WarShipper
I'm here to stay, alright?
So be smart and careful, use teamwork, and we'll manage to mostly survive.
I have Vade Mecum, Unveiled Threats, Mortal Remains, and Ancient Enemies. I'm fine with not using them, for the most part. Some bits and pieces might be nice, but they're not absolutely critical.7. Er, I only have the one rulebook, the core one. If you have a rule book that gives some more experimental tech with it, send it my way, I'll look it over.
Vade Mecum is basically an expansion of the basics with some extra stuff, like Para Psychics and new monsters. Ancient Enemies focuses on the Tagers and Dhoanoids, and are thus likely not relevant for the most part. Unveiled Threats is pretty much guns, armor, equipment, more guns, vehicles, artifacts, alien guns, more armor, alien armor, deep one armor, and more guns. And a lot of bashing, stabbing, killing type weapons, including variants for both aliens and sanity rending monsters from Below. And Mortal Remains is pretty much a lot of fluff, extra options for both humans and migou, and the Nephilim I mentioned earlier.
To sum up the Nephilim, they're pretty much mini-Engels that you hook your brain up to and control from a distance. They're also experimental and really, really, really, really, just incredibly horrifyingly so, hate the fuck out of their controllers, and anytime anything goes wrong (or just in the course of pure normal operation) go completely berserk and try to kill their handler to the exclusion of anything else.
Still, I'll send you a PM.[/QUOTE]