Anyone voting
I want an answer about the Slann gobbos first.
The Slann Gobbos will be born with knowledge of the Plan due to being Slann, chimerical species are harder to make meaning there is going to be less in a batch compared to chimeras where you can make a entire unit of Chimeras (100/100) but you'll only make 10 Pops when making a Chimeric Species, which is why you would want Greenskin DNA for that Spore reproduction so you won't have to worry about their pop growth, and at a high enough level you unlock the ability to create Chimera Lords and Heroes.@Eranore: if we made make Slann Gobbos... could we give them intuitive awareness of the great plan?
Also, is there a difference between Chimeras and Chimerical Species (other than not being able to reproduce?)
I expect Chimerical Species are harder to make.
One thing, your math is wrong that 10 goes to multiplying your intelligence and learning by 10, and second Magic 10 on anything is over 1 million progress, but that's because Magic has a higher cost, and has definitive Levels of it so I lowered the levels on the skill to 10 and it can only be 10, you need to use Actions to make new spells at that point, but you'll have nearly 100 spells at minimum from what I remember.[X] Skills
-[X] Combat Skill: magic +2
-[X] Knowledge: World +2
-[X] Knowledge: Arcana +2
-[X] Knowledge: Religion +2
-[X] Magic: Control +1
-[X] Magic: Gathering +1
-[X] Magic: Lores +1
-[X] Create: Innovative +2
@Eranore: Should the Magic caps be 10, or 100? Because with our magic learning modifier we're going to max out very quickly (1D100 + 10) X 64 has a minimum result of 704.
Basically with minimum investment, i've overflowed the max skill level 70 times
[X] Plan Many hands make light work
-[X] Meditate on the Stars
-[X] Make Chimeric Species (Slann gobbos)
-[X] Train ya boys
-[X] Hunt some gobbos x2
This is all very opaque, and I don't understand how it works.One thing, your math is wrong that 10 goes to multiplying your intelligence and learning by 10, and second Magic 10 on anything is over 1 million progress, but that's because Magic has a higher cost, and has definitive Levels of it so I lowered the levels on the skill to 10 and it can only be 10, you need to use Actions to make new spells at that point, but you'll have nearly 100 spells at minimum from what I remember.
I am wondering if you have learned or just forgotten algebra but when a number is next to a parentheses it multiplies what's in the parentheses by that number.This is all very opaque, and I don't understand how it works.
Going by what's written in the update and the character sheet:
d100+10(Intelligence+ Learning)x Learning Modifiers per training point.
We have a learning of 37, and an intelligence of 33 (+11 modifier), and a multiplier of 64 for magic and 16 for everything else
So where does the +10 come from?
Because if we are adding Learning + Intelligence, we should be adding +70 to the D100.
Can we have a chart of how much progress is needed per skill, and what the various skill levels mean?
Is there a limit to how many skill points we can put in a single skill?
No need to be rude, i'm just asking for clarification because you used two different notations for multiplication (x, and brackets).I am wondering if you have learned or just forgotten algebra but when a number is next to a parentheses it multiplies what's in the parentheses by that number.
Sorry and I seem to have done something wrong so it's 1D100+(10x70)= Amountx64/16No need to be rude, i'm just asking for clarification because you used two different notations for multiplication (x, and brackets).
So each skill point we put in Magic is effectively (10 x (Intellligence + Learning) x Learning modifier) + 1D100, or with substitution (10 x 70 x 64) + 1D100, or 44,800 +1D100
And for Non magic skills we'd have a lower learning modifier (10 x 70 x 16) + 1D100, or 11,200 + 1D100.
So for Magic we gain 64 x (1D100 + 700) progressSorry and I seem to have done something wrong so it's 1D100+(10x70)= Amountx64/16
Yes except for Magic which tells you what level of magic you can use, it's overcast, how much Winds you have and the miscast chance, Level of Spell and overcast for Lore, how much winds you have for Gathering and Miscast chance (lowering it) for Control.So for Magic we gain 64 x (1D100 + 700) progress
And for Combat, 16 x (1D100 + 700)
And when we get a certain number of progress points, our skill level increases.
And skill is the number that we add to our dice rolls when we do stuff.