Grave Robbing 18
I.F. Ister
Fortifying The Thread
- Pronouns
- He/They
"You can pull the memories from the head, right?" You ask Baba as you look out onto the choppy, murky waves. "That's not just something I dreamed up, is it?"
"Yes, but the technique I am familiar with will damage the brain — perhaps irreparably so." Old Baba affirms with a grim look.
"Would you be willing to do that?" The thought of that draugr's cold, empty, hollow eye sockets fills you with a strange, icy feeling. You dimly identify it as fear, the same sort of fear that crept up your spine and triggered every hair on your neck. You shudder, your shoulders shaking once before falling silent.
"Yes, I believe I would." You can feel her eyes on you. You know why she's agreeing to it.
"Then let's get outta here." You declare while looking into the water. "...I hate boats." You mutter, the wood shuddering under your hand.
"Alright, child." Baba says as she pilots the Widower's Plight towards the shoreline.
~~~~~~~
"So, how does this all work?" You ask as you stand in the almost disturbingly sterile basement of Baba's salon.
The basement is one thing and one thing only: white. White walls. White floors. White ceilings. White plastic wrap covers the myriad of old furniture piled up in corners of each room, remnants of a life spent cutting and styling hair.
There's a strange smell, far too clean and sterile for the clutter you see. The bleach scent accompanies the gentle humming of the strips of fluorescent lights in the ceiling.
In the middle of this specific room — which is notably clear of any sort of clutter-inducing furniture — is a wood table with a red, diamond shaped tablecloth. On the red sheet of cloth is a decapitated head clamped to the table.
The head of Arabesh-lel Kran-komar stares blankly at you as Baba hums pleasantly as she hustles and bustles around the room, reminding you of a bee hard at work. Of course, most bees don't have access to power tools. That is one of the stark contrasts that differentiates people from bees. People have power tools, bees don't.
Bees probably couldn't operate power tools either, not unless there were a lot of them all working together to do it. You think there was an old pre-Calamity movie about a bunch of bees doing things like that — something about a bee suing humanity and winning?
Pre-Calamity people were weird.
Regardless, Baba places a buzzsaw on the table. It's a blue-steel colored machine, CopperTech's blazen emblem displayed proudly on the side. It's an older model, about forty–fifty years out of date. This specific model is one of the smaller buzzsaws that CopperTech — a company that traditionally makes tools and construction equipment — perfect for the more minute work that certain jobs require.
"In order to gain access to memories," the old witch explains as she shaves the hair off of Arabesh-lel Kran-komar's head — the long, hairs flying , "one must first gain access to the brain." She slides goggles over her eyes as she picks up the buzzsaw and gives it a test whirl.
You raise your eyebrows and step out of the room, just in case something splatters. It would suck to get blood all over your clothes, you don't exactly have very many outfits. Perhaps you can mount an adventure to a clothing store sometime?
A few minutes later, a blood splattered Baba opens the door and invites you back in.
The head sits clamped to the now blood-red table — which is in turn clamped to the white-painted concrete floor. Of course, the head is now missing the top of its head and skull and the buzzsaw is now stained with blood. Arabesh's brain is exposed to the sterile air and what a sight it is.
The closest thing that it reminds you of is a kidney stone, just rather enlarged. Rock hard, strange angles, and lots of spikes. Metal spikes are plugged into the rock-like brain, put there by Baba.
"I thought…" You stand there, floundering for words. "...that there'd be more magic involved." You eventually settle on.
Baba shrugs, broad shoulders rising and falling with her hands. "Eh, it's a prelude to magic. The magic comes later." She says before squaring her shoulders and walking around the table. The old witch lays a hand on the rocky brain. "Now, there are some limitations to this method. I can only draw out three memories before the brain starts to break down, each further question deteriorating the brain more. A maximum of nine memories can be withdrawn before the brain will have deteriorated beyond use. Be warned, it is possible that the memory you want to withdraw will have been damaged or erased if the brain decays too much, so it's important that you ask the questions in the right order. Do you understand?"
You nod. "Yeah, yeah I do." You breathe in deep and hold it. Air hisses from your mouth as you breathe out. "Alright, lets do this."
Baba grins and holds her hands over the head, electricity sparking from the metal spikes and arcs up to her splayed fingers. The corners of her eyes spark with a purple-blue glow as her pupils dilate to pinpricks. A breeze blows your hair, an impossibility in this underground chamber.
"What are your questions?" Baba's words are filled with magical weight, dripping with energy and focus.
What are they? (You have 3 free questions before the brain starts deteriorating. At 9 questions the brain will be too decayed to support the magic.)
[ ] Write in
Some examples of questions are "What is the identity of the person or people who hired you?" or "What is your last memory?" or "What is the location of the people who hired you?". Obviously, you are going to have to be precise with your wording here.
Unlike most of these — where all questions are asked — only the questions that win the vote will get asked.
~~~~~~~
GM's Note: Apologies once more for lateness.
Voting will be called tomorrow at 5 PM CST. If you need more time to think of stuff we can extend the cut-off point to the day after tomorrow.
"Yes, but the technique I am familiar with will damage the brain — perhaps irreparably so." Old Baba affirms with a grim look.
"Would you be willing to do that?" The thought of that draugr's cold, empty, hollow eye sockets fills you with a strange, icy feeling. You dimly identify it as fear, the same sort of fear that crept up your spine and triggered every hair on your neck. You shudder, your shoulders shaking once before falling silent.
"Yes, I believe I would." You can feel her eyes on you. You know why she's agreeing to it.
"Then let's get outta here." You declare while looking into the water. "...I hate boats." You mutter, the wood shuddering under your hand.
"Alright, child." Baba says as she pilots the Widower's Plight towards the shoreline.
~~~~~~~
"So, how does this all work?" You ask as you stand in the almost disturbingly sterile basement of Baba's salon.
The basement is one thing and one thing only: white. White walls. White floors. White ceilings. White plastic wrap covers the myriad of old furniture piled up in corners of each room, remnants of a life spent cutting and styling hair.
There's a strange smell, far too clean and sterile for the clutter you see. The bleach scent accompanies the gentle humming of the strips of fluorescent lights in the ceiling.
In the middle of this specific room — which is notably clear of any sort of clutter-inducing furniture — is a wood table with a red, diamond shaped tablecloth. On the red sheet of cloth is a decapitated head clamped to the table.
The head of Arabesh-lel Kran-komar stares blankly at you as Baba hums pleasantly as she hustles and bustles around the room, reminding you of a bee hard at work. Of course, most bees don't have access to power tools. That is one of the stark contrasts that differentiates people from bees. People have power tools, bees don't.
Bees probably couldn't operate power tools either, not unless there were a lot of them all working together to do it. You think there was an old pre-Calamity movie about a bunch of bees doing things like that — something about a bee suing humanity and winning?
Pre-Calamity people were weird.
Regardless, Baba places a buzzsaw on the table. It's a blue-steel colored machine, CopperTech's blazen emblem displayed proudly on the side. It's an older model, about forty–fifty years out of date. This specific model is one of the smaller buzzsaws that CopperTech — a company that traditionally makes tools and construction equipment — perfect for the more minute work that certain jobs require.
"In order to gain access to memories," the old witch explains as she shaves the hair off of Arabesh-lel Kran-komar's head — the long, hairs flying , "one must first gain access to the brain." She slides goggles over her eyes as she picks up the buzzsaw and gives it a test whirl.
You raise your eyebrows and step out of the room, just in case something splatters. It would suck to get blood all over your clothes, you don't exactly have very many outfits. Perhaps you can mount an adventure to a clothing store sometime?
A few minutes later, a blood splattered Baba opens the door and invites you back in.
The head sits clamped to the now blood-red table — which is in turn clamped to the white-painted concrete floor. Of course, the head is now missing the top of its head and skull and the buzzsaw is now stained with blood. Arabesh's brain is exposed to the sterile air and what a sight it is.
The closest thing that it reminds you of is a kidney stone, just rather enlarged. Rock hard, strange angles, and lots of spikes. Metal spikes are plugged into the rock-like brain, put there by Baba.
"I thought…" You stand there, floundering for words. "...that there'd be more magic involved." You eventually settle on.
Baba shrugs, broad shoulders rising and falling with her hands. "Eh, it's a prelude to magic. The magic comes later." She says before squaring her shoulders and walking around the table. The old witch lays a hand on the rocky brain. "Now, there are some limitations to this method. I can only draw out three memories before the brain starts to break down, each further question deteriorating the brain more. A maximum of nine memories can be withdrawn before the brain will have deteriorated beyond use. Be warned, it is possible that the memory you want to withdraw will have been damaged or erased if the brain decays too much, so it's important that you ask the questions in the right order. Do you understand?"
You nod. "Yeah, yeah I do." You breathe in deep and hold it. Air hisses from your mouth as you breathe out. "Alright, lets do this."
Baba grins and holds her hands over the head, electricity sparking from the metal spikes and arcs up to her splayed fingers. The corners of her eyes spark with a purple-blue glow as her pupils dilate to pinpricks. A breeze blows your hair, an impossibility in this underground chamber.
"What are your questions?" Baba's words are filled with magical weight, dripping with energy and focus.
What are they? (You have 3 free questions before the brain starts deteriorating. At 9 questions the brain will be too decayed to support the magic.)
[ ] Write in
Some examples of questions are "What is the identity of the person or people who hired you?" or "What is your last memory?" or "What is the location of the people who hired you?". Obviously, you are going to have to be precise with your wording here.
Unlike most of these — where all questions are asked — only the questions that win the vote will get asked.
~~~~~~~
GM's Note: Apologies once more for lateness.
Voting will be called tomorrow at 5 PM CST. If you need more time to think of stuff we can extend the cut-off point to the day after tomorrow.