Grave Robbing 11
I.F. Ister
Fortifying The Thread
- Pronouns
- He/They
"Baba!" You call as you step into the salon, the bell jingling as the door closes behind you.
The salon is much the same as it always is: dust-filled and cluttered. However, in between the stacks of books and long-forgotten paper is a rather new addition to the mess-in-motion.
A cauldron, black-iron and burbling as green and orange bubbles float from the boiling concoction. A wood spoon stirs the mixture as if handled by a ghost's hand.
Noise comes from the back as Baba emerges from the beaded curtain in the place of a door while carrying a small handful of eyeballs—far too small to be human.
"Ah, tygrysek!" She grins cheerfully as the eyeballs splash into the brew. "I had almost thought you weren't coming."
"Sorry, Baba," you scuff the dusty wooden floors as you grimace, "I got caught up in a Corridor and didn't watch the clock."
"Ah, Corridors." She mutters, shaking her head as she takes command of the spoon. "The flow of time is a strange thing in those places."
You step up next to her, looking down into the violently bubbling mixture as the witch lazily stirs. "What's this for?" You ask, pointing a finger to the cauldron.
"A tracing spell containing four eyes of newt, a compass made of meteoric iron, thirteen drops of mercury, and, soon, shavings of a disgruntled rock." She replies, absently picking up a cheese grater and shaving off parts of what looks to be a normal rock with a frowny face drawn in black sharpie. The rock looks to have been used before in a similar manner.
"Does that actually do anything? The rock, that is. And I thought that 'eyes of newt' was just a stereotype."
"It sets the spell to a negative polarity. Meaning that it should find people who don't want to be found easier." The witch answers as she yawns, waving at her open mouth as you scribble down the concept of spell emotional polarity into your notes. "And the eyes of newt are just used because they have magical significance thanks to said stereotype. Any old eye would work for this specific tracing spell, all they're here for is to serve as a stand-in for the cardinal directions, but never hurts to have some extra oomph to the spell."
"And this is part of Witchery, right?"
She wiggles her hand, shrugging. "Eh, this is more Wizardry, just through the medium of a cauldron. I have several other spells that could do the same thing, but those either take too long or I don't have all the ingredients on hand. And I already had the cauldron out, from some potion making earlier, so I just used this one."
"What's the mercury for?" You drag a chair over, settling down for an impromptu lesson in magic as you flip open your notebook.
"The purer iron is the more resistant it is to magic, yes?" You nod, manacles of pure iron on the wrists and ankles stop a magic user from casting spells. Enough iron can even completely stop magic from even touching something or activating in the first place. Though there are ways to get around it, like painting the iron and then layering magic onto the paint—not the iron. "Iron can be seen as a deactivator, stopping magic from happening. Mercury, on the other hand, serves as a stabilizer for magic. Thirteen drops of mercury should be enough to stabilize just about any reaction, save for things already melting down."
"Good to know." You write that one down too. Perhaps you should carry some mercury around on you? That could be quite useful. "So, why are you doing this spell anyways? I thought you already traced the blood."
"I lost my keys." She remarks, cleaning the spoon against the rim. "And I did, but…" Her expression turns pensive. "Well, you're not gonna like it."
"Just tell me."
She sighs. "The blood is a composite, a mixture, with multiple different sources. Four different blood donors have their blood in this mixture. It's a common anti-blood tracing measure. If you inject someone else's blood, it will remain magically separated for a short time."
You swear, knocking your hand against your knee as you scowl. And then you remember something, the piece of information you gained from the Puppet. Fishing the card out of your pocket, slightly bent from something pressing against it, you present it to Baba. "Could this help in any way? It's the name of somebody who helped with the break in."
"Arabesh-lel Kran-komar." She reads out as she takes the cardstock square from you. "Yes… I believe this will work." The old, muscular woman turns to you. "It will take me likely around three days to complete the ritual. If this Arabesh-lel Kran-komar is the source of one of the bloods, I will find out and you will know."
"Thanks, Baba." You say, leaning back in your chair. What are you going to be doing for three days?
~~~~~~~
GM's Note: Alrighty, some extra information has been gained and Baba's on the case! Voting will be called tomorrow at 5 PM CST, thanks for voting!
The salon is much the same as it always is: dust-filled and cluttered. However, in between the stacks of books and long-forgotten paper is a rather new addition to the mess-in-motion.
A cauldron, black-iron and burbling as green and orange bubbles float from the boiling concoction. A wood spoon stirs the mixture as if handled by a ghost's hand.
Noise comes from the back as Baba emerges from the beaded curtain in the place of a door while carrying a small handful of eyeballs—far too small to be human.
"Ah, tygrysek!" She grins cheerfully as the eyeballs splash into the brew. "I had almost thought you weren't coming."
"Sorry, Baba," you scuff the dusty wooden floors as you grimace, "I got caught up in a Corridor and didn't watch the clock."
"Ah, Corridors." She mutters, shaking her head as she takes command of the spoon. "The flow of time is a strange thing in those places."
You step up next to her, looking down into the violently bubbling mixture as the witch lazily stirs. "What's this for?" You ask, pointing a finger to the cauldron.
"A tracing spell containing four eyes of newt, a compass made of meteoric iron, thirteen drops of mercury, and, soon, shavings of a disgruntled rock." She replies, absently picking up a cheese grater and shaving off parts of what looks to be a normal rock with a frowny face drawn in black sharpie. The rock looks to have been used before in a similar manner.
"Does that actually do anything? The rock, that is. And I thought that 'eyes of newt' was just a stereotype."
"It sets the spell to a negative polarity. Meaning that it should find people who don't want to be found easier." The witch answers as she yawns, waving at her open mouth as you scribble down the concept of spell emotional polarity into your notes. "And the eyes of newt are just used because they have magical significance thanks to said stereotype. Any old eye would work for this specific tracing spell, all they're here for is to serve as a stand-in for the cardinal directions, but never hurts to have some extra oomph to the spell."
"And this is part of Witchery, right?"
She wiggles her hand, shrugging. "Eh, this is more Wizardry, just through the medium of a cauldron. I have several other spells that could do the same thing, but those either take too long or I don't have all the ingredients on hand. And I already had the cauldron out, from some potion making earlier, so I just used this one."
"What's the mercury for?" You drag a chair over, settling down for an impromptu lesson in magic as you flip open your notebook.
"The purer iron is the more resistant it is to magic, yes?" You nod, manacles of pure iron on the wrists and ankles stop a magic user from casting spells. Enough iron can even completely stop magic from even touching something or activating in the first place. Though there are ways to get around it, like painting the iron and then layering magic onto the paint—not the iron. "Iron can be seen as a deactivator, stopping magic from happening. Mercury, on the other hand, serves as a stabilizer for magic. Thirteen drops of mercury should be enough to stabilize just about any reaction, save for things already melting down."
"Good to know." You write that one down too. Perhaps you should carry some mercury around on you? That could be quite useful. "So, why are you doing this spell anyways? I thought you already traced the blood."
"I lost my keys." She remarks, cleaning the spoon against the rim. "And I did, but…" Her expression turns pensive. "Well, you're not gonna like it."
"Just tell me."
She sighs. "The blood is a composite, a mixture, with multiple different sources. Four different blood donors have their blood in this mixture. It's a common anti-blood tracing measure. If you inject someone else's blood, it will remain magically separated for a short time."
You swear, knocking your hand against your knee as you scowl. And then you remember something, the piece of information you gained from the Puppet. Fishing the card out of your pocket, slightly bent from something pressing against it, you present it to Baba. "Could this help in any way? It's the name of somebody who helped with the break in."
"Arabesh-lel Kran-komar." She reads out as she takes the cardstock square from you. "Yes… I believe this will work." The old, muscular woman turns to you. "It will take me likely around three days to complete the ritual. If this Arabesh-lel Kran-komar is the source of one of the bloods, I will find out and you will know."
"Thanks, Baba." You say, leaning back in your chair. What are you going to be doing for three days?
You may pick up to 3 options and you may pick the same thing multiple times.
[ ] Call the Winchesters, perhaps you can convince them to tell you if they have it or not (Persuasion Roll)
[ ] Pen seems to have a lot of knowledge about things, perhaps he might know something that can help with the investigation (Persuasion Roll. You can gain a bonus depending on what you want to offer as payment)
[ ] Set up a basic lab in your new apartment
[ ] Buy something from Pen (Please include what you want to buy and what you want to pay)
[ ] Perform Super Science
-[ ] Research Something
--[ ] Gremlish Summoning Ritual
--[ ] Dullahan
--[ ] Fallen Angel Feathers
--[ ] Write in
-[ ] Brainstorm New Ideas (Come up with new ideas that you can then start designing)
-[ ] Design a Creation (Create an actual design from an idea. You can specify what you want to get out of it)
--[ ] Troll-Muscle Fiber
--[ ] Enhancing Serum
-[ ] Test a Design
--[ ] Zoom Powder
--[ ] RegenerThread
--[ ] Re-Cuffs
--[ ] Bloodthirst Pill
-[ ] Make Something (Some designs are materials, this is where you make something from them)
--[ ] Write in
-[ ] Optimize Creations. Which? (Have a chance to improve on a design in some way)
--[ ] Burninator
--[ ] Infragoggles
--[ ] Anti-Plant Spray
--[ ] MSB 10
--[ ] Cutter Rounds
--[ ]Bloodthirst Pill
-[ ] Combine Ideas and Designs together (Pretty self explanatory, the more ideas you want to combine the harder it gets)
--[ ] Write in (Include the desired outcome, if you would)
[ ] Visit a Facility
-[ ] Study at the Archives (Increases Mental Health) (Has a chance for you to come across some interesting bit of knowledge) (You may specify what you want to study)
-[ ] Meditate in the Chapels (Has a chance to increase Spiritual Health)
-[ ] Workout in the Gym (Increases Physical Health)
[ ] Train something/with someone
-[ ] Damien Rhodes (Blades of the Crow) (11 More Successes Needed)
-[ ] Damien Rhodes (Dance of the Crow)
-[ ] Damien Rhodes (Knowledge (Write in))
-[ ] Sean McCullen (Unarmed Combat)
-[ ] Old Baba (Magic)
[ ] Visit someone
-[ ] Damien Rhodes
-[ ] Old Baba (Not Available)
-[ ] Sean McCullen
-[ ] Someone else (Write in)
[ ] Take a Personal Action
-[ ] Go for a walk
-[ ] Write in (this can be used to do something that's not listed here, though I reserve the right to veto something if it couldn't be done right now)
[ ] Call the Winchesters, perhaps you can convince them to tell you if they have it or not (Persuasion Roll)
[ ] Pen seems to have a lot of knowledge about things, perhaps he might know something that can help with the investigation (Persuasion Roll. You can gain a bonus depending on what you want to offer as payment)
[ ] Set up a basic lab in your new apartment
[ ] Buy something from Pen (Please include what you want to buy and what you want to pay)
[ ] Perform Super Science
-[ ] Research Something
--[ ] Gremlish Summoning Ritual
--[ ] Dullahan
--[ ] Fallen Angel Feathers
--[ ] Write in
-[ ] Brainstorm New Ideas (Come up with new ideas that you can then start designing)
-[ ] Design a Creation (Create an actual design from an idea. You can specify what you want to get out of it)
--[ ] Troll-Muscle Fiber
--[ ] Enhancing Serum
-[ ] Test a Design
--[ ] Zoom Powder
--[ ] RegenerThread
--[ ] Re-Cuffs
--[ ] Bloodthirst Pill
-[ ] Make Something (Some designs are materials, this is where you make something from them)
--[ ] Write in
-[ ] Optimize Creations. Which? (Have a chance to improve on a design in some way)
--[ ] Burninator
--[ ] Infragoggles
--[ ] Anti-Plant Spray
--[ ] MSB 10
--[ ] Cutter Rounds
--[ ]Bloodthirst Pill
-[ ] Combine Ideas and Designs together (Pretty self explanatory, the more ideas you want to combine the harder it gets)
--[ ] Write in (Include the desired outcome, if you would)
[ ] Visit a Facility
-[ ] Study at the Archives (Increases Mental Health) (Has a chance for you to come across some interesting bit of knowledge) (You may specify what you want to study)
-[ ] Meditate in the Chapels (Has a chance to increase Spiritual Health)
-[ ] Workout in the Gym (Increases Physical Health)
[ ] Train something/with someone
-[ ] Damien Rhodes (Blades of the Crow) (11 More Successes Needed)
-[ ] Damien Rhodes (Dance of the Crow)
-[ ] Damien Rhodes (Knowledge (Write in))
-[ ] Sean McCullen (Unarmed Combat)
-[ ] Old Baba (Magic)
[ ] Visit someone
-[ ] Damien Rhodes
-[ ] Old Baba (Not Available)
-[ ] Sean McCullen
-[ ] Someone else (Write in)
[ ] Take a Personal Action
-[ ] Go for a walk
-[ ] Write in (this can be used to do something that's not listed here, though I reserve the right to veto something if it couldn't be done right now)
GM's Note: Alrighty, some extra information has been gained and Baba's on the case! Voting will be called tomorrow at 5 PM CST, thanks for voting!