Okay, how the fuck do I beat Viconia? I wanted to do the companion quests in Act 3 before everything else, but maybe I should reach level 12 (I'm level 10 at the moment) before I tackle that BDSM nun.
Clipping into the final boss zone from the basement IS a speedrun strat, but only if you do that BEFORE stage 1 of the Ketheric fight.My pursuit of Ketheric was a touch less climactic than it should have been.
After the big tentacle seizes Dame Aylin, I knew exactly where to go to pursue. The basement. So I went down the stairs, said hello to Jaheria, mentioned I was in pursuit, she might have heard a rumbling earlier, then I went down to the prison and the big meat pit.
And... that wasn't actually the right way. So my party climbed out of the meat pit (covered in blood, mind), told Jaheria they'd gone the wrong way, and went back up to the roof so they could reach the basement in the intended way.
I felt as if all those Harpers were judging me the entire way back.
My preferred way to do it is to immediately run up the stairs and cast a bunch of AOE hazard spells. In particular, stacking Cloudkill on top of Sleet Storm is really effective here.Okay, how the fuck do I beat Viconia? I wanted to do the companion quests in Act 3 before everything else, but maybe I should reach level 12 (I'm level 10 at the moment) before I tackle that BDSM nun.
My preferred way to do it is to immediately run up the stairs and cast a bunch of AOE hazard spells. In particular, stacking Cloudkill on top of Sleet Storm is really effective here.
My preferred way to do it is to immediately run up the stairs and cast a bunch of AOE hazard spells. In particular, stacking Cloudkill on top of Sleet Storm is really effective here.
Oath of Vengeance Paladins have places to be and skulls to crush.You know, it does occasionally make me feel a bit... iffy... in games to talk someone into dying, and Ketheric was one of the heights of that. Just the whole, "If you want to be with your family again, go kill yourself" feels a bit off to me, even if it's a hundred percent true by the setting's cosmology.
But it was definitely a bit jarring to go from trying to appeal to his old emotions to Dame Aylin just flying in and promising to do incredible violence. I mean, I was trying something here.
Then when I pursued him the second time, managing to skip the second phase of his fight by just talking to him about his family, then Dame Aylin swoops in, stomps his skull and goes "Boom! Headshot bitch! I'm going to romantically make love to your daughter on the ruins of everything you've tried to achieve in life!"
Don't get me wrong, after everything Ketheric's done and everything that she's been through I really don't fault her for it, but like, trying to redeem literally everyone is kind of my... thing, you know? Okay okay I get it, I'm an outsider here, this is your scene and that's fair. You can handle this your way.
(I do like the Dame Aylin, this isn't a complaint, I just found the contrast amusing.)
I'm going to assume that the shapeshifters are inherently an NPC race in regular DnD considering how they all come with freeform shapeshifting, teleportation and mind reading (plus probably other psychic powers) and that's way too nice of a skillset for PCs.
Like Astarion where to be balanced he has to be a really shoddy example of his monster type to make the playable cut. I'm guessing there's also some fuckery where they're all born inherently evil and thus end up joining murder cults over any of the other jobs they could easily get?
The thing Orin is I'm assuming, still a freeform shapeshifter with weapons and armour included but missing other parts of the kit.D&D has had a nerfed "player-friendly" version of Doppelgangers around in the form of the Changelings, who actually originated in a different campaign setting, Eberron.
Astarion is a weird case becauseLike Astarion where to be balanced he has to be a really shoddy example of his monster type to make the playable cut. I'm guessing there's also some fuckery where they're all born inherently evil and thus end up joining murder cults over any of the other jobs they could easily get?
Astarion is a weird case because
1. Vampire Spawn are already nerfed versions of Vampires and
2. He's both missing a lot of features and a lot of weaknesses to make him playable, all handwaved by Tadpolium.
Ultimately though a thing to remember about D&D 5E is that players and NPCs don't play by the same rules as far as character design goes. It's not like 3.x where everyone is built on the same building blocks and the only difference between a "player race" and a "monster" is formatting. Doppelgangers are NPC-only because they lack a player statline or any attempt to balance them, not because they're inherently evil. I mean they're certainly not usually presented as FRIENDLY, but that's not why you can't play them. They just aren't playable and 5e doesn't feel the need to justify that the way 3.x did.
Outlander is probably meant to represent spending the last decade fighting and scavenging across the plains of Avernus. Though that said, 5e Backgrounds are really supposed to represent someone's occupation pre-adventuring, and most BG3 characters don't really have those, on account of already having long careers before the game kicks them down to level 1.Karlach is weird, too - perfectly playable (in fact, she's my heavy hitter of choice), but I think she'd fit the Berserker sub-class much more than the Wildheart sub-class, and her Outlander background doesn't make sense, since she grew up in Baldur's Gate: the Urchin background would make more sense. Maybe Larian had another kind of backstory in mind for her?
"Boom! Headshot bitch! I'm going to romantically make love to your daughter on the ruins of everything you've tried to achieve in life!"
So I started a Honour playthrough and finally understand why you find such an overabundance of crap throughout the game.
You NEED it.
Shit is brutal.
Non-strategy gamers merely adopted savescumming in an ironman save.Just so you know, closing the game via Task Manager let's you avoid a game over.
She did go through some changes as she made her way through development towards being an origin companion.Karlach is weird, too - perfectly playable (in fact, she's my heavy hitter of choice), but I think she'd fit the Berserker sub-class much more than the Wildheart sub-class, and her Outlander background doesn't make sense, since she grew up in Baldur's Gate: the Urchin background would make more sense. Maybe Larian had another kind of backstory in mind for her?
Especially important when the elevator disappears midway through the gauntlet of Shar and your party is plummeting to their deathsJust so you know, closing the game via Task Manager let's you avoid a game over.