In Victory's Shadow - A Barbarian Warlord Quest

[X] Plan: Chosen of Hora
-[X] [Youth] ... taught to lead by your father.
-[X] [Weakness] ... too blunt.
-[X] [Achievement] ... slaying a Stallo.
-[X] [Patron] ... Hora, the smith and warrior.
-[X] [Action] ... to move south.


Aiming for a war leader build here
 
Last edited:
[X] Plan: Favors the Bold
- [X] [Youth] ... taught to lead by your father.
- [X] [Weakness] ... too trusting.
- [X] [Achievement] ... slaying a Stallo.
- [X] [Patron] ... Lihkku Akka, the lady of luck and fate.
- [X] [Action] ... to move south.
 
[X] Plan Lucky Raider
-[X] [Youth] ... taught to lead by your father.
-[X] [Weakness] ... bad with money.
-[X] [Achievement] ... the daring raid in the south.
-[X] [Patron] ... Lihkku Akka, the lady of luck and fate.
-[X] [Action] ... to move south.
 
[X] Plan: Paved with Bones
-[X] [Youth] ... a shaman's apprentice.
-[X] [Weakness] ... too trusting.
-[X] [Achievement] ... slaying a Stallo.
-[X] [Patron] ... Jabme Akka, the lady of the dead.
-[X] [Action] ... to move south.

As a Carribou Rider, our main stats are Prowess++ and Warcraft+. I say we double down on those strengths. It's Winter and the Southerners are unprepared for us, especially since they likely expect the fractured horde to go back North and suffer from in-fighting without the Khan.

Let's take advantage of their complacency, and if we're lucky, we'll go home rich and news of our success might even draw parts of the Horde back to us.

This is also partially a necromancer build which fits our war making since we'll leave a lot of corpses in our wake thanks to our High Prowess and Warcraft. Shaman's Apprentice gives us a level in Sorcery and Learning, and we worship the Lady of the Dead who is known to patronize necromantic sorceries. Eventually, those we slay will rise back up to serve us.

Our Statline is as follows:
- Prowess+++
- Warcraft++
- Sorcery+
- Learning+
- Intrigue-
 
Last edited:
[X] Plan: Action and Secrets
-[X] [Youth] ... a shaman's apprentice.
-[X] [Weakness] ... bad with money.
-[X] [Achievement] ... the daring raid in the south.
-[X] [Patron] ... Vuovdaisit, the master of the forest.
-[X] [Action] ... to move south.

I did not become a steppe warrior in order to balance accounts. I became a steppe warrior to make other people balance accounts while I fight, steal, and ensorcel them to take it from them.

Prowess++
Warcraft++
Intrigue+
Learning+
Sorcery+
Administration-
Trade-

edit, approval vote:
[X] Plan: Paved with Bones
 
Last edited:
[X] Plan: Chosen of Hora
[X] Plan: Favors the Bold

These plans feel best for me for a warband that continues to remain a Problem for the Southern kingdoms. That sounds more fun to me than returning north. I want to avoid the Bad with Money weakness though. That could be pretty bad to our efforts to keep ourselves supplied.
 
[X] Plan: Chosen of Hora
-[X] [Youth] ... taught to lead by your father.
-[X] [Weakness] ... too blunt.
-[X] [Achievement] ... slaying a Stallo.
-[X] [Patron] ... Hora, the smith and warrior.
-[X] [Action] ... to stay and gather strength.


Aiming for a war leader build here
I'd advise against staying put with that build since you'd need Diplomacy to gather allies. Better move south to put those combat stats to good use.

Hora favours action.
 
[X] Plan: Favors the Bold
- [X] [Youth] ... taught to lead by your father.
- [X] [Weakness] ... too trusting.
- [X] [Achievement] ... slaying a Stallo.
- [X] [Patron] ... Lihkku Akka, the lady of luck and fate.
- [X] [Action] ... to move south.
Our plans differ only in Patron and Action. Actually just Patron since I'm changing it. Would you be willing to compromise?

I'd advise against staying put with that build since you'd need Diplomacy to gather allies. Better move south to put those combat stats to good use.

Hora favours action.
Thank you, fixed.
 
[X] Plan: Warrior of Honor and Power
-[X] [Youth] ... taught to lead by your father.
-[X] [Weakness] ... too trusting.
-[X] [Achievement] ... brokering peace with another tribe.
-[X] [Patron] ... Beaivi, the goddess of the sun.
-[X] [Action] ... to move south.


[X] Plan: Chosen of Hora
[X] Plan: Action and Secrets
 
[X] Plan: Warrior of Honor and Power

[x] Plan: Taught to Lead, not to Read
-[x] [Youth] ... taught to lead by your father.
-[x] [Weakness] ... too trusting.
-[x] [Achievement] ... brokering peace with another tribe.
-[x] [Patron] ... Beaivi, the goddess of the sun.
-[x] [Action] ... to stay and gather strength.

[X] Plan: Paved with Bones
 
Last edited:
Our plans differ only in Patron and Action. Actually just Patron since I'm changing it. Would you be willing to compromise?

Don't really like the Patron choice, but honestly the differing Weakness is what I'm most iffy on. That being said, yeah, sure, they're close enough.

[X] Plan: Chosen of Hora
 
Since the plans in the running seem to have solidified a bit, here is the final stats you would be getting with each of them.

Chosen of Hora
Prowess: Expert (3d10)
Warcraft: Proficient (3d8)
Trade: Novice (3d4)
Administration: Novice (3d4)
Leadership: Skilled (3d6)
Diplomacy: Novice (3d4)
Intrigue: Novice (3d4)
Learning: Novice (3d4)
Sorcery: Novice (3d4)

Paved with Bones
Prowess: Expert (3d10)
Warcraft: Proficient (3d8)
Trade: Novice (3d4)
Administration: Novice (3d4)
Leadership: Novice (3d4)
Diplomacy: Novice (3d4)
Intrigue: Inept (3d2)
Learning: Skilled (3d6)
Sorcery: Skilled (3d6)

Action and Secrets
Prowess: Proficient (3d8)
Warcraft: Proficient (3d8)
Trade: Inept (3d2)
Administration: Inept (3d2)
Leadership: Novice (3d4)
Diplomacy: Novice (3d4)
Intrigue: Skilled (3d6)
Learning: Skilled (3d6)
Sorcery: Skilled (3d6)

Favors the Bold
Prowess: Expert (3d10)
Warcraft: Proficient (3d8)
Trade: Novice (3d4)
Administration: Novice (3d4)
Leadership: Skilled (3d6)
Diplomacy: Skilled (3d6)
Intrigue: Inept (3d2)
Learning: Novice (3d4)
Sorcery: Novice (3d4)

Warrior of Honor and Power
Prowess: Proficient (3d8)
Warcraft: Skilled (3d6)
Trade: Novice (3d4)
Administration: Novice (3d4)
Leadership: Proficient (3d8)
Diplomacy: Proficient (3d8)
Intrigue: Inept (3d2)
Learning: Novice (3d4)
Sorcery: Novice (3d4)

Cool Plan Name
Prowess: Expert (3d10)
Warcraft: Proficient (3d8)
Trade: Novice (3d4)
Administration: Novice (3d4)
Leadership: Novice (3d4)
Diplomacy: Inept (3d2)
Intrigue: Novice (3d4)
Learning: Skilled (3d6)
Sorcery: Skilled (3d6)

Lucky Raider
Prowess: Proficient (3d8)
Warcraft: Proficient (3d8)
Trade: Inept (3d2)
Administration: Inept (3d2)
Leadership: Skilled (3d6)
Diplomacy: Skilled (3d6)
Intrigue: Skilled (3d6)
Learning: Novice (3d4)
Sorcery: Novice (3d4)

Taught to Load, not to Read
Prowess: Proficient (3d8)
Warcraft: Skilled (3d6)
Trade: Novice (3d4)
Administration: Novice (3d4)
Leadership: Proficient (3d8)
Diplomacy: Proficient (3d8)
Intrigue: Inept (3d2)
Learning: Novice (3d4)
Sorcery: Novice (3d4)
 
To shill for Paved with Bones a bit, I really do think it's thematic for us to go down the Necromancer-Warlord route. A plucky band of heroes killed the Khan and many notable persons in the Gathering, but with a worshipper of Jabme Akka who has some knowledge of sorcery, we can bring them back for round 2. This time, they'll be unburdened by the weakness of the flesh and I can think of no better way to cement our bid as Khan than by having the former Khan and his lieutenants crown us post-humously.

Far as Barbarian warlords go, our rise to power will be quite unique and spectacular!
 
Back
Top