Alright, now that the drawback and background options are over with, lets go over some juicer things then, shall we?
After some consideration, I have decided to give you all options for some Scenario options from here on out.
I will be leaving out any that I have already decided are going to be chosen, like Collision, or those that I have no interest in writing, or those that I simply don't have enough knowledge to write properly. Mistborn or Brandon Sanderson's various other works. Yes, heathen for a bookworm, but I have just been so busy lately and have been trying to get into his various series.
There are 6 different Scenario categories, and we have already dealt with the Personal Category from the get go.
Before I go into that, however, I will come clean at least a little bit about the Collision event. It won't be just one more world, but two of them, albeit one of the settings is more 'compact' shall we say than the other two. Neither of them are 'weak' settings, and one of them is straight up more dangerous than either of them. So, have fun with that.
Not going to mention what settings these are, but they aren't grimdark. So, no Warhammer, Elden Ring, Dark Souls, etc. And definitely not Berserk. I love that series, but I have enough nightmares as is, thank you very much.
The reason I mention this, is because of the way that Collision and Fusion work, these worlds add their points to the overall pool of points, so it's not just ranking up the danger factor with nothing in return.
Multiplayer will not be included in the options because, frankly the workload to make even more planeswalkers using those various other CYOA's is way more than I really need. Bounty as well won't be included due to just how destructive most of these options are. Most of these things are basically bad ends no matter how you look it given the current set up.
I urge you to choose not just for the sake of points, but also for what effect these might have on the world. I realized that choosing all of these on my own wouldn't be everybody's cup of tea, and wanted to provide you all the options for how this world will be changed. And remember, not all Scenarios are necessarily fully bad things.
Once the Scenarios are locked in, I will set everything up, and then deduct points for your Magic System, Wizard's Tower, Multiversal Magic, and Magic Powers. After I have finished that up, I will present you with what Perk Points you have left and allow you to pick your perks.
After that, I will finalize everything, and give you whatever Combination Powers you might have the requirements for.
With that out of the way, here are your choices!
[ ]Small Factor
-[ ]Holy Grail War: Red marks appear on the hands of seven people, inducting them as Masters of a Holy Grail War. Their Command seals allow them to summon Servants, Heroes from Myths and History incarnated into the modern day to fight in the Holy Grail War. You are one of these people, and must summon a Servant to help you, or the other Masters will try to kill you, seeing you as an easy win.(10MP)(7P)
-[ ]Infinite Order:A set of ancient ruins appears somewhere in your chosen world. These are the old labs and lairs of members of an organization known as the Infinite Order. This may include various pieces of advanced, magical technology, vast amounts of scientific data, nanotech, and portals to other worlds. One of these will be found, and a cult will start, calling themselves the Infinite Order.(7MP)(2P)
-[ ]Atlantis:The lost city of Atlantis has resurfaced somewhere in the ocean. It contains magical secrets beyond that of the current magical world, and has many dangerous and powerful inventions and traps. (7MP)(2P)
[ ]Large Factor
-[ ]Crystals:Mana crystals appear dispersed across the world, occasionally even mutating animals into massive monsters. (10MP)(7P)
-[ ]The Dread Wasteland: One region in your chosen world becomes mostly a wasteland of sorts. Different types of monsters roam, and irregular weather patterns dominate the area. It is inhabitable, but the societies that survive tend to be ruthless and somewhat brutal, though they will be magically advanced compared to the rest of the world.(10MP)(7P)
-[ ]Omens of Life: Scattered across the world are thousands of crystals called Core Crystals. These Crystals can resonate with people and creatures that have a specific aptitude. When a being resonates with a Core Crystal they become a Driver, and the Core Crystal becomes the core of a being called a Blade. A Blade is a being made of pure Ether that can create a weapon and provide it with power. This weapon can be wielded by their bonded Driver, and the closer their relationship the stronger the weapon becomes. Blades can only die if their Core Crystal is destroyed, but they will return to their Core Crystal if their Driver is killed. Approximately one in five people in your chosen world will have the aptitude to awaken Blades. (7MP) (2P)
-[ ]Dungeon: Beneath the surface of the planet, lies a vast network of caves and tunnels that extend into seemingly every corner of the planet. Some places contain denser concentration of the caves and tunnels than others, but no one has ever found a land that was entirely free of them. People call it the Underworld, the Dungeon, the Labyrinth, and countless other names. It connects to the surface world though openings both large and small, and it descends into unfathomable depths below, creating a habitat full of dangers and wonders. The Dungeon is the source of magic and the birth place of monsters. It contains inconceivable wealth and cosmic secrets. A thousand expeditions had been launched into its depths – to plunder it, pacify it, make sense of it, or simply try and reach its bottom. Many of these had disappeared without a trace, never to be heard from again. Many more had returned with little to show for it. And no one had ever found a bottom. The interest never waned, however, and where there is a will there is a way. Similar existing dungeons in your world may be folded into this one, becoming just another section of this. Some species that may appear in the Dungeon could be the sentient Aranea, as well as other magical monsters. (15P)(11P)
-[ ]Magitech Emergence: Whether it be scientists, magicians, or both, principles of using and merging magic and science have been established and rapidly advanced, with unpredictable repercussions. The innovation of nuclear power resulted in the Cold War, this is simply orders of magnitude larger. (15MP) (11P)
-[ ]Resurgence:Magical powers and creatures are appearing at an accelerating rate in your chosen world. If your world has lost and ancient magical powers, then they will start to return as well. If your chosen world already has something along these lines happening, then the rate will be highly accelerated and will be integrated with this scenario. (15MP) (11P)
-[ ]The Inquisition:The existence of magical beings and users is now considered unacceptable to an organization within your chosen world. They will hunt magical things and attempt to contain or destroy them. They will create or find items in order to be able to fight magic. (10MP) (7P)
[ ]Invasion
-[ ]Church of Starry Wisdom:A cult known as the Church of Starry Wisdom, or the Starry Wisdom Cult has appeared in your chosen setting. They worship some manner of eldritch horror, and will be fixated on you for some reason. Perhaps it is because of your extradimensional origin, or perhaps their patron has commanded them to seek you out. (7MP)(2P)
-[ ]The Wrong Kind of Songs:A mysterious and ancient group resides in your world, and they hunt down anyone who knows anything of relevance about them. Some of the signs of their presence is blue flames, and rust. They will be scaled in power to your world. (7MP)(2P)
-[ ]Keter's Due:A nation in your chosen world has gone dark overnight. Everyone inside has suddenly died. A massive portal to hell has appeared in the capital of that nation, leading to the new kingdom of the being responsible for this. The remains of the kingdom will be trawling with undead monsters and other abominations. The backlash of the event has rendered the land inhospitable. (15MP)(11P)
-[ ]Legion: Legions of non-human beings known as Pawns wander your world now. They are listless, and without purpose, and tend to act as mercenaries. They may have the ability to use magic. Riftstones also start appearing in abandoned areas throughout your chosen world, leading to the Rift, perhaps letting you travel to different worlds.(7MP)(2P)
-[ ]Heartless and Nobodies:Monsters known as Heartless Nobodies begin to appear in your chosen world. Heartless are formed from the darkened hearts of people who have died or been attacked by other Heartless. Nobodies are the husks of those who have lost their heart. Heartless are attracted to negativity similar to Grimm but they can form massive nigh endless hordes in certain circumstances. Nobodies are effectively zombies led by the barest remains of their human memories. Both Heartless and Nobodies can vary in power from being easily fended off by civilians to world-ending threats. Nobodies can very rarely retain their rational mind they lose the ability to feel emotions and much of their humanity.(15MP)(11P)
I have to get this out right now before I head to work, but I'll do another past later today after I get off with your current drawbacks and personal scenarios.
Please have your votes in a plan format like before.