Martial
Fight Banditry in the Kingdoms - Banditry is always a problem no matter the region, it is probably in our best interest to send someone with some levy out to cull some of the larger bandit clans.
Needed 25, Rolled 55
As shown with the "Hero of Vadar" Incident, Mirel is talented in fighting bandits, this excursion went better than the Vadar incident.
Using subterfuge she was able to ambush a rather small bandit clan as she used some levy and some wild animals to generate a disturbance on the east side of their camp and then took some levy and swept in from the west, wiping out the bandit camp before they could put up too much of a resistance.
This process was repeated multiple times to remove many of the smaller bandit clans. Though that is not to say that it was without looses, of the 400 levy she set out with, 89 of them lost their lives, though that is not to say that the survivors became more talented.
Results: Banditry has been reduced in the Kingdoms, you have earned some prestige, gained 311 Levy (Experienced)
Stewardship
Stockpile Weapons - Weapons are the lifeblood of any army, maybe you should consider stockpiling them in order to ensure that the levy is properly equipped.
Needed 25, Rolled 73
When Eliza originally said that she had made orders with some blacksmiths and fletchers, you had, reasonably, underestimated her ability when it came to the art of the deal.
What followed was one huge delivery that was made with an entire merchant convoy because Eliza clearly didn't do things by half. You found yourself with more than enough weapons and armour to equip about half your levy with, alongside with more arrows than any one person could reasonably use in a lifetime.
Results: Levy is fully armed. Eliza is smug. Some contracts are made with merchants.
Diplomacy
Calm Sheyethen Tensions - It's Naive to think that the presence of a High Queen could reunite these squabbling people, but maybe you could calm the tensions so that all-out war won't happen?
Needed 25, Rolled 3
You're not entirely sure how, but something about Ophis managed to rub both leaders exactly the wrong way. Pissing both of them off massively. In the South she was known as "That Heathen Wench" and in the North, she was the "Outsider, who knew nothing". So ... in short, negotiations did not start from this.
Results: Ophis is quite annoyed, Queen Constance and Queen Susan have found something they agree on.
Learning
Build More Temples - You would admit, you hate the Church and the Church probably hates you for that matter. Though that doesn't mean that you can't send your priestess out with a large number of Ducats and tell her to build a temple.
Needed 24, Rolled 2
Nalia was not a bad priestess per say and it wasn't like she had any particular hatred from within the church, it was just that any of the spots she was scouting out for temples turned out to be bandit camps or areas that other priestesses had taken for their temples.
So... You're not entirely sure how Nalia did it, but she managed to offend a good half of the Clergy in the Sister Kingdoms and managing to lose every single Ducat that you had given her to smooth over her offence.
Results: No progress was made, Nalia is now known as "The Baffoon"
Intrigue
The Fractured Court of Starford - The Starford Civil War has left the Kingdom with a large number of holes in their courts, perhaps send some agents to keep an eye on what they might be planning
Needed 55, Rolled 54
Alice was a Starford Native and was able to find spies with accents that could pass as Starfordian and had them implemented into major courts on their Eastern Frontier with Cappadocia and in the Capital, it was such a shame that such an emergence of mysterious new nobles did not go unnoticed by Princess Scarlet, Spymistress of Starford.
Most of Alice's spies found a warning asking politely for them to leave the country, some of the spies had decided to heed this offer and immediately left the court, the ones that stuck around found themselves with a minor case of a knife in their back or poisoned wine.
There was also a letter sent to you by a messenger raven, the note reads as such:
"Dear High Queen Czarina the First,
Your wisdom is legendary and it has obviously come to your attention that the Kingdom of Starford has finished its Civil War and the purges put holes in our courts.
Never the less, I would humbly request that you would keep your spies out of my country.
Signed, Princess Scarlet of House Ashbridge, the King's Shadow."
Results: Alice is apologetic. Her Spy network in Starford is compromised.
Advisor
Assist the Spymistress - While Edward was tutored in matters of diplomacy, he is a dab hand at intrigue and protected Sophia's reign for a decade, maybe he could show Alice how spying is done.
Needed 55, Rolled 81
Edward does not specialise in Intrigue but that did not mean that he was useless at it, with a carefully placed network of individuals in seemingly useless courts or trading posts, these individuals all came with either Cappadocian, Starfordian or accents that no one could really pinpoint the origin of.
These individuals became a font of knowledge picking up on the rumours of the Kingdoms which was then fed to Edward's spy in the Royal Court, a man named Edmund, who was able to take those rumours and separate fact from fiction. This man was able to make himself scarce in court at the right times, while able to get himself into most social circles within the court.
Results: You have a spy Network in Starford (Before any major action done by Starford, you will get a warning),
Edward is proud of his surrogate son.
Personal
Read the High Queen's Notes - High Queen Sophia left her notes behind for you to read, while you have read about half of it, you still do have a lot to read, these are the notes of someone who reigned for over forty years.
Needed 5, Rolled 56
Reading the High Queen's Notes and taking notes from them has become a hobby of yours, though this was probably due to the fact that you were trying to learn from her experiences, her handwriting is often smooth, though, on the topic of Starford, her handwriting was slightly more violent. This is what she put down on the Kingdom of Starford
Starford is a militaristic kingdom on the other side of the Continent, their national pastimes include putting down Cappadocian Independence Uprisings and fighting the Tribal Confederation.
Their main religion is the Followers of the Nameless One, which is a religion that is almost tailor-made for the region, considering that the Kingdom is forged almost entirely out of military conflict, the religion is very approving of Holy Wars.
Though the Royal Family, House Ashbridge, has dwindled dramatically since the days of the Ashbridge Alliance, this could be easily traced back to the first King of Starford, Francis the Vanquisher, who is rumoured to have assassinated many of his cousins, allowing him to get enough land to forge the kingdom.
You skipped forward a few pages.
Nowadays, after recent failures in warfare, it is almost certain that civil war is on the horizon for the Kingdom of Starford.
Results: Read some part of the High Queen's Notes, you have gained trait "The Lessons of the Past"
Get to know: Court Priestess - Sure, she's from the Papal States, but maybe she can give you an insight into how corrupt the church is.
Needed 5, Rolled 39
You will admit, you have a rocky relationship with the Court Priestess and her Papal States upbring shines through heavily, as you can detect multiple barely hidden daggers up her sleeves. It was almost typical for the Papal States, they had no respect for plotting, to them, it was just "Stab" and "See where it goes from here"
You had a short conversation with her inside the small chapel in the keep. A conversation which revealed a few things about your Court Priestess, for starters, she was actually disgusted with the corruption that was infesting her home country and her beloved church, another was that she only got this position because of the fact that she has some enemies in the hierarchy of the Gaian Chruch
Results: You know a little bit about your priestess, You and Nalia found common ground.
Spend time With: Advisor - He was the advisor to the previous High Queen and one of the most respected people in the Sister Kingdoms, maybe he might be on to something.
Needed 5, Rolled 97
The fact that Edward was like a grandfather in how he behaved was no secret to you, but when you ran into him at the blacksmith's was really interesting, he was sitting around with the blacksmith and having a casual conversation.
"Dad, you don't have to dote on me, I'm a grown man." The man said.
"Nonsense, son." Edward said, slouching slightly "I have to dote on you, you're my son after all." wait, he had a son?
"Then why don't you dote on Edmund?"
"I can't, he's in my spy network in Starford." Edward said, casually dropping the information like it was nothing "Also, you're the younger brother."
"Ughhhhh." The blacksmith said, placing a hand on his face.
"All kidding aside, Victor." Edward said, looking at the blacksmith "Your father would be proud of you, your real one I mean."
After this, you decided that you would let them have this moment alone and silently left the blacksmith shop, you could come back later.
About an hour later, you found Edward in the keep and had a small chat with him, you decided to avoid the topic of his sons(?) you learnt a little more about him. For starters, he lost his hand about three years before the Sheyethen Civil War ended and played the role of ambassador for Northern Sheyethen during the War in the High Queen's Court.
Results: You learnt some more about Edward,
Edward has revealed secret trait "Big Cuddly Grandfather"
QM's Note: What in the Fuck? This is what happens when I pray to the Dice Gods