Iron And Blood: A Flying Circus Quest!

[x] Go. Stay in the woods, indulge another vice (you still have some of your pervitin, after all. Or it could be a good night for some woods-related vice, or some stargazing, or something.)
-[X] Try to find a clearing to look at the stars
 
#22: Damned Spot New
She stares at you for a second after that, as you step sharply to your feet. Without a word, you snap to your full height, and wheel out of the barn. Tears well behind your eyes. There's a dull thud as the barn door slams into place, and you jump a little at it. You're glad she's still inside, but it's a shame she kept the liquor.

You walk for what seems like an extraordinarily long time. You're not really sure where you are, if indeed you are anywhere at all. The forest - it's all - it's - maybe you're starting to feel that hick's moonshine after all. Eventually, you come to a little mossy clearing and lay down. For a reason you can't quite describe - in the morning, you think it a little private joke, but you know it's not true - you look up at the sky, up at the stars. All the little lights in the world, so far away. You try to trace the constellations you know - the Horse, the Pot, the Spade, the - what was that one again? All at once, the stars seem to shift, to shiver, to rearrange themselves. For a moment, you feel an overwhelming contentment. A peace. You imagine that this is what it is like when old men die. A crackling in the brush! Shaking your head to clear off the fey-trick, you leap up, your bayonet held in one hand, scanning the clearing. A bright-red songbird, then another, then another, dozens of them, fly free from the branches and cloud the night sky, blotting out the stars, receding forever into the dark. It is quite impossible to cry

Witness Beauty! 1 stress cleared
End of Night! you roll a 3 and a 6, so that's no stress cleared, but you did gain Drinking as a vice. Not Stargazing, though.


You wake, some time later. Dawn - God in Heaven! How long were you out? You retrace your stumbling steps to where you came through the forest originally, then dash for the airbase. Crashing through, eventually, you come to the perimeter. Your plane, glistening white, but with the spades painted over with scythes and wrenches, stands ready off to the side of the dirt runway. The mechanic looks up at you.

"You're late, Garen!"
"Well, Hans, let's not waste any more time."
"Sir! Your wingman's missing, too!"
You curse to yourself.

What now, Garen?
[] "Very well! We will wait!"
[] "I can fetch her! Wait here!"
[] "Damn the girl, get me airborne!"
 
#23: Back In New
You slip through the forest, memory fuzzy from the night before, rifle in hand. Your head's on a swivel. The woods are not kind to men. It's a long, long walk - far longer than you remember, though you don't remember an awful lot. Eventually, you come to the barn. It's shaded in a clearing. The girl is nowhere to be seen. You rap on the door, twice, loudly. "Katrina?" you ask, and her mumbled reply comes; "go away."
"Katrina, we have to fly patrol"
"Fly it yourself"

You hear her roll over inside. She's not coming out on her own. What do you do, Garen?
[] Try to convince her to fly on the basis of the cause - on the basis of the benefit to the resistance of knocking out these Goths. (Press the Issue +Calm)
[] Slam the door open and wake her up, maybe slap her around a little. She'll feel better in the cockpit, you just have to get her there. (Press the Issue +Hard)
[] A little Pervitin will get right to work on that hangover. Advantage on your Press the Issue.
[] Turn around, and let her sleep.

[] Try to talk to her about your past and explain what happened. Try to show her you're still a good person, despite what you've done.
STIFF UPPER LIP
 
[X] Try to convince her to fly on the basis of the cause - on the basis of the benefit to the resistance of knocking out these Goths. (Press the Issue +Calm)
[X] A little Pervitin will get right to work on that hangover. Advantage on your Press the Issue.

drugs funny, and I'd like to think Garen is not THAT much of an asshole, or at the very least not immediately confirming everything she hates about him :V
 
[X] Try to convince her to fly on the basis of the cause - on the basis of the benefit to the resistance of knocking out these Goths. (Press the Issue +Calm)
[X] A little Pervitin will get right to work on that hangover. Advantage on your Press the Issue.
 
#24: Garen Can't Talk New
"Look, I understand you're hungover. Take a Pervitin, you'll feel -"

She shouts back through the door. "Fuck you!"
"Look, Katrina, I understand that you don't want to go up, but -"
"It's not fucking about that!"
"I'm sure the Commandant" - was that her rank? - "doesn't take kindly to deserters"
"Helene takes kindly to a lot of things! Fascists included, apparently!"

You swallow. You decide to try and explain.
"I'm not a fascist! I-"
"You people killed my dad! I don't care if you got out!"

She's crying inside now. This is going nowhere.

[] Drag her out. She'll feel better in the cockpit. (Press the Issue +Hard.)
[] Leave. Fly the mission alone.
 
unfortunately Garen is mechanically prevented from behaving like a reasonable person in any situation involving emotions.
 
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