Hyrule: Total War Apocalypse

okay just 1 problem, what's the size of the wall you want for our northern border? because you have to choose it, it doesn't get rolled sir.

also next turn we should start getting more troops and get the temples started...maybe with the churchs we wont suffer the maleus affects?

also I think we should get the advisor soon, because shits going to go down once we try to woe Midna, if shes the ruler of the twili.

Just hope we can be careful and slowly adapt them to living within the world again.

I chose medium, getting an advisory is already on my plan and i completely agree with you on getting started on the big temple's next turn, in fact im hoping we can start on at least 1 of them each turn so that we will have them all within the next 6 turns.
 
@Neo-Chan ok ummm are you sure you want to take Mayor Bo with you to meet Midna? I mean... disregarding the fact that that's either a fight or it will go fairly smoothly whereas the west kingdom could end up in a much greater difference in things that could happen... You wouldn't be meeting her by yourself then.

also uhh... you sure you want the Legionnaires that badly? you could easily get a full 500 strong light cavalry force that you guys always wanted, or another 1000 hoplites or archers instead of merely 200 Legionnaires.

After thinking over this statement, i have questions:
Are we paying at turn 1 when we assemble all ressources for a project or when it is finished?
Because currently i am getting the impression we are paying when it is finished (which is what you mentioned why "the plan" would not work, as it would bring us over the costs for stone).
But if we pay at the end then why would that stop us from starting a multi-round stone-consuming project if we do not have to pay it the same turn?
all resources except rupees when included in the cost section are paid at the start of EVERY TURN the action continues, rupees are mentioned in temp. upkeep.

finally... does NO ONE want to do both churches AND a temple? I mean you can easily afford both atm...

EDIT: I really must mention that getting those temples up and running is in your best interests.. I mean you guys do want magic right?

wait... I did mention priests can use magic right? I did say Faith based magic exists?
 
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all resources except rupees when included in the cost section are paid at the start of EVERY TURN the action continues, rupees are mentioned in temp. upkeep.

finally... does NO ONE want to do both churches AND a temple? I mean you can easily afford both atm...
NO! My math. Whimper. Alright.... time for version 4.
 
o_Oguys... I did mention faith based magic is a thing right? I'm not so stupid that I forgot to mention that?:oops:

(well fk I think I am...) welp now you know, this never happened I never forgot and we can all move on!:whistle:
 
@Neo-Chan ok ummm are you sure you want to take Mayor Bo with you to meet Midna? I mean... disregarding the fact that that's either a fight or it will go fairly smoothly whereas the west kingdom could end up in a much greater difference in things that could happen... You wouldn't be meeting her by yourself then.

also uhh... you sure you want the Legionnaires that badly? you could easily get a full 500 strong light cavalry force that you guys always wanted, or another 1000 hoplites or archers instead of merely 200 Legionnaires.

Lol thanks for pointing that out i actually meant to put Bo on the other option once i decided Link needed to go alone but i forgot, i also got rid of the legionnaires since we currently don't have the metal required to go all in on them.

o_Oguys... I did mention faith based magic is a thing right? I'm not so stupid that I forgot to mention that?:oops:

No, No you didn't.

(well fk I think I am...) welp now you know, this never happened I never forgot and we can all move on!:whistle:

"Neo-Chan will remember that."
 
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[]Plan: I told you so and i will now try again v4
Martial
-[] Build Inner kingdom wall - *Rusl locked here*
-[] Train Archers (1000)
-[] Train Archers (1000)
-[] Train Hoplites (1000)

Administration
-[] Build MORE lumber camps
--[] Malo

Diplomacy
-[] Establish relations with the west kingdom
--[] Mayor Bo
-[] Meeting with Midna?
--[]Bring no one (200 rupees)

Intrigue
-[] Send scouts North - *Telma locked in on this*
-[] Send scouts southeast
--[] 1 Imperial Authority
-[] Send scouts northeast

Research
-[] Research bombs
--[] Shad
-[] Build a research lab

Faith
-[] Search for an Advisor
--[] 1 Imperial Authority
-[] Build a Grand Temple to Farore
--[] 1 Imperial Authority

Personal
-[] Searching for a Spouse


Assumed Costs:
Rupees: 5900
Food:
Stone: 1050 Marble, 600 Granite
Wood: 800
Metal: 600
 
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[]Plan: I told you so and i will now try again v4

also better hurry and get the other two temples and apologize profusely, because we just didn't have the funds to make the other two at the time! also get the church's last...might help...

and if we get bombs...OH BOY!!! THINGS WILL GET LOUD HERE!!! *crackles like a hyena*
(imagines trebuchets throwing a small load of bombs in a bag that's set on fire as its thrown...and the bombs explode at the max range of said weapon and hits the moblins and tears them apart along with their big boars!)
 
o_Oguys... I did mention faith based magic is a thing right? I'm not so stupid that I forgot to mention that?:oops:

(well fk I think I am...) welp now you know, this never happened I never forgot and we can all move on!:whistle:
ofcourse it's a thing how do you think i've been able to make you suffer from critical successes every turn:V

anyways do twilis worship Eldritch deity's or something? and how good are their mages compared to zora?
 
ofcourse it's a thing how do you think i've been able to make you suffer from critical successes every turn:V

anyways do twilis worship Eldritch deity's or something? and how good are their mages compared to zora?
Twili have arguably the best non-faith based mages in the world. (Minus hero units mind you)

Also no they don't worship anything, they used to worship themselves and magic itself but that turned out poorly for them so they stopped.
 
Twili have arguably the best non-faith based mages in the world. (Minus hero units mind you)

Also no they don't worship anything, they used to worship themselves and magic itself but that turned out poorly for them so they stopped.
so hypothetically speaking if we do combine we can then just focus our ordonians into fighters while twilis become mages and spellblades?

*starts preparing ritual to make sans suffer*
 
good luck with that...

*starts taunting murphy to make Sans cry, as well as asking RGN to do so as well...because Murphy goes both ways!*
 
*laughs in troll*

we meant Midna Sans...we flatter you but remember were trying to the redemption of the Twili...
oh... well then... NO STATS FO' YOU! (seriously though, I'm not giving you anything on how likely you are to succeed in courting anyone.)
Also sure Omakes would help with the roll of finding a waifu and how many options you all get.
 
Poor san who try desperately to make the quest harder and fight against the dice gods :D

Hmm.... what is better between douzen churchs in all the kingdom and one big temple ?
 
@san can you let us know what the differences between the priests of the three goddesses are? Like is one a better healer while another is a better damage dealer?


Also thoughts for changes, drop northern wall and some of the bodyguard in exchange start one of the temples, add a second hoplites unit for training and switch scouting to southwest.
 
@san can you let us know what the differences between the priests of the three goddesses are? Like is one a better healer while another is a better damage dealer?


Also thoughts for changes, drop northern wall and some of the bodyguard in exchange start one of the temples, add a second hoplites unit for training and switch scouting to southwest.

Drop all the bodyguards, but keep the wall and lake hylia scouting. Also, I think you should drop Improve Morale for Establish relations with the west kingdom, as allies in our fight against the moblins would be helpful.
 
Drop all the bodyguards, but keep the wall and lake hylia scouting. Also, I think you should drop Improve Morale for Establish relations with the west kingdom, as allies in our fight against the moblins would be helpful.
Can't keep the northern wall as that takes up too much stone with the other wall and the temple. As for scouting I want a lot of authority on one to better our chances at resources and southeast is supposed to have a higher metal potential. I can make the switch on diplo though.
 
Can't keep the northern wall as that takes up too much stone with the other wall and the temple. As for scouting I want a lot of authority on one to better our chances at resources and southeast is supposed to have a higher metal potential. I can make the switch on diplo though.

I see... however I have one more thing to point out... do we really need to go for a temple now, when a few small churches would suffice?
 
I see... however I have one more thing to point out... do we really need to go for a temple now, when a few small churches would suffice?
Temples open up mage recruitment which are a powerful force equalizer that we want. And since they require marble now instead of just stone we can only do one at a time, so it is 9 turns to get all 3. Doing the churches adds a boost to our faith actions which we get +28 already thanks to link amazing faith stat. Also the church doesn't tick off the goddesses that we don't build a temple to first.

Next Year we can start on the medium northern wall since the resource cost for the southern wall will be over.
 
10 hours have passed.


[X] Plan Moblin's at the wall

Actions:
Martial:

-[X] Build Inner kingdom wall - *Rusl locked here*
Cost: 400-800 Rupees, 500-1000 stone based on wall size.
Time: 1 turn remaining
DC: automatic success.
Reward: a small, medium or large wall built. You must choose what size of wall you want beforehand. Can upgrade the wall size later on.

-[X] Train Hoplites - Medium defensive infantry armed with a shield and a spear. Knows several defensive formations. (1,000)
Cost: 50-500 rupees, +10-100 rupee upkeep, 20-200 wood, 20-200 metal.
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 100-1000 Hoplites.

-[X] Train Hoplites - Medium defensive infantry armed with a shield and a spear. Knows several defensive formations. (1,000)
Cost: 50-500 rupees, +10-100 rupee upkeep, 20-200 wood, 20-200 metal.
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 100-1000 Hoplites.

-[X] Train Archers - Ranged light infantry armed with a bow, arrows and shortsword. Good at picking off troops from afar when hidden behind other troops or defenses. (1,000)
Cost: 50-500 rupees, +10-100 rupee upkeep, 20-200 wood, 20-200 metal
DC: small success 5-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 100-1000 Archers

-[X] Build northern kingdom wall - Build a wall between the mountains west of Malonville in the northwest of your kingdom. This will block the Moblins out from flanking you while you are busy with them in Ordontown stopping them from ravaging the rest of your kingdom. must choose wall size, small is 5 feet tall, medium is 10 feet, large is 20 feet tall. All have same thickness of 5 feet at base though larger two narrow near top to 4 feet thickness. All walls have battlements. (Meidum)
Cost: 400-800 Rupees, 500-1000 stone based on wall size.
Time: 1-3 Turns based on wall size
DC: automatic success.
Reward: a small, medium or large wall built. You must choose what size of wall you want beforehand. Can upgrade the wall size later on.

Administration:
-[X] Build MORE lumber camps - The Kokiri forest and the towns nearby it used to provide most of the lumber for Hyrule. While your people have always harvested some wood from the nearby Faron woods, with your people cut off from Hyrule it is time you established proper lumber camps.
Cost: 500 Rupees
Time: 1 Turn
DC: small success 2-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: +300-700 wood Income (small risk of deforestation)
--[X] Malo

Diplomacy:
-[X] Meeting with Midna? - Go and meet the leader of the Twili they specifically asked to meet you and the only one that knows you that well is your companion Midna. Hopefully its not another Zant and this isn't a trap. (Specify how many gaurds you take with you to prevent falling into a trap or bandits/moblins attacking you along the way.) (Bring no one)
Cost: 200-1000 rupees depending on how many guards you take
TIme: 1 turn
DC: Automatic
Reward: Miniturn diplo meeting.


-[X] Establish relations with the west kingdom - Send someone to go and meet the western kingdom for you, they are fighting the moblins and you should see if they are willing to have an alliance.
Cost: 300 rupees.
TIme: 1 turn
DC: Automatic
Reward: Miniturn diplo meeting.
--[X] Bo

Intrigue:
-[X] Send scouts North - *Telma locked in on this*
Cost: 200 Rupees, 1 scouting party
Time: 2 Turns
DC: small success 25-45, Medium success 46-65, large success 66-90, great success 91-99.
Reward: Information on the lands that used to be Hyrule Fields, knowledge on how the Goddesses wrath effected Hyrule fields.

-[X] Send scouts southeast - You know what Hyrule has never done? Send scouts into the desert and mountains nearby. You should try it, who knows? Maybe you will find something/someone. Perhaps you will even find some resources!
Cost: 100 Rupees, 1 scouting party
Time: 1 Turn
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Information on the nearby desert and mountains and what is in them.
--[X] 3 extra authority

Research:
-[X] Research bombs - Try to figure out a way to reproduce the bombs Barnes always used to sell you. (WARNING! dangerous experiments abound.)
Cost: 800 rupees
Time: 1 turn
DC: small success 30-45, Medium success 46-65, large success 66-90, great success 91-99.
Reward: Learn how to make bombs
-[X] Shad

Faith:
-[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
Cost: 200 Rupees
Time: 1 Turn
DC: small success 25-45, Medium success 46-65, large success 66-90, great success 91-99. (+10 to roll once you have a Temple, +20 if you have all three temples.)
Reward: An advisor
--[X] 1 extra authority

-[X] Build a few dozen small churches - Build several smaller temples spread throughout the capital and the other towns dedicated to the combined religion of the three goddesses. This will lower the risk of angering the other goddesses once you start building the Grand temples.
Requires: Capital
Cost: 1200 Rupees, 500 stone/wood, +150 rupee upkeep
Time: 2 Turns
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Rewards: churches built for worship throughout the kingdom, Creation of the faction 'Devotees of the Golden Goddesses', Can train Priests of the Golden Trio, +4 to Faith actions.
Guy's read the temple descriptions small churches first to lower the risk of the other goddess feeling slighted that theirs wasn't the first grand temple we started on.
--[X] 1 extra authority

Final Cost
Current Imperial Authority: 13
Rupees: 6200 – 5400 = 800
Food: natural food level 5.
Stone: 1700 total, 1100 Marble, 600 Granite. – 1500 = 200
Wood: 1300 – 1100= 200
Metal: 650 – 600 = 50



As i said earlier this plan is all about making us as hard a target as possible, right now what we need is units capable of taking a hit and bring an enemy force to a halt so our archers can rain down hell on our enemy as such we need to double up on our Hoplites over our Archers. This plan also get's us the bombs were going to need as a force modifier for the inevitable hordes of enemy's were about to have to fight. We need to make that other wall now because if we don't we will get flanked and the amount of damage that could do to us is so horrendous i not even going to go into it, suffice to say nothing is worth us getting that fucked up. We also need to build the smaller church's first so as to avoid risking having 2 of the 3 golden goddess get mad at us for not starting on their giant temple first, I for one do not want to risk pissing off any one of the golden goddess so i say we take the nice and safe option and not try and bum rush a shiny.

Last but not least we need to go alone to see the Twili because there is no chance in hell they will even consider attacking us do to the whole Hero Of Twilight thing which means now is the perfect time to set up our political persona while at the same time getting even more favor with the Twili people as a whole. Link is probably the only leader in Hyrule who has the required skill set and reputation to pull off the kind of statement we need to make in order to establish our selves.
 
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