[X] Plan: light cavalry and exploration
[X] Train Light cavalry (short bows or hunt bows+ spear/shield) {Skirmisher, can ambush, harass and charge missile units} - Train some Light Cavalry
-(Uses no armor for protection)
-[X] Rusl +14, 200 Rupee worth of light cavalry max
[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
Cost: 100 Rupees, 400 stone/wood, 100 rupees per turn upkeep for 2 turns.
Time: 2 turns
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: a varied amount of Hylians no longer have refugee status, +2 racial influence with the Hylians, +100-400 tax income.
[X] Meet the the Duke of south hyrule, the leader of the Hylian lords - You swore you would meet him, it is time to keep your prmise.
Cost: 0 (MUST TAKE THIS ACTION! any plans without it will not be counted!)
Time: 1 Turn
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Information on the Hylians Lords in Ordona Province.
-[X] Mayor Bo +19
[X] Send scouts Northwest - Send scouts towards the old Hyrule fields and lake to see if anything or anyone survived out there and to map out the land. Who knows, maybe someone somehow DID survive... if not your sure you will find some resources out there.
Cost: 100 Rupees, 1 scouting party
Time: 1 Turn
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: 1 scouting party to send where you wish.
-[X] Telma +18
[X] Research Cavalry technologies - Try to figure out a way to improve your Cavalry somehow... someway?
Cost: 300 rupees
Time: 1 turn
DC: small success 30-45, Medium success 46-65, large success 66-90, great success 91-99.
Reward: Learn something about Cavalry be it formations, tactics, how to use certain weapons properly, anything!
[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
Cost: 200 Rupees
Time: 1 Turn
DC: small success 25-45, Medium success 46-65, large success 66-90, great success 91-99. (+10 to roll once you have a Temple, +20 if you have all three temples.)
Reward: An advisor
[X] Training: Intrigue
Cost : 700 and 400 stone/wood