[X] Someone or some group has caught your eye…
-[X] She looks like she has the status of a non-player character, but the way she is dressed gives you a hint that, like you, she doesn't belong here.
 
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Hah~ I think she´s too much(and thats something with Zelretch and so many interesting people here) of a Wildcard......

To elaborate:
Alright, I like Yukari too first of all.

But I dont think she would "fit" in the setting this time, while the concept of "two troll lords" is amusing Yukari is really chaotic and following her actions will be hard.

She´s way too powerful too, honestly Im not sure who would win between the two of them.....

Im going with Shiro and Sora(first because I just watched the Anime and am completely hyped up about them) they fit really well with the setting(Game) while still having some weaknesses(Physical Ability, Normal Fear, not being able to be without the other and social anxiousness)

Think of the power levels of the others here, Yukari is way too high in the scale and would destabilize things.

Remember that whole "Cardinal Balances the game" thing? if two powerful beings like Zelretch and Yukari are fooling around with their powers(going all out) then the difficulty will ramp up pretty quickly.
 
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[X] Someone or some group has caught your eye…
-[X] She looks like she has the status of a non-player character, but the way she is dressed gives you a hint that, like you, she doesn't belong here. Yukari

I have no idea why, but i suddenly want to ship Yukari and Zelretch?:confused:
First: No, just.....no.
Second:
To elaborate:
Alright, I like Yukari too first of all.

But I dont think she would "fit" in the setting this time, while the concept of "two troll lords" is amusing Yukari is really chaotic and following her actions will be hard.

She´s way too powerful too, honestly Im not sure who would win between the two of them.....

Im going with Shiro and Sora(first because I just watched the Anime and am completely hyped up about them) they fit really well with the setting(Game) while still having some weaknesses(Physical Ability, Normal Fear, not being able to be without the other and social anxiousness)

Think of the power levels of the others here, Yukari is way too high in the scale and would destabilize things.

Remember that whole "Cardinal Balances the game" thing? if two powerful beings like Zelretch and Yukari are fooling around with their powers(going all out) then the difficulty will ramp up pretty quickly.
 
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[X] Someone or some group has caught your eye…
-[X] A man and a woman seem to be fighting three boars at once. For some reason, neither of them seem to want to go far away from each other.

Urge to distribute Kaleidosticks rising.
 
Personally, I feel that we're already a bit too loaded on crossovers for this quest as it is. But I'm not so against it that I'll actually cast a vote to avoid it.

Lets take a look at what the current state of the SAO we're looking at is, just keeping in mind the series we've already added. I'll keep things in spoiler tags for those who do not want to see details regarding the series I'm analyzing.

The plot behind this crossover means that Kayaba introduces the thaumaturgy patch and uses SAO to train mages rather than to play god. This detail alone drastically changes things as the relative safety and formulaic nature of the "game" that SAO was in canon begins to fade away as the players advance. This is due to Kayaba bringing things closer and closer to reality in order to better prepare the SAO players for their reemergence into society as magi, and the inevitable confrontation with the Association that will result.

Then, we toss in Ilya and Shirou acting as trump cards to the clearers and all the butterflies that result with their presence. Major changes here. By itself this would have been an interesting change to the basic world.

We probably won't see the Apocalypse occur here. As a result, Log Horizon's inclusion is likely to be less worldshaking than F/RO. Instead, we're gaining Shiroe, Akatsuki, and Naotsugu at the very least, with potentially other Log Horizon players also joining, albeit all as newbies. The biggest change will likely be Shiroe himself, as he is a superb tactician that can rapidly adjust to new variables and concepts. In addition, he looks at things just a bit differently, allowing him to catch things other miss and see potential that is hidden away. His inclusion is likely to help not just the clearing group, but SAO's society as a whole.

A straight Type Moon addition. I've already gone into detail about why the addition of Waver and Reines is going to cause big changes. Unlike Shirou, who has admitted to being a third rate magus, and Ilya, who doesn't actually care about magus society rules apart from how she needs to watch herself so as to not call the Enforcers onto her head, Waver and Reines are BIG IMPORTANT MEMBERS of Clocktower. Reines is the heir to the Archibald family. Waver is a lord. Their absence is going to cause problems on its own.

The fact they're in the center of the biggest violation to the secrecy of thaumaturgy potentially ever is going to be a major point of conflict for them. Their job is to kill every other player exposed to the secret, and yet Waver himself won't want to do it. But his duty as a Lord at Clocktower demands he do this. I have no idea what Reines is like. As a result, I don't know what she'll do.

If they decide to save the players, they'll likely be one of the biggest assets to the frontlines, Waver as a charismatic leader figure and Reines with a likely well trained sense for politics. And both as experienced magi and potentially instructors.

On the other hand, if they decide to inhibit the players, they'll be the bitterest enemies.

...

What... the... hell...

Oh god DAMN this. Looking at Sayaka's obsession with strength, I'd have to say that this is either Sayaka during the events of the series sometime after her defeat against Kyouko or after the events of Rebellion, in which her enemy is Homura. Whatever the case, we now add in Puella Magi and potentially witches to the series to deal with. Just what we needed. Psychotic breaks giving rise to monsters. As if morale wasn't important enough as it was. This also means we might see some visits from Kyubey. I... do not like this one bit.

So to summarize, we have the major problems in the form of Kayaba's drastically different SAO, Waver and Reines sitting with a fifty/fifty shot of being great allies or bitter enemies, and the potential corruptive influences of Witches, Demons, or furry white bunnycats from PMMM. With the only likely net benefit being the Log Horizon characters and Shirou running around playing hero, with Ilya for support.

How the hell are we gonna keep things even mildly controlled with what we already have here let alone another crossover to complicate things even further?

Still, I think I'll lay out my thoughts on what could occur thanks to the various crossovers below should we decide to add them.

-[X] There is a large crowd of eight people, half of men and half of women. One of the women seems to be laughing at something nearby. Kyon, Tanikon, Kitano, Nyoro, Haruhi, YUKI.N, Miku, Koitsu

A Haruhi Suzumiya crossover adds a lot of baggage to an already complicated set of circumstances. Chief among these are the fact that it means everything we do has to take into account Haruhi, as depending on her mood the entire world can easily change. While we could purposefully try to manipulate things, that seems to fall under the same idea of manipulating anti-matter. Incredibly useful if we can manage to, but more likely prone to catastrophic failure. Honestly, it feels to me that Haruhi's presence or rather existence in the quest would make things more troublesome than fun as she's a key factor we could never ignore lest it result in utter tragedy.

On the plus side, we gain the SOS brigade and the support that they may end up providing. Among those being Yuki with her Data Interface powers, Koizumi potentially being able to manifest his psychics in SAO, and Mikuru potentially getting future info.


-[X] A woman in white seems to be fighting a half-dozen boars at once with a white dagger… with a full health bar. There is something about her that makes your senses say 'not human'… Aura

I like .hack// and the idea of having Aura in the game is interesting to me due to her status as a distant deity figure by the course of the GU series. While having her interact with SAO could be interesting due to her preference to take things hands off, it also has the potential to cause a lot of dangerous and wild changes. Mostly in the form of data bug monsters and AIDA. Toss that on top of all the potential complications we've already pulled in and... It just seems to be a bit too much. I'm willing to satisfy myself with the fact that Sugou apparently is messing with the World in this World's version of Alfheim. And likely going to reach the same sticky end as every other moron who tried to use it for their own ends. :p


-[X] A man and a woman seem to be fighting three boars at once. For some reason, neither of them seem to want to go far away from each other. Kuuhaku, ???

On the plus side, we probably won't have to worry about Tet or any of the other No Game No Life characters from the other world. Negatively, I'm not sure that we could resist milking Kuuhaku for their ability and not simply put them in charge of the Clearers while supporting them and their guild to make things relatively easy. Though, I'll admit that they are the least likely to cause the game itself to shift dramatically.


-[X] She looks like she has the status of a non-player character, but the way she is dressed gives you a hint that, like you, she doesn't belong here. Yukari

Okay... I'll bite. What does adding Yukari add to the quest? While I admit that she has potential as a fellow troll and obscenely powerful being, I don't see how adding her to SAO will make the quest itself more interesting. If anything, I feel that she'd end up as an out of context problem that we'd only bring in once and a while, or someone who would purposefully cause chaos for her own amusement. Potentially to the detriment of clearing. At the moment I see her as probably nothing more than a chaotic factor to cause random changes, be they beneficial or detrimental.


That's it for my thoughts on things. As I said, personally I think we shouldn't add anything else to the already complicated mix. But I don't feel strongly enough to actually vote against it.
 
Non-Canon Omake: Too Much Power
OOC: I've been seeing the discussion, and I think I might have made a huge mistake with adding Yukari as a potential visitor. So, have this Omake of what might happen if things get... out of hand. You can still vote for her. Just... if she is chosen, please, be very careful, or this might become canon.

Omake: Too Much Power

In the Town of Beginnings, a man sits motionless at a bar, just staring at his half-empty glass.

It had been such a good plan, too.

Trap ten-thousand players to... to... he had forgotten. Really, he wanted to forget.

"Another round on me," he states, throwing a bag of Col on the counter, to the weak cheers of the other players at the bar.

He should have been attacked outright.

Instead, due to circumstances, he was tolerated, and accepted.

The plan had started off well, but it had attracted attention. Too much attention.

It wouldn't have been such a big problem, if it wasn't for... wasn't for... ugh, the alcohol was really good at blocking it out. He really didn't want to remember.

Regardless, the attention gathered had caused the first floor to be cleared in days. The second floor had been cleared the next day.

Something had been powering through the floors faster than he himself could have prepared for it...

...but Cardinal had prepared for it.

By the time the game had started its second week, the tenth floor was reached...

...and Cardinal changed the game.

The first real change was that it eliminated the safe zones. All of them. While he had planned on stopping the creation of safe zones later down the line, he had been intending to leave those already on the first ten floors alone. Cardinal had instead removed all areas of safety.

But that paled to its next move.

It upped the difficulty of the enemies.

That should have been expected. But what no one expected was how powerful the enemies were.

The basic enemies beyond floor ten had the power of Dead Apostles; mini-bosses were Dead Apostle Ancestors, or their equivalent.

The floor bosses? Full-blown TYPEs. And the bosses of important floors? TYPE Ulitimates. TYPE ULTIMATES!

And the bosses were all intellegent. How intellegent?

"There you are."

He shuddered as he turned towards the entrance to the bar to the speaker, a little girl with a staff.

'Orty'

"Anyone want a tea party?" she asked.

They were intellegent enough to leave their lairs, abuse the Transport Gates that players had yet to activate, and hunt the players in the cities they hid in.

And to top it off, the TYPE-MOON Ultimate Copy: Crimson Moon Burnested had stolen control of Aincrad from his grasp!

Granted, the Wizard Marshall had tried to make amends for showing off too much power with that woman, but they started being overwhelmed. So, they called a creature in to turn players into Demons in order to try to fight back.

That just made the problem worse.

In the end, the Marshall was killed, his hurriedly trained apprentice quickly grabing what remained of their friends and leaving Aincrad for another world.

By the end of the second month, only about one-thousand players remained, most of the dead consumed by the powerhouses still roaming Aincrad.

Kayaba looked back at his now empty mug of beer, and then back up at Orty, or rather, a TYPE-MERCURY Copy: ORT. Thank the Root that neither of the powerhouses had been killed by her; otherwise, no world would have been safe.

No use in delaying the inevitable any longer... he thought.

"Last call," he shouted, standing up. "Last call for drinks in this life! We're going to go out in a tea party!"
 
Well, I though Yukari could be a cool friend for Zelretch to pal around with. Especially since it actually wouldn't change the setting much because she's a dimensional traveler like Zelretch.

And I figured it'd be nice to have someone in the same situation as Zelretch so that he has someone to bounce ideas off of or just reminisce.
Someone who we can interact with as an equal basically.
 
[X] Someone or some group has caught your eye…
-[X] She looks like she has the status of a non-player character, but the way she is dressed gives you a hint that, like you, she doesn't belong here. Yukari
 
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Okay... Not gonna lie, my impartiality took a big hit there. Still it's barely holding in there so my statement is thus. If we do decide to include Yukari, both of us will have to work very hard at affecting things subtly. To take things slowly so as to not cause Cardinal to escalate.

What's more, since we do not control Yukari, we'll have to purposefully hold back so as to give us a buffer in case Yukari gets impatient or bored herself.
 
True, but were we really planning on going balls to the walls and just overpower Aincrad ourselves? I thought the plan was introduce new things to the players and seeing how things turned out.
 
True, but were we really planning on going balls to the walls and just overpower Aincrad ourselves? I thought the plan was introduce new things to the players and seeing how things turned out.
While it's true we were mostly planning on taking on a backseat role to begin with, the addition of Yukari would mean we have a lot less wiggle room. The biggest issue is Zelretch's Enjoyment stat. We have to make disruptions for our own amusement. However depending on the scale and nature of our endeavors to be entertained, a lot of different things could occur as a butterfly. Especially since the things likely to boost the stat the most are in fact the things that cause the biggest changes.

Yukari doesn't have a player behind her to even plan out her enjoyment, and we don't know what she might do on impulse to disrupt the game. So if say, we decided to crush the floor 3 boss solo just to troll the playerbase for our own amusement, that isn't likely to cause too much of a problem right away so long as it remains an isolated event. However, if Yukari sees this and goes... "Their faces were hilarious! I Wonder what kind of face's they'd make if I did the same?" and solos the 4th floor boss right afterwards...

Basically, Yukari's presence restricts what we can do to blow off steam. Hopefully it wouldn't be cripplingly so, but it would probably be quite significant. At the very least we'd have to halve the number of outrageous beneficial things we did so as to not disrupt the game too much, and that's assuming Yukari decides to play along with us and doesn't just go do her own thing.
 
True, but on the other hand. Yukari's disruptions might also mean we might not have to do as much ourselves if what she does is something Zelretch finds hilarious or enjoyable. Since we don't have to think of all the schemes ourselves.

And if I recall correctly. Both Yukari and Zelretch are known for being trolls, but also for being pretty lazy.
 
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What we want are some small scale chaos sources, who can generate Enjoyment without increasing difficulty. Shirou and Ilya are options. Waver makes an excellent victim. Kuuhaku....they're basically like Zeltretch and Yukari with brains instead of superpowers.

Yukari and Haruhi would be major chaos sources who'd ramp up difficulty at random by literal acts of god.
 
Possibly, though it doesn't change the fact we'd have to hold back because Yukari might decide to do a prank that upsets the balance a bit too much.

Yukari is like a wildcard in a game of Texas Hold Em. She could be our greatest ally if she's in our hand, most bitter enemy if another player has her, anything in between if no one knows where she is, or even both at the same time if she got flipped onto the table. She's an equal. Someone we can't control, directly confront, or eliminate without serious consequences. A point of chaos we may simply have to accept, be it good or bad.

So taking Yukari means accepting the good and bad she may potentially cause, and accepting we'll have an equal that we have to account for. One which we might not be able to predict.
 
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Possibly, though it doesn't change the fact we'd have to hold back because Yukari might decide to do a prank that upsets the balance a bit too much.

Yukari is like a wildcard in a game of Texas Hold Em. She could be our greatest ally if she's in our hand, most bitter enemy if another player has her, anything in between if no one knows where she is, or even both at the same time if she got flipped onto the table. She's an equal. Someone we can't control, directly confront, or eliminate without serious consequences. A point of chaos we may simply have to accept, be it good or bad.

So taking Yukari means accepting the good an bad she may potentially cause, and accepting we'll have an equal that we have to account for. One which we might not be able to predict.
True, but I figured that could be a good person for Zelretch to interact with.

A true equal, who Zelretch can't use his powers on to get his way. But eh. Guess It wasn't meant to be.
 
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