D1
The red Zaku I is attempting to communicate with other ships to summon backup. This is an
Overcome set against their roll of
6. Anyone can attempt to counter in addition to their standard action.
The two Musai-class vessels at
D1 disgorge their cargo: two Bazooka-armed MS-06Cs and three MS-05Bs. One of the latter has an
Anti-Ship Rifle.
Both Zaku Is in
D1 advance to
C3 and attempt to hide with
Electronic Warfare.
+7 vs
DC 2.
Success with Style This creates the aspect "Hidden" for it with two free invocations. It cannot be attacked with direct attacks unless an
Overcome is made (
DC 5 Notice or
EW) or it is engaged in melee fighting.
The second Zaku I invokes "Zeonic Workhorse" to reroll. +5 vs
DC 2.
Success with Style This creates the aspect "Hidden" for it with two free invocations. It cannot be attacked with direct attacks unless an
Overcome is made (
DC 3 Notice or
EW) or it is engaged in melee fighting.
@Spiffy
All four Gattles move to
D2. They fire a massed concentration of missiles through the Minovsky jamming and each lend +2 teamwork (like the Saberfish.) This means you have a +5 roll to fight against. (2 +2 +2 +2 -3) The ship will evade with a basic
Pilot of
2, and excess damage may overflow to you.
@AbZHz101
One Musai-class vessel at
D1 open up on the Zeon freighter with particle beam fire. Roll
Piloting (ship has +2 by default, if your skill is higher use that.)
@Kensai @Hoshino Yumemi
Zaku IIs lays down suppressive fire. With the help of the nearby Zaku II and rerolling with "Pray and Spray," it creates the aspect "Hazardous Airspace" with one free invocation in
C2. The other Musai-class saturates the area with missile blasts, though this adds a difficulty onto it's roll. Roll
Piloting.