Hybrid of the Old Ones (WHF Quest)

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[X]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
 
[x]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
 
The dice hated you, literally most of your rolls were really low, while the Gobbos got the high rolls, literally high enough to deal 1 point of damage (which is a 1/10th of you HP mind you) which is a feat in of itself, for a bunch of Untrained Gobs.
 
Could someone explain our particular start date? Is the plan here to stop the corruption of Hashut, or am I misremembering dates?
Your before Hashut corrupted the Dawi in the East, particularly those in the dark lands, which are currently in a Warp Storm, and you are there has well, the date is -4000 by imperial calendar or 523 on the Dawi calendar.
 
[x]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
 
[X]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
 
[x]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
 
I have this off the rocker idea of actually flaying Hashut into pieces and creating some kind of a benign warp god/spirit of industry out of some of his portfolio (since he isn't a proper god yet), but I sadly know that it's both outside of our class and extremely overleveled of an adventure besides.
I mean has long has he is sealed in his tomb you can eventually find a way to siphon his power for other purposes, after refining of course, since you know how to refine Chaotic and Malevolent energies into a safe form or energy.
 
Far, far away.
Around 1800 years off.

The Ancestors left about a hundred years ago.

The Dwarfs are solidly in the Golden Age atm.
Speaking of the Ancestors, when you start getting involved, their going to know what you are, not a hybrid but something else, hell you'll only see it has a Free Feat you get at maxing out Chimera's prestige class.
 
Speaking of the Ancestors, when you start getting involved, their going to know what you are, not a hybrid but something else, hell you'll only see it has a Free Feat you get at maxing out Chimera's prestige class.
Haven't they already departed though?
We're at 500 of the Dwarf calendar, and the ancestors left at 404.
 
Haven't they already departed though?
We're at 500 of the Dwarf calendar, and the ancestors left at 404.
Wait I forgot, have they transcended or are they still mortals, I forget, since when they do transcend to godhood they have a link with all dwarves not corrupted by chaos or in Warp Storms or other such masking anomalies. Also, me sitting here realizing that mournguls live in the mountains of the dark lands most likely, "hello B rank unit, don't kill Sorga"
 
Wait I forgot, have they transcended or are they still mortals, I forget, since when they do transcend to godhood they have a link with all dwarves not corrupted by chaos or in Warp Storms or other such masking anomalies. Also, me sitting here realizing that mournguls live in the mountains of the dark lands most likely, "hello B rank unit, don't kill Sorga"
Um I think they already become gods just not the disappearing thing
 
Wait I forgot, have they transcended or are they still mortals, I forget, since when they do transcend to godhood they have a link with all dwarves not corrupted by chaos or in Warp Storms or other such masking anomalies. Also, me sitting here realizing that mournguls live in the mountains of the dark lands most likely, "hello B rank unit, don't kill Sorga"
It depends on if you are ignoring end times or not.

Iirc, Valaya was Slumbering somewhere and Nagash stole her power.

But I prefer the version where the ancestors ascended.
When the chaos gates collapsed (-5600 to -4500), something changed in the world, and they could no longer remain as physical beings.
So they left (-4119). The 4 centuries between the final collapse and the departure is just due to stubbornness.
The world rejected manifest divinity, but being the epitome of dwarfs, they endured for quite long afterwards.
 
[x]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
 
[X]: make them ya Gits: gets you a source of Ork DNA, though weak, but will allow you to make some fodder with WAAAGH! And the ability to Asexually Reproduce. Also meet the requirements to gain the Lord Sub-class.
Having any form of meatshields will be very good for us.
 
Week 1 Actions
[X]: Make them ya Gits.

Has you look at these Goblins you smile, "you're now my Boyz, ya hear that Gits, ya part of my clan now, Clan Verdant", you say to them, and they look at you shocked at what you said. "yeah we are now Clan Verdant Boyz" "WOOOH" "Yeah" "let's Krump some Gits with da boss", and the one that got an attack on you starts cheering, and the rest followed.

Made the Ork Faction Clan Verdant, Current members are you and a Clan Verdant Goblin Unit.

Now you need to know what you're doing over the week.

Action Points: Action points start off has 2+Endurance Mod, and Action Points are used for non-training actions. (5 Points to Spend)

[ ]: Hunt some Gobbos: you and your boyz will hunt some gobbos, some may surrender, some may die, and most will run away. Gain 250+(1d100x2.5) Exp, 50% chance to gain another unit of Goblins, 1% chance of a unit of Orks. Use Martial for these Rolls. Can be taken multiple times.

[ ]: Train ya Boyz: you will start training these Gobbos. Increase the unit to E Rank, 50% chance that Grox of Clan Verdant will become a Hero unit. Uses Martial. Can only be taken once.

[ ]: Make Chimeras/Chimeric Species: you will make a Chimera/Chimeric Species with available DNA. Specify if you want a Chimera (can't reproduce) or Chimeric Species (Can Reproduce) and what DNA you want to use. Human, Slann, Base Lizardmen (Chaos Corruption Immunity), Eldar and Goblin DNA is available, can only use 2 currently. What Gifts will you bestow your Creation(s). can be taken multiple Times.

[ ]: Meditate on the Stars: you will meditate in the night and listen for the remnants of the old ones. Reward: ???. Can only be taken one time.

[ ]: Create Invention: you will create something entirely new. Reward: ???. Uses Intelligence, Learning and Renaissance Man Buff. Can be taken Multiple Times.

Training Points: Training points start off has 2+Intelligence Mod, you roll a d100+10(Intelligence+ Learning)x Learning Modifiers, for the progress on it. (13 Points to spend)

[ ]: Insert Skill you want to train (you can ask me what's valid and if you want to train a Skill that isn't Listed, some will be Vetoed though)
 
So would it be worth it to get a Gobbos army?
It'll only be worth it if you have a 30+ unit army long term, though you can make a species that's better than gobbos while using their DNA, but some Gobbo hero units will be valuable since they have a lot of minor debuffs that they give to the enemy or a lot of good auxiliary skills, and the gobbos has well but to a lesser extent when compared to heroes
 
@Eranore: if we made make Slann Gobbos... could we give them intuitive awareness of the great plan?

Also, is there a difference between Chimeras and Chimerical Species (other than not being able to reproduce?)
I expect Chimerical Species are harder to make.
 
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