Iron Viking Company Recruitment and Interest Check[CthulhuTech]

...

Excuse me if this seems a bit rude, but... why? We're pretty clearly not starting off as particularly powerful or grown characters - no cheats and less Skillpoints. You've said we'll be able to develop our characters, you've said we'll be getting Exp for stuff, and we're starting off weaker than most PCs would when they're expected to grow stronger as well.

Fluff-wise, Latent Para Psychics, when noted, are left alone. No registration, no cabal of secret agents waiting to pull them into a dark room forever, just a note "Hey, this guy's psychic, keep an eye on him." They can erupt anytime, anywhere, even without traumatic stimuli or puberty.

On a different note, still asking:


Other than these, got a couple other questions.

1: Debt, the Drawback. How would you treat this Drawback ingame? It seems pretty clear we're all with the military, so I would assume we're all on the paycheck, have barracks and food, ect ect. Would this just mean we've got little-to-no money to spend on R&R, or what? Would you discourage or change Debt, since it probably won't have as much of an effect as it would otherwise?
2: What would you say to an Anti-Luck Drawback? By which I mean, there's the Luck Asset - once per episode the player gets to choose something to reroll three times, then choose the best result. I was thinking a Drawback where you, the GM, get to choose something once per Episode that gets rolled three times, and then the worst result is taken.
3: With Parapsychic Powers, do we invest Skillpoints into the desired level of expertise as normal? IE I want Power Boost at Adept, so I spend 3 Skillpoints on it and I now have it at Adept.
4: Are we limited to the rule restricting us from purchasing any Skills above the level of Adept at Character Creation?

I can answer #4 - we do not use the normal creation rules, instead having no cheat points, 5 less character points, and no skill limitation.

Personally, I disagree with this modification of rules for several reasons. First, I feel as if cheat points provides a nice layer of options to creation of characters, and for those recruited inoto an elite unit, having only average skills in everything worth in points seems odd. In addition, the lack of limits encourages players to min-max instead of making characters with varied and interesting skills like I'm trying to, but failing duje to need to be competative, as well as preventing later advancement. I don't think Mastter is something we should be able to hit in the beginning, and limiting Expert seems like a good idea as well.

However, the GM had decided to have these sets of rules, so I will follow; I am only noting my personal opinions on them.
 
Also, if you don't mind, add "And how does more actions gained through AGIL+PER affect mecha piloting? Do the -2 penalties for 2 actions if you have 2 by default dissappear, or no?" to your list of questions please ^^

Edit: ANd also how, if at all, stuff like "Rich" and "Hobbies" skill effects R&R, and if R&R has any big influence on our sanity or such.
 
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...

Excuse me if this seems a bit rude, but... why? We're pretty clearly not starting off as particularly powerful or grown characters - no cheats and less Skillpoints. You've said we'll be able to develop our characters, you've said we'll be getting Exp for stuff, and we're starting off weaker than most PCs would when they're expected to grow stronger as well.

Fluff-wise, Latent Para Psychics, when noted, are left alone. No registration, no cabal of secret agents waiting to pull them into a dark room forever, just a note "Hey, this guy's psychic, keep an eye on him." They can erupt anytime, anywhere, even without traumatic stimuli or puberty.

On a different note, still asking:


Other than these, got a couple other questions.

1: Debt, the Drawback. How would you treat this Drawback ingame? It seems pretty clear we're all with the military, so I would assume we're all on the paycheck, have barracks and food, ect ect. Would this just mean we've got little-to-no money to spend on R&R, or what? Would you discourage or change Debt, since it probably won't have as much of an effect as it would otherwise?
2: What would you say to an Anti-Luck Drawback? By which I mean, there's the Luck Asset - once per episode the player gets to choose something to reroll three times, then choose the best result. I was thinking a Drawback where you, the GM, get to choose something once per Episode that gets rolled three times, and then the worst result is taken.
3: With Parapsychic Powers, do we invest Skillpoints into the desired level of expertise as normal? IE I want Power Boost at Adept, so I spend 3 Skillpoints on it and I now have it at Adept.
4: Are we limited to the rule restricting us from purchasing any Skills above the level of Adept at Character Creation?
5: And how does more actions gained through AGIL+PER affect mecha piloting? Do the -2 penalties for 2 actions if you have 2 by default dissappear, or no?
6: How, if at all, stuff like "Rich" and "Hobbies" skill effects R&R, and if R&R has any big influence on our sanity or such.
7: What would you think of a lesser version of the Greed Drawback? Seeks money only, not ridiculously homicidal, Code Drawback takes priority.

1. Yup, pretty much that. Less cash for R&R, as well as a few other things.
2. Sure. Howsabout it gives the same number of points lucky costs?
3. Yus
4. See below
5. Crap, which book mentions the AGIL+PER thing? Trying to find it in the core rule book(I seriously need to print these out or something for easier referencing)
6. Rich, Hobbies, and similair skills would improve the quality of R&R, and yes, the quality of rest and relaxation
7. It'd only give one point back, but sure, 'minor greed' is acceptable

I can answer #4 - we do not use the normal creation rules, instead having no cheat points, 5 less character points, and no skill limitation.

Personally, I disagree with this modification of rules for several reasons. First, I feel as if cheat points provides a nice layer of options to creation of characters, and for those recruited inoto an elite unit, having only average skills in everything worth in points seems odd. In addition, the lack of limits encourages players to min-max instead of making characters with varied and interesting skills like I'm trying to, but failing duje to need to be competative, as well as preventing later advancement. I don't think Mastter is something we should be able to hit in the beginning, and limiting Expert seems like a good idea as well.

However, the GM had decided to have these sets of rules, so I will follow; I am only noting my personal opinions on them.

See, I wish you had told me this earlier. Please note that this is my first time working with this system, so any comments over my flub ups are appreciated. Anyways, since you pointed this out, lets go with default, then, all cheats, highest skill level is adept, and the regular number of character points, and you can start at latent. I'll, I dunno, roll once a month for eruptions.
 
1. Yup, pretty much that. Less cash for R&R, as well as a few other things.
2. Sure. Howsabout it gives the same number of points lucky costs?
3. Yus
4. See below
5. Crap, which book mentions the AGIL+PER thing? Trying to find it in the core rule book(I seriously need to print these out or something for easier referencing)
6. Rich, Hobbies, and similair skills would improve the quality of R&R, and yes, the quality of rest and relaxation
7. It'd only give one point back, but sure, 'minor greed' is acceptable



See, I wish you had told me this earlier. Please note that this is my first time working with this system, so any comments over my flub ups are appreciated. Anyways, since you pointed this out, lets go with default, then, all cheats, highest skill level is adept, and the regular number of character points, and you can start at latent. I'll, I dunno, roll once a month for eruptions.

Thanks, that's great. And in my defense, this is my first time reading the system, I just gave my opinions on it. You can't expect me to know this stuff before I even read it XP

I mean, Expert level is like "super specialist," and Master is like "once-in-a-lifeetime badass" level shit.

The AGIL+PER is in the Core book, but it doesn't specify. It says that Mecha can have up to 4, sometimes more, actions due to some multi-tasking system, but every time you take another action, you suffer -2 to rolls. So 2 is -2, 3 is -4, so forth.

You get 2 Actions at 7 average Perc/Agil(or was it 6? I dunno) and 3 at 9 average. However, it doesn't specify how this translates to Mecha stuff, so I think you'll have to decide on that.
 
Still haven't answered whether the 10 Points from Drawbacks Only limit is still in effect, nor have you responded to Addicts' comments regarding Xenomixes getting a better starting package than other races.
 
Ait, thanks for reminding me. Yes, it is, and, @AddictedtoKills

• Racial Abilities – +1 Skill Point, Low-Light Vision,
*Asset: Alluring (1), *Drawback: Misfit (1)
• Recommended Skills – by Profession
• Attribute Modifications – Choose either +1 Agility
or +1 Tenacity

What about this makes the Xenomixes a better starting race, for future reference and so I can know how to nerf this.
 
Ait, thanks for reminding me. Yes, it is, and, @AddictedtoKills



What about this makes the Xenomixes a better starting race, for future reference and so I can know how to nerf this.

Actually, that was entirely accidental. I'm sorry - I had accidentally read Low-Light as Night Vision, but it's a weaker version instead, so that was a false call. Sorry about that.

Anyway, please tell me when you make a call about the multitasking system and that business.
 
Man, the changes back to default are great. I can now fuck up my character and not make him optimal without having him too horrible.
 
Anyone seen any rules for if a character wants to wield a melee weapon and a ranged weapon at the same time?

Feeling like making a ninja with a gun in one hand and a sword in the other.
 
Anyone seen any rules for if a character wants to wield a melee weapon and a ranged weapon at the same time?

Feeling like making a ninja with a gun in one hand and a sword in the other.

Well you have to make sure both are one-handed, and keep in note that Heavy Pistols suffer a penalty if you don't have enough strength to shoot them one-handed ( I think it was 7?) You also need to suffer the Off-Hand Penalty, unless you have an Agility of 8/higher, or Ambidexterous trait.
 
  • Name: Jordan Janus Greene (JJ)
    Age: 26
    Gender: Female
    Race: Human.
    Allegiance: NEG.
    Profession: Soldier.
    Defining Characteristics: Noble|Proud

    Attribute Points: 35 + 1(Human Bonus)
    Skill Points: 20 + 10(Drawback Bonus)
    Cheats Spent To: Increase Vitality(-6)

    -=Appearance=-
    (Brother to the left, Jordan to the right)


  • Primary Attributes
    Agility: 8
    Intellect: 5
    Perception: 5
    Presence: 4
    Strength: 7
    Tenacity: 7

    Secondary Attributes
    Actions: 2
    Movement: 7 [15 mph (37/9 ypt)]
    Orgone: 11
    Reflex: 6
    Vitality: 18 = 90 Points [1-18=Flesh, 19-36=Light, 37-54=Moderate, 55-72=Serious, 73-90=Deaths Door]
    Drama Points: 10

    Skills
    Armed Fighting[Agility]: Novice (Focus: Swords)
    Armorer[Intellect]: Student (Focus: Personal Armor, Sidearms, Blades)
    Athletics[Variable]: Novice
    Artist[Perception]: Student (Focus: Drawing)
    Dodge[Agility]: Novice
    Hobby[Variable]: Student (Only: Cosplay)
    Languages[Intellect]: Expert (Only: English)
    Literacy[Intellect]: Novice
    Marksman[Perception]: Adept (Focus: Pistols)
    Medicine[Intellect]: Student
    Pilot[Agility]: Novice (Only: Wheeled Vehicles, A-Pod Personal Hovercraft)
    Regional Knowledge[Intellect]: Novice
    Survival[Tenacity]: Student

    Point Total = -19
  • Assets
    Acute Hearing (2)
    -I hardly have the hearing of a bat, but I can certainly hear a lot more than your average man.
    Fast (2)
    -I'm fast. Always have been, and I hope I always will be.
    High Pain Threshold (3)
    -It doesn't matter how hard you hit me, how many bones you break, how many times I get shot. Try to kill me if you dare, but I promise, I won't make it easy.while.
    Ally (1)
    -You never know just how weird the world can get until you become best friends with a Ghoul. Especially when that Ghoul is an accomplished doctor slash magician.
    Ally (2)
    -My brother, Josh, he's always done right by me. He's been with the NEG since he was sixteen, and he hasn't wasted a single moment of that time. He may not be one of those super high ranked bigwigs, but he's one of the best damned pilots you'll ever see in a mech.
    Internal Compass (1)
    -I've never understood how people get lost so easy. I mean, it's not really all that hard to keep track of where you are, right?
    Peripheral Vision (1)
    -After a couple dozen ambushes and muggings, you learn to keep your eyes open.
    Alluring (1)
    -People have always said me and my brother look good.
    Drawbacks
    Code (3)
    -I always keep my promises.
    -I accept any challenge to single combat.
    -I will never turn my back on a friend in need.
    -I will not kill a human or nazzadi without due cause.
    -I will always fight for the greater justice.
    -I will never allow one to harm what is mine or steal what is mine.
    Debt (2)
    -My family doesn't have much of a record for good self control.
    Damaged (2)
    -People are property just as any other. However, their value exceeds that of any object because of their potential - and so to harm a person without extremely good reason is to ruin a valuable asset for no good reason.
    -Possession is a matter of intent, importance, and potential. A trinket bought on a whim, with no sentimental or monetary value, is not possessed but rather held. A person who one has fought and grown together with, who is ones' best friend, is possessed and possesses one in turn.
    -The world is a matter of values. Values are relative, true, but only to an extent. It doesn't matter if an insane hobo who has never accomplished anything thinks their life is worth more than that of a soldier who regularly saves the lives of dozens or hundreds of people; the soldier has a greater objective value.
    Duty (2)
    -I dunno what you been told, but the NEG is the best of the bold!
    Dark Secret (2)
    Fuck you guys. Just because you've never seen him don't mean he doesn't exist. Yancy is a private sort, and he's staying that way for the foreseeable future, you get me?
    Anti-Luck (3)
    -Seems like things always go bad for me at the worst time....

    Point Total = +12, -13




  • Wireless Communication Earpiece
    Digital Video Recorder
    Light Spectrashield Combat Armor
    Holsters X2
    Frag Grenades X3
    AR-25
    CS-44 Enforcer X2
    Laser Sight X2
    Short Sword
    Wallet
    Road Bicycle
  • "My story? There ain't much of one, you know that? Still? Eh, fine. I known you for a while, Jack, only had you threaten to eat me the once. Better than some people I've met.

    So. My story, eh? Let me think of where to start....

    Suppose the gambling would be the best part. My family has a long history of luck, both good and bad. Half of my ancestors were either killed in fights or driven insane by all that arcanotech shit they got up and running way back when, while the other half got rich off of discoveries made, assholes killed, and gambles that paid off. Which is where my mother pops into the picture.

    My mother was a bitch. She married my dad thinking he'd get some kind of stinking rich inheritance when in reality, all he got was an old antique cowboy hat that wasn't worth anything. So she got abusive, got in trouble, started gambling. Father, Gods bless his soul, did his best by us. Fought and fought to keep me and my brother safe, divorced her once he realized just what she was doing. Too little too late, unfortunately. We're the ones that got the vast majority of the debt, and the only way we could escape it was, well....

    Yeah. My dad did a lot of things he never should've had to, but he always did right by us. Right up until the day he died and what was left of the debt fell onto us. My brother - Joshua, I've told you about him, I'm sure - went into the military, and that was about the time I started realizing just how much I had to be responsible for myself. Fool kid that I was, I went and did some stupid shit. It was only with a fair amount of hard knocks to the head and some close calls in the mil for my bro that I realized what I was doing.

    I cleaned up my act. Responsibility, holding myself back... eh, it didn't come natural. So I started making up objectives, codes, stuff that I would follow and do no matter what. Suppose that's why I'm so clear-headed about things today. People can say whatever the hell they want about the value of a person, but I'll just keep on saying that people only have value if they're willing to fulfill their potential.

    My brother did. Joined the NEG to provide for me, started trucking around in one of those mechs. Not the Engels, no; usually either a Broadsword or the Powered Armor types. Always said he prefers the Crusader because you can breathe in the damn things. I've seen him in that armor, and let me tell you, it might as well be a second skin. A very large, powerful, and deadly second skin.

    Anyway, a few years later I'm done fucking around and join the NEG. Around the same time, I met you... how did it go? I was out for R&R when somebody blasted me full of holes and left me for dead in a shallow ditch? 'Course, when I woke up it was to your ugly mug. Thought I was gonna get eaten by some Rapine Storm monster, you know that?

    Good times.

    Anyway, things went as they did. You explained, I disbelieved, you explained more, I disbelieved more, you threatened to eat me, I decided to investigate, and in the end of things we somehow managed to become best buddies. Well, after you dragged me into a hole and had me try to prove that I wasn't gonna sell you guys out, anyway.

    And then I finally got your name. Yes, yes, I know my face looked hilarious, for fucks sake man you'd be shocked too if some man-eating monster-looking thing came up to you and introduced himself as Yancy. Don't gotta rub it in all the time.

    Anyway, not much to tell from that point. Me and bro are still trying to work off our debts. I'm fairly well along as a soldier, though it's not like I've got my own private squad like my brother. We see eachother sometimes. Been a couple joint operations. Stuff like that. Not much else to say.

    Where the hell did this come from, anyway? Eh? 'Course I trust you. You had my back before you even knew me, you had my back when the other Ghouls were biting at the bit to turn me into dinner, and you had my back when we found the asshole that tried to kill me and paid him back his bullets, with interest.

    Honestly, man. You're my buddy."
 
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  • Name:
    Age:
    Gender:
    Race: Human.
    Allegiance: NEG.
    Profession: Soldier.
    Defining Characteristics: Noble|Proud

    Attribute Points: 35 + 1(Human Bonus)
    Skill Points: 20 + 10(Drawback Bonus)
    Cheats Spent To: Increase Vitality(-6)

    -=Appearance=-

  • Primary Attributes
    Agility: 8
    Intellect: 5
    Perception: 5
    Presence: 4
    Strength: 7
    Tenacity: 7

    Secondary Attributes
    Actions: 2
    Movement: 7 [15 mph (37/9 ypt)]
    Orgone: 11
    Reflex: 6
    Vitality: 18 = 90 Points [1-18=Flesh, 19-36=Light, 37-54=Moderate, 55-72=Serious, 73-90=Deaths Door]
    Drama Points: 10

    Skills
    Armed Fighting[Agility]: Adept (Focus: Swords)
    Armorer[Intellect]: Student (Focus: Personal Armor, Sidearms)
    Athletics[Variable]: Novice
    Artist[Perception]: Student (Focus: Drawing)
    Dodge[Agility]: Novice
    Hobby[Variable]: Novice (Focus: Cosplay, Roleplaying)
    Languages[Intellect]: Expert (Only: English)
    Literacy[Intellect]: Novice
    Marksman[Perception]: Adept (Focus: Pistols)
    Medicine[Intellect]: Student
    Pilot[Agility]: Novice (Only: Wheeled Vehicles, A-Pod Personal Hovercraft) (Focus: Combat Pilot)
    Regional Knowledge[Intellect]: Novice
    Stealth[Agility]: Student
    Survival[Tenacity]: Student

    Point Total = 23
  • Assets
    Acute Hearing (2)
    -I hardly have the hearing of a bat, but I can certainly hear a lot more than your average man.
    Fast (2)
    -I'm fast. Always have been, and I hope I always will be.
    High Pain Threshold(3)
    -It doesn't matter how hard you hit me, how many bones you break, how many times I get shot. Try to kill me if you dare, but I promise, I won't make it easy.
    Drawbacks
    Code (3)
    -I always keep my promises.
    -I accept any challenge to single combat.
    -I will never turn my back on a friend in need.
    -I will not kill a human or nazzadi without due cause.
    -I will always fight for the greater justice.
    -I will never allow one to harm what is mine or steal what is mine.
    Debt (2)
    -My family never did have very good self control.
    Damaged (2)
    -People are property just as any other. However, their value exceeds that of any object because of their potential - and so to harm a person without extremely good reason is to ruin a valuable asset for no good reason.
    -Possession is a matter of intent, importance, and potential. A trinket bought on a whim, with no sentimental or monetary value, is not possessed but rather held. A person who one has fought and grown together with, who is ones' best friend, is possessed and possesses one in turn.
    -The world is a matter of values. Values are relative, true, but only to an extent. It doesn't matter if an insane hobo who has never accomplished anything thinks their life is worth more than that of a soldier who regularly saves the lives of dozens or hundreds of people; the soldier has a greater objective value.
    Duty (2)
    -I dunno what you been told, but the NEG is the best of the bold!
    Anti-Luck (3)
    -Seems like things always go bad for me at the worst time....

    Point Total = +10, -7





Think I've got all the mechanical bits of the character worked out, as well as a pretty good concept beneath said mechanics.

Take a look and tell me what you think.

Personally, I'm thinking that I'm going to be an utter monster in a fight. Even if I don't deal out much damage, it's going to be a bitch to put me down effectively.

I dunno man, you're still human - still squishy to the right things, so don't get cocky, even though you can take a few hits.
 
Haven't got the background filled out, but it's about right. Hotshot mech pilot, cocky, not as good as he could be, mostly 'cause of all those social skills I wanted for him. 3 points into Attribute, 3 into Skills.

Name: Nikolas Paige
Race: Human
Profession: (Military) Mech Pilot
Attributes:
Agility: 8
Intellect: 4
Perception: 10
Presence: 6
Strength: 4
Tenacity: 5
Skills:
Appraisal: Novice (2)
Athletics: Adept (3)
Education: Novice (2)
Languages: Novice (2) (Nazzadi)
Hobby: Darts (1) (Inept)
Business: Student (1) (Inept)
Observation: Adept (3)
Pilot: Student (1)
Savior-Faire: Novice (2)
Seduction: Adept (3)
Armed Fighting: Novice (2)
Marksman: Adept (3) Focus: Mecha
Dodge: Adept (3) Focus: Mecha

Literacy: Novice
Languages: Expert (English)

Secondary Attributes:
Action: 3
Movement: 6
Orgone: 10
Reflex: 7
Vitality: 10
Drama Points: 10



Background: "Sis, you don't get it. The high, the thrill, I can't live without it. Not everyone can be like you. "

Assets:
Rich (2) - "Father was always a dick, but I knew how to please him enough to get the bills running. A fund's what everyone needs, 'fter all."
Fearless (2) - "Danger isn't something to be worried about, it's something you embrace."
Alluring (3) - "You know it."
Efficient Metabolism (1) - "I don't get drunk that easily, lightweight."
Authority (3) - "I pilot a twenty-six foot mech - damn right you listen to me."

Drawbacks:
Big Ego (1) - "What can I say? I'm better than you."
Misfit (1) - "What, you idiots? This Nazzadi mech can hit one-twenty, higher even. You want me to pilot that metal slug? Not a chance in hell."
Duty (2) (Doesn't count towards limit) - "Somebody's got to keep this thing running, and I sure as hell don't trust you to do it."
Duty (1) - "Yeah, Sis. I get it. I'll deal."
Habit (2) (Tobacco) - "I need a good smoke every now and then. Get over it."
Ineptitude (2) - "Fuck, I... You know me, Sis. I can't do this crap, not like you."
Ineptitude (2) - "God-fucking-damnit! Just let me take a fucking break!"
Code (1)- "I will always avenge a personal insult." "I will never crawl back to those who spurned me."

Gear:

MP-6A1, Laser Sighted
Combat Knife – Composite
PPU with portable HIU, Eyeglass monitor, earpiece
Sentrytech Mk-V
Very Expensive Clothing

Mech:

Storm (Vadoni)
Type: Main Battle Mech (10 AP)
Size: Medium ('24 tall)
Attributes

Control Response (Agility) +2

Sensors (Perception) +1

Frame (Strength) 5

Multi-Task Systems (Actions) +1

Warning Systems (Reflex) +2

Sensory Systems

Broadband Audio

Nightvision

Radar/IFF

Sonar

Targeting (+2)

Support Systems

Depth Reinforcement

Life Support

Life Support Pod

Manipulator Arms

Movement

Ground Speed: 120 mph

(296/72 ypt)

Water Speed: 60 mph

(148/36 ypt)

Acceleration Code: B [2/1]

Jumping Distance: 20/10

Airdroppable

Buoyancy

Enhanced Land Speed (Quadruple)

Grapplers

Jump Pods

Structure

Integrity 15

Armor 1/2

Damage Control Systems 3/turn

Weapons Syst ems

Hyperedge Sword (Medium)

with Acid Drip (Medium)

Plasma Cannon (Medium)

Amphibious Torpedo Pod (Medium)
 
I dunno man, you're still human - still squishy to the right things, so don't get cocky, even though you can take a few hits.
True, true. Still, if people want to down me quickly, they're gonna have to be smart and use some big guns.

Seriously. I can take almost as much punishment as a car. I can take as much punishment as a motorcycle, and I'd still be going fairly well after it.

Please tell me were using a nice D20 system instead of the mess in the books?
Eh. The system the books use isn't... completely terrible. Mostly the fucking combat and when you start delving into details....
 
Name: Thomas P. Atwood
Race: Human
Profession: Arcane Investigator
Attributes:
Agility: 4
Intellect: 7
Perception: 9 (+1)
Presence: 3
Strength: 3
Tenacity: 4
Skills:

Dodge: Adept
Law Enforcement: Master
Marksman: Master
Streetwise: Master
Occult: Adept
Observation: Adept
Research: Adept

Secondary Attributes:
Action: 2
Movement: 3
Orgone: 10.5
Reflex: 14.33
Vitality: 8.5
Drama Points: 10

Background: Thomas always was involved in strange incidents. Whether directly involved or just nearby they seem to always happen whenever he was around. As result he ended up with reputation amongst others as being the one to see about their problems whether supernatural in nature or not. When he finished his schooling he decided he might as well make job out of it but after a short stint in law enforcement he felt the restrictive nature of the job didn't sit right with him. Leaving the force he decided to become a private investigator to handle some of the more unusual case that the police wouldn't touch. Recently he has been hired as consultant for the Iron Vikings.

Assets:

Ally (2)
Contact (3) - One high ranking, One mid-level, and two low-level contacts
Common Sense (2)


Drawbacks:

Duty (1)
Shadow Walker (3)
Habit (2) - Smokes cigars
Foe (2)

Gear:
Ut-7 "Hornet"
Stun Baton
Sentrytech Mk-IV light concealable armored vest

How's this for a character sheet? Looks good or should I change it a bit?
 
Short on time and slapped stats together from an old sheet, get to the Bio tomorrow.

Name: Lance Avalon
Callsign: Lancelot
Allegiance: Engel Project
Profession: Engel Pilot
Race: Human
Virtue: Wise
Flaw: Irreverent


Attributes: Agility 7, Intellect 7, Perception 7, Presence 5, Strength 4, Tenacity 8

Secondary Attributes
Actions: 2
Movement: 11(27,6)
Reflex: 7
Vitality: 11
Orgone: 12
Drama Points: 10

Skills (22): Pilot (Mecha/Engel Flight, Wheeled Vehicles), Adept (3) Athletics, Adept (3) Language (English), Expert (0) Literacy, Novice (0) Regional Knowledge, Novice (0) Education, Student (1) Armorer, Student (1) Munitions, Student (1)

Combat Skills: Armed Fighting, Focused Adept (Engel Close Quarters Fighting) (3.5) Fighting, Student (1) Dodge, Focused Adept (Engel) (3.5) Marksman, Adept (3) Support Weapons, Novice (2)

Cheats: Increase Tenacity by 1 (3), Increase Intellect by 1 (3), +1 Intellect (Human), +2 skillpoints (Human)

Assets: Erupted Para-Psychic (2), Alluring (1), Fast (2)

Drawbacks: Engel Synthesis Interface (1), Duty (2) Engel Project, Habit (Sex, Moderate) (2)

Gear (Carried): PCPU, Engel Synthesis Interface (ESI) Implant, Sentrytech Mk V concealed armour, 15mm Ammunition (50rds), Fine Clothing (Uniform), Concealed Holster, Weapon Permit (P), Seraph Engel

Weapons: CS-44 Enforcer Sidearm, Composite Combat Knife

Insanity Points: 1
Disorders: None
 
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Name: Thomas P. Atwood
Race: Human
Profession: Arcane Investigator
Attributes:
Agility: 4
Intellect: 7
Perception: 9 (+1)
Presence: 3
Strength: 3
Tenacity: 4
Skills:

Dodge: Adept
Law Enforcement: Master
Marksman: Master
Streetwise: Master
Occult: Adept
Observation: Adept
Research: Adept

Secondary Attributes:
Action: 2
Movement: 3
Orgone: 10.5
Reflex: 14.33
Vitality: 8.5
Drama Points: 10

Background: Thomas always was involved in strange incidents. Whether directly involved or just nearby they seem to always happen whenever he was around. As result he ended up with reputation amongst others as being the one to see about their problems whether supernatural in nature or not. When he finished his schooling he decided he might as well make job out of it but after a short stint in law enforcement he felt the restrictive nature of the job didn't sit right with him. Leaving the force he decided to become a private investigator to handle some of the more unusual case that the police wouldn't touch. Recently he has been hired as consultant for the Iron Vikings.

Assets:

Ally (2)
Contact (3) - One high ranking, One mid-level, and two low-level contacts
Common Sense (2)


Drawbacks:

Duty (1)
Shadow Walker (3)
Habit (2) - Smokes cigars
Foe (2)

Gear:
Ut-7 "Hornet"
Stun Baton
Sentrytech Mk-IV light concealable armored vest

How's this for a character sheet? Looks good or should I change it a bit?

Rules are changed back to default creatioon - y'as got 35 character points, 20 skill points, 6 cheat points, and can't get a skill greater than Adept, so quit y'as min-maxing xD
 
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