I cannot be caged! I cannot be controlled! - Baldur's Gate 3

Patch 1 had these two notes:
  • Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
  • During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
:V

Gale should just conjure himself a waifu or something. :D
 
Men always fantasize about loving a goddess. But they should really first consider how well it went for all of Zeus's women if they fancy the same things happening to them.

Especially when you realize that Faerun's pantheon is as dysfunctional as that of ancient Greece, except Faerun's gods actually exist, in-universe. A recipe for disaster, that's for sure. One thing I would fix however, there's a whole lot of gods, but not many people seem to revere them as a whole, Faerun seems to run on henotheism - I would expect polytheism to be somewhat more common, not every god is as psychopathic as Lolth, or as spiteful as Selune and Shar.
 
as a whole, Faerun seems to run on henotheism - I would expect polytheism to be somewhat more common, not every god is as psychopathic as Lolth, or as spiteful as Selune and Shar.
Thats what happens when you ask non-historian non-sociologist monotheists living in a monotheism-normative society to write what a setting with multiple deities would be like - they are most likely to write something shaped like the monotheism they're familiar with, but several times at once
 
Especially when you realize that Faerun's pantheon is as dysfunctional as that of ancient Greece, except Faerun's gods actually exist, in-universe. A recipe for disaster, that's for sure. One thing I would fix however, there's a whole lot of gods, but not many people seem to revere them as a whole, Faerun seems to run on henotheism - I would expect polytheism to be somewhat more common, not every god is as psychopathic as Lolth, or as spiteful as Selune and Shar.

Keep in mind that your specific afterlife depends on how true you were to your god of choice.
I wouldn't call Selune particularly spiteful, most of that is on Shar.
 
Especially when you realize that Faerun's pantheon is as dysfunctional as that of ancient Greece, except Faerun's gods actually exist, in-universe. A recipe for disaster, that's for sure. One thing I would fix however, there's a whole lot of gods, but not many people seem to revere them as a whole, Faerun seems to run on henotheism - I would expect polytheism to be somewhat more common, not every god is as psychopathic as Lolth, or as spiteful as Selune and Shar.
If you read the novels and older lore splats, generally non-priests vaguely revere all/most of the gods or at least all the ones that affect their lives, offering prayers as appropriate to situations, including ones to evil deities to ask for mercy, such as begging Talona to ease up with (insert disease) or to Umberlee for a safe voyage but also tend to have a "favorite", because that's the one that they see either has blessed them the most or the one they wish would do so. (Farmers and Chauntea for example).
 
...well that clashes horribly with a "you need to be beloved by a particular god to make it out of purgatory, the judge of the dead takes forever to get to you and is a last resort instead of everybody being judged and sorted promptly by the judge" cosmological system
 
There are a number of text pieces in the game that do strongly imply that regular people worship multiple gods, as necessary. In particular, you can find this prayer sheet in a bunch of houses, which sets up at least 3 major deities as regular household gods, including Selune.
 
The way it works in Faerun is that the gods are all Giant Wizards with domain over particular aspects of reality. If you're dealing with their domains, you propitiate them, but you WORSHIP one Giant Wizard in particular so you have your paperwork in order at the Afterlife DMV.
 
The funny part is AFIK that'd be pretty accurate to, say, Greek or Roman religion if they just dropped the afterlife DMV/"need to actively worship one, not just bargain with, make offerings to, and entreat them as needed" part.
 
Generally the "Patron Deity" is just going to be the one that is most relevant to your life and that you therefore feel connected to. Magic deity for mages, agriculture for farmers, crafting for craftsmen, the ocean for sailors, etc… there's even a merchant goddess and an aristocracy goddess.
 
...well that clashes horribly with a "you need to be beloved by a particular god to make it out of purgatory, the judge of the dead takes forever to get to you and is a last resort instead of everybody being judged and sorted promptly by the judge" cosmological system
Also since we're on the topic, you still spend a bit of time in purgatory waiting to be judged even if you're picked out by a particular god, right?
 
Yeah, that sounds doable - after all, when you look at the most important surviving polytheist religion today, Hinduism, different people revere different gods as their supreme deity of choice - but I feel like this aspect isn't emphasized enough in most source material. And yes, the afterlife bit is... not good, and needs to be reworked.

What happens if you let Karlach burn to death however, is quite badass:

Due to her not worshipping any god in particular, since she's become quite jaded towards supernatural entities as a whole, her soul will be stuck in limbo until it vanishes, but even Withers states that her soul is burning so bright, even the gods can barely stand to look at it. Basically confirming that a living Karlach would be perfectly capable of burying her axe into Mizora and Zariel's skulls.
 
Yeah, that sounds doable - after all, when you look at the most important surviving polytheist religion today, Hinduism, different people revere different gods as their supreme deity of choice - but I feel like this aspect isn't emphasized enough in most source material. And yes, the afterlife bit is... not good, and needs to be reworked.

What happens if you let Karlach burn to death however, is quite badass:

Due to her not worshipping any god in particular, since she's become quite jaded towards supernatural entities as a whole, her soul will be stuck in limbo until it vanishes, but even Withers states that her soul is burning so bright, even the gods can barely stand to look at it. Basically confirming that a living Karlach would be perfectly capable of burying her axe into Mizora and Zariel's skulls.
Well, if there's anyone who would know, it's him. He literally predates the current afterlife system.
 
The new trading system looks nice with the patch but sadly it broke the hiding as a group mechanic, as I can't stop hiding any longer with the button.
 
The patches are getting so big they should put out a special custom build PC offer. The BG3 edition! Has all the memory and uprades you need for the perfect BG3 experiance!
 
I have some questions about how multiplayer works.

1. Can you have someone join your game and just give them control of some companions, or do they need to bring in their own PC?

2. How does it affect things if their PC has a companion origin?

3. Does multiplayer negatively affect companion storylines or interactions?
 
I have some questions about how multiplayer works.

1. Can you have someone join your game and just give them control of some companions, or do they need to bring in their own PC?

2. How does it affect things if their PC has a companion origin?

3. Does multiplayer negatively affect companion storylines or interactions?
1) They can either make their own Tav or play as an origin character, I'm not sure if they can just take over an origin character who was a companion if they join your game.

2) They get the origin quest for that character, so you won't have it as a companion quest.

3) It does mean that 1-3 of your companion slots are taken up by your friends, so you won't get that banter or their reactions to certain events. Means you have to be more careful about who you bring on quests and swapping companions in and out.

Edit: Overall I think it's better if you already have a fairly progressed or completed single player game. I have a single player game in Act III and two multiplayer games in Act I, both of which are fun, but I'm glad to have gotten the single player version with all the voiced companions first.
 
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I have some questions about how multiplayer works.

1. Can you have someone join your game and just give them control of some companions, or do they need to bring in their own PC?

2. How does it affect things if their PC has a companion origin?

3. Does multiplayer negatively affect companion storylines or interactions?
1. If you start a brand new multiplayer game any of the players can choose an Origin character, but if you join at any point after that you need to make a Tav.

3. Yes, severely. A companion basically soulbonds to whoever talks to them first to recruit them, allowing that player to control them in combat and gain approval and all that. The person who is not soulbonded to them can't do jack shit, even talking to them at camp is offlimits unless removed from the other player's control.
 
Really? I started a few multiplayer runs early on and it always kicked us straight to character creation. Never saw an option to take over one of the origins. Entirely possible we're just blind and didn't see the option, though.
Yeah, when it takes you to the character creation screen it gives you a panel of options you can click on, Tav is the default and then it has the 6 origin characters and then Durge.

Edit:
3. Yes, severely. A companion basically soulbonds to whoever talks to them first to recruit them, allowing that player to control them in combat and gain approval and all that. The person who is not soulbonded to them can't do jack shit, even talking to them at camp is offlimits unless removed from the other player's control.
You can fairly easily swap who controls what character through the multiplayer screen. It's also fairly easy to swap who has who in their party by dismissing them.
 
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