So I just had an idea for future clone batches. We host the Imperial Games. A multi-round event that pushes the athletes to their limits in body and mind. The champion of the male and female leauge of the games each become the Gene sire of half of the upcoming batch of clones. Or if we have the gene engineering for it we make the gene template for the full off a mixture of the two.
 
So I just had an idea for future clone batches. We host the Imperial Games. A multi-round event that pushes the athletes to their limits in body and mind. The champion of the male and female leauge of the games each become the Gene sire of half of the upcoming batch of clones. Or if we have the gene engineering for it we make the gene template for the full off a mixture of the two.
This is provided we start using the population.
 
So one thing I would like to do next turn is this: [] Novator Station Automation Refit Development.

This is because we have sufficient Resource right now that getting more isn't an urgent concern so that free up Industry dice. Meanwhile, we need Labour as we are fairly rapidly running out and refitting the Novator Station should give us another short-term source that doesn't involve reducing our military. Additionally, I am not worried about the actual refit project because we have the Resources and Cap Goods for it.
 
Another method would be to partly automate Star Destroyers as we do have the Cap Goods and it is a quick way to free up labor.
 
Another method would be to partly automate Star Destroyers as we do have the Cap Goods and it is a quick way to free up labor.
True, but there are more things that I want to do in Military than in Industry so automating the Novator Station comes first for me with automating the Star Destroyers being a later project.
 
Headlines from 10 years from now :

New Republic accidentally assumed Imperial Warlord signed peace treaty. "Of Course we are still at war" says spokewoman Chrhod. "Her Excellency has merely postponed military investments to a more opportune date".
 
A Day in the Cloning Labs[Canon]
A Day in the Cloning Labs
"The boss wants to want?" exclaims Dina Nizhon, a junior member of the Exogol Imperial Clone Research Program as her immediate superior delivers their latest assignment.

"Now that the clone cylinders are finally set up, Admiral Chrhod wants us to start producing clones in them," repeats Edgard Fellix, a senior member of the same program, "And the genetic template is supposed to be herself."

"Seriously, she has that much of an ego?" scoffs Alavno Holwolf, Dina's partner and fellow junior scientist.

"The ego of our ultimate superior is irrelevant," says Edgard as he glares at Alavno, "We have our orders and we will carry them out to the best of our ability. Is that clear, Mister Holwolf?"

"Yes, sir," answers Alavno before deciding to press his luck, "Just why the kriff aren't we using the Jango Fett genetic samples we got? They're a well-proven template and the whole reason that we got a pure sample is so we can use it to make new clones."

"As I said, it is the orders of Admiral Chrhod," answers Fellix, "Ours is to do, not to question."

"But seriously, if we need more stormtroopers, then we should just make some Fett clones," continues Alavno, causing Dina to internally wince at the growing glower on Fellix's face, "They have a proven record as infantry, as stormtroopers even. Not to mention that they fit existing stormtrooper armour."

"Holwolf," says Fellix warningly, but the junior scientist goes on regardless of his superior's warning and growing displeasure.

"Have you seen the size of those tits the Admiral tries to hide under that uniform," Holfwolf continues, vulgarly holding his hands in front of his chest to demonstrate, "While I appreciate them as much as any red-blooded man, they're too big for our current chest pieces. We'll have to rework entire sets of armour just to-"

"Enough, Holwolf," snaps Fellix, interrupting the younger man as he really starts to get going, "Shut your Force-forsaken pie-hole before you get into trouble. You might want Fett clones for stormtroopers, but Admiral Chrhod wants clones of herself for reasons only known to her. I can make a guess and that is that we don't just need people for stormtroopers right now. And since she is the one calling the shots around here, shut up and do your damn job before I have to report you."

Technically speaking, Fellix should already be reporting Alavno for his insubordination and remarks about the Admiral, but everyone in the room knows that won't be happening. Alavno has an uncle or something in the mining oligarchs that have sprung up in the last year so any minor report against him is more likely to result in action against Fellix rather than Alavno. Short of something major that can't be covered up, any investigation would see Fellix getting punished for unjustly reporting and slandering a loyal and hardworking servant of the Empire.

Nonetheless, Alavno knows not to press his luck, especially when Admiral Chrhod is involved, no matter how tangentially, and shuts up.

***​

"Egotastic bitch," grumbles Alavno as he and Nina get to work, "Wants almost two hundred thousand clones of herself. Let me guess, she is going to start calling herself a Moff. or Grand Admiral. Or Grand Moff. No, wait, I got it. She will call herself Grand Admiral Moff."

"Please stop talking treason," pleads Nina as she glares at her work, "At least while I am still in the room."

"But my dear Nina, who would I have to say it to?" Alavno mockingly asks, "We both know you don't have the guts to report me and even if you didn't nobody would take your word over mine."

"Kriff you too," retorts Nina and Alavno just laughs at her.

"At least there is one upside to this whole mess," says Alavno, "It is that we'll have a bunch of eye candy in three years' time. Don't get me wrong, the Admiral is a brown Rimmer, but her skin is light enough to be attractive and her face is decent enough. No real beauty, but still pleasing on the eyes. Her tush is a bit flat, but I suppose that her tits make up for her buttocks. Nothing that couldn't be fixed with some proper physical training.. And her hair, her hair is as nice as her bust. Thick brown black that is the sort of wavy that ends in curls. Don't you agree, Nina?"

"Oh my Sith, just shut up, Alavno," snaps Nina, "And don't drag me into this. Just let me get on with my work. Kriff, I don't care if you don't do your own work, just keep your perverted fantasies about the Admiral to yourself."

"Hey, they aren't about the Admiral," laughs Alavno, "Just her lookalike clones who will be of age and legal in a few years time. Unlike Admiral Chrhod, the clones won't be too old or too out of my reach."

"Don't you already have a girlfriend?" asks Nina in disgust.

"For now," answers Alavno, "Yeah, so about our work, do we really need all these credits?"

"Just what are you suggesting?" asks Nina with some dread, not sure if this change in subject is going to be better than the old one.

"Look, we don't have any training engrams for flash-training the clones while they grow," says Alavno, "Yet we are starting up the clones to be capable of receiving flash-training that doesn't exist. Practically wasted credits."

"If you are suggesting that we sabotage the project, forget it," hisses Nina as she stares at the arsehole, "Did you forget that the Admiral is personally involved in this project?"

"Now, now, my dear Nina, just because Admiral Chrhod has ordered us to use her as the genetic template doesn't mean that she is taking a personal hand in this whole affair," replies Alavno with a smirk, "No, our Admiral is delegating the whole project, letting some subordinates handle it while she distracts herself with pointless stuff like giving water to the common people. You would have thought that for someone as supposedly smart as her, she would have given up on that wasteful endeavour as soon as it started hitting the setbacks."

"Whatever you do, just leave me out of it," mutters Nina, glaring at the smug and arrogant man before getting on with her work, just hoping that when Alavno's corruption backfires on him, it doesn't spill over on her.

Provided that someone ever does something about him. One thing that Nina has noticed while serving the Galactic Empire is that for all its talk about law and order, corrupt dirtbags have a common tendency to get away with their misdeeds.

***​

Here have another QM-approved omake, this time regarding the Chrhod clones and some of the scientists in charge of making them happen.
 
Imperial Year 26 (7 ABY) BM 2
Imperial Year 26 (7 ABY) BM 2

You stand in the clone facility control center, looking at the countless tanks through the observation window at your 180.000 genetic copies gestating inside them. At six times the normal growth rate, it will still take three years before they are ready, but this expedition was always a longshot. If you want to unite the Empire, you will need many, many more. You can already imagine the thousands of clones with your face working tirelessly and loyally for your grand design. A grin grows on your face as you gaze upon their magnificence. (Obsessive Bonus changed from +15 to +20)

Public Service Bureau Report
The PSB, which is in the process of renaming itself to the Imperial Public Service Bureau, has been flooded with complaints about the reintroduction of the ration measures. A flood that became a trickle the moment you made your promises. Now a lot depends on whether or not you can fulfill their demands, raise their standard of living and increase food production sufficiently. The PSB points out especially that a good buffer should always be available in case of a sudden population increase due to a clone batch being ready for decantation or evacuation of Imperial population to Exegol. (18 labor of clones need 6 food, new suboptions added in Food Industry)

Ground Forces Training Report
As promised, General Maxilian has produced a first report on the state of your ground forces. As far as you can tell from your agents' reports, it is only slightly polished up to make his accomplishments seem greater than they seem. As initially suspected, training and skill level varies wildly between units on both the officer and soldier level for both the army regiments and the stormtrooper corps. Under the General's orders he began a comprehensive training and exercise regime to drill them into soldiers worthy of the equipment given to them. If any of your colleagues could see that your army regiments are equipped with Death Trooper equipment, they would surely attempt to strangle you. In any case, endless drills can only tell you so much. Real combat is needed to baptize them in the fires of war and see if the training is working. Since you are reluctant to return to civilized space, the only possible source of real combat is to be found in the Unknown Regions.

Imperial Factions:
Kuat: Unknown
Corellia: Unknown
Fondor: Conquered by the New Republic.
Scarif: Unknown
Eriadu: Unknown
Kessel: Unknown
Ord Mantell: Unknown
Mustafar: Unknown
Bastion: Unknown
Anaxes: Unknown
Imperial Insurgents: Unknown

Neutral Parties:
Hutts: Unknown
Mandalorians: Unknown
Hapan: Unknown
Criminal Syndicates: Unknown
Megacorporations: Unknown

Republic: WAR!

Basing: +3
Labor: +10
Logistics: +11
Capital Goods: +20
Strategic Goods: +6
Consumer Goods: +6
Food: -1
Health: +4

Imperial Support: 49

Unrest: 12
Corruption: 24
+18 Labour in 10 ABY BM 1
Political Promises:
30 additional Consumer Goods by 9 ABY BM1
20 additional Food by 9 ABY BM1

Resources: 2148 (+161 Resources per Turn)(+215 before corruption)(+10 Resource Income growth per turn while Corruption is over 20)

Free Dice: 2

Infrastructure (3 Dice): +13
[]Planetside Facility Construction (Phase 1)
As the Exogol Remnant expands operations, more groundside facilities to house people, industry and civilian infrastructure are required.
(0/100 10 Resources per Die)(+3 Basing)

[]Space Facility Construction (Phase 2)
As the Exogol Remnant expands operations, more void facilities to house people, industry and civilian infrastructure are required.
(135/150 15 Resources per Die)(+5 Basing)

[]Luxury Residences
The officials in charge of the Exegol Remnant are dissatisfied with the current state of their residences. Constructing ones more befitting of their status will hopefully satisfy them.
-[]Personally(0/100 20 Resources per Die)(+2 Consumer Goods, -3 Basing)(+5 IS)
-[]Subordinate(40 Resources)(-3 Basing, +2 Consumer Goods)(+6 IS)(moderate rise in corruption)

[]Luxury Residual Accommodations (Phase 1 of 3)
As laid out in the reports by your informants and the administrators of the Public Service Bureau, the state of the housing has been identified as a problem causing unrest and discontent among the Imperial populace. Providing them with more luxurious accommodations, with more space, better amenities and luxuries should placate them somewhat.
-[]Personally(0/200 10 Resources per Die)(+2 Consumer Goods, -4 Basing)
-[]Subordinate(40 Resources)(+2 Consumer Goods, -4 Basing)(+1 IS)(small rise in corruption)

[]Maglev Line Expansion (Phase 4)
Maglev lines and trains to transport goods and people are one of the cheapest and easiest methods of transportation.
(70/200 10 Resources per Die)(Logistics +4)

[]Surface Spaceports
Currently Exegol only has facilities to allow smaller shuttles and freighters to be serviced. Larger spaceport facilities would allow capital grade ships to be loaded and unloaded.
(0/400 15 Resources per Die)(Basing -4, Logistics +10)

[]Kaminoan Cloning Facility (Phase 2)
Kaminoan tanks for comparatively slow, industrial production of labourers.
-[]Personally(0/200 15 Resources per Die)(-1 Strategic Goods, -1 Capital Goods, -3 Food, -1 Health, -1 Logistics)(Each phase produces +18 labor every 18 turns)
-[]Subordinate(60 Resources)(-1 Strategic Goods, -1 Capital Goods, -3 Food, -1 Health, -1 Logistics(Each phase produces +18 labor every 18 turns)(minor rise in corruption)

Industry (3 Dice): +14
[]Novator Station Automation Refit Development
The Novator alone has a crew of roughly fifty-thousand. The engineers claim it should be possible to replace a large percentage of that with droid systems, a proper refit just has to be developed.
(0/100 20 Resources per Die)

[]Open Pit Mines (Phase 1)
Exegol and nearby planets have several sites suitable for open pit mining using bucket excavators.
-[]Personally(0/200 10 Resources per Die)(+15 Resources per turn)( -1 Labor, -2 Logistics)
-[]Subordinate(40 Resources)(+15 Resources per turn)( -1 Labor, -3 Logistics)(miniscule rise in corruption)

[]Subsurface Mines (Phase 2)
Subsurface mines are more difficult to construct, but the depths of planetary crusts offer much greater rewards.
-[]Personally(0/300 15 Resources per Die)(+40 Resources per turn)(-2 Capital Goods, -1 Labor, -2 Logistics)
-[]Subordinate(90 Resources)(+40 Resources per turn)( -2 Capital Goods, -1 Labor, -2 Logistics)(moderate rise in corruption)

[]Space Mining (Phase 4)
Asteroids are an investment intensive and highly productive source of valuable ores.
-[]Personally(26/200 20 Resources per Die)(+25 Resources per turn)(-1 Capital Goods, -1 Labor, -1 Logistics)
-[]Subordinate(70 Resources)(+25 Resources per turn)(-1 Capital Goods, -1 Labor, -1 Logistics)(moderate rise in corruption)

[]Consumer Industry Sectors (Phase 1)
Industrial installations to produce all the consumer goods a civilian population needs, from clothing to consumer electronics.
-[]Personally(Progress 0/200 20 resources per die)(-1 Capital Goods, -2 Basing -2 Labor, +4 Consumer Goods)
-[]Subordinate(80 Resources)(-1 Capital Goods, -2 Basing, -2 Labor, +4 Consumer Goods)
(Small rise in corruption)

[]Computer Assembly Plant (Stage 3)
Computers are ubiquitous pieces of hardware utilized in a multitude of applications throughout the galaxy, from droids to starfighters to datapads. As such a steady supply of them is always needed.
-[]Personally(Progress 67/200 20 resources per die)(+20 Resources per Turn)(+4 Capital Goods, -1 Labor, -1 Basing)
-[]Subordinate(54 Resources)(+20 Resources per Turn)(+4 Capital Goods, -1 Labor, -1 Basing)(small rise in corruption)

[]Durasteel Foundry
A massive assembly of forges, annealers, and smoking pits of molten metal, durasteel foundries are a beating heart of the galactic economy.
-[]Personally(Progress 0/450: 20 resources per Die)(+15 Resources per Turn)(+3 Strategic Goods, +3 Capital Goods, -6 Labor, -4 Basing)
-[]Subordinate(225 Resources)(+20 Resources per Turn)(+3 Strategic Goods, +3 Capital Goods, -6 Labor, -4 Basing)(Massive rise in Corruption)

[]Hyperdrive Manufacturing Facility
Hyperdrives are the core asset needed for the operation of an intergalactic navy and logistical network.
-[]Personally(Progress 0/450: 20 resources per die)(+20 Resources per Turn)(+6 Strategic Goods, -4 Capital Goods, -5 Labor, -4 Basing)
-[]Subordinate(180 Resources)(+20 Resources per Turn)(+6 Strategic Goods, -4 Capital Goods, -5 Labor, -4 Basing) (major rise in corruption)

[]Orbital Shuttle Assembly Hangars
Sentinel- and Lambda-class are important for the transport of smaller amounts of cargo and personnel between planets.
(Progress 0/150: 20 resources per die)(+6 Logistics, -2 Capital Goods, -2 Labor, -2 Basing)

Food Industry (3 Dice): +5
[]Moisture Farms (Phase 1)
A moisture farm is an area of land devoted to the production of food, irrigated by wringing what little moisture can be found in the arid air.
(0/150 10 Resources per Die)
-[]Balanced(Food +2, Consumer Goods+2, Labor -1)
-[]High Calorie Grains(Food +4, Labor -1)

[]Orbital Farms (Phase 7)
Orbital farms are environmentally closed-off and automated greenhouses to maximize production of crops.
(92/100 20 Resources per Die)
-[]Balanced(Food +5, Consumer Goods +3, Capital Goods -1, Labor -1, Logistics -3)
-[]High Calorie Grains(Food +8, Capital Goods -1, Labor -1, Logistics -3)

[]Crab Farms
Crabs and hummers are a common delicacy in Imperial high society. While relatively calorie efficient, the ponds require a lot of work, human and droid, to maintain.
-[]Personally(0/200 10 Resources per Die)(Consumer Goods +3, Capital Goods -2, Labor -2, -2 Basing)(+5 IS)
-[]Subordinate(80 Resources)(0/200 10 Resources per Die)(Consumer Goods +3, Capital Goods -2, Labor -2, -2 Basing)(+6 IS)(moderate rise in corruption)

[]Clone Livestock Farms
Clone meat is a much less resource intensive, quicker and simpler process of meat production compared to the conventional method of factory and free range farming.
-[]Personally(0/200 20 Resources per Die)(Food -3, Consumer Goods +8, Capital Goods -1, Labor -1, Basing -1)(+3 IS)
-[]Subordinate(80 Resources per Die)(Food -3, Consumer Goods +8, Capital Goods -1, Labor -1, Basing -1)(+3 IS)(Small rise in corruption)

Intelligence and Subversion (4 Dice): +17
[]Purge Corruption
With your agents in places everywhere, removing corruption is as easy as signing the execution order. But it is a sword that has to be used with care and sparingly.
(DC 50/100/200)

[]Infiltration
Covertly infiltrating other factions will allow us to attempt to subvert their resources and actions towards our interests for as long as we remain undetected. (Gets bonus to Intelligence and Subversion rolls, higher infiltration stages unlock more options)
-[]Kuat Stage 3 (3/250 10 resources per Die)(Currently +10 Dice Bonus)
-[]Corellia Stage 1 (0/50 10 resources per Die)
-[]Fondor Stage 1 (0/50 10 resources per Die)
-[]Scarif Stage 1 (0/50 10 resources per Die)
-[]Eriadu Stage 1 (0/50 10 resources per Die)
-[]Kessel Stage 1 (0/50 10 resources per Die)
-[]Ord Mantell Stage 1 (0/50 10 resources per Die)
-[]Mustafar Stage 1 (0/50 10 resources per Die)
-[]Bastion Stage 1 (0/50 10 resources per Die)
-[]Anaxes Stage 1 (0/50 10 resources per Die)
-[]Imperial Insurgents Stage 1 (0/50 10 resources per Die)
-[]Hutts Stage 1 (0/50 10 resources per Die)
-[]Criminal Syndicates Stage 1 (0/50 10 resources per Die)
-[]Megacorporations Stage 1 (0/50 10 resources per Die)
-[]Republic Stage 1 (0/50 10 resources per Die)

[]Covertly Contact
Exegol may as of yet still act covertly, but that does not stop us from attempting to contact other factions for support, trade and other diplomatic actions.
-[]Kuat (DC 70)
-[]Corellia (DC 60)
-[]Fondor (DC 70)
-[]Scarif (DC 50)
-[]Eriadu (DC 50)
-[]Kessel (DC 50)
-[]Ord Mantell (DC 50)
-[]Mustafar (DC 50)
-[]Bastion (DC 50)
-[]Anaxes (DC 60)
-[]Imperial Insurgents (DC 100)
-[]Hutts (DC 10)
-[]Criminal Syndicates (DC 10)
-[]Megacorporations (DC 10)

[]Raise Unrest
By raising unrest via any means necessary we can damage someone's economy and warfighting ability at the same time.
-[]Kuat (DC 40/60/80 - Dice are not summed up)

[]Lower Imperial Support
By spreading rumors and descent among the Imperial ranks we can negatively influence a current Remnants leaders support base.
-[]Kuat (DC 50/70/90 - Dice are not summed up)

[]Steal Away Assets
By using our assets in higher positions we can gently secret away all kinds of assets and resources for our cause.
-[]Kuat
--[]Resources (DC 20/40/60 - Dice are not summed up)

[](Write-In Special Actions - Subject to QM Veto : Ask me if you want something more unique. I will give you the DCs)

[]Security Reviews
With people from outside the initial expedition now in Exegol, we may have spies inside our midst. Keeping a vigilant eye from the shadows will prove useful in rooting out dissidents and rebel spies.
(Requires assignment of one Bureaucracy Die)(DC 60)

[]Collect Luxury Plant Samples
The galaxy is full of planets known in the whole galaxy for their exports of luxury spirits, foods and tabac leaves. With our access to advanced cloning technology, getting ahold of the prestigious specimens can be done with the tiniest amount of genetic material.
(DC 60/120/180/240)(10 Resources per Die)(+2 IS)

Services (4 Dice): +7
[]Bacta Tank Hospital Installation
With our rich supply of bacta, we actually lack tanks in our civilian hospitals to make sufficient use of it. Refitting them with more tanks should prove useful for our overall health statistics.
(0/150 20 Resources per Die)(+2 Health)(-3 IS)

[]Basic Education Initiatives
The matter of education was left to the planetary governors most of the time. Since you act in a similar capacity, the matter is now in your hands. Among your staff there are several opinions on how to structure education for the youngest Imperial citizens, whether or not to focus on teaching them Imperial values while they are still young and malleable, or focus on a broad and comprehensive education.
-[]Propaganda Focus(0/250 10 Resources per Die)(-1 Basing, -1 Labor)(+7 IS, -1 on all dice rolls)
-[]Mixed Focus(0/250 10 Resources per Die)(-1 Basing, -2 Labor)
-[]Education Focus(0/250 10 Resources per Die)(-1 Basing, -3 Labor)(-5 IS, +1 on all dice rolls)

[]BRT Supercomputing System Installation (Completing all suboptions to Stage 1 nets +2 to all Dice)
The BRT is a powerful control and command system capable of analyzing large amounts of statistical data to optimize resource allocation and usage. For maximum effect, the system will need to be connected to as many government substructures as possible.
-[]Infrastructure (Stage 2)(36/200 20 Resources per Die)(Allocation in Service/Infra dice pairs)(-1 Capital Goods)(+3 to Infrastructure Dice)
-[]Industry (Stage 2)(31/100 20 Resources per Die)(Allocation in Service/Industry dice pairs)(-1 Capital Goods)(+5 to Industry Dice)
-[]Food Industry (Stage 1)(48/100 20 Resources per Die)(Allocation in Service/Food dice pairs)(-1 Capital Goods)(+2 to Food Industry Dice)
-[]Intelligence and Subversion (Stage 2)(24/100 20 Resources per Die)(Allocation in Service/Intelligence dice pairs)(-3 IS, -1 Capital Goods)(+3 to Intelligence and Subversion Dice)
-[]Service (Stage 2)(49/200 20 Resources per Die)(-1 Capital Goods)(+3 to Service Dice)
-[]Military (Stage 2)(59/100 20 Resources per Die)(Allocation in Service/Military dice pairs)(-3 IS, -1 Capital Goods)(+3 to Military Dice)
-[]Bureaucracy (Stage 1)(0/100 20 Resources per Die)(Allocation in Service/Bureaucracy dice pairs)(-3 IS, -1 Capital Goods)(+2 to Bureaucracy Dice)

[]Clone Tissue Medical Procedure Development
Part of the tasks of the clone program group was developing mechanisms to keep the emperor eternally young through clone organ and tissue replacements. The notes should now be useful for more general applications.
(0/150 25 Resources per Die)

Military (5 Dice): +22
[]Turbolaser Ground Network (Phase 1)
Constructing a series of turbolasers on Exegol would greatly improve its defensive capabilities in the event of a planetary invasion. While unable to engage targets in space, the turbolasers can support ground forces or engage hostile craft that enter the atmosphere.
(0/100, 20 Resources per Die)

[]Orbital Defenses (Phase 2)
While not as good as warships, armed space stations can be constructed in orbit around Exegol to repel enemy warships. Armed with a mixture of anti-warship and anti-starfighter weaponry, these space stations are capable of fighting space battles whilst their lack of mobility reduces their strategic useability.
(4/200, 20 Resources per Die)

[]Imperial Forces Repaint
Nearly all of the gear found on Exegol is painted bright red, which clashes with much of your other gear. Repainting everyone into a formalized color scheme should silence the complaints of the higher ranking army and Stormtrooper officers.
(0/150 5 Resources per Die)(+3 IS)(Leads to Color Scheme vote)

[]Spaarti Clone Cylinder Refinement
The Spaarti template can theoretically mass produce clones three times faster than Kaminoan ones, the downside being that these clones have relatively low mental capacity and problem solving skills and can thus be used only for low level tasks almost akin to droids. With some adjustment of the process that should be more than enough for Spaarti to serve as mass produced cannon fodder.
(0/200 25 Resources per Die)(Can use Service dice)

Imperial Army
[]Infantry Soldier Engrams
Allows basic combat training for Kamino and Spaarti clones during the growth phase.
(0/100 30 Resources per Die)

[]Reverse-engineer Exegol Equipment
The blasters, body armor and support equipment we found on Exegol is clearly of high quality and of Imperial production, but we don't have the production templates. Sacrificing some of the units to reverse engineer the templates would enable us to produce it in the future.
(0/100 20 Resources per Die)
[]Demobilize Ground Forces
At the moment the large ground army is only an unproductive appendage. With the threat from the New Republic limited, we can demobilize some of them to add to our workforce.
-[]Small Percentage (Requires one Die)(+8 Labor)
-[]Moderate Percentage (Requires one Die)(+14 Labor)(-5 IS)
-[]Large Percentage (Requires one Die)(+26 Labor)(-10 IS)

Imperial Navy
[]TIE Pilot Engrams
Allows basic TIE starfighter training for Kamino and Spaarti clones during the growth phase.
(0/100 30 Resources per Die)

[]TIE Pilot Training Facility
To facilitate training of additional TIE pilots for a future expansion of the naval forces, grounsside or orbital hangar stations some tools and facilities have to be provided. Simulators, training craft and education centers to create the next generation of fighter pilots.
(0/200 15 Resources per Die)

[]TIE Bomber Factory (Phase 1)
While the number of Interceptor TIE models stored on Exegol should be enough for the immediate future, TIE bombers are notably lacking. To maintain a steady number of replacement parts and vehicles, new factories will have to be constructed.
(0/100 20 Resources per Die)(-2 Capital Goods, -1 Labor, -1 Basing)

[]Mothball ISDs
The ISDs contain tens of thousands of men with minimal use at the moment. Mothballing them would free them up for the workforce for building up an industry.
-[]Keep the ISD-II (Requires one Die)(+24 Labor)(-4 IS)
-[]All of them (Requires one Die)(+28 Labor)(-7 IS)

[]Partly automate Star Destroyers
Most of the tasks on Star Destroyers are uncomplicated and can be replaced with some common droid models, even if it will be expensive.
(0/250 15 Resources per Die)(-9 Capital Goods, +9 Labor)

[]Expansive ISD-I Automation Refit Development
Automating with auxiliary droids only goes so far. The whole ISD-I system needs a rework of its systems to reduce the crew needs.
(0/125 20 Resources per Die)

[]Expansive ISD-II Automation Refit Development
Automating with auxiliary droids only goes so far. The whole ISD-II system needs a rework of its systems to reduce the crew needs.
(0/150 20 Resources per Die)

[]Crew stored ISD-IIs
The ISD-IIs in storage at Exegol are in good condition, only manpower, droids and some weeks of initial training left to actually use them.
(0/100 5 Resources per Die)(-30 Labor, -10 Capital Goods)

Bureaucracy (3 Dice): +3
[]Create Unknown Regions Expedition
With some basic defenses in place it is time to leave this sheltered world behind and further explore this sector. In expectation of finding nonhuman civilizations that need to be brought under Imperial rule as subjects or tributaries, proper preparation of a military expedition is required. Battles against the primitive races living out here should prove a nice trial of fire for our troops as well.
(0/150 5 Resources per Die)

[ ]Establish Patrols
To prevent over-ambitious officers from acting against protocol, all deployments of Imperial Navy assets larger than a starfighter patrol must be reviewed and authorized by high command. Without this constant work, entire fleets sit idle in the slips, allowing raiders to act with impunity.
DC: 40/80/110/130 (If not done, then Rebel raiding units and pirates can operate without response. Anything lower than passing the highest DC creates gaps that can be exploited.)

[ ]Prepare Reserves
In the event of a major operation, only the direct oversight of one of the Empire's most-trusted can cut through protocol and allow speedy reinforcement. If the rebels attack, you must be personally prepared to lead the counter-charge.
DC: 50 (Allows deployment of reinforcements against major enemy attacks, otherwise expect major time delays.)

[]Allow Special Operations Teams to act outside the Unknown Regions
Fighting the New Republic on an even footing is far from the most optimal course of actions as of now, but small teams are able to move more covertly while combating the NR on the small scale.
(Requires one Die)(Raises Chance to be found)

[]Political Bonus Payments
The easiest way to gather support is still "bonus payments" in the right places.
(Requires one Die)(100R)(+5 IS)(Large rise in corruption)

[]Strategic Planning
While the current situation is acceptable it could be better, especially if you want to start making long term plans instead of just reacting to the latest issues. By setting up a department to properly track your various projects, you can predict the future costs of each project to some degree.
(2/200, 5 Resources per Die) (+1 to All Dice) (-1 Basing, -3 Capital Goods)

[]Fight Corruption
By going through the Imperial organizational machine yourself in the hunt for people misappropriating funds and punishing them you can reduce corruption.
(DC 80)(3 IS per Die)(Large reduction in corruption + 2)

[]Declare yourself Moff of Exegol
You have ruled over Exegol for a year now. Many hardships had to be overcome, but under your guidance and with the blood and sweat of your loyal subordinates you have turned Exegol into a growing beacon of Imperial rule. It is time to officially declare yourself Moff of this world and the whole sector beyond. Long live the Empire!
-[]Minimal celebrations (0/50 5 Resources per Die)(+1 IS)
-[]Moderate Celebrations (0/100 10 Resources per Die)(+3 IS)
-[]Lavish Celebrations(0/200 20 resources per Die)(+5 IS)

Vote by plan. Thanks to Oshha for giving me access to some of his SW quest notes. I resurrected this quest from the dead, please validate me with a nice comment :D
 
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[X] Plan Oshha
Infrastructure (3/3 Dice, 85R)
-[X] Space Facility Construction (Phase 2), 3 Dice (45R & 100.00%/68.92%)
-[X] Luxury Residual Accommodations (Phase 1) (Subordinate), 0 Dice, (40R & Autopass)
Industry (3/3 Dice, 114R)
-[X] Novator Station Automation Refit Development, 2 Dice, (40R & 75.15%)
-[X] Computer Assembly Plant (Phase 3) (Subordinate), 0 Dice, (54R & Autopass)
-[X] Shuttle Assembly Hangars, 1 Die, (20R & 0.00%)
Food Industry (3/3 Dice, 120R)
-[X] Orbital Farms (Phase 7) (High Calorie Grains), 2 Dice, (40R & 100.00%/70.74%)
-[X] Clone Livestock Farms (Subordinate), 0 Dice, (80R & Autopass)
Intelligence and Subversion (4+2/4 Dice, 20R)
-[X] Purge Corruption, 2 Dice & 2 Free Dice (0R & 100.00%/100.00%/97.77%)
-[X] Infiltration (Kuat Stage 3), 1 Die, (10R & 0.00%)
-[X] Infiltration (Corellia Stage 1), 1 Die, (10R & 68.00%)
Services (4/4 Dice, 100R)
-[X] Basic Education Initiatives (Mixed Focus), 2 Dice, (20R & 0.00%)
-[X] BRT Supercomputing System Installation (Food Industry (Stage 1)), 1 Die & 1 Food Industry Die, (40R & 92.59%/18.91%)
-[X] BRT Supercomputing System Installation (Bureaucracy (Stage 1)), 1 Die & 1 Bureaucracy Die, (40R & 60.84%)
Military (5/5 Dice, 110R)
-[X] Turbolaser Ground Network (Phase 1), 2 Dice, (40R & 85.15%/10.35%)
-[X] Spaarti Clone Cylinder Refinement, 2 Dice, (50R & 28.50%)
-[X] Expansive ISD-I Automation Refit Development, 1 Dice, (20R & 0.00%)
Bureaucracy (3/3 Dice, 10R)
-[X] Strategic Planning, 2 Dice, (10R & 0.78%)
Total Cost: 559/2148 Resources

Okay, this plan has no particular focus, but I do try to do a few things. First is getting more Basing in Infrastructure because we need it so I am putting all three Infrastructure Dice. Fortunately, that means we are pretty much guaranteed to +5 Basing with a decent chance of increasing that to +10 Basing. Beyond that, I am beginning to get luxury housing going, starting with Luxury Residual Accommodations over Luxury Residences due to the lower chance of corruption for it.

Next is Industry where I am taking a break from getting more mines to work on the Novator Station refit because I am hoping it will give us another short-term source of Labour. Meanwhile, I am completing another phase of Computer Assembly Plant because it is somewhat cheap, gets us more Income and Cap Goods while only offering a small gain in corruption and I am making a start on the shuttle production because the Orbital Farms is going to cut into our logistics.

Speaking of Orbital Farms, in Food Industry, I am putting two dice on Orbital Farms with High Calorie Grains because we need the Food. We might need more in the future, but this should give us some breathing room. I am also doing Clone Livestock Farms with a subordinate action because we can afford it with Orbital Farms and the corruption for it is low.

Intelligence & Subversion is purging corruption to make up for the lacklustre effort to fight it last turn. To this end, I am putting two regular dice and both free dice into it to get maximum effect because we can only take Purge Corruption so often. We have pretty much guaranteed chances of hitting all three DCs. For the last two dice, I am putting one on infiltrating Kuat because we have good odds of reaching Stage 3 before it falls while I am beginning to infiltrate Corellia because of the other two Core warlords, it is both the one more likely to fall and more likely to be attacked first. I also don't want to steal stuff from Kuat because that seems like a surefire way to make it fall faster.

In Services, I am continuing with the Food Industry BRT from last turn whilst also doing the last Stage 1 BRT project. Hopefully both will complete this turn so we can get an +2 to all Dice. Otherwise, I am addressing public concerns by starting Basic Education Initiatives with two dice. I am picking Mixed Focus because we need both loyalty and smarts and I don't want to focus one at the expense of the other. Also I don't feel like losing Dice Bonus or IS and while I would be willing to add IS loss for a dice bonus, I am worried about neglecting installing loyalty/indoctrination in the youth. That's how you get revolutions for dictatorships like ourselves.

Military is doing Turbolaser Ground Network so we can have some ground defences to go with our space defences. Beyond that, I want to start getting started on unlocking the Spaarti clones because the Kaminoan clones just don't fast enough to make up for any immediate manpower needs. I am also going for TIE Pilot Training Facility because it is the last training facility that we have to do and I would rather not find ourselves with a shortage of starfighter pilots in the future, especially considering how quickly the Empire tends to go through them. Edit: Changed TIE training to ISD I refit dev after discussing with QM on Discord.

Finally, I am continuing with Strategic Planning because I feel that the dice bonus is more valuable than any prestige or IS gains from declaring ourselves to be a Moff.
 
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So, crazy thought crossed my mind.

What if we send all those old ISD's to Kuat instead of mothballing them?
Would that help the war in any meaningful way?
 
Sending them some of your thousands of TIE interceptors probably would have a bigger effect. If you send the ISD-Is into the meatgrinder you will probably never see them again and to what end, if I may ask. Building new ships of that size is a costly and time intensive affair. Contact covertly is there if you want to get options for how to help them.
Wonder what data/options we can loot find from Scarif.
If its a strange prototype from Legends or Disney canon thats not cringe, Scariff probably has some of them.
 
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What if we send all those old ISD's to Kuat instead of mothballing them?
First of all, how? I mean, how do you intend to physically move the ships from Exogol all the way to Kuat. I don't mean to be rude, but there are serious logistical issues with this idea that make it infeasible.

Even putting aside the logistics of doing that plan, I would honestly rather not even if we could magically do it with a snap of our fingers. Imperial Star Destroyers don't grow on trees and even if we don't want to use them right now, we do want them in the future. I would personally conserve and improve our own strength rather than weaken ourselves to delay Kuat's fall. Maybe if we could stop Kuat from falling, but as things stand, I don't see any time being brought by sacrificing those Star Destroyers being enough to be worth the time and resources need to replace them in the future.
 
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