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- United Kigdom
[x] No, let the cops have them. Oh, who are you kidding, leave it for SHIELD. A gesture of trust is probably more useful in the long term.
[X] Support
[X] Support
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Armor actually, according to a PM I had with him.
It's weird that our skills revolve around our Armour.Direct upgrades are part of Armour. Indirect upgrades would be part of Support.
A random hypothetical.
Let's say we wanted to build green energy power sources for the people/city of New York (similar to what Stark Tower has).
It'd be a standalone power source that has nothing to do with our armour.
Would that be covered by the Support skill?
Just so people know, currently on SB:
6 people have voted for giving the rifles to shield and support skill
6 people have voted for keeping the rifles and support skill
2 have voted for keeping rifles and alien tech
2 have voted for keeping rifles and armament
1 has voted for giving rifles away and alien tech
K1ng said not to do that on SB (although in reference to only taking some of the rifles)Surprised there's little interest in this:
[ ] Remove the Chitauri rifles' crystal power sources, leave the rest as evidence. (grants 3 Chitauri Crystals)
If we take all the Chitauri rifles, we'll leave behind no evidence the robbers commited any crimes.
As a hero we'd be choosing to let the robbers go free, in exchange for some loot... that's not heroic.
If we leave all the Chitauri rifles, we have no guarantee they'll be secured by SHIELD.
Removing the Crystals powering them ensures the Chitauri rifles are harmless, leaves evidence behind to convict the robbers, and we still get some loot.
Because that would give you the benefits of both. If you go through the way I set up write ins, I generally allow expansions of options but am really against people trying to game in multiple actions through a write-in. I try to make every choice matter and that would ruin that.
Surprised there's little interest in this:
[ ] Remove the Chitauri rifles' crystal power sources, leave the rest as evidence. (grants 3 Chitauri Crystals)
Just saw this. I'm not allowing this as an option. If write-ins are allowed I will say so ahead of time.
Also, the reason why I'm not allowing it is because I see it as trying to game the results. Getting the rewards for both and I am super against that.
I also answered this on SB (though in a different context). so go and check it out if you want my reasoning.
Take the power core/crystal.You took the core and then crushed the rest of the gun. Without the power core it was useless
But that's literally what we just did:
Take the power core/crystal.
Why can we do it for the Chitauri "heavy weapon", and not the Chitauri rifles?
see his most recent post:Ok then, how about this?
[ ] Destroy the Chitauri rifles' crystal power sources, leave the rest as evidence.
Similar vote, but without taking any loot.
There is no reason to destroy/take the crystals instead of either leaving the guns or taking them.The Chitauri rifles are different. While dangerous, compared to the plasma cannon it wasn't even close. Plus the entire point of these weapons - why they would be so interesting, is that they work. SHIELD has all the Chitauri tech they can get their hands on, but working tech is incredibly rare.
So if you took that away and left the gun frame behind, it would be useless to them. 3 more when they already have hundreds. And they would know you did it. Who else could? So no trust gain, since you obviously don't trust them enough to leave behind a working example.
Unfortunately, since we only have 1 permanent slot we can only support 1 suit of armor right now.I'd like to work on the Marauder armor. What do you guys think?
@K1ng How does upgrading things like Dazer Darts work? I can't imagine us making Dazer darts with a permanent slot, but as far as I understand that's the only way to be able to upgrade equipment? Is there a way to be able to deploy upgraded equipment using a temporary slot? IE can we spend an action on upgrading Dazer darts to be Piercing Dazer Darts, and then just build Piercing Dazer Darts using temporary slots before a battle?
1. If we make them, does it use a temporary slot?You'll make the dazer darts with a create equipment action, then you can upgrade it with then upgrade action which will permanently unlock hte Piercing Dazer Darts blueprint so you can craft either whenever you want. (My logic is you need to create the equipment first before you decide to upgrade it, but after you've upgraded it you can create either version whenever you want)
1. If we make them, does it use a temporary slot?
2. Do we have to make them and upgrade them on the same turn?
I think it would be a good idea to add this info to the FAQ since it isn't clear currently.
Also, on the armory, both the Plasma Cannon and the Plasma Thrower are missing what attachment slots they use.