In Victory's Shadow - A Barbarian Warlord Quest

Never my intention, I'm just arguing in favor for my preferred option by drawing a contrast with the leading vote and pointing out where I find it deficient. It's just how it is in most quests.

Regardless, I hardly believe that warrants a post like the one I quoted, especially since I've argued in good faith and never actually went to insult or taunt anyone by name, so it's depressing to see that courtesy isn't returned by other voters. Every point I've made was backed by something in the text, so I'm not really sure where this is all coming from.
I mean you did call my plan basically dull and uninteresting which read a tad mean I won't lie.
 
Vote closed. Chosen of Hora it is.

Adhoc vote count started by Azel on Sep 10, 2024 at 4:25 PM, finished with 102 posts and 36 votes.

  • [X] Plan: Chosen of Hora
    -[X] [Youth] ... taught to lead by your father.
    -[X] [Weakness] ... too blunt.
    -[X] [Achievement] ... slaying a Stallo.
    -[X] [Patron] ... Hora, the smith and warrior.
    -[X] [Action] ... to move south.
    [X] Plan: Paved with Bones
    -[X] [Youth] ... a shaman's apprentice.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... slaying a Stallo.
    -[X] [Patron] ... Jabme Akka, the lady of the dead.
    -[X] [Action] ... to move south.
    [X] Plan: Action and Secrets
    -[X] [Youth] ... a shaman's apprentice.
    -[X] [Weakness] ... bad with money.
    -[X] [Achievement] ... the daring raid in the south.
    -[X] [Patron] ... Vuovdaisit, the master of the forest.
    -[X] [Action] ... to move south.
    [X] Plan: Favors the Bold
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... slaying a Stallo.
    - [X] [Patron] ... Lihkku Akka, the lady of luck and fate.
    -[X] [Action] ... to move south.
    [X] Plan: Warrior of Honor and Power
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Beaivi, the goddess of the sun.
    -[X] [Action] ... to move south.
    [X] Plan Cool Plan Name
    [X] [Youth] ... a shaman's apprentice.
    [X] [Weakness] ... too blunt.
    [X] [Achievement] ... slaying a Stallo.
    [X] [Patron] ... Beaivi, the goddess of the sun.
    [X] [Action] ... to move north.
    [x] Plan: Taught to Lead, not to Read
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Beaivi, the goddess of the sun.
    -[x] [Action] ... to stay and gather strength.
    [X] Plan Witch-Queen
    -[X] [Youth] ... a shaman's apprentice.
    -[X] [Weakness] ... too blunt.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Jabme Akka, the lady of the dead.
    -[X] [Action] ... to move south.


Next update might take a bit since I need to finalize the map of the region you are travelling to, though, for the time being, here is the current draft:
 
I mean you did call my plan basically dull and uninteresting which read a tad mean I won't lie.
I never actually said that? I called Chosen of Hora less interesting, but I repeatedly stated that it's classic for a reason. Less interesting doesn't mean dull or uninteresting in this context, just that I find another playstyle better.

Please don't put words in my mouth.

I really do not see how that deserves being treated this way. It's upsetting to have disagreement with someone's plan treated as a personal attack because of something that was never actually said.
 
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I'd at this point ask everyone involved to acknowledge that feathers have been ruffled and drop the matter. This does not appear to be headed anywhere productive.
 
clearly I need a cooler plan name in the future
also I seem to have formatted a plan wrong
 
Prelude 3 - The Road Ahead
Adhoc vote count started by Azel on Sep 10, 2024 at 4:25 PM, finished with 102 posts and 36 votes.

  • [X] Plan: Chosen of Hora
    -[X] [Youth] ... taught to lead by your father.
    -[X] [Weakness] ... too blunt.
    -[X] [Achievement] ... slaying a Stallo.
    -[X] [Patron] ... Hora, the smith and warrior.
    -[X] [Action] ... to move south.
    [X] Plan: Paved with Bones
    -[X] [Youth] ... a shaman's apprentice.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... slaying a Stallo.
    -[X] [Patron] ... Jabme Akka, the lady of the dead.
    -[X] [Action] ... to move south.
    [X] Plan: Action and Secrets
    -[X] [Youth] ... a shaman's apprentice.
    -[X] [Weakness] ... bad with money.
    -[X] [Achievement] ... the daring raid in the south.
    -[X] [Patron] ... Vuovdaisit, the master of the forest.
    -[X] [Action] ... to move south.
    [X] Plan: Favors the Bold
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... slaying a Stallo.
    - [X] [Patron] ... Lihkku Akka, the lady of luck and fate.
    -[X] [Action] ... to move south.
    [X] Plan: Warrior of Honor and Power
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Beaivi, the goddess of the sun.
    -[X] [Action] ... to move south.
    [X] Plan Cool Plan Name
    [X] [Youth] ... a shaman's apprentice.
    [X] [Weakness] ... too blunt.
    [X] [Achievement] ... slaying a Stallo.
    [X] [Patron] ... Beaivi, the goddess of the sun.
    [X] [Action] ... to move north.
    [x] Plan: Taught to Lead, not to Read
    -[X] [Youth] ... taught to lead by your father.
    - [X] [Weakness] ... too trusting.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Beaivi, the goddess of the sun.
    -[x] [Action] ... to stay and gather strength.
    [X] Plan Witch-Queen
    -[X] [Youth] ... a shaman's apprentice.
    -[X] [Weakness] ... too blunt.
    -[X] [Achievement] ... brokering peace with another tribe.
    -[X] [Patron] ... Jabme Akka, the lady of the dead.
    -[X] [Action] ... to move south.
Prelude 3 - The Road Ahead

The cheer in the manor house was forced. You had heard as much from outside and now that you had entered, the room fell silent as the winter forest. One of the villagers that had been pressed into serving the tribe leaders approached you cautiouly to take your mantle while you studied the other two leaders sitting there.

Ealga of the Cappat Sealgi was not a chieftain, just the warrior with the most seniority left in the small splinter making camp with you, though that made little difference in practice. He watched you wary as ever, almost as if he expected you to try and make a lunge for him. It was baffling how man could be this tense at all times.

In contrast, chief Vuoitveahka of the Rukses Gahpir did his best to appear cheerful. Before his gut rested the remnants of an entire goose and even your appearance was no reason for him to stop gulping down his ale. He made a show of it by slamming down the empty mug and he almost fooled you, with his antics, but he was just as nervous as everyone else.

"Still nothing from the Gathering," he stated plainly.

You just shook your head as you walked to the chair kept free for you directly before the fireplace. "Nothing and I think there won't be coming anything either."

Silence descended again, only broken by the servant placing a plate of roasted meat and a mug of ale before you. It smelled great and the southern ale was at least tolerable, but you had no mind to eat right now. "I have decided that our tribe will march south before winter settles in. The Cappat Sealgi and Rukses Gahpir are invited to join us in this."

"And why would we?" Ealga asked while staring into his cup. "The Khan is dead and your tribe is not strong enough to break the southerners."

Warcraft: 3D8 => (3 +3 +3) = 9

Diplomacy: 3D4 => (4 +3 +1) = 8

"So? We don't have to." You picked up your own cup and gestured wide with it. "There are hundreds of tribes and war bands still on their lands, and some of the larger hosts are likely still sieging cities and castles. They got far more pressing problems than us. A band of our size can easily move around their strongholds, especially in winter."

"Think about it," you said before pausing to take a swig of ale. "If we return to the wastes, what can we expect? The winters there are harsh enough at the best of times and now the lands will be full of tribes that return from campaign with empty saddlebags and diminished herds. It will be a fight to the knife there and being a small band with food wandering alongside it makes us a target."

While taking another sip, you eyed the two of them carefully. Vuoitveahka was clearly wavering and it was easy to guess why. His tribe had elected chief instead of a war chief on purpose. They had neither the will, nor the strength to keep fighting. "There is plenty of grazing lands here and the larders of the villages are full enough. Would you rather have your people fight their own caribou for lichen and birch bark or dine like kings in a warm hall?"

He hesitated just a moment longer before raising his mug towards you. "Hear, hear," he answered before drinking.

On your other side, Ealga had begun whispering with one of his warriors sitting to his right and you gave them some time to finish. "And what do you say?" you asked him after his attention was back on you.

The war chief kept staring at you, or more precisely on the necklace from woven Stallo hair you wore. "Modest goals," he ground out after a while. "Fighting soft southerners for our provisions sounds better than having to war with other tribes. We will ride with you for this winter, Ruoksaiti."

"Well." Vuoitveahka clapped his meaty hands together and rose from his seat. "If we are to keep travelling together, then let me show you something."

He motioned for the servants to clean up one of the tables for him and once they did so, he grabbed a large case from his travelling pack leaning on the wall. "I managed to get something quite valuable from a merchant caravan we plundered a moon or so ago. Meant to give it to you as a parting gift for having us at your fire for so long, but now it will come in handy." As he spoke he drew a large rolled parchment from the case and spread it out before you all.

The map on it was of fairly good quality by your reckoning, though you could not read all the text on it. The little drawings of villages and castles got the contents across well enough though.


"That is right south of us," Ealga noted while pointing to the upper edge of the map. "I've seen a bigger map with those two rivers during a war council. Could be there in a few days by going through the forests. Those lands a rich from what I heard."

"Quite so," the other chief agreed cheerfully while pointing to the hills near the eastern river. "Good vineyards there, and fertile farmland all around. The trader we plundered had been bringing food and weapons from there, so there should be plenty for us to take."

You idly ran your fingers over the parchment, trying to imagine the lay of the land. The sprawling farmlands of the southerners were still strange to you after all this time in the Khan's war host, but you had gotten familiar enough to have a few plans form in your mind. "Not enough room to make a hidden camp along the rivers, but we can stay hidden if we stick to the hills and forests."

Ealga pointed to the city on the top left where the rivers met. "I know some of ours were sent to this place. They were meant to siege the city so that no one could move from there into the Khan's flank. We might find a larger host to join there, or at least some allies if it dispersed."

While you nodded along to his words, you were hesitant to agree with the idea. That seemed to be a major city and there were plenty of castles to the south of it. If the southerners had any soldiers ready for a fight, then they would likely be there too, and you would have preferred to not draw attention to yourself. "It might be safer to stick to the forests further east and send out scouts to the city."

"We could go even further east," Vuoitveahka noted while tapping on the large lake surrounded by forests. "It will take a bit longer to get there if we have to go through the hills, but this area seems fairly isolated. Plenty of room to make camp and enough villages around to keep us fed."

"That's more than a bit longer," you noted while trying to estimate the extra distance. "We will either have to raid a few villages on the way, making that trek even slower, or arrive there with nearly empty packs."

The argument went on a for a while longer, and in the end, you decided to...


[] [Destination] ... approach Lubwerda from the north and look for other remnants of the Khan's host.

[] [Destination] ... move further east and make camp near the village of Dresda to send out scouts.

[] [Destination] ... raid the remote villages of Duxat and Soplitz for supplies before going further east.

[] [Destination] ... take a careful route through the wilderness and look for an easy target around Calaw and Luken.

[] [Destination] ... do something entirely different. (Write-In)



There was also talk about how much travel supplies you were to take from the village you were making camp in.


[] [Supplies] Leave the villagers enough to get over the winter. (Start with 1 moon of supplies.)

[] [Supplies] Take everything you can carry. (Start with 2 moons of supplies.)





Campaign in Mark Niemitsch



Current Forces

Sakka Jostil Tribe
Led By: You
Warriors: Large
Civilians: Medium
Herd: Large
Loyalty: Absolute

Rukses Gahpir Tribe
Led By: Vuoitveahka
Warriors: Tiny
Civilians: Medium
Herd: Medium
Loyalty: Uncertain

Cappat Sealgi
Led By: Ealga
Warriors: Small
Civilians: Tiny
Herd: Tiny
Loyalty: Uncertain


Victory Conditions

Minor Raid
Glory gain: minor
Tasks:

- plunder at least 5 minor villages (0 / 5)
- plunder at least 2 major villages (0 / 2) or 1 minor city (0 / 1)
- leave the Mark Niemitsch to the north or east before or during the first spring​

Major Raid
Glory gain: modest
Tasks:

- plunder at least 4 major villages (0 / 4)
- plunder at least 2 minor cities (0 / 2) or 1 major city (0 / 1)
- leave the Mark Niemitsch to the north or east​

Devastating Raid
Glory gain: major
Tasks:

- plunder at least 2 major cities (0 / 2) or the Kas Vivraine Monastery
- leave the Mark Niemitsch to the north or east​

Minor Occupation
Glory gain: significant
Tasks:

- occupy at least 2 major villages (0 / 2)
- occupy at least 1 minor city (0 / 1)
- remain in the Mark Niemitsch for at least 1 year (0 / 1)​

Major Occupation
Glory gain: major
Tasks:

- occupy at least 4 major villages (0 / 4)
- occupy at least 1 major city (0 / 1)
- remain in the Mark Niemitsch for at least 1 year (0 / 1)​

Breakthrough
Glory gain: enormous
Tasks:

- sack at least 2 castles or major cities (0 / 2)
- cross the Habula and leave the Mark Niemitsch to the west​



AN: I'll point out if there are any egregious issues with write-in plans, as you got more than enough warcraft to not blunder like that, but feel free to ping me with any questions. Keep in mind that your knowledge of the area is limited, so scouting will be a fairly important activity.
 
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[X] The First Steps for our Hermit Kingdom of the East
-[X] [Destination] ... raid the remote villages of Duxat and Soplitz for supplies before going further east
-[X] [Supplies] Leave the villagers enough to get over the winter. (Start with 1 moon of supplies.)


I like the idea of not just taking everything from the Villagers, then we can just raid Duxat and Soplitz for a few more moons of supplies, head east and work towards a Major Occupation victory condition by taking over the isolated valley where City of Grauwitz stands
 
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[X] Plan: Power of the Horde
-[X] [Destination] ... approach Lubwerda from the north and look for other remnants of the Khan's host.
-[X] [Supplies] Leave the villagers enough to get over the winter. (Start with 1 moon of supplies.)

TIme to put that High Prowess and Warcraft to use. We have a large band of warriors too, so we're pretty well equipped to face whatever trouble finds us here.
 
[X] The First Steps for our Hermit Kingdom of the East
-[X] [Destination] ... raid the remote villages of Duxat and Soplitz for supplies before going further east
-[X] [Supplies] Leave the villagers enough to get over the winter. (Start with 1 moon of supplies.)
 
Hmm. I like the idea of striking hard and mazimizing use of our Prowess + Warcraft stat, but I'm leery about Lubwerda. If other parts of the horde were operating there, a lot of the villages nearby were probably already looted. That might make it harder for us to supply ourselves.

Mind, that won't matter as much if we can loot a major city, but that's liable to take time.
 
You currently only have about 100 caribou archers, so your odds of taking a major city are basically nil. The main benefit of going to Lubwerda is a higher chance of finding other people willing to work with you. Obviously, it also carries the risk of some warlord with a lot more troops than you trying to press you into service.

The east will see fewer other raiders, for good or ill.
 
[X] Plan: Exploring Options
-[X] [Destination] ... take a careful route through the wilderness and look for an easy target around Calaw and Luken.
-[X] [Supplies] Leave the villagers enough to get over the winter. (Start with 1 moon of supplies.)
 
@Azel How good do our forces perform in different terrain? Might we have more difficulty in forests and hills versus the southerners?
 
@Azel How good do our forces perform in different terrain? Might we have more difficulty in forests and hills versus the southerners?
You are faster than the southerners when moving through forests and hills, though they limit your ability to fight given that your main weapon in combat is the bow.

On open ground, meaning farmland and meadows, you can fight better and win easier against infantry, but if southern cavalry manages to catch you, you are in deep trouble. With winter setting in, that's less of a problem though as the snow is no problem for you, but a massive one for the southerners.
 
Concerned that we are still riding into the unknowns, but time is of the essence if we want to keep our band together. So let's go East and score some quick wins to fill our warriors' hearts and bellies

Edit: Going to make my own plan, to be slightly more ambitious while still going with the due east direction. If we manage this slightly more ambitious raid, we will hopefully shore up the loyalty of our hangers on, and make a bit of a name for ourselves. Given the winter, we should be able to do it before major troop movements happen in our direction. I am also hoping that Walden, being a slightly bigger settlement, will have some information for us, as well as loot.

[X] Plan: Caribou's Wald ride
-[X] [Destination] (Write-In): Move towards the hill-villages of Sittaw and Dallwitz to raid for supplies, then raid the major village of Walden, preparing to go further south-east afterwards.
-[X] [Supplies] Leave the villagers enough to get over the winter. (Start with 1 moon of supplies.)
 
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