[x] No, let the cops have them. Oh, who are you kidding, leave it for SHIELD. A gesture of trust is probably more useful in the long term.
[X] Support
 
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@K1ng which skill option will allow us to create better power sources?

Support I think?
Armor actually, according to a PM I had with him.

Here are the questions I asked him and his responses
1. Does the Twinned Reactor upgrade path for the normal Energy reactor allow more items to be supported by the reactor?
2. Is it not possible to upgrade the Chitauri reactor to support more items?
3. What are the requirements for upgrading reactors, IE do we need points in a certain skill to be able to upgrade them?
4. One of the upgrade paths for the Energy shield Gauntlet is Full body Shield. If we upgrade an energy shield gauntlet to a full body shield, could we install the energy shield on a different body part than our arms (since it covers the entire body anyway)
Answers
1. Yeah, its the beginning upgrade of the path that will miniturize your reactors enough to allow you to fit 2 into a single reactor slot. (which is doubling maximum support equipment plus a bunch of other bs shit depending on your upgrades)
2, No the chituari one can as well, its just has different strengths that you need to go through first before you can do that (as the way im relating it is chituari = raw power, earth = versatility) (at least as far as reactors)
3. Higher level of reactor upgrades for reactors will require points into armour, but at the moment there are no requirements.
4. If you do the full body shield upgrade it will unlock a full body armour slot, which it will then autoequip to. (The spaces for full body are Light and medium = 1 Slot. Heavy = 2 Slots. Beyond Heavy = 2+.

Edit: ninjaed
 
[X] Remove the Chitauri rifles' crystal power sources, leave the rest as evidence. (grants 3 Chitauri Crystals)
[X] Support
 
Direct upgrades are part of Armour. Indirect upgrades would be part of Support.
It's weird that our skills revolve around our Armour.
We're a Technopath, not an Armour-path.

A random hypothetical.
Let's say we wanted to build green energy power sources for the people/city of New York (similar to what Stark Tower has).
It'd be a standalone power source that has nothing to do with our armour.
Would that be covered by the Support skill?
 
A random hypothetical.
Let's say we wanted to build green energy power sources for the people/city of New York (similar to what Stark Tower has).
It'd be a standalone power source that has nothing to do with our armour.
Would that be covered by the Support skill?

Yes. But there's a lot of reasons why this isn't possible at the moment.

The in character reason is that you've honestly not thought of that type of collaboration. The Technopathy reason (also the plot centric reason, which im not going to spoil) is that you're only just coming into your powers. You chose the Shaper. You can Shape the world. Just not yet.

My reason is that I don't want to write a Marvel-Techno Uplift Quest, I want to write an OC Avengers Level Hero Quest in Sandbox style MCU.

Though any large scale constructions (which you'll be doing at some point, trust me) will be plot centric and should have a huge amount of meaning behind it.
 
Just so people know, currently on SB:
6 people have voted for giving the rifles to shield and support skill
6 people have voted for keeping the rifles and support skill
2 have voted for keeping rifles and alien tech
2 have voted for keeping rifles and armament
1 has voted for giving rifles away and alien tech
 
Just so people know, currently on SB:
6 people have voted for giving the rifles to shield and support skill
6 people have voted for keeping the rifles and support skill
2 have voted for keeping rifles and alien tech
2 have voted for keeping rifles and armament
1 has voted for giving rifles away and alien tech

Yeah Support has a pretty significant lead at the moment, but can still be overtaken by another option.

Deconstruct or Leave for SHIELD on the other hand are neck and neck, so it'll be interesting to see how that shapes up.
 
[X] Yes, you'll find more use for them. (grants 9 Chitauri Materials and 3 Chitauri Crystals)
[X] Armament (0/3)

Aw yeah lads! Lets get rolling!
 
Surprised there's little interest in this:
[ ] Remove the Chitauri rifles' crystal power sources, leave the rest as evidence. (grants 3 Chitauri Crystals)

If we take all the Chitauri rifles, we'll leave behind no evidence the robbers commited any crimes.
As a hero we'd be choosing to let the robbers go free, in exchange for some loot... that's not heroic.

If we leave all the Chitauri rifles, we have no guarantee they'll be secured by SHIELD.

Removing the Crystals powering them ensures the Chitauri rifles are harmless, leaves evidence behind to convict the robbers, and we still get some loot.
 
Surprised there's little interest in this:
[ ] Remove the Chitauri rifles' crystal power sources, leave the rest as evidence. (grants 3 Chitauri Crystals)

If we take all the Chitauri rifles, we'll leave behind no evidence the robbers commited any crimes.
As a hero we'd be choosing to let the robbers go free, in exchange for some loot... that's not heroic.

If we leave all the Chitauri rifles, we have no guarantee they'll be secured by SHIELD.

Removing the Crystals powering them ensures the Chitauri rifles are harmless, leaves evidence behind to convict the robbers, and we still get some loot.
K1ng said not to do that on SB (although in reference to only taking some of the rifles)
Because that would give you the benefits of both. If you go through the way I set up write ins, I generally allow expansions of options but am really against people trying to game in multiple actions through a write-in. I try to make every choice matter and that would ruin that.
 
Surprised there's little interest in this:
[ ] Remove the Chitauri rifles' crystal power sources, leave the rest as evidence. (grants 3 Chitauri Crystals)

Just saw this. I'm not allowing this as an option. If write-ins are allowed I will say so ahead of time.

Also, the reason why I'm not allowing it is because I see it as trying to game the results. Getting the rewards for both and I am super against that.

I also answered this on SB (though in a different context). so go and check it out if you want my reasoning.

Edit: Ah ninja, you sneaky bastard you.
 
Just saw this. I'm not allowing this as an option. If write-ins are allowed I will say so ahead of time.

Also, the reason why I'm not allowing it is because I see it as trying to game the results. Getting the rewards for both and I am super against that.

I also answered this on SB (though in a different context). so go and check it out if you want my reasoning.
:???:
But that's literally what we just did:
You took the core and then crushed the rest of the gun. Without the power core it was useless
Take the power core/crystal.

Why can we do it for the Chitauri "heavy weapon", and not the Chitauri rifles?
 
:???:
But that's literally what we just did:

Take the power core/crystal.

Why can we do it for the Chitauri "heavy weapon", and not the Chitauri rifles?

Because it was a one off highly dangerous weapon that you would rather destroy then let fall into anyone else's hands.

The Chitauri rifles are different. While dangerous, compared to the plasma cannon it wasn't even close. Plus the entire point of these weapons - why they would be so interesting, is that they work. SHIELD has all the Chitauri tech they can get their hands on, but working tech is incredibly rare.

So if you took that away and left the gun frame behind, it would be useless to them. 3 more when they already have hundreds. And they would know you did it. Who else could? So no trust gain, since you obviously don't trust them enough to leave behind a working example.

And lastly, it is trying to game the results.
 
Ok then, how about this?

[ ] Destroy the Chitauri rifles' crystal power sources, leave the rest as evidence.

Similar vote, but without taking any loot.
 
Ok then, how about this?

[ ] Destroy the Chitauri rifles' crystal power sources, leave the rest as evidence.

Similar vote, but without taking any loot.
see his most recent post:
The Chitauri rifles are different. While dangerous, compared to the plasma cannon it wasn't even close. Plus the entire point of these weapons - why they would be so interesting, is that they work. SHIELD has all the Chitauri tech they can get their hands on, but working tech is incredibly rare.

So if you took that away and left the gun frame behind, it would be useless to them. 3 more when they already have hundreds. And they would know you did it. Who else could? So no trust gain, since you obviously don't trust them enough to leave behind a working example.
There is no reason to destroy/take the crystals instead of either leaving the guns or taking them.

Also @K1ng has explicitly said that write-ins are not allowed on this vote, and will not be allowed on a vote unless he says so.
 
Okay, 24 hours have passed, current vote count is:

Rifle
[X] Yes, you'll find more use for them. (grants 9 Chitauri Materials and 3 Chitauri Crystals) – 15

[x] No, let the cops have them. Oh, who are you kidding, leave it for SHIELD. A gesture of trust is probably more useful in the long term. - 10


Skill
Support - 19

Armament – 5
Alien Tech - 4

Winners are pretty set. Votes are closed.

Next chapter will be out in a couple of days.
 
Stark Tower 4
"So you're really leaving?"

Banner nodded as he carefully folded another shirt and put it into a battered suitcase. Looking around the room, you noticed that he was mostly packed, with only a couple of articles of clothing strewed around empty desks and tables. The only other suitcase was already filled the with hand-written notebooks and research journals.

Come to think of it, this is the first time you've seen him not wearing a lab coat.

"Where are you headed?" You asked, as he put the last bit of clothing into the suitcase. Leaning back, you put your feet up on his now empty desk.

"Brazil," Banner answered as he closed the suitcase with a thump. "There's a town I know. They grow flowers on every street. At this time at year they'll be in full bloom. There's a festival around this time of year-"

"Wait," you raised your hand. "Are you talking about Octoberfest?"

Banner shrugged. "Not really my thing, but they always need doctors this time of year. Its been a few months since I've had the chance to practise." He turned to you, eyebrow raised quizzically. "Wait, have you been?"

You nodded. "A couple of years ago. It was pretty wild." You waved off his glare. "Hey, I'm not American. I can get drunk at twenty." Not that you did. Seemed like an easy way to get pickpocketed and knifed. "Besides, I wasn't there for the festival. I wanted to see the Amazon." Not that you got very far in, what with some natives blocking your way with freaking spears and telling you that you were trespassing on sacred ground. And the twenty-year-old you wasn't going to argue with four guys with very sharp and pointy spears.

Though the twenty-two you might have.

Banner hummed. "I've never heard of a twenty something turning down a chance to drink at one of the biggest festivals in the world."

You shook your head. "It wasn't about going to tourism hotspots. It was about seeing, and experiencing parts of the world that I didn't even know existed." You'd been to places so out of the way that you couldn't find them on a map.

Banner nodded and turned his gaze towards the window. At this time of day and this high up, you could see most of Manhattan. "I don't think you ever said where you were planning on going next."

You crossed your arms. 'That's because I haven't decided yet."

"What about before?"

"You mean before the Chitauri interrupted my travel plans?" A memory of you throwing a dart at a world map a few months ago flashed across your mind. "Egypt."

"You still planning on going there?"

"Maybe." You tossed your phone into the air. You caught a small projector. A press of a button illuminated the room with a holographic world map. Another button press made around a third of the landmasses flash red. "There's still a lot of places on my list."

And you would see them all. Count on it.



You currently have 4 points of Actions available.

Choose wisely. Please vote in plan formats.

Power (Tech)

[] Build Equipment

-[] Write in Equipment
--[] Write in Armour new Equipment is equipping too (if applicable)
Use your power to build a piece of equipment. Refer to the armoury section for available blueprints and material costs. Can be taken multiple times a turn.
Chance of Success: 100% (unless specified otherwise in armoury)
Cost: 1 Action, Various Materials (listed in armoury)
Reward: Equipment Built.

[] Upgrade Equipment
-[] Write In Equipment
--[] Write in Upgrade
Use your power to upgrade an existing piece of equipment. Refer to character sheet for list of currently built equipment, possible upgrades and material costs (if relevant). Can be taken multiple times a turn. Note some upgrades don't have an action cost! So check the character sheet!
Chance of Success: Variable (exact chance depends on upgrade)
Cost: Variable Action Cost, Equipment, Various Materials (listed in character sheet under equipment entry)
Reward: Upgraded Equipment

[] Assist in the clean-up
New York has suffered a lot of damage, enough that any pair of hands would be welcomed. Suit up and go assist with the clean-up, and grab some sweet Chitauri loot. Though it's unlikely you'll be able to acquire much with government groups watching the area with a fine-toothed comb.
Chance of Success: 100%/10%
Cost: 1 Action
Rewards: Good feelings. Guaranteed low-level loot, very small chance of finding something better.

[] Salvage Battle Zones
Hunt down Chitauri battle sites that the government hasn't started to clean up yet. Parts will be much harder to find, but what you do find will likely be far more useful. \
Chance of Success: 50%/25%/5%
Cost: 1 Action
Rewards: Variable.

[] Study: Plasma Core
The plasma core is incredible, but it is also dangerous, possessing an inherit strength and lethality that you never would've conceived of. You don't want to admit it, but such power could be useful. Of course, before you use it, you need to understand it.
Chance of Success: 100%/50%
Cost: 1 Action, 1 Plasma Core
Rewards: Plasma Core Blueprint.


Exploration

[] Go for a Walk.

Go outside and explore. New York is a big city. There's bound to be something interesting for you to find, if you search far and wide enough.
Chance of Success: 80%/50%/20%
Cost: 1 Action
Rewards: Variable. Possible Additional Actions.
[] Find the Melter [Action Available this turn only!]

The Melter called Tony out. But more importantly, he showed that he didn't care about anything getting in his way for his goal of the ultimate payday. You can't leave a guy like that to their devices. Tony and Rhodey are already searching for him, lets see who gets to him first…
Chance of Success: 70%
Cost: 1 Action
Rewards: Melter Location Found [Note failing the roll isn't an automatic fail. It just means Stark and Rhodey find the Melter before you do]. Increased Reputation with Tony Stark and James Rhodes.

Social

[] Hang Out

Stark Tower is full of incredible people. People who you don't know all that well. Take the time to get to know one of them better.
Chance of Success: 80%
Cost: 1 Action
Rewards: Increased reputation with selected character.
-[] Write In Character
Tony Stark
Pepper Potts
Happy Hogan
Skye

Personal

[] Train (Tech).

Your power has no limits, except what's been imposed on you. Try and break through it.
Chance of Success: 70%
Cost: 1 Action
Reward: Increase Max Build Limit to 6

[] Double Down
-[] Write in Action
This is really important. You should work extra hard on this one.
Cost: 1 Action
Reward: Write in action gets a single reroll (automatically uses the highest roll)



2 Hour Moratorium as usual. Please only vote in plans. Non plan votes will be ignored.

And the character sheet and armoury has been updated with a bunch of new upgrades and crafts, so go check them out. And remember, some upgrades don't have an action cost!

I'll be checking the thread, feel free to discuss.
 
I'd like to work on the Marauder armor. What do you guys think?
Unfortunately, since we only have 1 permanent slot we can only support 1 suit of armor right now.

[] Plan Build and Study
-[] Build Equipment: Chitauri Energy Reactor (Equip to Vanguard Armor)
-[] Build Equipment: Anti Gravity Flight Pack (Equip to Vanguard Armor)
-[] Study: Plasma Core
-[] Train (Tech)
Uses 4 Chitauri Crystals, 8 Chitauri Materials, 1 Plasma Core

This plan is focused on improving our future combat capabilities. It sacrifices the Plasma core so that we can build more plasma cores in the future. No social action because there is so much to do. If people really want us to do a social action, I would probably drop training our tech, since 4 temporary slots will probably suffice for the short term.
 
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@K1ng How does upgrading things like Dazer Darts work? I can't imagine us making Dazer darts with a permanent slot, but as far as I understand that's the only way to be able to upgrade equipment? Is there a way to be able to deploy upgraded equipment using a temporary slot? IE can we spend an action on upgrading Dazer darts to be Piercing Dazer Darts, and then just build Piercing Dazer Darts using temporary slots before a battle?
 
@K1ng How does upgrading things like Dazer Darts work? I can't imagine us making Dazer darts with a permanent slot, but as far as I understand that's the only way to be able to upgrade equipment? Is there a way to be able to deploy upgraded equipment using a temporary slot? IE can we spend an action on upgrading Dazer darts to be Piercing Dazer Darts, and then just build Piercing Dazer Darts using temporary slots before a battle?

You'll make the dazer darts with a create equipment action, then you can upgrade it with then upgrade action which will permanently unlock the Piercing Dazer Darts blueprint so you can craft either whenever you want. (My logic is you need to create the equipment first before you decide to upgrade it, but after you've upgraded it you can create either version whenever you want)
 
You'll make the dazer darts with a create equipment action, then you can upgrade it with then upgrade action which will permanently unlock hte Piercing Dazer Darts blueprint so you can craft either whenever you want. (My logic is you need to create the equipment first before you decide to upgrade it, but after you've upgraded it you can create either version whenever you want)
1. If we make them, does it use a temporary slot?
2. Do we have to make them and upgrade them on the same turn?

I think it would be a good idea to add this info to the FAQ since it isn't clear currently.

Also, on the armory, both the Plasma Cannon and the Plasma Thrower are missing what attachment slots they use.
 
1. If we make them, does it use a temporary slot?
2. Do we have to make them and upgrade them on the same turn?

I think it would be a good idea to add this info to the FAQ since it isn't clear currently.

Also, on the armory, both the Plasma Cannon and the Plasma Thrower are missing what attachment slots they use.

1. Nope.
2. Nope as well. They stay in your inventory until you use them.

Added.

And fixed, thanks.
 
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