I cannot be caged! I cannot be controlled! - Baldur's Gate 3

Stadia lol. That's different.

USG has the first article. Quick summary: 5e rules, no connection to the first two, some form of multiplayer, focus on environmental interactivity.

None of this is surprising, but there is a sense that they're selling a new game with the license lol.
 
I loved Divinity: Original Sin 2, and the Baldur's Gate games are extremely near and dear to my heart, so I'm somewhere between anxious and HYPE.
 
I'm a little worried since I'm one of the rare people that isn't very charmed by Larian's tongue-in-cheek writing. The only games of theirs I liked was Divinity 2 and I was pretty underwhelmed by Original Sin (I don't remember much of it, to be honest.) Still I've yet to play OS2 and it's the one that got the most acclaim so perhaps I missed something that would have change my mind.

Awesome trailer though.
 
I'm a little worried since I'm one of the rare people that isn't very charmed by Larian's tongue-in-cheek writing. The only games of theirs I liked was Divinity 2 and I was pretty underwhelmed by Original Sin (I don't remember much of it, to be honest.) Still I've yet to play OS2 and it's the one that got the most acclaim so perhaps I missed something that would have change my mind.

Awesome trailer though.
As someone who found OS1 too cutesy and unengaging, I will vouch for OS2. It's a drastic improvement in every way, especially in terms of writing and atmosphere.
 
Now I'm sad that it isn't about the Bhaalspawn and friends. The Mind Flayer city was a nightmare to deal with in BG2 and it'd be fun to go for round two with the fuckers.
 
So those tentacles in the sky at the end of the trailer? This interview confirms what they are, but I'm sure those familiar with D&D lore instantly spotted it.

It's a Nautiloid. A Mind Flayer Spelljammer.

Larian didn't just bring back Baldur's Gate. They brought back Spelljammer lore!
 
So those tentacles in the sky at the end of the trailer? This interview confirms what they are, but I'm sure those familiar with D&D lore instantly spotted it.

It's a Nautiloid. A Mind Flayer Spelljammer.

Larian didn't just bring back Baldur's Gate. They brought back Spelljammer lore!
Except they didn't. They decided that the illithid use those on the astral plane. (Also miniature giant space hamsters are spelljammer lore, so that was already a thing in BG)
 
Except they didn't. They decided that the illithid use those on the astral plane. (Also miniature giant space hamsters are spelljammer lore, so that was already a thing in BG)
You realize Spelljammers are used on the Astral Plane right? So yeah, they did. Also Baldur's Gate 2 came out almost twenty years ago. We haven't had a single whiff of Spelljammer since then.

This is a 5E Baldur's Gate with a freaking Spelljammer right there in the trailer. This is something people have only imagined happening for nearly two decades.
 
You realize Spelljammers are used on the Astral Plane right? So yeah, they did. Also Baldur's Gate 2 came out almost twenty years ago. We haven't had a single whiff of Spelljammer since then.

This is a 5E Baldur's Gate with a freaking Spelljammer right there in the trailer. This is something people have only imagined happening for nearly two decades.
Hahahaha. Dungeon of the Mad Mage has a Spelljammer vessel randomly in Undermountain spilling non-Torilian creatures out of it. Tome of Foes has githyanki helmets that control flying ships. Spelljammer Beyond the Moons is/was an OFFICIAL 3e conversion.

Spelljammer content isn't a new thing m8. :p This probably is less the herald of a new sourcebook so much as Swen liking Spelljammer.
 
Spelljammer Beyond the Moons is/was an OFFICIAL 3e conversion.
All I can find on that from published sources is a novel from 1991, you sure it's official?

Spelljammer content isn't a new thing m8. :p This probably is less the herald of a new sourcebook so much as Swen liking Spelljammer.
I wasn't saying they're going to release a new sourcebook though hey, nice to see that a module introduced it.

But they are making a Spelljammer a major focus of the game's plot. That is what we can be excited about. A major game which will be played by far more people then those who open the books is introducing Spelljammers and the wider and weirder setting D&D offers. That is something people can get excited about. How many people know Boo's race can be an actual thing? What that helmet actually relates too? Or hell, even the significance of the ship in that module?

Two beloved franchises are being returned to the wider public consciousness by Larian, who've already proven themselves with DOS2. We should be celebrating the fact so many people are going to get the chance to learn about it.
 
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All I can find on that from published sources is a novel from 1991, you sure it's official?
Yup. When Wizards took control of TSR's properties and 3e happened, most of the non-core campaign settings got handed off. Ravenloft went to a third party publisher and Spelljammer went to the Spelljammer community. They never finished their goal of a 100% 3e compliant, fan produced digital splat, but spelljammer.org still exists and has their WIP.

How many people know Boo's race can be an actual thing? What that helmet actually relates too? Or hell, even the significance of the ship in that module?
Pic related:


(Also lol, more people play DnD than anything Larian's put out. DivOS2 sold a million copies? There are that many DnD players in my state. This isn't Larian backdooring Spelljammer, this is Forgotten Realms introducing Larian to the world.)
 
Yup. When Wizards took control of TSR's properties and 3e happened, most of the non-core campaign settings got handed off. Ravenloft went to a third party publisher and Spelljammer went to the Spelljammer community. They never finished their goal of a 100% 3e compliant, fan produced digital splat, but spelljammer.org still exists and has their WIP.


Pic related:


(Also lol, more people play DnD than anything Larian's put out. DivOS2 sold a million copies? There are that many DnD players in my state. This isn't Larian backdooring Spelljammer, this is Forgotten Realms introducing Larian to the world.)
Doesn't D&D only have a playerbase of 8.6 million people in the states? Also it sold a million copies in a couple weeks of release and while I can't find hard numbers steamspy seems to say between 2-5 million copies sold on steam for dos2. So around half of D&D's audience has played dos2. Of which a sizable portion probably has never heard of anything past 5e let alone half the stuff in forgotten realms.

Also way to miss my point by a nautical mile, which is "Hey WotC and Larian are teaming up to create video game (which wotc is going to be advertising with a module) that introduces cool parts of D&D lore that hasn't been properly explored since the 90s to an audience probably completely unaware of it." Like I said how is this not a good thing?

This whole argument is utterly pointless and silly, I'm not sure what you're reading but it sure hasn't been any of my posts.
 
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All I'll say is that your information's out of date, and Steamspy's unreliable at best since Valve changed how user data is displayed a year or two ago.

In news of things that are actually fun and interesting, Larian's put together yet another of their typically lovely video trailers, this time for Baldur's Gate 3. Some context for the original trailer, catchy Larian trailer music...



Dealmaker cracked me up, heh.
 
As someone who has no nostalgia for BG, it looks great! Also appreciate how rough the gameplay is, none of that fake gameplay stuff like a certain Bioware title.
 
As someone who has nostalgia for BG, I hope they at least make the UI theme to be more Baldur's Gate-style, even if they have to sacrifice the streamlined, non-existent modern aesthetic. It looks like a nice cRPG set in the Forgotten Realms, but it does not look like something that should reasonably be called Baldur's Gate III, being too diverged in both gameplay and story.
 
> 90% chance to hit - miss.
> Another 90% chance to hit - miss.
> 81% chance to hit - CRITICAL MISS.


Yeah okay it does not look like BG1 but the feeling of TPKing in the first fight (man, fuck those wolves) is there.

edit: I mean the first fight outside the city, in BG1 it was pretty hard and you had to basically kite any damn wolf (let alone if there was more than one) with ranged weapons around half the map. Well, at least I had to, I played on highest difficulty. BG1 was all rather low-level campaign, so things got lethal quickly.
 
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As someone with a lot of BG2 nostalgia this looks fine, I don't expect anyone to recreate the magic that game was for me, but I'll be plenty happy with a Larian studios RPG in BG clothes.
..I applaud the choice, the Illithid/Githyanki/Githzerai are some of my favorite pieces of D&D lore (okok, the concept of red dragon riding Githyanki is a bit eeh, but apart from that I love it)

Though I still have nightmares from the Intellect devourers in NWN,.. tanky bastards.
 
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Characters don't look quite as rad across the board as OS 2 at this very early glance. But I got my eyes on budget-vamp twink and gith girl as my new adoptive dipshit dumpster children.
 
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That dialouge looked awful. They seemed to have got the worst aspects of a predetermined and a created main character. The origin character system should have been left in Divinity.
 
I'm pretty disappointed. Not because I don't think it deserves to be BG3 or whatever, but because I'm not really interested in D:OS: Forgotten Realms Edition with its mechanics swapped out for a set of mechanics I hate. Larian talked up how they were going to changae 5E a lot more than they should have in the run up to this.
 


An hour and a half of new gameplay. Pay no attention to a trailer for a different game someone may have linked by mistake. >_>
 
I'm grateful that they changed how dialogue works - the new system is basically what you get in BG1 and BG2, and anything is leagues better than the past tense general nonsense they used to have.

And I mean, I love D:OS2 and Baldur's Gate both, so I'm quite hype for this game.
 
That's why I play the mage. More seriously though, I hope that they stick with the 2e ruleset for inspiration because playing mages in 5e sucks,
Let's not pretend that spellcasters in D&D haven't been the most overpowered bullshit in every edition prior to that point. Them getting hit with the nerf bat in 5e to allow martial classes to be at least semi-decent was a long time in coming.
 
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