this plan is invalid you only have 7 authority this turn, and even if the scouts use Telma your personal training makes it 8 authority not 7.[X] If you want peace prepare the war
Martial :
[X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
Requires: Training Grounds
Cost: 300 Rupees, 200 Wood.
Time: 1 Turn
DC: small success 2-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Can recruit and train professional ranged troops. Chance of additional bonuses. Can be upgraded for greater effects later on.
--[X] Assign Rusl
--[X] Assign Imperial Authority
[X] Train Heavy Cavalry (Spear + axe/shield) (charge + Melee) - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.)
Cost: 100-500 rupees, 40-200 metal, +20-100 rupees upkeep {based on how many are trained} (Other resource costs too depending on weapon/shield choices, example: sword= metal, shield= wood, spear= wood +metal.)
Time: 1 turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 100-500 Heavy Cavalry
--[X] Assign Imperial Authority
--[X] Assign Imperial Authority
[X] Ordontown walls - Repair the walls around Ordontown to ensure the Blin don't have an easy time taking it if they try.
Cost: 300 rupees, 200 stone.
Time: 1 turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Ordontown walls repaired, possibility of better defenses for Ordontown.
--[X] Assign Imperial Authority
--[X] Assign Imperial Autority
Administration:
[X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
Cost: 0 rupees
Time: 1 turn, takes 3 turns to come into effect.
DC: small success 45-60, Medium success 61-75, large success 75-90, great success 90-100.
Reward: increases taxes by 25-100% based on roll. Failure causes an influence loss with all races/factions. (you might not outright lose 1 influence with everyone but you will lose at least 1 point, it partly depends on how big the failure is.)
-[X] Assign Malo
--[X] Assign Imperial Autority
[X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
Cost: 200 Rupees, 100 wood.
Time: 1 Turn
DC: Automatic success
Reward: +300 Stone income, +100 Rupees income.
Intrigue:
[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*
Cost: 200 Rupees +50 rupees upkeep
Time: 1 Turn (MUST TAKE THIS ACTION ANY PLANS WITHOUT IT WILL NOT BE COUNTED)
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 1 scouting party to send where you wish.
Personal :
[X] Training -administration
no but if you score a critsuccess you get 2 for 1.Are we allowed to take the train scouts option twice so we can have multiple scout units.
this plan is invalid you only have 7 authority this turn, and even if the scouts use Telma your personal training makes it 8 authority not 7.
I mean I'm all for diplomacy but as soon as that olive branch wilts id rather have a back up plan. Were neutral right now with her but remember neutral doesn't mean safe we are just not bothering each other right now so one bad roll could fuck us over(*looks at san*) and id rather have contingency in place.Please peoples remember that we are not ganon. I have nothing against playint a pragmatic and more mature Link but we don't have to kill her for the moment, she didn't make aything agressive or wrong for the moment and her kingdom is not a threat for us.
[X] If you want peace prepare the war
going to need a barracks soon people, might want to get it next turn...maybe? that 10% on the upkeep sounds good for when we REALLY are going to need it, like allot...problem is I'm afraid of the moblins coming in a swarm, unless we get a themopoly or are able to keep them contained in a small space where numbers don't matter much then we might stand a good chance at keeping them at bay...as long as we keep getting reinforcements and kill their warlord to have them fall into infighting.
Sans do the Moblins also roll for infighting as well?
I mean I'm all for diplomacy but as soon as that olive branch wilts id rather have a back up plan. Were neutral right now with her but remember neutral doesn't mean safe we are just not bothering each other right now so one bad roll could fuck us over(*looks at san*) and id rather have contingency in place.
not unless you have specific circumstances like what you just mentioned no.[X] If you want peace prepare the war
going to need a barracks soon people, might want to get it next turn...maybe? that 10% on the upkeep sounds good for when we REALLY are going to need it, like allot...problem is I'm afraid of the moblins coming in a swarm, unless we get a themopoly or are able to keep them contained in a small space where numbers don't matter much then we might stand a good chance at keeping them at bay...as long as we keep getting reinforcements and kill their warlord to have them fall into infighting.
Sans do the Moblins also roll for infighting as well?
1) good choice.I would make barrack in the turn if we have enough money, but i think that we will proritize traiing ground before all.
From my point of view their are litttles chances that we have bad relations with Hyrule. Even if we are not marry to Zelda, we are friend of her so i don't think that their will be problems.
1) good choice.
2) HA no, you never knew the bitch beyond the fact she is even more of a failure than you are. Plus Ordonians have wanted more independence for awhile and Hyrule has always refused to grant it.
good priorities sir. you also may just not want to scout towards the northeast for awhile and focus on the other directions and primarily the northwest.I see. Well, who will live will see. Before make war at Hyrule and Zelda, let's try to survive at moblins. It will be a good start.
so no without the marriage there is a fairly high chance of poor relations with Hyrule barring certain circumstances. ESPECIALLY since they still have most of their army. Their challenge was administration based unlike most other slots.
Can we please drop increase taxtation for at least this turn? It is a potential increase in our revenue around 400 to 1600 rupees with a big possibility of losing at least 1 authority, if not more. It's not worth it in my opinion, at least we should wait until we have the refugee town up.
sans this is you we are talking about your sadistic and masochistic to yourself when you roll dice its pretty much expecte dhahah......... I don't know how to feel about what I just rolled and what I rolled it for........
The QM part of me that wants a decently hard quest is in a pure unadulterated rage....
but the quest goer/my personal investment in seeing this quest succeed is ecstatic with the roll....
do you want to know what you guys did?
do you fkrs really want to know how much you are lucky little SHITS!?!
do ya punks?
true... but I still want to cry at this roll and what it was for...sans this is you we are talking about your sadistic and masochistic to yourself when you roll dice its pretty much expecte dhahah
you fkers rolled a NATURAL FKING CRITICAL SUCCESS on the increased taxation roll.... you guys are ridiculously lucky.