[X] Try to pick up a news broadcast and see what they're saying about your most daringheist!
 
Silly players. By the time she listens to the broadcast, it's more likely that other people have too.

And anyway, until she knows the consequences of her actions, those consequences don't exist! I'm pretty sure that's how consequences work.
 
[X] Try to pick up a news broadcast and see what they're saying about your most daring heist!
Piracy+mass media=...well actually it equals a felony by federal law. Nevermind that, I meant the news! Woo!
[X] Perform a quick diagnostic.
Checking on the engines and life support is just, not enough. The ship has to have some sort of system as to telling us exactly what's wrong, and that'll be rather... helpful.
 
And anyway, until she knows the consequences of her actions, those consequences don't exist! I'm pretty sure that's how consequences work.
She can un-know and un-notice things at will, so she is completely safe on that front. Truly, a terrifying power fit for the greatest pirate to ever live.

Still, we need to rack up those piracy points while our resolve is strong. Build our reputation up instead of resting on laurels and hearing tales of our misdeeds. Onwards, to infamy!

[X] Send out a distress call. You can probably bamboozle or trick someone into helping you, or if need be threaten them into it.

There is only one worry on my mind now. How do we get a parrot? Are there space parrots?
 
Voting will lock in about 3 hours. Checking out a news broadcast is handily winning at nine votes to three for putting out a distress call.
 
Chapter 4
[X] Try to pick up a news broadcast and see what they're saying about your most daring heist!

You decide what you want most is to hear what the news is saying about you. Information is the key to success and...

Who are you kidding? You just want to know how famous you are already! Your daring heist of an advanced spaceship, dramatic chase throughout the streets, and the damage to the tower all taken together means they must be talking about you all over the planet, and maybe even on some of the intra-system networks!

It's with excitement that you get the bridge ready for a proper viewing experience. You found a packaged thermal blanket in some survival equipment that would function as a pillow (the command chair on the bridge wasn't the most comfortable), a can of milk coffee from the food supplies (which seemed surprisingly well stocked for a ship that was only supposed to perform a single jump out and back), and a pad of post-it notes which you use to cover up all the annoying, flashing warning icons on the screens throughout the bridge.

You boot up the communications receiver and tune it to pick up the planetary news station, and settle into your command chair as the main display flares to life.

"-no reported deaths, though the property damage has been estimated to be over a hundred thousand," said a reporter standing before what appeared to be a downed hover-truck that had police swarming all over it.

"John, do the police have any idea why the driver decided to go on such a rampage throughout downtown Landing?" a female voice chimed in.

"Apparently, Jansi, it began as a joyride by the driver, whose identity has not been released due to being a minor, and who then panicked when they realized they were being pursued by the authorities," answered the reporter with a smile.

"Thanks, John," was the reply as it cut back to the main anchor, a young, professional looking woman behind a desk. "Police have released a statement that most travel-ways will be open by 6:00 tonight. On a more serious note, there was a construction accident today at the new embassy building, often called "The Spire." Javier has the details. Javier?"

It cut again to another desk, behind which an older man in the suit sat, with pictures of the Spire with smoke coming out of it behind him.

"Today, a human construction crew working on the roof of the embassy failed to follow safety standards regarding the use of grav-cranes. This caused part of the roof to collapse, and the crane to crash through the central atrium of the tower, causing minor, but widespread damage to the structure."

"That's terrible, Javier! Has it's completion been delayed?"

"It has, Jansi. The completion time has been graciously extended by one month, but the estimated cost has risen significantly. Fortunately, a new bill has already been put forward on the floor on the legislature raising taxes to cover the expense."

"But what will be done about the construction workers? There needs to be accountability."

"Sadly, all the construction workers died in the accident, Jansi. Truly a tragedy."

"A tragedy indeed," the anchor murmured, as it cut back to her smiling face. "And back to our main story of tonight! Today, The Institute for Advancements in Faster than Light Travel tested a brand new generation of superluminary drives in the upper atmosphere of New Haven today. The test was a success, but an unforseen side-effect have been the brilliant auroras visible all over the globe!" she chirped as her face was replaced with a picture of bright, green lights in the evening sky. "These auroras are completely harmless, and quite beautiful. Still, the Institute apologizes for any alarm they may have caused, and has said they need to work for many more years before they are ready for another test."

The empty coffee can, half-crushed, bounces off the screen, as you seethe in silent rage. Your hand slams down on the off button, and you try to come to grips with the fullness of their crime.

They had covered it up.

Everything you did, the daring chase, flying through the spire, even stealing the Icarus! It was like nothing had happened, like you were still...

With a growl, you pull up your sensor map to take a look at the system. To your dismay large sections are shaded in red, revealing that most of your ships sensors aren't working. Still, you manage to spot a small passenger ship heading towards New Haven half-an-hour inside of the jump limit. The normal jump limit that is; you wont have any problem.

If they wont report on you...you'll just have to become well known through word of mouth!

As your superluminary drive begins to charge, you think about what you want to accomplish in your first daring act of space piracy.

[] You need spare parts. You can't even start to fix things until you have spare parts.
[] You need a mechanic. You can't be expected to fix every little thing that breaks!
[] You need more supplies. While you have enough stuff for a week or so, you deserve both more and nicer things!
[] You need to focus on getting notoriety. You'll personally shake down all the passengers for cash!
 
Last edited:
[X] You need to focus on getting notoriety. You'll personally shake down all the passengers for cash!
 
..Also, poor scientists, having all their hard work ruined by some wannabe pirate that set Faster than Light Travel research back for years.
 
[X] You need a mechanic. You can't be expected to fix every little thing that breaks!

A pirate needs a crew, and what better place to start than by grabbing useful people! We'll start nabbing redshirts later. Preferably drunkards.

1748
 
A pirate needs a crew, and what better place to start than by grabbing useful people! We'll start nabbing redshirts later. Preferably drunkards.
Agreed. Ideally we should have someone to keep the ship working, someone to keep us from bleeding out, and someone to feed everyone else as a base to build the rest of the crew on.

[x] You need a mechanic. You can't be expected to fix every little thing that breaks!

This is as good a start as any.
 
[X] You need a mechanic. You can't be expected to fix every little thing that breaks!
Who's up for kidna- I mean recruiting our first crew member?
 
This is as good a start as any.
Speaking of Good Starts, whatever government is running this operation have actually given us a bit of lee-way for how much shit we can pull before they really get on our ass. While we want to become the greatest space pirate to have ever existed, a lack of notoriety now means that we can take a lot of unwary people by surprise. A necessity, since we're currently a one-woman crew, with only a single somewhat damaged experimental... Light frigate? Maybe? And without a single gun on it, either! Not even personal weaponry!

Incidentally, we should probably swing by the Institute in a few years. Say hi, see how things are doing, maybe pick up a new experimental jumpship, rob a coffee-shop, blow up the Spire, maybe take a few pictures of the local Landmarks.

You know, shore leave.

1749
 
[X] You need a mechanic. You can't be expected to fix every little thing that breaks!
I'm joining in on this wagon, I agree whole heartedly.

I've played quite a few pirate games throughout the years. And without people to repair my ships, I'd have been screwed very quickly in. Never underestimate the handyman, they're an extension of your ship, which is an extension of you. Which makes them an extension of you too.
 
[X] You need a mechanic. You can't be expected to fix every little thing that breaks!

Clearly the Man is not taking the Greatest Space Pirate ever seriously. They will regret that decision as she slowly works her way up from stealing all the toilet paper in the office to stealing the entire Space Casino installation of Vargon 7!
 
[X] You need a Swordsman. The great pirates of the past started by getting a Swordsman, and so will you! And then after that a navigator, and then a sniper, and then a cook.
 
Last edited:
Back
Top