Hyrule: Total War Apocalypse

[X] If you want peace prepare the war

Martial :

[X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
Requires: Training Grounds
Cost: 300 Rupees, 200 Wood.
Time: 1 Turn
DC: small success 2-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Can recruit and train professional ranged troops. Chance of additional bonuses. Can be upgraded for greater effects later on.
--[X] Assign Rusl
--[X] Assign Imperial Authority

[X] Train Heavy Cavalry (Spear + axe/shield) (charge + Melee) - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.)
Cost: 100-500 rupees, 40-200 metal, +20-100 rupees upkeep {based on how many are trained} (Other resource costs too depending on weapon/shield choices, example: sword= metal, shield= wood, spear= wood +metal.)
Time: 1 turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 100-500 Heavy Cavalry
--[X] Assign Imperial Authority
--[X] Assign Imperial Authority

[X] Ordontown walls - Repair the walls around Ordontown to ensure the Blin don't have an easy time taking it if they try.
Cost: 300 rupees, 200 stone.
Time: 1 turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Ordontown walls repaired, possibility of better defenses for Ordontown.
--[X] Assign Imperial Authority
--[X] Assign Imperial Autority

Administration:

[X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
Cost: 0 rupees
Time: 1 turn, takes 3 turns to come into effect.
DC: small success 45-60, Medium success 61-75, large success 75-90, great success 90-100.
Reward: increases taxes by 25-100% based on roll. Failure causes an influence loss with all races/factions. (you might not outright lose 1 influence with everyone but you will lose at least 1 point, it partly depends on how big the failure is.)
-[X] Assign Malo
--[X] Assign Imperial Autority


[X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
Cost: 200 Rupees, 100 wood.
Time: 1 Turn
DC: Automatic success
Reward: +300 Stone income, +100 Rupees income.

Intrigue:

[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*
Cost: 200 Rupees +50 rupees upkeep
Time: 1 Turn (MUST TAKE THIS ACTION ANY PLANS WITHOUT IT WILL NOT BE COUNTED)
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 1 scouting party to send where you wish.
 
Last edited:
[X] If you want peace prepare the war

Martial :

[X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
Requires: Training Grounds
Cost: 300 Rupees, 200 Wood.
Time: 1 Turn
DC: small success 2-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Can recruit and train professional ranged troops. Chance of additional bonuses. Can be upgraded for greater effects later on.
--[X] Assign Rusl
--[X] Assign Imperial Authority

[X] Train Heavy Cavalry (Spear + axe/shield) (charge + Melee) - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.)
Cost: 100-500 rupees, 40-200 metal, +20-100 rupees upkeep {based on how many are trained} (Other resource costs too depending on weapon/shield choices, example: sword= metal, shield= wood, spear= wood +metal.)
Time: 1 turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 100-500 Heavy Cavalry
--[X] Assign Imperial Authority
--[X] Assign Imperial Authority

[X] Ordontown walls - Repair the walls around Ordontown to ensure the Blin don't have an easy time taking it if they try.
Cost: 300 rupees, 200 stone.
Time: 1 turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Ordontown walls repaired, possibility of better defenses for Ordontown.
--[X] Assign Imperial Authority
--[X] Assign Imperial Autority

Administration:

[X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
Cost: 0 rupees
Time: 1 turn, takes 3 turns to come into effect.
DC: small success 45-60, Medium success 61-75, large success 75-90, great success 90-100.
Reward: increases taxes by 25-100% based on roll. Failure causes an influence loss with all races/factions. (you might not outright lose 1 influence with everyone but you will lose at least 1 point, it partly depends on how big the failure is.)
-[X] Assign Malo
--[X] Assign Imperial Autority


[X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
Cost: 200 Rupees, 100 wood.
Time: 1 Turn
DC: Automatic success
Reward: +300 Stone income, +100 Rupees income.

Intrigue:

[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*
Cost: 200 Rupees +50 rupees upkeep
Time: 1 Turn (MUST TAKE THIS ACTION ANY PLANS WITHOUT IT WILL NOT BE COUNTED)
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 1 scouting party to send where you wish.

Personal :

[X] Training -administration
this plan is invalid you only have 7 authority this turn, and even if the scouts use Telma your personal training makes it 8 authority not 7.
 
Please peoples remember that we are not ganon. I have nothing against playint a pragmatic and more mature Link but we don't have to kill her for the moment, she didn't make aything agressive or wrong for the moment and her kingdom is not a threat for us.
I mean I'm all for diplomacy but as soon as that olive branch wilts id rather have a back up plan. Were neutral right now with her but remember neutral doesn't mean safe we are just not bothering each other right now so one bad roll could fuck us over(*looks at san*) and id rather have contingency in place.
 
[X] If you want peace prepare the war

going to need a barracks soon people, might want to get it next turn...maybe? that 10% on the upkeep sounds good for when we REALLY are going to need it, like allot...problem is I'm afraid of the moblins coming in a swarm, unless we get a themopoly or are able to keep them contained in a small space where numbers don't matter much then we might stand a good chance at keeping them at bay...as long as we keep getting reinforcements and kill their warlord to have them fall into infighting.

Sans do the Moblins also roll for infighting as well?
 
[X] Plan getting ready to rumble part 1

Neo has good reasoning a fairly decent longterm plan and from the sounds of things some sort of military strategy so I'm down.
 
[X] If you want peace prepare the war

going to need a barracks soon people, might want to get it next turn...maybe? that 10% on the upkeep sounds good for when we REALLY are going to need it, like allot...problem is I'm afraid of the moblins coming in a swarm, unless we get a themopoly or are able to keep them contained in a small space where numbers don't matter much then we might stand a good chance at keeping them at bay...as long as we keep getting reinforcements and kill their warlord to have them fall into infighting.

Sans do the Moblins also roll for infighting as well?

I would make barrack in the turn if we have enough money, but i think that we will proritize traiing ground before all.

I mean I'm all for diplomacy but as soon as that olive branch wilts id rather have a back up plan. Were neutral right now with her but remember neutral doesn't mean safe we are just not bothering each other right now so one bad roll could fuck us over(*looks at san*) and id rather have contingency in place.

From my point of view their are litttles chances that we have bad relations with Hyrule. Even if we are not marry to Zelda, we are friend of her so i don't think that their will be problems.
 
[X] If you want peace prepare the war

going to need a barracks soon people, might want to get it next turn...maybe? that 10% on the upkeep sounds good for when we REALLY are going to need it, like allot...problem is I'm afraid of the moblins coming in a swarm, unless we get a themopoly or are able to keep them contained in a small space where numbers don't matter much then we might stand a good chance at keeping them at bay...as long as we keep getting reinforcements and kill their warlord to have them fall into infighting.

Sans do the Moblins also roll for infighting as well?
not unless you have specific circumstances like what you just mentioned no.

Also @Kalrotix yes your plan is valid now.


and no the barracks is kinda meh. to you atm, you don't have much troop upkeep after all. You will need at least 1000 upkeep for it to be really worth it.
 
I would make barrack in the turn if we have enough money, but i think that we will proritize traiing ground before all.



From my point of view their are litttles chances that we have bad relations with Hyrule. Even if we are not marry to Zelda, we are friend of her so i don't think that their will be problems.
1) good choice.

2) HA no, you never knew the bitch beyond the fact she is even more of a failure than you are. Plus Ordonians have wanted more independence for awhile and Hyrule has always refused to grant it.

so no without the marriage there is a fairly high chance of poor relations with Hyrule barring certain circumstances. ESPECIALLY since they still have most of their army. Their challenge was administration based unlike most other slots.
Adhoc vote count started by san on Apr 4, 2018 at 7:01 AM, finished with 443 posts and 7 votes.

  • [X] If you want peace prepare the war
    [X] Plan getting ready to rumble part 1
    -[X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
    -[X] Rusel
    -[X] Train Heavy Cavalry (Lance /Axe/ Shield) {Shock and Awe/ Charge / Melee} - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.) (300 rupees worth at max)
    --[X] Assign 2 more authority points
    -[X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
    -[X] Malo
    -[X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
    [X] (2 authority locked in until action is complete!) Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    -[X] Diplomacy do nothing
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*
    --[X] Telma
    -[X] Research do nothing
    -[X] Faith do nothing
    [X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
    --[X] Assign Rusl
    --[X] Assign Imperial Authority
    [X] Train Heavy Cavalry (Spear + axe/shield) (charge + Melee) - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.)
    --[X] Assign Imperial Authority
    [X] Ordontown walls - Repair the walls around Ordontown to ensure the Blin don't have an easy time taking it if they try.
    --[X] Assign Imperial Authority
    --[X] Assign Imperial Autority
    [X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
    -[X] Assign Malo
    --[X] Assign Imperial Autority
    [X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
    [X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*

Adhoc vote count started by san on Apr 4, 2018 at 7:02 AM, finished with 443 posts and 7 votes.

  • [X] If you want peace prepare the war
    [X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
    --[X] Assign Rusl
    --[X] Assign Imperial Authority
    [X] Train Heavy Cavalry (Spear + axe/shield) (charge + Melee) - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.)
    --[X] Assign Imperial Authority
    [X] Ordontown walls - Repair the walls around Ordontown to ensure the Blin don't have an easy time taking it if they try.
    --[X] Assign Imperial Authority
    --[X] Assign Imperial Autority
    [X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
    -[X] Assign Malo
    --[X] Assign Imperial Autority
    [X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
    [X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*
    [X] Plan getting ready to rumble part 1
    -[X] Build Missile Range - Builds a missile range at the training grounds to train professional ranged units. Over time it can be upgraded to improve the quality of your missile units.
    -[X] Rusel
    -[X] Train Heavy Cavalry (Lance /Axe/ Shield) {Shock and Awe/ Charge / Melee} - Train some Heavy Cavalry. REMEMBER to pick what weapon they use plus whether or not they use a shield! (Level of skill/ability as well as numbers depends on roll.) (300 rupees worth at max)
    --[X] Assign 2 more authority points
    -[X] Increase taxation -Ordona has always had a low tax rate. As you are becoming your own nation perhaps it is time to increase that. Though you will find some difficulty doing this, that is for certain.
    -[X] Malo
    -[X] Upgrade Marble Quarry - The Marble quarry isn't big enough. You want enough marble to make walls so perfectly white that when your enemies die before them they will be stained red with their blood!
    [X] (2 authority locked in until action is complete!) Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    -[X] Diplomacy do nothing
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY! *committed to training scouts this turn thanks to promise with The Duke of south Hyrule*
    --[X] Telma
    -[X] Research do nothing
    -[X] Faith do nothing
 
Last edited:
1) good choice.

2) HA no, you never knew the bitch beyond the fact she is even more of a failure than you are. Plus Ordonians have wanted more independence for awhile and Hyrule has always refused to grant it.

I see. Well, who will live will see. Before make war at Hyrule and Zelda, let's try to survive at moblins. It will be a good start.
 
I see. Well, who will live will see. Before make war at Hyrule and Zelda, let's try to survive at moblins. It will be a good start.
good priorities sir. you also may just not want to scout towards the northeast for awhile and focus on the other directions and primarily the northwest.
 
northwest we go!

also get army set up as fast as possible...I REALLY don't want the quest to end with 30k moblins kicking our asses...
 
[X] If you want peace prepare the war

Can we please drop increase taxtation for at least this turn? It is a potential increase in our revenue around 400 to 1600 rupees with a big possibility of losing at least 1 authority, if not more. It's not worth it in my opinion, at least we should wait until we have the refugee town up.
 
[X] If you want peace prepare the war

so no without the marriage there is a fairly high chance of poor relations with Hyrule barring certain circumstances. ESPECIALLY since they still have most of their army. Their challenge was administration based unlike most other slots.

My instincts were correct she is a threat Well no more mercy once it starts but first the moblins
 
Can we please drop increase taxtation for at least this turn? It is a potential increase in our revenue around 400 to 1600 rupees with a big possibility of losing at least 1 authority, if not more. It's not worth it in my opinion, at least we should wait until we have the refugee town up.

We need money quick, at my eyes lost one point of authorities is not a so high cost to resolve this problem. For the next turn we will have to pay a lot to recruit, build a barrack and fortifications. This point can be taken back later.
 
no votes for 7 hours, will be closing vote in 2 more hours tops. (will wait 1 hour at least.)
 
......... I don't know how to feel about what I just rolled and what I rolled it for........


The QM part of me that wants a decently hard quest is in a pure unadulterated rage....

but the quest goer/my personal investment in seeing this quest succeed is ecstatic with the roll....


do you want to know what you guys did?

do you fkrs really want to know how much you are lucky little SHITS!?!

do ya punks?

here, this is for those that do...

you fkers rolled a NATURAL FKING CRITICAL SUCCESS on the increased taxation roll.... you guys are ridiculously lucky.
 
Last edited:
......... I don't know how to feel about what I just rolled and what I rolled it for........


The QM part of me that wants a decently hard quest is in a pure unadulterated rage....

but the quest goer/my personal investment in seeing this quest succeed is ecstatic with the roll....


do you want to know what you guys did?

do you fkrs really want to know how much you are lucky little SHITS!?!

do ya punks?
sans this is you we are talking about your sadistic and masochistic to yourself when you roll dice its pretty much expecte dhahah
 
sans this is you we are talking about your sadistic and masochistic to yourself when you roll dice its pretty much expecte dhahah
true... but I still want to cry at this roll and what it was for...

I put it up under a spoiler, go and see it.
 
you fkers rolled a NATURAL FKING CRITICAL SUCCESS on the increased taxation roll.... you guys are ridiculously lucky.

And here I was ready to try again to convince people to drop increased taxation, believing that the roll associated with it will flop and cause us trouble while not giving us anything good...
I'm starting to think that RNGesus is being incredibly kind to the thread, though I doubt that will last forever... rolling a nat 100 on a d100 is very rare indeed...
 
Back
Top