Blow for later doesn't help avoid the (possible) Death Ward
Audrey could whittle him down with smaller attacks and then trigger the (possible) Death Ward with regular attacks, but at that point when he's on his last legs Giant-Killing Blow is complete overkill
The main point of Giant-Killing Blow is that it does tons of damage and also shreds armor, using it when your opponent has 20 HP left is a bit of a waste
 
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For the record, slight clarification added to Faulty Ground. I was going through the Tricks and seeing how Zeal would effect them, and there was a slightly weird interaction there.

Faulty Ground (5 Fervour): The cultivator extends their Hama-based ground overlay under their opponents feet and twists it, tripping them and dealing 10 Damage, which ignores Armour, Shields, and Hama Field, and rendering them prone and vulnerable. Larger enemies may take more damage from this Feat, and it never goes down in price, with mastery instead resulting in increased damage. This is considered a one-handed weapon for purposes of things like Zeal that increase its damage. (0/6 Refined)

Bolded sentence added for clarity. Faulty Ground is not a good insta-kill effect, even with Zeal or similar things added to it.
 
So, question can we estimate how much health the troll has? Giant killing blow seems tailor made for those kinds of enemies and the problem with them is their regeneration we have the favor for two giant killing blows and if we can capitalize on a time when the troll is distracted, we might be able to kill it (or provide a larger opening for Reinald to do so).

Really I think the biggest mistake we could make in this fight is to treat it as two different instances when its just one connected battle.
I will note that English Trolls and Norse trolls are not the same (capitalization is important, as something being a 'Troll' with a capital T in Norse society is not the same as being a troll).

English Trolls are a bit smarter than their Norse counterparts and are generally physically weaker. They also sometimes possess rudimentary magic.

Norse trolls are stupid. Extremely stupid. So stupid that I could spend an hour thinking up similes and metaphors and I'd be nowhere close to properly describing their stupidity.

What they are, however, is nigh unkillable. The only way to kill a Norse troll is to expose it to sunlight. They then turn to stone.

Nothing else works. They regenerate from anything lesser than direct sunlight. And it's a quick regeneration too.

Cutting a troll in half is not advised, because that just makes two trolls.

There are ways to disable a troll until sunlight can kill it, but those aren't easy to pull off. Reinald can do it, but it'll take time.
 
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