Iron And Blood: A Flying Circus Quest!

#19: Before Takeoff
The doctors keep you down for another five days. Each of them, you see more and more refugees flood in, carrying their posessions, their injured and dead. You're cleared for light duty by the second day after your conversation with Helena, and you lose yourself in that. Their planes are a ragged lot - Luftschleppers, C.7s, and the Mitscher J-79. Every day, fewer landed than took off. You helped the mechanics as best you could, ferrying equipment and parts, fetching water, bringing them their food up from the mess.

On the last day, a doctor looked you over, and declared you ready for combat flight. Your Kobra was pushed to the front of the line, and you were notified that you would go up tomorrow, with the dawn.

You're in the hangar again, working with the mechanics, when someone taps you on the shoulder. "Garen, sir? Helena says I'm flyin' with you tomorrow. I'm Katrina." You look up. She's a short woman, shoulder-length red hair a little curled, dressed in farmer's clothes. She's nervous, but won't show it. You've seen her around the last couple of days - she's only recently arrived on the base, in that bright-colored Arntwerke C7. She'd glanced over at you in the mess a little, but you've never spoken.

"She does?"
"That she does."
"Any experience?"
"No combat, but my papa taught me how t' fly. He saw the Great War, y'see."
"I see."
There's an impasse for a moment before she clears her throat.
"Anyway, I was coming down to ask - would y'like to get a drink tonight, 'fore we go up?"
"There's no alcohol on the base."
"Aw, shucks, my cousin has a still out 'round here. Not scared of the woods, are you?"

What's your response, Garen?
[] Tell her you won't need a wingman. It's a simple operation.
[] Tell her you'll turn in early, so you're alert for the fighting in the morning.
[] Take her up on the offer of moonshine in the woods.
 
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[X] Take her up on the offer of moonshine in the woods.
We're trying to fit in, loosen up, stop being such a goth about things. What better way than by disobeying regulations?
 
Makes sense to me!

[X] Take her up on the offer of moonshine in the woods.
 
[X] Take her up on the offer of moonshine in the woods.

Your officers would hate this; obviously, it must be the correct course of action.
 
#20: A Lovely Walk
That evening, she meets you coming out of the hangar, lantern in hand.
"Still game, Garen?"
"Y-yeah. Yeah, I am."
"Shy?"
"No!"

You slip off-base in comfortable silence. Dead needles crunch under your feet, her carrying the lantern, you carrying your rifle. It's always tense to go through the Wild, but tonight, it's peaceful - the stars are out, all three moons over your head, a quiet, comforting dark on the forest floor. A short walk later, and you see the little barn, alone in the woods. She steps forward and slides the big door aside, revealing a handful of goats and a big copper still, jugs on the floor next to it.

She sits down on a bale of hay, producing two little metal cups and pouring one for you. You sit next to her, and you talk for a while.
"So, Garen, ya think we can do it?"
"Can't say. Guessing attracts bad luck."
"Cmon, anything?"
"How'd farming treat you?"
"Well enough. Couldn't stand it anymore under the Goth boot. How was... whatever you did before this?"

What to say, Garen?
[] "Not good." and leave it at that
[] Change subject
[] Roll up your sleeve, show her your spade.
[] "Couldn't stand it anymore."
 
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[X] "Couldn't stand it anymore."

Out of character, I think getting down "It was fucking awful" before you flash the tattoo is a good idea, lmao

And I think even in character, Garen hates goths as much as the rest of everyone, so he's not exactly keen to shout his former affiliation to the rooftops. He could probably be a lot weirder about it if he were, say, a Believer, but he's a Soldier, he's been taught to venerate suffering in a slightly different way :V
 
[X] "Couldn't stand it anymore."
- Roll up your sleeve, show her your spade.

I think, and I could be wrong, but I think Garen could have a lot of self-loathing about his time as a Goth.
Might as well be honest!
I mean, we already admitted we were defecting. We just need to be ready for her to not take it as well as the other lady.
 
sorry chattttt

ya girl was going to finish the update tonight and it's fucking goneeee aa
 
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Ohhh. This should be interesting to read. We get to have Nazi fashion without the assholery I hope. :V
 
#21: A Night To Remember
"I couldn't take it."
"Couldn't take what?"
"Just. I couldn't."

She looks you over. She sees the burns on your face, the lean muscle, the marks of a life of violence. A flash of insight passes over her face, chased closely by an instant of shock - of fear - of suppressed disgust. She scrambles away across the dust and hay, just a few inches but a world apart.

"You were one of them! You're -"

Wordlessly, you roll your sleeve, revealing the ugly black spade that mars your forearm. A drop of sweat rolls down your face. You wet your lips. It's your only chance. With one finger, you trace the tattoo.

"It's solid. I was career. Born to the service. They raised me for the sole purpose."
"You- you piece of shit! You're a killer! You Goth fuck!"
"I - I didn't want to! They made me! They forced me to do it! I - they fucking whipped me! I saw men shot for desertion!"
"You killed my dad! Get the fuck out!"
"I didn't - I've never been up here before!"
"I don't care! Go!"

[] Go. Stumble back to base. Wake up at the appointed time, and fly the mission as normal. End Of Night (roll 1d20 per vice completed, if it's 11 or better clear some stress)
[] Go. Stumble back to base. Fly out of here, tonight. End of Night.
[] Go. Stay in the woods, indulge another vice (you still have some of your pervitin, after all. Or it could be a good night for some woods-related vice, or some stargazing, or something.)
[] Stay. Try to reason with her. It wasn't your fault you were born on the wrong side of the wire.

You've gained Drinking as a vice!

1 vice completed out of 5 possible tonight.
 
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[X] Go. Stumble back to base. Wake up at the appointed time, and fly the mission as normal. End Of Night (roll 1d20 per vice completed, if it's 11 or better clear some stress)

We've got a job to do.
 
We're at 4 stress, another indulgence is probably ideal.

[x] Go. Stay in the woods, indulge another vice (you still have some of your pervitin, after all. Or it could be a good night for some woods-related vice, or some stargazing, or something.)
-[X] Try to find a clearing to look at the stars

Is trying out unfamiliar vices alone in the woods a good idea. Why yes, of course it is.
 
[x] Go. Stay in the woods, indulge another vice (you still have some of your pervitin, after all. Or it could be a good night for some woods-related vice, or some stargazing, or something.)
-[X] Try to find a clearing to look at the stars

I was literally about to post "mechanically we're probably fineish and narratively I don't think garen would be up for much fun after that", but then 10ebbor posted and I decided that Garen trying to clear his head looking up at the sky would make sense and also if he ran into a fae or something it would be very funny/dangerous/entertaining.
 
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