[X] "Captain will do." You threw away your old name, and you don't need a new one. Your identity to your crew is TheCaptain.
We'll let other people come up with these names! They'll figure it out, eventually.

[X] Have her look into targets with spare parts.
We need the loot!

[X] Fill out Kirikou's internship paperwork.
Hey, have to finish this thing sometime! Later, we can kidnap some professors so that he can continue his education.
 
[X] "I have many names." You will turn into a legend, and then a myth. No doubt you will be called many things. You'd like to encourage this.

[X] Have her familiarize herself with the computer systems and optimize them if she can.

[X] Read the documentation for the ship.

Time to read the instruction manual!
 
[X] Sure lets go with that
[X] Have her familiarize herself with the computer systems and optimize them if she can.
[X] Physically familiarize yourself with the ship.
 
Very Rough Tally:

Going by "The Captain" is in the lead by 1 over having many names. "Sure, let's go with that" is in third.

Having Sarah familiarize herself with the computer systems is leading for her, with having her check for places with spare parts is at #2.

You reading the documentation on the Icarus is leading, with filling out Internship paperwork for Kirikou trails about three votes behind it.

Voting will continue for some time, until tomorrow evening at the earliest. Next update will be relatively short, and potentially info-dump oriented, and then you can select your next target!

On to random responses to specific comments!

Oh my! Love is in the air, we can just feel it!

As for the crew actions, let the two of them get a room.

I still can't tell if you're being sarcastic, or if you've started shipping them. Or both at once. Regardless, just you wait! Soon, all* will be made clear. :evil:

Later, we can kidnap some professors so that he can continue his education.

It seems we have discovered the universal solution to all problems, kidnapping! More seriously, his future education plans will be made clearer if you fill out his paperwork.

*All in this case refers to one specific thing the QM is planning. Most things will remain vague and out of view for the QM's pleasure at the dramatic irony generated by y'all saying things.
 
[X] "I have many names." You will turn into a legend, and then a myth. No doubt you will be called many things. You'd like to encourage this.

[X] Have her familiarize herself with the computer systems and optimize them if she can.

[X] Read the documentation for the ship.
 
[X] "Captain will do." You threw awayyour old name, and you don't need a new one. Your identity to your crew is The Captain.

[X] Have her familiarize herself with the computer systems and optimize them if she can.

[X] Read the documentation for the ship.
 
[X] "I have many names." You will turn into a legend, and then a myth. No doubt you will be called many things. You'd like to encourage this.

I'm still waiting on that Trial by Combat.
 
[X] Sure lets go with that
[X] Have her familiarize herself with the computer systems and optimize them if she can.
[X] Read the documentation for the ship.
 
[X] "Captain will do." You threw away your old name, and you don't need a new one. Your identity to your crew is The Captain.
I figure we threw away our name for a reason, and if this girl sees fit to name us for our future actions(if she's not just crazy), than let us be named by those future actions, when those future actions. We're here to earn ourselves after-all, not just take, gifts. *Shivers*

[X] Have her familiarize herself with the computer systems and optimize them if she can.
I figure even if she is full of shit, we'll never figure it out. Mine as well give her full access to make us crash and burn early. Pirates!

[x] Fill out Kirikou's internship paperwork.
Honestly, while I think there are probably much more important things, I feel Kirikou will definitely take his job more seriously in the long run if we show we're willing to go that mile to make sure he is covered. Loyalty is built by our actions.
And I mean, when it comes to reading the manual for the ship... The girl probably knows the ship well enough, right? *Scratches head*
 
[X] "I have many names." You will turn into a legend, and then a myth. No doubt you will be called many things. You'd like to encourage this.

[X] Have her fill up Kirikou's internship paperwork.
[X] Sleep
 
[X] "I have many names." You will turn into a legend, and then a myth. No doubt you will be called many things. You'd like to encourage this.
[X] Have her look into targets with spare parts.
[X] Read the documentation for the ship.
 
[X] Have her fill up Kirikou's internship paperwork.
[X] Sleep
That's actually pretty insightful. I figure if you go with that though, you should probably throw in an addendum to check that shit when we're more awake, just in case she did something fucking weird.

I'm gonna stick with my vote though. Which I should note, I don't feel like altering and therefore messing up the proper tally by adding in another group vote that only has 1.

So I'll just say straight up, in good faith, I expect we check the paperwork we did, once we get some rest later XD
I highly suspect the paperwork will have a tentacle monster in it when we check it, perhaps drawn in chibi.
 
perfect spot to lurk no more

[X] "Captain will do." You threw away your old name, and you don't need a new one. Your identity to your crew is The Captain.

Let our new name be born of the void.

[X] Have her fill up Kirikou's internship paperwork.

she is a coder right, they're good at mindless paperwork /jk
and if she is from the future she probably has more experience on it, maybe she can also act as a political commisar? and give us any interesting news that may be important.

[X] Read the documentation for the ship.
it is our ship, we should know it to its very soul.
 
Chapter 7
[] "Captain will do." You threw away your old name, and you don't need a new one. Your identity to your crew is The Captain. [Winning on tiebreaker]
[] Have her familiarize herself with the computer systems and optimize them if she can.
[] Read the documentation for the ship.

A/N: Sorry about the amount of exposition. You did select the info dump option.

You look at the door the Kirikou had just vanished through, worried he might need a hand. He didn't ask for any help though, so maybe you should just trust him.

Right. He is the chosen mechanic of the best pirate who ever lived! No use doubting yourself. You had doubted your ability to take the job exam with a cold, and had taken cold medicine. You had doubted the medicine's efficacy, and so took more of it. And in the end that had all resulted in you becoming a pirate. Where were you going with this again?

You give yourself a shake to recenter yourself, only to find Sarah still on the bridge, staring at you. Part of you wonders if she just tries to be unnerving on purpose, while another part of you wonders if she is even human.

"Ah, Ms. Wells, please familiarize yourself with the ship's computer systems, set them up, optimize them and such while our mechanic is making repairs," you command, as you start bringing up your own console.

"You're not having me help with the repairs?" she asks, tilting her head quizzically. You frown for a moment, before you realize she's referring to your earlier comment on her working with Kirikou.

"Nah. I was just messing with you," you say as you return to fiddling with your console. You know there has to be a user's manual or some information on your new ship somewhere. Sure, most of the controls were pretty obvious, but you didn't want to miss anything special or cool. You realize that Sarah never replied, and when you glance up there's no sign of her. You hadn't heard her leave, but you don't really pay it any mind.

You find the ship's documentation a few minutes later, and you begin to read the overview. The Icarus was proposed as both a test-bed as well as an exploratory ship, meant to use it's superior drive to experimentally prove the math behind it, as well as investigate systems deemed too perilous or any other number of scientific endeavors.

The ship was relatively small, about the size of a Human Defense Force Frigate, built for a crew between 3-6 members, depending on the mission parameters. It had a small internal cargo bay, which could double as additional space for missions which required a larger science team. There were mentions about zero-g beds and other luxuries which were all crossed out and labeled "funding denied."

There were three separate, but small living quarters, and a small mess hall/dining/lounge area on the lower level, with an attached refrigerated storage room for food supplies.

You continue scrolling through, and see there was supposed to be laser canons installed, chaff dispensers, and even a missile launcher to supposedly deliver torpedoes with a "scientific" payload. The funding for all of these were all denied, which hardly surprised you. Space was pretty safe in human territory, so why would a science vessel need lasers?

Though, that might change once you got going.

The original design called for five dark energy inertia-less drives, but funding was only approved for two. They only worked in a gravity well, and generally were only used to get a ship clear of a planet so it could just use its jump drive. Since the entire point of the Icarus was to use a jump drive in a gravity well, five did seem a bit wasteful. Though, your escape would have been a lot easier if the Icarus wasn't almost as slow as a hover car.

Surprisingly, you find that funding was approved for two reaction-engines for emergency maneuvering, but you can't help but laugh when you see the funding for the fuel was denied. It seems to perfectly highlight the malaise that has seeped into human society. Things are done because they seem like the thing to do, without consideration as to their actual effectiveness.

Long term power is provided by two large flywheel banks in the rear of the ship, which are automatically charged after every jump. Nestled between them is the real reason the Icarus is so ground-breaking. A custom, state of the art jump drive that somehow managed to jump from deep inside a gravity well. Reading between the lines of science gobbly-gook, it accomplished this by some sort of...slow jump. The jump energy that was produced and needed to be stored increased dramatically as gravity increased, getting to a point where it wouldn't just flow into supercapacitors, but into other ship components, or the air, or crew members. Best case scenario is a gutted ship with all hands lost. Worst case the ship would arrive at it's destination only to catastrophically explode.

The Icarus had some way around it though. It started absorbing jump energy before the change in location, and used this energy to externalize the vast majority of this energy to the space surrounding it's initial location, though it still resulted in a lot more energy than normally expected in the inside of the ship. A ship of the Icarus's size normally carried only half-a-dozen or so supercapacitor banks. Instead, the Icarus's original design specifications called for thirty two, which explained why the living quarters and cargo space was so small.

They were split into a ventral and dorsal bank, each of which would consist of two rings. The inner ring of three capacitors would absorb the pre-jump energy, while the outer ring of 13 super capacitors would absorb the rest. Each node then dumped it's energy into four "wings," which would concentrate the energy into a torus, for eight wings and two halos of energy, bracketing the ship.

Normally, a ship wants to maximize it's surface area to radiate as much energy as fast as possible. Depending on the configuration, most ships radiate the energy in thirty minutes for the smallest, fastest courier vessels, or up to two hours for a cargo hauler without it's radiators extended. Concentrating the energy would be counter-productive...but the Icarus's second ground-breaking design, you realize, is pretty much undocumented. There's a section detailing normal radiators which was approved for funding, but the section detailing the wings has no such approval.

Your best guess, from your advanced physics class in high school, is that they're upscale matter creation rings, often used in physics experiments. The energy is converted to matter, which then absorbs even more energy, and then is expelled from the ring of energy. Normally though they take support equipment the size of a desk to create a ring six-inches across, exactly how your former employer managed to get them form at such relatively immense sizes is beyond you, and beyond what the documentation reveals.

It does detail their capabilities, however. With more capacitors the efficiency of the rings increase, able to radiate a jump's energy in a projected ten minutes with a full set. The estimate for your current number of capacitors isn't included, but it was about thirty minutes as best you can remember, long enough that you didn't realize just how fast your ship could potentially be. Also, a schematic is included to reproduce a wing, so you should be able to repair them if they are lost...though you will not be able to perform any modifications until someone is able to figure out exactly what the equipment is actually doing...

Having gotten through the overview, you start reading through the detailed specifications, the explanations of the internal wiring, and how the computers hook together (everything is run through the Captain's command console), and other, boring, detailed things.

It's not your fault that you fell asleep. You had a long day. Anyone would fall asleep!

Still, you wake up with more than a little annoyance at yourself, having fallen asleep in the captain's chair. Someone draped a blanket from somewhere over you while you slept, to your surprise and mild embarrassment, though when you look around, no one is in sight. After a moment checking how long you slept (about nine hours) you force yourself to stand with a groan, muscles stiff from not having the good sense to sleep in a bed.

You're first order of business is to head down to the living area to freshen up a little bit, glancing in each of the crew quarters, finding them all empty. You continue your search, heading up to the cargo area, which is empty except for Sarah's suitcase. You head back into the engineering section and you finally hear evidence of the others. You climb up into the dorsal capacitor room, to find Kirikou sealing up one of the capacitor's casings. He's rolled up the sleeves of his button up shirt, and there are a few grease stains on his hands, but otherwise he looks just as clean-cut as when you first met.

"Good morning, Captain," he says with a wave, "Pretty much finished up. The safeties that are supposed to disconnect failed capacitors didn't kick in, so every time we jumped we kept losing more. I managed to patch a few of them back up to working order, but four of them are lost causes. I just finished moving this one from the ventral node, to balance things out."

Huh, that was faster than you thought. Did he work through the night?

"I didn't think a capacitor or two made much difference since the two wing systems are coupled together," you say, glad you now know enough about your own ship to not just nod at everything Kirikou says.

"Ah, it doesn't. I just thought it was neater, and I needed to kill a bit of time until you woke up," he says with a shrug, "We have 22 capacitors left, but I don't know if we need more or what. There's space for-"

"Thirty two, yes, I was reading up on the documentation last night. What caused the original failure?" you say quickly. You're not embarrassed that you were sleeping while he was hard at work, nor are you wondering if he was the one who covered you with the blanket. So you're certainly not trying to cover any embarrassment up.

Kirikou shakes his head disapprovingly, "The supercapacitors we have don't all match. Nineteen of them look like standard stuff, three of them are an older model, one is a top of the line, all the bells and whistles type, and three of them look like they were kludged together from spare parts. Now, I'm just speculating here, but it looks like there was an instability between the top of the line capacitor and one of the cobbled together ones, which caused both of them to fail. When we jumped the next two times it caused the failure to cascade. We lost another of the crap ones, and one of the older models. There is still some potential for instability between the different types, but I figured you can decide what to do about that later."

[] Disconnect the one built out of spare parts. (21 Capacitors remain)
[] Disconnect the older models. (19 Capacitors remain)
[] Disconnect all but the standard types. (18 Capacitor's remain)
[] If they're all working, might as well use them all. (22 Capacitors remain)

"Sure, you're the Captain," he says with a wink, "I think I'm going to grab another nap soon, though."

A beep from the control console, draws your attention. You open it up to find the background has been changed from the default blue to a picture of a provocatively posed anime character in a red and white striped bikini, with long red hair. It takes you only a moment to realize how she superficially looks a lot like you, just as a message box pops up covering the background. You don't even try to suppress your irritation as you read.

Hello, Captain! I have finished integrating myself into the ship, and it is fully optimized. You should tell Kirikou to lighten up a bit. He refused to tell me if he even liked the new background! Since that didn't take me very long, I also poked around the net a bit and found us something interesting. Since Mr. Grumpy Mechanic was complaining about needing a shipyard, I found him one. There's a military shipyard that is nearing completion in this very solar system! The Yutani Corporation has finished most of the construction, and just has a small tech team finishing things up, while the military wont take formal possession until next month, so there's only a skeleton crew on board right now. A dozen tops. More personnel and supplies are being shipped to it near the end of the month, but if we go right now we should have plenty of time to do whatever we want! I know a dozen people sounds daunting, but you're a host unto yourself! Let me know what you decide for our next target, but I really think we should hit the shipyard while the going's good!
The first thing that strikes you is that she is surprisingly expressive in text, considering her near complete lack of affect in person. The second is that she has to be messing with you, but you're not sure which parts are jokes and which parts are true. If any of it is true. Kirikou admits a shipyard would be nice, and that placing them on the system's outer limits is normal, but he's not shy about his distrust of Sarah. And when asked about the background, he insists he hadn't noticed.

What do you pick as your next target?
[] The Shipyard (2 day travel time)
[] Look for a ship in the space around New Haven
[] Raid a location on New Haven
-[] What do you want to achieve?
[] Look for a ship in the space around Rura Penthe (1 day travel time)
[] Raid a location on Rura Penthe (1 day travel time)
-[] What do you want to achieve?

New Haven is your home planet, Rura Penthe is the second habitable world in the system, currently being terraformed.

If there is travel time, what things do you work on? (You can pick as many as you like, but the more you do the less time for each thing)
[] Take care of Kirikou's internship paperwork.
[] Try to find where Sarah is hiding.
[] Try to "de-optimize" the computer system a bit.
[] Set up one of the crew quarters for your own use.
[] Help Kirikou fix some of the impact damage on the outside of the ship (Requires an EVA)
[] Get some practice in with your weapons
[] Socialize with Kirikou
[] Socialize Text with Sarah.
[] Write-in
 
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[X] Disconnect all but the standard types. (18 Capacitor's remain)

Maybe?

[x] The Shipyard (2 day travel time)

Before rumors of pirates reach them.

[x] Take care of Kirikou's internship paperwork.
[x] Set up one of the crew quarters for your own use.
[x] Socialize with Kirikou
[x] Socialize Text with Sarah.

Get to know the crew members, and set up a comfy space. But most importantly, gotta take care of the internship paperwork!


There were mentions about zero-g beds and other luxuries which were all crossed out and labeled "funding denied."
You continue scrolling through, and see there was supposed to be laser canons installed, chaff dispensers, and even a missile launcher to supposedly deliver torpedoes with a "scientific" payload. The funding for all of these were all denied, which hardly surprised you.
Guess those need to be added to the checklist of stuff to acquire. Especially zero-g beds and other luxuries. Those are the most important.
Long term power is provided by two large flywheel banks in the rear of the ship, which are automatically charged after every jump. Nestled between them is the real reason the Icarus is so ground-breaking. A custom, state of the art jump drive that somehow managed to jump from deep inside a gravity well. Reading between the lines of science gobbly-gook, it accomplished this by some sort of...slow jump. The jump energy that was produced and needed to be stored increased dramatically as gravity increased, getting to a point where it wouldn't just flow into supercapacitors, but into other ship components, or the air, or crew members. Best case scenario is a gutted ship with all hands lost. Worst case the ship would arrive at it's destination only to catastrophically explode.

The Icarus had some way around it though. It started absorbing jump energy before the change in location, and used this energy to externalize the vast majority of this energy to the space surrounding it's initial location, though it still resulted in a lot more energy than normally expected in the inside of the ship. A ship of the Icarus's size normally carried only half-a-dozen or so supercapacitor banks. Instead, the Icarus's original design specifications called for thirty two, which explained why the living quarters and cargo space was so small.

They were split into a ventral and dorsal bank, each of which would consist of two rings. The inner ring of three capacitors would absorb the pre-jump energy, while the outer ring of 13 super capacitors would absorb the rest. Each node then dumped it's energy into four "wings," which would concentrate the energy into a torus, for eight wings and two halos of energy, bracketing the ship.

Normally, a ship wants to maximize it's surface area to radiate as much energy as fast as possible. Depending on the configuration, most ships radiate the energy in thirty minutes for the smallest, fastest courier vessels, or up to two hours for a cargo hauler without it's radiators extended. Concentrating the energy would be counter-productive...but the Icarus's second ground-breaking design, you realize, is pretty much undocumented. There's a section detailing normal radiators which was approved for funding, but the section detailing the wings has no such approval.

Your best guess, from your advanced physics class in high school, is that they're upscale matter creation rings, often used in physics experiments. The energy is converted to matter, which then absorbs even more energy, and then is expelled from the ring of energy. Normally though they take support equipment the size of a desk to create a ring six-inches across, exactly how your former employer managed to get them form at such relatively immense sizes is beyond you, and beyond what the documentation reveals.

It does detail their capabilities, however. With more capacitors the efficiency of the rings increase, able to radiate a jump's energy in a projected ten minutes with a full set. The estimate for your current number of capacitors isn't included, but it was about thirty minutes as best you can remember, long enough that you didn't realize just how fast your ship could potentially be. Also, a schematic is included to reproduce a wing, so you should be able to repair them if they are lost...though you will not be able to perform any modifications until someone is able to figure out exactly what the equipment is actually doing...
I'm giggling at the mental image of Diomedon spending hours staring at a screen, trying to refine the technobabble just for this passage. :p *gives Diomedon a headpat*
 
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[X] If they're all working, might as well use them all. (22 Capacitors remain)

[X] The Shipyard (2 day travel time)

[X] Take care of Kirikou's internship paperwork.
[X] Socialize with Kirikou
[X] Socialize Text with Sarah.
 
[X] Disconnect the older models. (19 Capacitors remain)
[X] Look for a ship in the space around Rura Penthe (1 day travel time)

We could use a bit of practice with raiding a ship alongside our new crewmates before we go in for the real juicy prize. Plus we might be able to find something useful off of whoever we rob, such as better weapons or parts for the ship.

[X] Take care of Kirikou's internship paperwork.
[X] Try to find where Sarah is hiding.
 
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[X] Disconnect the one built out of spare parts (21 Capacitors remain)

[X] The Shipyard (2 day travel time)

[X] Take care of Kirikou's internship papers.
[X] Set up one of the crew quarters for your own use.
[X] Socialize Text with Sarah.
 
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This is baaaack!! XD
"You're not having me help with the repairs?" she asks, tilting her head quizzically. You frown for a moment, before you realize she's referring to your earlier comment on her working with Kirikou.
The disappointment in her voice is palpable. We have let her down, folks. :(

Or I am making things up.
It had a small internal cargo bay, which could double as additional space for missions which required a larger science team.

There were mentions about zero-g beds and other luxuries which were all crossed out and labeled "funding denied."
Did they just casually suggest the ship's cargo bay is optimized for transporting scientists? The raid on the Institute just rose higher on the priorities list.

Also, what is a zero-g bed? Who needs a bed in zero-g, anyway? It's not like you can appreciate the softness of a matress when your body isn't pressing down on it. By the way, I forgot - how is the gravity handled on the ship? It appears there's an artificial one, but I don't remember.
"I didn't think a capacitor or two made much difference since the two wing systems are coupled together," you say, glad you now know enough about your own ship to not just nod at everything Kirikou says.

"Ah, it doesn't. I just thought it was neater, and I needed to kill a bit of time until you woke up," he says with a shrug, "We have 22 capacitors left, but I don't know if we need more or what. There's space for-"
Can someone explain to me in layman's terms what we just said, and the whole capacitor system? Also, why does our craft have space for 32 capacitors, but is only loaded witn 26? Again with the funding issues?

Can the failed capacitors be brought online, or are they just scrap now?
You open it up to find the background has been changed from the default blue to a picture of a provocatively posed anime character in a red and white striped bikini, with long red hair. It takes you only a moment to realize how she superficially looks a lot like you, just as a message box pops up covering the background.
Oh boy. We've got a cyberstalker on our hands. I need to rethink the whole shipping routine now.


Since the original failure was caused by a cobbled model, we should take it out. No need to throw out parts that we don't know are broken.
[X] Disconnect the one built out of spare parts. (21 Capacitors remain)

The ship is in need of an upgrade, or at least some good tools to fix it. Attacking a military installation would certainly boost our notoriety. If we can take that without firing a single shot, then what daring deeds would we be capable of once we get our hands on actual weapons?
[X] The Shipyard (2 day travel time)

Three actions are as far as I am ready to push it. Make good on our promise, find out more about our chatty AI who integrated herself with our ship, and make ourselves comfortable.
[X] Take care of Kirikou's internship paperwork.
[X] Set up one of the crew quarters for your own use.
[X] Socialize Text with Sarah.
 
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I'm giggling at the mental image of Diomedon spending hours staring at a screen, trying to refine the technobabble just for this passage. :p *gives Diomedon a headpat*

It's not like I appreciate your thinking of me or anything! /tsun

But yeah, that totally did happen.

This is baaaack!! XD

The disappointment in her voice is palpable. We have let her down, folks. :(

Or I am making things up.

Did they just casually suggest the ship's cargo bay is optimized for transporting scientists? The raid on the Institute just rose higher on the priorities list.

Also, what is a zero-g bed? Who needs a bed in zero-g, anyway? It's not like you can appreciate the softness of a matress when your body isn't pressing down on it. By the way, I forgot - how is the gravity handled on the ship? It appears there's an artificial one, but I don't remember.

Can someone explain to me in layman's terms what we just said, and the whole capacitor system? Also, why does our craft have space for 32 capacitors, but is only loaded witn 26? Again with the funding issues?

Can the failed capacitors be brought online, or are they just scrap now?

Oh boy. We've got a cyberstalker on our hands. I need to rethink the whole shipping routine now.


Since the original failure was caused by a cobbled model, we should take it out. No need to throw out parts that we don't know are broken.
[X] Disconnect the one built out of spare parts. (21 Capacitors remain)

The ship is in need of an upgrade, or at least some good tools to fix it. Attacking a military installation would certainly boost our notoriety. If we can take that without firing a single shot, then what daring deeds would we be capable of once we get our hands on actual weapons?
[X] The Shipyard (2 day travel time)

Three actions are as far as I am ready to push it. Make good on our promise, find out more about our chatty AI who integrated herself with our ship, and make ourselves comfortable.
[X] Take care of Kirikou's internship paperwork.
[X] Set up one of the crew quarters for your own use.
[X] Socialize Text with Sarah.

Well, Sarah is saying something there. :V

The cargo area is for additional scientists or specialized science equipment. The Icarus was "supposed" to be a science vessel. It said so right on the design proposal.

A zero-g bed is a luxury and prestige item. You just float in midair as you sleep, with no stresses on your body according to the advertisers. Not everyone likes them, but the original design plans wanted them to stuff three people per cabin by using them. Artificial Gravity is a function of the Dark Energy Drives, and is standard in nearly all vessels. They actually do still function away from planets, but compared to a rocket engine or jump drive it is so slow as to be not worth mentioning. It's still powerful enough to maintain the artificial gravity.

Yes, you only started with 26 capacitors due to funding issues. More capacitors means faster recharge time on the jump drive (for your ship). You're currently roughly equal to the fastest ships (in terms of recharge time) you are aware of, but with more capacitors you recharge even faster. You also need a large number of capacitors to jump in atmosphere without being destroyed. You do not know where the line is for safety.
 
[X] Disconnect the older models. (19 Capacitors remain)

[X] The Shipyard (2 day travel time)

[X] Take care of Kirikou's internship paperwork.
[X] Set up one of the crew quarters for your own use.
[X] Socialize Text with Sarah.

If experience and interaction with customized camera systems and machinery has taught me anything, those cobbled together capacitors were put together by under supplied interns and/or maintenance crew that barely managed to get everything working so long as nobody touches the electric tape.
 
Currently winning:

[] Disconnect the older models. (19 Capacitors remain)

Leaving 18 standard supercapacitors, and one built out of spare parts.

[] The Shipyard (2 day travel time)

Boldly heading into combat.

[] Take care of Kirikou's internship paperwork.
[] Set up one of the crew quarters for your own use.
[] Socialize Text with Sarah.

Taking care of duties, settling into a cabin, and texting one of your crewmembers.

Voting will close in nine-ten hours.
 
[X] Disconnect the older models. (19 Capacitors remain)

[X] The Shipyard (2 day travel time)

[X] Take care of Kirikou's internship paperwork.
[X] Set up one of the crew quarters for your own use.
[X] Socialize Text with Sarah.
 
[X] Disconnect all but the standard types. (18 Capacitor's remain)

[X] The Shipyard (2 day travel time)

[X] Take care of Kirikou's internship paperwork.
[X] Set up one of the crew quarters for your own use.
[X] Socialize Text with Sarah.

Given that capacitor failure was caused by quality mismatch(note that the best quality AND the shittiest one blew as a pair), we should unplug the good one before we blow it AND one of the standards next time.
 
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