[X] Pleasantries, Patrols, Plots and Pillaging.
-[X] Send an envoy to Calaw (Costs 1 Warriors)
-[X] Spend time with Vuoitveahka and the Rukses Gahpir tribe (Costs 1 Action)
-[X] Spend time with Ealga and the Cappat Sealgi warriors (Costs 1 Action)
-[X] Set patrols. (Near Batzeck, 1)
-[X] Set patrols. (Near Calaw , 1)
-[X] Send a raiding force. (Brempt, 1)
-[X] Send out scouts. (Luchstet towards Grauwitz area, 1)
So why this set of actions? Well
Sakka Jostil Tribe
Led By: You
Warriors: Large
Civilians: Medium
Herd: Large
Loyalty: Absolute
Rukses Gahpir Tribe
Led By: Vuoitveahka
Warriors: Tiny
Civilians: Medium
Herd: Medium
Loyalty: Uncertain
Cappat Sealgi
Led By: Ealga
Warriors: Small
Civilians: Tiny
Herd: Tiny
Loyalty: Uncertain
>>>Loyalty:
Uncertain
I don't believe in doing a major dangerous attack as expressed by the QM below whilst those who stand beside us don't even trust us. The Rukses Gahpir tribe doesn't even want more war! Are we going to rush into the maw with those who don't even want to stand there? No I don't think we will.
(Also if we make those dudes loyal they may decide to start working to forward our collective group themselves, aka more action economy even if indirect)
Mind that Batzeck is actually defended by people who know how to fight. This won't be a walk-over.
We can also learn to read at a later date and winter celebration can be done next turn where we haven't lost half our actions via travel. So let's explain the rest of my ideas as well.
>Send an envoy to Calaw (Costs 1 Warriors)
We should meet them, if we've seen them they've likely seen us so we might as well open up a channel and see where it will go.
>Spend time with Vuoitveahka and the Rukses Gahpir tribe (Costs 1 Action)
>Spend time with Ealga and the Cappat Sealgi warriors (Costs 1 Action)
As per above, I want those who work with us to trust us and work towards a common goal, this uncertain loyalty is nonsense to tolerate any period of time. What if they up and leave us in the middle of the night for the nearby clan, spooky business if we can't trust those who travel with us.
>Set patrols. (Near Batzeck, 1)
Keeping an eye on one of the major settlements in the area is not a bad idea, will be a shame if we miss out on wizards or witches but we just can't risk the major attack when we are uncertain of the faith our allies have in our plans.
>Set patrols. (Near Calaw , 1)
Just to keep an eye on the movements of the other clan, to ensure they don't try any funny business
>Send a raiding force. (Brempt, 1)
It is a small village to the south, we can nab some information and resources and keep our stockpiles topped up.
> Send out scouts. (Luchstet towards Grauwitz area, 1)
This is our goal in the long run/mid term, let's see what's going on down there.
Alright cool, hope yous all agree and if not that's fine all of the plans are good stuff.