Math Post
Maglev Line Expansion (Phase 3) = 163/200
Water Treatment Plants (Phase 2 of 2) = 108/150

Computer Assembly Plant (Phase 1) (Personally) = 104/100
Subsurface Mines (Phase 1) (Subordinate) = Autopass

Bacta Farms (Personally) = 188/400
Food Processing Facility (Subordinate) = Autopass
Insert local double agents = 330/200
BRT Supercomputing System Installation (Infrastructure (Stage 1)) = 136/100
BRT Supercomputing System Installation (Industry (Stage 1)) = 131/100 = Critical Success

Storage Maintenance = 246/300
Stormtrooper Training Facilities = 83/75
Establish Patrols = 106 (40/80
/110/130)
Allow undercover agents to act outside the Unknown Regions = Autopass

Stat Changes
+45 Resources per turn
-4 Basing
-3 Labour
-2 Logistics
-5 Capital Goods
+4 Consumer Goods
+4 Food
+2 to Infrastructure Dice
+2 to Industry Dice

Predicted Stats Next Turn
Basing: +13
Labour: +14
Logistics: +0
Capital Goods: +4
Strategic Goods: +2
Consumer Goods: +4
Food: +12
Health: -2
 
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I now need to refigure out where roughly the other remnants are, who they are fighting rn and what their powerlevel is and. I have notes for the ladder two, but I will accept help for all three. :D
-Kuat
-Corellia
-Fondor
-Scarif
-Eriadu
-Kessel
-Ord Mantell
-Mustafar
-Bastion
-Anaxes
Remember: As for whether this quest uses Canon or Legends, I can state that I will use whatever I feel like. I only really know surface level Star Wars, so trying to metagame will probably fail due to me having never heard of it.
 
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I now need to refigure out where roughly the other remnants are, who they are fighting rn and what their powerlevel is and. I have notes for the ladder two, but I will accept help for all three. :D
-Kuat
-Corellia
-Fondor
-Scarif
-Eriadu
-Kessel
-Ord Mantell
-Mustafar
-Bastion
-Anaxes
Remember: As for whether this quest uses Canon or Legends, I can state that I will use whatever I feel like. I only really know surface level Star Wars, so trying to metagame will probably fail due to me having never heard of it.
Kuat, Corellia and Fondor have major shipyards. Kuat is primarily military and the centre of Imperial Navy shipbuilding. Corellia is more civilian shipbuilding, but it does some Imperial Navy contacts on the side. Fondor is a lesser major shipyard compared to Kuat and Corellia, who are the biggest two right now after Rendili fell behind, but Mon Cala might be catching up with all of those cruisers and escorts it is building for the Rebel Alliance/New Republic. All major targets for the New Republic with Kuat falling in 8 ABY, Corellia in 12 ABY while Fondor was in Rebels hands shortly after Yavin to the point it fell in the same year that the Battle of Yavin took place.

Scarif got shot up by the Death Star so it might have some old research outpost, but it still be diminished from the fighting on it five/six years ago. It is probably being overlooked by the Rebels due to its diminished status and I don't know when it fell as it never appeared in canon after the Battle of Scarif.

Eriadu should be doing well as it has the economy and influence of a major core world in addition to sitting on a major trade tub, but it is surrounded by lesser worlds. Its shipbuilding might be major or it might medium. Another priority for the New Republic. It was the capital of one of the noteworthy Imperial Remnant, but when it fell is mixed. The Eriadu authority fell in 9 ABY, but Eriadu either fell in 5 ABY, a year after Yavin, or after 9 ABY depending on what source you use.

Kessel lacks raw military might, but would make a killing in illegal drug trade. Unlike most other Imperial Remnants, it will be dealing with scum rather than rebels as organised crime tries to take Kessel and its spice mines for themselves. Ultimately falls to the New Republic in 13 ABY.

Ord Mantell isn't a major power, but it isn't a minor one either and it fell in 8 ABY.

Mustafar only had Darth Vader as the only noteworthy Imperial presence. So maybe some Dark Side acolytes have set up shop there or something? Basically, not really a major threat, just a Dark Side faction for Luke Skywalker and co to take care of.

Bastion is a fortress world that never fell and ultimately became the new capital of the official Imperial Remnant that made peace with the New Republic and would go on to become the Fel Empire. It isn't a major power until later when other Imperial forces flee to it, but it isn't a minor power either and gets overlooked by the New Republic.

Anaxes is really close to Coruscant and a major military centre that held out for nearly five years before finally falling as a Palpatine returned scheme was defeated in 9 ABY. It had a strong garrison, but its military infrastructure was more academies and fortress than shipbuilding.

Note, this is mainly going by Legends canon as Disney canon lacks detail beyond mentioning that they had joined the New Republic by the time of the First Order and the sequel trilogy. This is mainly due to Legends really fleshing out the post-Yavin era while Disney mostly skips over it to focus on the time period around its films.
 
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Kessel lacks raw military might, but would make a killing in illegal drug trade. Unlike most other Imperial Remnants, it will be dealing with scum rather than rebels as organised crime tries to take Kessel and its spice mines for themselves. Ultimately falls to the New Republic in 13 ABY.
Kessel's spice is mined by slaves, so I actually expect it to have a significant military presence (gotta keep all those prisoners under control), but none of the infrastructure needed to support it.

Absent the Imperial system, Kessel would need to start raiding it's neighbours ASAP to gain stuff to support itself/ acquire new slaves.
 
Bastion is a fortress world that never fell and ultimately became the new capital of the official Imperial Remnant that made peace with the New Republic and would go on to become the Fel Empire. It isn't a major power until later when other Imperial forces flee to it, but it isn't a minor power either and gets overlooked by the New Republic.

Isn't Bastion part of the Pentastar Alignment right now? The Pentastar Alignment, though more isolationist than the other warlord factions, was still a major Imperial successor state at this time.
 
Kessel's spice is mined by slaves, so I actually expect it to have a significant military presence (gotta keep all those prisoners under control), but none of the infrastructure needed to support it.

Absent the Imperial system, Kessel would need to start raiding it's neighbours ASAP to gain stuff to support itself/ acquire new slaves.
It definitely has a heavy garrison including at least a couple of ImpStars, but it lacks any local military industry. Which is basically what you said, something that I realised after writing the prior sentence.

Isn't Bastion part of the Pentastar Alignment right now? The Pentastar Alignment, though more isolationist than the other warlord factions, was still a major Imperial successor state at this time.
Yes, but Bastion doesn't become the capital until 19 ABY. Before that, it isn't notable probably due to the meta-reason of its first appearance being in a story set in 19 ABY. Basically its role in canon is being the new capital of the Imperial Remnant after it makes peace with the New Republic.
 
From Discord on the latest set of rolls:
BOTcommander — Today at 20:26
Fondor is basically finished
Now, you can blow up as much of the shipyards as possible and/or try to evacuate as much material/resources/staff as possible
 
Most of the Imperial Remnant and Warlord era stuff is from Legends since Disney hasn't really fleshed out the immediate post-Endor timeline outside of Gallius Rax and some things in The Mandalorian.
I'm not the most well read on Star Wars lore but I'm pretty sure Thrawn is still around readying his next move.

Which also brings me to my biggest grippy about the new canon: rather then include this absolute Chad who's intelligence and schemes united the remnants and we're reversing the flow of the war as the main antagonist, they instead chose to invent new characters who preform the same roles as the old ones, stole various characters, moments and memes from the original series, and thought the result would be a series worth watching. What a Joke.
 
There are appropriate threads on this site to complain about the state of Disney Star Wars and I would prefer if this is not one. I'd rather we'd focus on productive things like what model of star destroyer we think is coolest and what I should salvage from Legends and Disney SW for this quest.
 
There are appropriate threads on this site to complain about the state of Disney Star Wars and I would prefer if this is not one. I'd rather we'd focus on productive things like what model of star destroyer we think is coolest and what I should salvage from Legends and Disney SW for this quest.
Fair. As for things to clip from Legends:

The Truce at Bakura.
Alien invasion of an Imperial world whose distress call was answered by the New Republic with all that entails.

The Corellian Trilogy.
Leia and company decide to visit Corellia just in time for a full blown civil war to kick off and a massive interdiction field halting all traffic in or out.

The Black fleet Crisis.
Thrawn at his finest and looking to discover a lost armada which would give him the forces necessary to swing the balance ever closer to an overwhelming Imperial victory.
 
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Another option is an Old Republic/Veers combined navy/army doctrine, backed by clones, with an emphasis on large numbers of cheap clones.

Slow in some ways, yes, not particularly skilled clones, yes, but I think it gives Exegol an absolutely massive population growth potential and the massive forces Exegol can call upon themselves lets them leverage that potential into getting the Imperial Remnants into a single alliance that can then negotiate with the New Republic for a settled peace.

Exegol may not ever be a contender for taking over the galaxy, certainly not in the scope of the game, but it doesn't need to be, it just needs to be a hard enough nut to crack that nobody wants to take it and its friends.

We can still have highly skilled clones if we end up going for great numbers instead of cheap, takes longer to prepare but it'll serve us in the long run with us having more highly skilled workers & soldiers. People are planning on increasing income anyways.
 
In my Star Wars cloning roughly works like the following: fast growth time, cheap cost, highly skilled, great numbers, choose two. You can make elite clones in Spartii vats, not just in very great numbers or very cheaply.
I do wonder if we can cheat a little here.

In chip manufactories, high performance is associated with a greater rate of failures, because the production of smaller and smaller chips is finicky. But those failed chips can still be useful. You just disable the damaged part and sell the chip as a lower rated version.

With the Spaarti cylinder, we could clone elite troops fast, which would mean lower numbers. Narratively, it would mean a significant fraction of our clones would have quality control deficits, but just because they can't cut it in spec ops doesn't mean they can't fight. You could use them to have a high/low fraction of military elites/cannon fodder.

[]Separatist Inspired Doctrine
- Numbers focus
- Cheap and low performance per ship
- Will take severe losses in engagements
- Good at replacing lost ships

Anyway, bit of a nitpick, but this doesn't really resemble the Separist naval doctrine, as shown in canon, nor is that actual doctrine particularly applicable to us.

Separtist naval doctrine in canon was defined by a few things :

1) Economic reality. The Seperatists needed a fleet but didn't actually have all that many shipyards. To that end, we see that many of their vessels are not dedicated combat vessels. The Separatists were using fleets of ex-civilian shipping like Lucrehulk carriers to the very end. This in contrast to the Republic, which primarily used dedicated, newly built military vessels.
2) Size : The Separatists really liked their big warships. You don't see many smaller warships, while they do have a collection of bigger battleships and unique, even larger prototypes (like the Malevolence).
3) Crew : Seperatist vessels were droid crewed. No food needed, easily to assemble crews even for big ships, but also they kinda suck
4) As part of their commercial origins and droid crewing, Separatist fleets had huge amounts of free storage. This could be converted to docking space (all the droid fighters) or for ground invasion (all the droid landers)
 
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We can still have highly skilled clones if we end up going for great numbers instead of cheap, takes longer to prepare but it'll serve us in the long run with us having more highly skilled workers & soldiers. People are planning on increasing income anyways.

Or we can use non-cloned personnel for the (highly) skilled jobs and use the clones for bulk labour purposes.

Anyway, bit of a nitpick, but this doesn't really resemble the Separist naval doctrine, as shown in canon, nor is that actual doctrine particularly applicable to us.

Separatist inspired naval doctrine is all about using large numbers of relatively cheap and easy to build ships. It's not necessarily a descendant of actual Separatist doctrine.
 
1) Economic reality. The Seperatists needed a fleet but didn't actually have all that many shipyards. To that end, we see that many of their vessels are not dedicated combat vessels. The Separatists were using fleets of ex-civilian shipping like Lucrehulk carriers to the very end. This in contrast to the Republic, which primarily used dedicated, newly built military vessels.
2) Size : The Separatists really liked their big warships. You don't see many smaller warships, while they do have a collection of bigger battleships and unique, even larger prototypes (like the Malevolence).
Personally I would say that the Separatists primarily used corporate security warships, which is to say warships designed to be cost-effective by corporate board standards than to win battles. Yes, the Lucrehulk is a converted battleship, but all of the smaller capital ships used by the Confederate Navy are purpose-built warships rather than converted freighters. For example, the Munificent-class, Recusant-class and Providence-class are all examples of purpose-built warships and apart from the Lucrehulk, they are main types of Separatists warships we see on-screen. Honestly, the Lucrehulk with its origins as converted shipping is something of an exception to the rest of the main CIS Navy. Personally, I would

As for size, it is relatively. In my opinion, the Separatist favoured the smaller Munificent and Recusant over the larger Providence and Lucrehulk with the latter appearing alongside the former in large fleets while we see plenty of fleets consisting of only the former. While the former two classes are about the same size as Republic Star Destroyers, Imperial Star Destroyers are closer to the Providence and Lucrehulk in size. So while the Separatists certainly favoured capital ships over escort ships, they also favoured smaller capital ships over larger ones and compared to the Imperial Navy, they went for smaller warships. I think it comes down to what you define as a big warship.
Separatist inspired naval doctrine is all about using large numbers of relatively cheap and easy to build ships. It's not necessarily a descendant of actual Separatist doctrine.
I agree with this. Separatist doctrine can be generalised as large numbers of cheap and replaceable units, but the reality is that actual doctrine seen tends to be less clear cut. You get lots of prototypes, big superships and superweapons, special forces and a bunch of other things that can't be neatly organised into a single doctrine. Likewise with every other doctrine where it is a generalisation of the actual doctrine that discard things that don't neatly fit into it.
 
For example, the Munificent-class, Recusant-class and Providence-class are all examples of purpose-built warships and apart from the Lucrehulk, they are main types of Separatists warships we see on-screen. Honestly, the Lucrehulk with its origins as converted shipping is something of an exception to the rest of the main CIS Navy.
The Munificent was designed to carry highly valuable goods/communicate important financial data for the banking clan, while the Providence class was rarely used due to the high expense of it's construction. (Tertiary legends canon has it cost several times more than a Venator).

So, only the Recusant really fits the "cheap warship that was mass produced".

As for converted cargo ships, there are a few more that show up in the background of some shots, but they're not all that prevalent.

As for size, it is relatively. In my opinion, the Separatist favoured the smaller Munificent and Recusant over the larger Providence and Lucrehulk with the latter appearing alongside the former in large fleets while we see plenty of fleets consisting of only the former. While the former two classes are about the same size as Republic Star Destroyers, Imperial Star Destroyers are closer to the Providence and Lucrehulk in size. So while the Separatists certainly favoured capital ships over escort ships, they also favoured smaller capital ships over larger ones and compared to the Imperial Navy, they went for smaller warships. I think it comes down to what you define as a big warship.
Comparing the Imperial era with the Clone Wars era does give you the problem that there's a bit of an escalation in technology and size.

You also see it with other factions. The best Jedi fighters are totally reliant on hyperdrive rings, with built in hyperdrives limited to larger bombers. The Rebels meanwhile get to use hyperdrives in their fighters just fine.

I agree with this. Separatist doctrine can be generalised as large numbers of cheap and replaceable units, but the reality is that actual doctrine seen tends to be less clear cut. You get lots of prototypes, big superships and superweapons, special forces and a bunch of other things that can't be neatly organised into a single doctrine. Likewise with every other doctrine where it is a generalisation of the actual doctrine that discard things that don't neatly fit into it.

Part of the key is that the Seperatists have no clear doctrine because the villain of the way has a new plot in every cartoon episode they never had a clearly unified command. The Separatists were split between their various corporate subfactions, and each leader was kinda just doing whatever.
 
You also see it with other factions. The best Jedi fighters are totally reliant on hyperdrive rings, with built in hyperdrives limited to larger bombers. The Rebels meanwhile get to use hyperdrives in their fighters just fine.
I don't know what canon or fanon discussion is on this but as far as this quest is concerned, the actual technological progression in Star Wars is slow. Most of the advancement in capabilities we see between the prequels, OT and the Warlord Era is the result of the decades of credits being poured into military industrial capabilities during the Clone Wars and the Empire Era enabling many high end components, like starfighter sized hyperdrives, and massive starships simply being cheaper to produce and thus viable to be deployed how we see OT.

Also I posted these doctrine notes for feedback, if you think you can summarize the separist doctrine or an application of what the separatists did for the Exegol Remnant into four better bullet points, I am more than willing to change my mind. If not I will just argue this is how Admiral Annlia Chrhod (mis)understands the Separatist navy from her studies.
 
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I don't know what canon or fanon discussion is on this but as far as this quest is concerned, the actual technological progression in Star Wars is slow. Most of the advancement in capabilities we see between the prequels, OT and the Warlord Era is the result of the decades of credits being poured into military industrial capabilities during the Clone Wars and the Empire Era enabling many high end components, like starfighter sized hyperdrives, and massive starships simply being cheaper to produce and thus viable to be deployed how we see OT.
When I was playing Star Wars RPG with some friends, we discussed around this and settled on a speculative hypothesis that mainstream technological progression in Star Wars is very slow for plausible in-universe reasons, not just saying it's a slower setting. You might be interested in borrowing some of this for fluff.

To get widespread adoption in Star Wars, a device is expected to:
1) work on desert planets, ice planets, gas planets, in zero-G, and whatever else, so it has to be heavily ruggedized
2) be spec-compatible and backwards-compatible with a host of existing expectations and sockets
3) have easily repairable/replaceable parts, because it's going to be used on other planets by Random Alice Alien who can't get extraplanetary tech support, but can tell her friends and family not to buy it if it breaks

all of which constrain innovation for mainstream devices.

This suggests a bifurcation of stuck-in-place high-tech when researchers get to ignore these constraints, and they produce stuff that only works in this planet's magnetic field and has a custom connector and only three guys in the lab know how to repair it but that's fine because only six guys in the lab are expected to use it. They advance the local state of the art much faster, but it's much harder to spread because it needs rebuilding to work elsewhere, maybe total reinvention if it's too dependent on local variables.

Which in turn is convenient for the RPG because it creates reasons for "Go to this planet and visit that lab" and other interesting adventure locations that remain specific locations. :)
 
I am unsure if it is going to be used or if this has been discussed but there was one major warlord who made Mustafar his main base in legends he was X1. It was in legends and in one video game however he controlled multiple Star Destroyers along with a Super Star Destroyer. His master plan was to make an entire army of force using clones for Galactic domination. A bit of back story on his origin he was one of two clones made by the kaminoans to see if they could make force using clones and how viable they would be to make in the future. I have no idea if BOTcommander is going to use this but this is the most major thing that I remember happening on Mustafar in legends.
 
The Adventures of Mara Jade
The Adventures of Mara Jade
While she would never be so crass as to lose her cool, Mara Jade, Hand of the Emperor, could not help, but find Imperial Intelligence to be so annoying. It didn't help that their hunt for her is of zero benefit to the Galactic Empire. Both the Emperor and Darth Vader are dead while the rebels are now calling themselves the New Republic and at the current rate of progress, it is increasingly looking like that claim might someday have some merit to it.

So what did Imperial Intelligence do at the direction of Director Isard? Waste precious resources attempting to hunt her down instead of doing something to impede the rebel march on the Imperial Centre. Coruscant if one is feeling unpatriotic, a phenomena that Mara is finding to be increasingly common.

You will kill Luke Skywalker.

The command still echoes in her head, even after a year has passed. Her master's bidding will be done and Mara will kill that Jedi murderer to avenge the Emperor. Unfortunately, it will need to wait until her pursuers are no longer looking for her as even the Hand of the Emperor cannot both evade the grasping hand of Imperial Intelligence and hunt down the most infamous rebel war hero at the same time.

As the redhead pops a blaster bolt into the chest of the agent pursuing her, Mara feels a pang of regret that her time as Ashkae Wyndar has come to an end. While the Hand of the Emperor wouldn't want to spend the rest of her life as the barmaid, it had been relatively peaceful and relaxing. Fending off the leers and hands of drunks had been pitifully easy compared to her usual jobs and it had given Mara time to think on the Final Order.

The Emperor hadn't told her much about his final contingency, his grand plan, but Mara knew enough about her master's magnum opus. The Galactic Empire was powerful, strong and mighty, but it was ultimately flawed. It was forged out of a corrupt Republic and it showed. Abuse of power and corruption was rife amongst every level of the Empire despite the efforts of the Emperor and his loyal servants like Darth Vader and Mara herself. Its fragmentation upon the Emperor's death and the consistent victories of the rebels are a testament to that.

So to replace it, the Emperor had come up with the Final Order. It would be something new, something fresh, something built purely to fulfil the Emperor's vision for the galaxy. And Mara would join them in their honoured duties when she either found them or they found her. But for now, the Hand of the Emperor has more pursuers to shake or slay..

***​

Coruscant had fallen to the rebels and that news was a mixed blessing to Mara Jade, Hand of the Emperor. On the one hand, its fall means that what's left of Imperial Intelligence has ceased their hunt for her, allowing her to go about her business in relative peace. On the other hand, it was a major victory for the rebels and it made bringing about their downfall harder.

You will kill Luke Skywalker.

At least she could focus on carrying out the last command of her master. Luke Skywalker has easily proven himself to be her hardest target, but Mara has yet to fail the Emperor and has no intention of doing so now, even if he has been dead for over a year.

To the Hand of the Emperor, the only question is whether Mara should kill Luke Skywalker first or if she should seek out the Final Order to gain their aid in slaying the Jedi Knight. She leans towards the former because the Emperor commanded her and not the Final Order to kill the rebel, but at the same time, Mara can't avoid wondering if she is only picking that path because she doesn't know where to find the Final Order.

Exogol and the Sith Eternal. Those are her clues, overheard from her master. An order of the Emperor's most loyal and devout followers, giving their lives to serve him at Exogol as they prepare the Final Order to bring peace and order to the galaxy. Mara sometimes wishes that she was included amongst their ranks, but as the Hand of the Emperor, she serves a different but equally important role to their mutual master.

Still, she has been looking for it. The location of Exogol, the routes that the Sith Eternal took to find it, the secret hyperlanes used to transport materials and equipment to the hidden world. Her priority is still the death of Luke Skywalker of course, but finding the last contingency of her master is a side project of hers.

"Spending all of my time focusing on Skywalker would just burn me out," Mara tells herself as she tries to relax in her bed.

But she cannot because she hates that man, the mere thought of the Jedi Knight making rage bubble up inside her. He killed her master, destroyed her life of luxury, privilege and purpose and now he goes about trying to undo everything that the Emperor did for the ungrateful galaxy.

These days Mara doesn't know what is worse, the rebels calling themselves the New Republic and proclaiming themselves to be the galaxy saviours or the Imperial warlords who shattered the once great Galactic Empire to fuel their petty ambitions. This so-called New Republic could have been crushed in its infancy, but these warlords couldn't put aside their differences to deal with a threat to the Empire. Instead they tore apart the Empire they were supposed to serve and turned their forces upon each other rather than the rebels.

She needs to calm down, but the Hand of the Emperor cannot as she tosses and turns under her blanket. The sooner she kills Luke Skywalker the better. Or she finds Exogol and the Final Order. Either one will do.

***​

Mara Jade, Hand of the Emperor, dislikes playing the pretty ditz, but she has the body and acting skills for it and in situations like this, it serves her well. So she lowers her dignity and plays the attractive fool to deceive her lessers into thinking that they are her betters. And it will be worth it because Luke Skywalker is in the same room as her.

You will kill Luke Skywalker.

"Countess Minesta, you are as charming as you are beautiful," says the CEO that Mara is currently dancing with.

"Why thank you, Baron Zombolli," replies Mara, flashing the man a brainless smile, which gets him smiling in satisfaction.

The man won't be sleeping with her tonight, of course, Mara has standards, but she is perfectly content to lead him on. After all, she only needs him long enough to get close to Skywalker. Once the Jedi has been dealt with, Mara will no longer require the services of the pumped up CEO.

"I am always happy to please a lady like yourself," says the man as his smile turns into a confident smirk and Mara decides to put things into motion.

"My dear baron," says Mara as she glances over to Luke Skywalker, "Do you know who that is? He looks so familiar. I am just so sure I have seen him before, but I can't place him."

"Hmm," mumbles the man as he follows her gaze, "Ah, that is General Skywalker, hero of the Rebellion and the last of the Jedi. I doubt you have met him before, but it is no wonder he looks familiar to you. He has spent some time now as the most wanted man in the galaxy and is responsible for personally killing both the late Emperor Palpatine and his right hand, Darth Vader. Ah, I hope it doesn't offend any Imperial sensibilities to have him here, my darling Countess."

"Not at all," replies Mara as she pushes her body closer to the man, "After all, we are no longer on an Imperial world."

"No, I suppose we are not," agrees the CEO, "Not after the surrender last month. Would you like to meet him? I would certainly be happy to introduce you."

Excellent, she doesn't even need to bring up that idea herself.

"I would be delighted to," answers the Hand of the Emperor as she begins to mentally prepare herself to finally carry out the final command of her master.

Then it all goes wrong. As Baron Zombolli leads Mara to her target, a series of concussion missiles slam into the exterior wall of the ball room. Huge gaps are blown into the wall that expose it to the elements while the shockwaves and explosions injure several members of the hall's crowd and send the rest into panic.

Baron Zombolli is one of the latter and Mara is one of the former, the man fleeing the room as a chunk of the wall slams into the Hand of the Emperor. The redhead is thrown to the ground in pain while stormtroopers repel into the room, their blasters blazing at Skywalker and anyone unfortunate enough to be too close to the Jedi.

You will kill Luke Skywalker.

Wincing in pain as she gets to her feet, Mara narrows her eyes as she glares at Skywalker as he fends off the stormtroopers with his lightsaber, the gleaming green blade deflecting red blaster bolts back into the stormtroopers. She draws her blaster to shoot Skywalker in the back, but then things go wrong once again.

Spotting her with her blaster, some of the stormtroopers begin shooting at her, not realising that they and the Hand of the Emperor share the same goal on this day. Mara throws herself behind a table, letting the blaster bolts rip chunks from its wooden frame instead of her fleshy body.

Sensing where Skywalker is with the Force, Mara pops up and aims her blaster, but before she can get that fatal shot off, the redhead is shot herself. A stormtrooper shoots her in the shoulder, the blaster bolt easily piercing the fabric of her dress. A second blaster bolt strikes her blaster and Mara curses as a quick inspection reveals that it has been damaged beyond use.

Why does this group of stormtroopers have to be one of the few competent ones?

Tossing the now useless weapon aside, Mara makes the reluctant decision to call it a day as with an injury, no weapon and no element of surprise, the odds of her killing Skywalker today are increasingly vanishing. She makes a run for the door, cursing her bad luck as blaster bolts chase after her.

You will kill Luke Skywalker.

***​

So here is an omake. The subject matter has been discussed with the QM and approved by them.
 
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