Anyways, personally I'm really hoping they tune the tech speeds a bit; other than that, as of the closed beta the game feels really good (with the earlier qualifier that 200 turns wasn't enough to get any further into the Industrial Era than a few turns, or to tech up beyond the Early Modern Era).
Considering I think the default turn limit is supposed to be ~ 350-450 turns, finishing up the early modern and entering the industrial fits perfectly, since that's about the halfway mark.
I do agree there might need to be some adjustment, just because the AI really just isn't agressive enough about attacking you. It's very easy to get away with greedy builds past early game, as at one point I noticed my strongest unit was the settler, which was pretty funny but something the AI absolutely should have taken advantage of. And I was on civilization difficulty, so the fact that I never got punished for not getting crossbows or pikes, really made diplomancy feel pointless, because I didn't avoid getting attacked by diplomacy, but rather just stopped paying attention, and never got attacked.
But I am looking forward to the multiplayer games my Civ group are going to have. Because it is going to be brutal warmongering for sure. With how fragile armies can be, and brutal even a minor tech advantage can be, and how important strategics are, I foresee some very very spicy games.
The biggest thing I'm wondering right now is whether the "extra" continent is a desired and default setting of the map gen. For those who don't know, to the far left of your start across the waters is an empty continent that primarily has independent people. It basically means the starting situation is the Terra map type from civ 6, something that doesn't work in civilization but I can see working much better in Humankind. Even so, the starting continent gets cramped pretty quickly, so I'm wondering if this is what the expect for the number of players to map size.
Worse case, you just up the map size and decrease the player number, but still.