I cannot be caged! I cannot be controlled! - Baldur's Gate 3

Let's not pretend that spellcasters in D&D haven't been the most overpowered bullshit in every edition prior to that point. Them getting hit with the nerf bat in 5e to allow martial classes to be at least semi-decent was a long time in coming.
Tell that to oldschool Baldur's Gate and having to reload multiple times before reaching the Friendly Arm if you were unlucky, because literally everything has the potential to one-shot you.

also, holy shit you came here to snipe at me about a post from over a year ago?
 
As long as I can play a Hexblade Warlock I'll be happy. Assuming that Warlocks and their patrons get some interesting content.
 
Tell that to oldschool Baldur's Gate and having to reload multiple times before reaching the Friendly Arm if you were unlucky, because literally everything has the potential to one-shot you.
Or worse, reaching the Friendly Arm Inn and having your entire party wipe because you couldn't run to Khalid and Jahiera fast enough, and you didn't know you were supposed to scour the maps leading to it of every kobold and wolf for enough experience to level up once or twice.

Also I'm pretty sure my Paladin <CHARNAME> could chop up any number of equal level casters thanks to the fact that the game was designed with melee-focused PCs in mind. Gear and abilities for everyone!

Slightly off-topic, but GOG's doing a DnD sale right now that happens to include Neverwinter Nights EE, and it turns out that the people at Beamdog went back and released all the premium modules, not just the Kingmaker trio. The premium module program was pretty much a middle ground between pre-DLC DLC, paid mods, and episodic content, as a way for Bioware to keep interest up in the game between expansions and extend the life of the game as they shifted toward Jade Empire and KOTOR. Unfortunately, the PMs took longer to make than anticipated, and the community was shall we say irate about paid mods, and the complete lack of advertising meant that the few that did release underperformed. The store page for them went down a few years later, and since each download was tied to a specific CD key there was no way for most people to even play these.

And it's a shame because they're pretty damn good. The first three eventually became their own expansion (called Kingmaker), which is built into NWN Diamond Edition and EE. And then there's Pirates of the Sword Coast, which is basically Pirates of the Caribbean by way of Eventide Island. And then there's Wyvern Crown of Cormyr, which featured Mounted Combat (as a minigame thing), is set in the Arthurian/knightly region of the realms, and which recommends you play a melee character. It's also the longest premium module, sitting around 15-20 hours. PotC, WCoC and Infinite Dungeons (NWN Diablo, basically) are all going for about 75 cents right now.

But the REAL gold here is Darkness Over Daggerford and Tyrants of the Moonsea, which were premium modules that were left in the lurch when the program ended. Both are expansion material in their own right, and are quite well written. Daggerford is a small city level adventure to save a friend set on the Sword Coast, while Tyrants of the Moonsea is set in what was the Realms pre-Baldur's Gate "main area", and was the third part of a loosely linked trilogy. This is the first time that they've had any official recognition, so I happily bought them both to support the team. No idea if Ossian Studios or Alzander get a cut, but I hope they do.
 
Or worse, reaching the Friendly Arm Inn and having your entire party wipe because you couldn't run to Khalid and Jahiera fast enough, and you didn't know you were supposed to scour the maps leading to it of every kobold and wolf for enough experience to level up once or twice.

Also I'm pretty sure my Paladin <CHARNAME> could chop up any number of equal level casters thanks to the fact that the game was designed with melee-focused PCs in mind. Gear and abilities for everyone!

Slightly off-topic, but GOG's doing a DnD sale right now that happens to include Neverwinter Nights EE, and it turns out that the people at Beamdog went back and released all the premium modules, not just the Kingmaker trio. The premium module program was pretty much a middle ground between pre-DLC DLC, paid mods, and episodic content, as a way for Bioware to keep interest up in the game between expansions and extend the life of the game as they shifted toward Jade Empire and KOTOR. Unfortunately, the PMs took longer to make than anticipated, and the community was shall we say irate about paid mods, and the complete lack of advertising meant that the few that did release underperformed. The store page for them went down a few years later, and since each download was tied to a specific CD key there was no way for most people to even play these.

And it's a shame because they're pretty damn good. The first three eventually became their own expansion (called Kingmaker), which is built into NWN Diamond Edition and EE. And then there's Pirates of the Sword Coast, which is basically Pirates of the Caribbean by way of Eventide Island. And then there's Wyvern Crown of Cormyr, which featured Mounted Combat (as a minigame thing), is set in the Arthurian/knightly region of the realms, and which recommends you play a melee character. It's also the longest premium module, sitting around 15-20 hours. PotC, WCoC and Infinite Dungeons (NWN Diablo, basically) are all going for about 75 cents right now.

But the REAL gold here is Darkness Over Daggerford and Tyrants of the Moonsea, which were premium modules that were left in the lurch when the program ended. Both are expansion material in their own right, and are quite well written. Daggerford is a small city level adventure to save a friend set on the Sword Coast, while Tyrants of the Moonsea is set in what was the Realms pre-Baldur's Gate "main area", and was the third part of a loosely linked trilogy. This is the first time that they've had any official recognition, so I happily bought them both to support the team. No idea if Ossian Studios or Alzander get a cut, but I hope they do.
I'll admit, I never finished any of the premium mods for NWN. I lost interest pretty much the instant I found out I couldn't import my character from HotU.
 
What do people think of the gameplay video? I'm kinda unconvinced, it doesn't feel like a Baldur's Gate game. Maybe it's just the 3D tripping me up but I'm afraid of being sold on a sequel and getting a new game coasting on the license's name. That game could be good or bad but I hate people taking advantage of my nostalgia like this.
 
What do people think of the gameplay video? I'm kinda unconvinced, it doesn't feel like a Baldur's Gate game. Maybe it's just the 3D tripping me up but I'm afraid of being sold on a sequel and getting a new game coasting on the license's name. That game could be good or bad but I hate people taking advantage of my nostalgia like this.
They have said that the story ties into the events of the previous games, it's not a sequel in name only, so I'm hopeful.
 
Not gon' lie, that there's spelljammers involved as a major plot point is maybe the one thing that might actually get me to buy into a 3D baldur's gate. I've played the first two but like... never actually enjoyed the experience. So hearing about 3 was initially kinda' "meh". But spelljammer? In <current_year>? Damnit all, now I'm interested.

if they involve the hippomercs I might even be sold :V
 
Not gon' lie, that there's spelljammers involved as a major plot point is maybe the one thing that might actually get me to buy into a 3D baldur's gate. I've played the first two but like... never actually enjoyed the experience. So hearing about 3 was initially kinda' "meh". But spelljammer? In <current_year>? Damnit all, now I'm interested.

if they involve the hippomercs I might even be sold :V
Yeah, gotta love rhe Giff. Also, what drugs were they on when they made Spelljammer? Elves in Undead Bug Mecha, Guyver ripoffs, Giant Space Hamsters, sword wielding penguin people riding flying pigs, and explosiom worshipping hippo men in napoleonic uniforms.
 
What do people think of the gameplay video? I'm kinda unconvinced, it doesn't feel like a Baldur's Gate game. Maybe it's just the 3D tripping me up but I'm afraid of being sold on a sequel and getting a new game coasting on the license's name. That game could be good or bad but I hate people taking advantage of my nostalgia like this.
Well for one I never considered getting "BG3" from the moment I heard that Larian studios was doing this. Their games have been while technically good, from a writing/dramatic perspective never been great. I mean enjoyed them all but the writing/feel of the game never got me excited.

I like the BG setting a ton, the artstyle I like better than the previous Larian game (I dislike the huge weapon look), I'm addicted to the ruleset, Gith&Mindflayers wheeee, and well if the NPCS are also getting more focus, as a whole I'll be happy.

It won't be a spiritual successor to BG2, but since Star Trek: Picard (the antichrist^^) I don't have the energy to be offended by merely "tangential" successors anymore xD.

(Let's hope for good mod support)
 
The "Nautiloid" ships of the Illithids have always had a bit of a presence outside of Spelljammer. I've heard that there's a fair few references to them in 5th edition D&D, even when no other similar craft are mentioned. Of course, I remember there being a Spelljammer present in BG2, in the Drow city, though I think that one might've been owned by a Beholder?

Still, I'll be honest, I'm really digging the way it's portrayed in that intro cutscene. I'm not sure if the 5th edition D&D Nautiloids are different, but in their original depiction, they weren't actually alive - the spelljammers were made to resemble crustacean life, but were made of inert wood. A positive change, as far as I'm concerned!
 
The "Nautiloid" ships of the Illithids have always had a bit of a presence outside of Spelljammer. I've heard that there's a fair few references to them in 5th edition D&D, even when no other similar craft are mentioned. Of course, I remember there being a Spelljammer present in BG2, in the Drow city, though I think that one might've been owned by a Beholder?
It was owned by the Githyanki, who're hunting Mindflayers all over the multiverse since forever. They hate mindflayers.
Ok that's an understatement; At one point the Mindflayers had an empire based int the Astral plane, that got so threatening that Devils and Demons considered teaming up.
A Gith slave rebellion genocided them before it came to that, afterward the Gith schismed into
a) Githyanki, "we will never be weak again" by becoming planeshifting (spelljammer/red dragon riding) pirates, led by a Lich Queen.
b) Githzerai, "we will also not be weak again" by emigrating into the fucking plane of chaos
Suffice to say, the only thing Githyanki & Githzerai agree on is killing Mindflayers.

(this 1d4 chan article is more expansive). ..sry for getting a bit too exited about this, the Gith conflict is one of my favorite pieces of D&D background lore.
 
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Technically the Pirates of Gith kinda were their own thing, but they never actually got an explanation for how they split off from the other Gith groups (they were the dedicated Spelljammer Gith, and Spelljammer stopped being published before the Gith backstory got nailed down), and probably are a Githyanki offshoot from somewhere along the way to the Lich Queen status quo of the present.
 
They have said that the story ties into the events of the previous games, it's not a sequel in name only, so I'm hopeful.
It's pretty unlikely to tie into the original BG trilogy. The Bhaalspawn saga is so over and done with that the protagonist of the novelization (who is roundly loathed by the everyone who knows the games) is the center of a 5e starter adventure. Where he dies horribly and resurrects Bhaal 300 years after the Bhaalspawn Crisis ended. :whistle:

Last I heard, BG3 has more to do with Descent Into Avernus, which happens to start in Baldur's Gate but is actually "Mad Max in Hell". So Larian's definitely just using the name to sell more copies. And that's great: I want Larian to make a really good FR-set game with a familiar brand so that they get the green light to do a really good FR-set game to go to the interesting places like Moonshaes, the Sea of Fallen Stars, the Underchasm, Mulhorand and Unther...

So yeah, no CHARNAME. And that's fine. :)
 
It's pretty unlikely to tie into the original BG trilogy. The Bhaalspawn saga is so over and done with that the protagonist of the novelization (who is roundly loathed by the everyone who knows the games) is the center of a 5e starter adventure. Where he dies horribly and resurrects Bhaal 300 years after the Bhaalspawn Crisis ended. :whistle:

Last I heard, BG3 has more to do with Descent Into Avernus, which happens to start in Baldur's Gate but is actually "Mad Max in Hell". So Larian's definitely just using the name to sell more copies. And that's great: I want Larian to make a really good FR-set game with a familiar brand so that they get the green light to do a really good FR-set game to go to the interesting places like Moonshaes, the Sea of Fallen Stars, the Underchasm, Mulhorand and Unther...

So yeah, no CHARNAME. And that's fine. :)
Nope, nope, now, at this point 5e must be forever destroyed for making that garbage novelization canon. As if the setting hadn't suffered enough in 4e.
 
Nope, nope, now, at this point 5e must be forever destroyed for making that garbage novelization canon. As if the setting hadn't suffered enough in 4e.
The novel was always canon. :(

They brought back Abdel so that the party could kill him. Hell, if the party doesn't kill him for whatever reason, he dies anyway and Bhaal comes back. Railroading at its finest. I have a rant about this on SB but the lore folks for 5e didn't have a choice in that regard, so they did the next best thing to excising the book from canon.
 
IIRC, there was some excising of the book from canon. Specifically, Minsc being confirmed as existing as someone much more like the Minsc of the games than the Minsc of the book.
 
It's pretty unlikely to tie into the original BG trilogy. The Bhaalspawn saga is so over and done with that the protagonist of the novelization (who is roundly loathed by the everyone who knows the games) is the center of a 5e starter adventure. Where he dies horribly and resurrects Bhaal 300 years after the Bhaalspawn Crisis ended. :whistle:

Last I heard, BG3 has more to do with Descent Into Avernus, which happens to start in Baldur's Gate but is actually "Mad Max in Hell". So Larian's definitely just using the name to sell more copies. And that's great: I want Larian to make a really good FR-set game with a familiar brand so that they get the green light to do a really good FR-set game to go to the interesting places like Moonshaes, the Sea of Fallen Stars, the Underchasm, Mulhorand and Unther...

So yeah, no CHARNAME. And that's fine. :)

I'm more worried about it not being a sequel in terms of art, story and general feeling than lore, personally.

It just... Doesn't look like a baldur's gate.
 
It's pretty unlikely to tie into the original BG trilogy. The Bhaalspawn saga is so over and done with that the protagonist of the novelization (who is roundly loathed by the everyone who knows the games) is the center of a 5e starter adventure. Where he dies horribly and resurrects Bhaal 300 years after the Bhaalspawn Crisis ended. :whistle:

Last I heard, BG3 has more to do with Descent Into Avernus, which happens to start in Baldur's Gate but is actually "Mad Max in Hell". So Larian's definitely just using the name to sell more copies. And that's great: I want Larian to make a really good FR-set game with a familiar brand so that they get the green light to do a really good FR-set game to go to the interesting places like Moonshaes, the Sea of Fallen Stars, the Underchasm, Mulhorand and Unther...

So yeah, no CHARNAME. And that's fine. :)
Oh no, there's no CHARNAME - but more than one thing happened in the original games. Maybe something involving those freaky mind flayers in the Athkatla sewers, given the topic.
 
IIRC, there was some excising of the book from canon. Specifically, Minsc being confirmed as existing as someone much more like the Minsc of the games than the Minsc of the book.
Huh. Well, a quick wiki walk has taught me absolutely nothing about Minsc post-Bhaalspawn crisis. But I did learn that Bioware's in-house DnD campaign was set in Dark Sun and that Minsc was a character from that. o_O

I'm more worried about it not being a sequel in terms of art, story and general feeling than lore, personally.

It just... Doesn't look like a baldur's gate.
I'm sure not going to tell you that you're wrong about how you feel. But I don't think the original Baldur's Gate games have anything in common in terms of theme or feel. The original is a very open ended campaign where you're scrabbling for clues about who killed Gorion and why. It's linear, and you're always going to get to the same place in the same way, and I'd call it a personal story but it's pretty barebones until the last two chapters. Being set on the Sword Coast, it's about traveling from place to place, getting lost between the city-states.

The second game is very goal-oriented, but it's not really about you--it's about Irenicus. While it's much more character-focused, your character specifically is tangential to the story; you're a subject of the plot(s), and a plot device. There are a few different ways to get to where you're going, but little freeform exploration. In exchange, the places you visit are denser, and quite a bit darker--Amn is one of the Lands of Intrigue and it shows. Most of the characters from the first game come back to variously be disposed of, rejoin the party, or do their own thing.

And then Throne of Bhaal. Your main character is the focus again since it turns out that the prophecy of destruction from the first game is what happens if you fail (or embrace it). It's the least grounded given that, and deals entirely with epic level subject matter, like stopping a war singlehandedly, a True Resurrection, killing immortals, and of course the godly portfolio up for grabs. Discounting Watcher's Keep you're basically on the critical path the whole time, since the sidequests are almost entirely things you do along the way to fight the next member of the Five.

Looking at it like this, I think you could easily convince someone that the games weren't connected if you leave out the part where you're (optionally!) playing the same character. Especially since you're not IN Baldur's Gate for 95% of the series, and it's a legacy title by Tales of the Sword Coast. And that's why I'm not concerned about BG3 not being thematically identical--the original trilogy wasn't! Heck, it actually has the most in common with Mask of the Betrayer, which happens to be my favorite PC game. :)

Art-wise, sure there's nothing here that looks like the BGT... but Pillars of Eternity did and I ended up loathing PoE for being a soulless clone of something real. Which is on-brand at least.

Oh no, there's no CHARNAME - but more than one thing happened in the original games. Maybe something involving those freaky mind flayers in the Athkatla sewers, given the topic.
That was the Cult of the Unseeing Eye--so, undead/blind beholders. The illithids were in the Underdark segment. I'll be pleasantly surprised if we do see more than references to the trilogy, but I almost hope they decide to push the setting forward rather than look back.
 
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Huh. Well, a quick wiki walk has taught me absolutely nothing about Minsc post-Bhaalspawn crisis. But I did learn that Bioware's in-house DnD campaign was set in Dark Sun and that Minsc was a character from that. o_O


I'm sure not going to tell you that you're wrong about how you feel. But I don't think the original Baldur's Gate games have anything in common in terms of theme or feel. The original is a very open ended campaign where you're scrabbling for clues about who killed Gorion and why. It's linear, and you're always going to get to the same place in the same way, and I'd call it a personal story but it's pretty barebones until the last two chapters. Being set on the Sword Coast, it's about traveling from place to place, getting lost between the city-states.

The second game is very goal-oriented, but it's not really about you--it's about Irenicus. While it's much more character-focused, your character specifically is tangential to the story; you're a subject of the plot(s), and a plot device. There are a few different ways to get to where you're going, but little freeform exploration. In exchange, the places you visit are denser, and quite a bit darker--Amn is one of the Lands of Intrigue and it shows. Most of the characters from the first game come back to variously be disposed of, rejoin the party, or do their own thing.

And then Throne of Bhaal. Your main character is the focus again since it turns out that the prophecy of destruction from the first game is what happens if you fail (or embrace it). It's the least grounded given that, and deals entirely with epic level subject matter, like stopping a war singlehandedly, a True Resurrection, killing immortals, and of course the godly portfolio up for grabs. Discounting Watcher's Keep you're basically on the critical path the whole time, since the sidequests are almost entirely things you do along the way to fight the next member of the Five.

Looking at it like this, I think you could easily convince someone that the games weren't connected if you leave out the part where you're (optionally!) playing the same character. Especially since you're not IN Baldur's Gate for 95% of the series, and it's a legacy title by Tales of the Sword Coast. And that's why I'm not concerned about BG3 not being thematically identical--the original trilogy wasn't! Heck, it actually has the most in common with Mask of the Betrayer, which happens to be my favorite PC game. :)

Art-wise, sure there's nothing here that looks like the BGT... but Pillars of Eternity did and I ended up loathing PoE for being a soulless clone of something real. Which is on-brand at least.


That was the Cult of the Unseeing Eye--so, undead/blind beholders. The illithids were in the Underdark segment. I'll be pleasantly surprised if we do see more than references to the trilogy, but I almost hope they decide to push the setting forward rather than look back.
No, I'm referring to that little bit of sewer where you find a bunch of mind flayers. One of the pieces of the Crom Faeyr is down there.
 
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