Interest Check: Mobile Suit Gundam Game

Just let me know what I have to do so they can get it.
Okay, now that I've looked at it: This is in play without you purposely doing a Teamwork action, so all future rolls from within two zones of you should be affected by it. My bad.

Laser Datalink:
The vessel gives an automatic +1 Teamwork for Attacks and Defenses to friendly units within 2 Zones of it, as well as receiving a cumulative bonus from friendly units (up to 3.)​
 
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Sorry, sorry, thought we were still on the previous turn.

Hmm, most of the baddies near the mothership are dead, so I'm going to have to move my rear to get into a position to fire once more. I think Rhea's just going to move into B2 which is going to require the a piloting roll to avoid crashing into the debris which should eat my turn. Otherwise I'll try and get a lock on one of the Zakus in there.
Aliexster threw 4 6-faced dice. Reason: Piloting Roll +3 Total: 17
4 4 5 5 3 3 5 5
Aliexster threw 4 6-faced dice. Reason: Electronic Warfare +1 Total: 14
3 3 5 5 4 4 2 2
 
So, you're following?

Sorry, sorry, thought we were still on the previous turn.

Hmm, most of the baddies near the mothership are dead, so I'm going to have to move my rear to get into a position to fire once more. I think Rhea's just going to move into B2 which is going to require the a piloting roll to avoid crashing into the debris which should eat my turn. Otherwise I'll try and get a lock on one of the Zakus in there.
There's no debris there (any with debris would be mentioned in the Aspects listed on the map.) You still have an action when you do a given check, unless you fail it. Saberfish can move two zones, which you can do if you'd like.

The latter would be a tie. That means you create the aspect "Locked On," but don't get a free boost, so you'd have to invoke it with a Fate Point to add a +2 onto your missile attack.

Otherwise, I'm going to start rolling attacks.
Sushi threw 4 6-faced dice. Reason: +3 EW Total: 20
6 6 6 6 5 5 3 3
Sushi threw 4 6-faced dice. Reason: Shoot +3 Total: 8
4 4 1 1 1 1 2 2
Sushi threw 4 6-faced dice. Reason: Shoot +3 REROLL Total: 11
3 3 1 1 3 3 4 4
Sushi threw 4 6-faced dice. Reason: EW +1 Total: 7
1 1 1 1 2 2 3 3
Sushi threw 4 6-faced dice. Reason: EW +1 (2) Total: 19
3 3 5 5 5 5 6 6
Sushi threw 4 6-faced dice. Reason: EW +1 REROLL Total: 16
5 5 5 5 2 2 4 4
 
D1​
The red Zaku I is attempting to communicate with other ships to summon backup. This is an Overcome set against their roll of 6. Anyone can attempt to counter in addition to their standard action.

The two Musai-class vessels at D1​ disgorge their cargo: two Bazooka-armed MS-06Cs and three MS-05Bs. One of the latter has an Anti-Ship Rifle.

Both Zaku Is in D1​ advance to C3​ and attempt to hide with Electronic Warfare.

+7 vs DC 2. Success with Style This creates the aspect "Hidden" for it with two free invocations. It cannot be attacked with direct attacks unless an Overcome is made (DC 5 Notice or EW) or it is engaged in melee fighting.

The second Zaku I invokes "Zeonic Workhorse" to reroll. +5 vs DC 2. Success with Style This creates the aspect "Hidden" for it with two free invocations. It cannot be attacked with direct attacks unless an Overcome is made (DC 3 Notice or EW) or it is engaged in melee fighting.

@Spiffy

All four Gattles move to D2​. They fire a massed concentration of missiles through the Minovsky jamming and each lend +2 teamwork (like the Saberfish.) This means you have a +5 roll to fight against. (2 +2 +2 +2 -3) The ship will evade with a basic Pilot of 2, and excess damage may overflow to you.

@AbZHz101

One Musai-class vessel at D1​ open up on the Zeon freighter with particle beam fire. Roll Piloting (ship has +2 by default, if your skill is higher use that.)

@Kensai @Hoshino Yumemi
Zaku IIs lays down suppressive fire. With the help of the nearby Zaku II and rerolling with "Pray and Spray," it creates the aspect "Hazardous Airspace" with one free invocation in C2​. The other Musai-class saturates the area with missile blasts, though this adds a difficulty onto it's roll. Roll Piloting.
Sushi threw 4 6-faced dice. Reason: EW +5 Total: 18
4 4 4 4 6 6 4 4
Sushi threw 4 6-faced dice. Reason: Shoot +6 Total: 15
6 6 4 4 2 2 3 3
Sushi threw 4 6-faced dice. Reason: EW +2 Total: 14
1 1 1 1 6 6 6 6
 
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@Kensai @Hoshino Yumemi
Zaku IIs lays down suppressive fire. With the help of the nearby Zaku II and rerolling with "Pray and Spray," it creates the aspect "Hazardous Airspace" with one free invocation in C2​. The other Musai-class saturates the area with missile blasts, though this adds a difficulty onto it's roll. Roll Piloting.

Makes sense, but I don't like it when the enemy starts getting smart. :p

EDIT: Total of +3 without additional bonuses.
Kensai threw 4 6-faced dice. Reason: Piloting, +3 Total: 16
4 4 6 6 4 4 2 2
 
Okay, so don't add my skill to the roll since it's only a +1, right, @Sushi?

If I should have just bump the score up by one.

Piloting +2 from ship...

...+3
AbZHz101 threw 4 6-faced dice. Reason: DODGE! Total: 16
5 5 4 4 3 3 4 4
 
Hmm, I'll keep my Fate point then, I have a feeling I'm going to need it. Also I don't see the updated map, just the old one.
So who else is around C3 that could use some help with those Zakus before they head towards our mothership?
 
Anybody going to try and jam the call for backup?

@AbZHz101
The freighter takes 3 Shifts. The CiC now has stress and consequences for it.

@Kensai @Hoshino Yumemi
The Zaku IIs with bazookas and Zaku I bazooka add to the volume of fire, all stacking Teamwork onto the attack. Additionally, the Musai invokes "Pray and Spray." This pushes the roll in total to +7.

4 Shifts for @Kensai.

2 Shifts for @Hoshino Yumemi

2 Shifts for Reva.

@Spiffy
Missiles ignore Armor. They inflict 2 Shifts, which are absorbed by the ship. You take no damage.

COMBAT INFORMATION CENTER UPDATED
 
@Sushi

I think I'm going to attack the red Zaku with my AIM-79. Try to down it before it can signal.

BTW what range does the GBU-79 have?
 
The Zaku IIs with bazookas and Zaku I bazooka add to the volume of fire, all stacking Teamwork onto the attack. Additionally, the Musai invokes "Pray and Spray." This pushes the roll in total to +7.

4 Shifts for @Kensai.

Ow. Going to tick my 2-box and take the Minor Consequence "Countermeasures Pod Borked".
 
@Sushi
Right, so just to be clear, the attack roll on the Red Zaku with the AIM-79 from A1 be +5 EW, with no interference, correct?
 
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