- Location
- United States
This game has such good "bones" to it right now that it is a real shame it is so buggy and imbalanced. I'm definitely enjoying it quite a bit, but the imbalance between different cultures in each era is striking and the AI just isn't providing much of a challenge for me. I think this game might be really interesting on multiplayer, but then you have to deal with really imbalanced cultures in each era giving certain players a big leg up just because they got to advance first. On the other hand, I really do appreciate how each culture feels so different depending on its affinity. I hope that they'll iron out the balance some and put out good expansions that build on these base systems because the base quality is definitely there.
That said, I do agree with those who feel a lack of personality as compared to other games. In historical 4Xs you often have both a deeper diplomatic system and the weight of history to provide context and personality to what you do. In Humankind you're not playing out any historical scenario but rather painting across a random map and running into random cultures. That just doesn't have the same weight to it as games like Crusader Kings or Europa Universalis get naturally from letting you play out your alternate history fantasies.
I compare this game to Old World, another 4x I was putting a ton of hours in before Humankind's release. Old World injects a lot of personality by having Crusader Kings style dynasties and families run each nation, with you having to manage relationships with individual characters. Playing Humankind I really missed having some small but flavorful interpersonal events pop up to give more texture to being the ruler of the Bablyonians or Greeks. Humankind tries to do this with its random events, and I do appreciate them, but I almost with those events popped more regularly to provide some flavor for my nation and break up the turns.
That said, I do agree with those who feel a lack of personality as compared to other games. In historical 4Xs you often have both a deeper diplomatic system and the weight of history to provide context and personality to what you do. In Humankind you're not playing out any historical scenario but rather painting across a random map and running into random cultures. That just doesn't have the same weight to it as games like Crusader Kings or Europa Universalis get naturally from letting you play out your alternate history fantasies.
I compare this game to Old World, another 4x I was putting a ton of hours in before Humankind's release. Old World injects a lot of personality by having Crusader Kings style dynasties and families run each nation, with you having to manage relationships with individual characters. Playing Humankind I really missed having some small but flavorful interpersonal events pop up to give more texture to being the ruler of the Bablyonians or Greeks. Humankind tries to do this with its random events, and I do appreciate them, but I almost with those events popped more regularly to provide some flavor for my nation and break up the turns.
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