Hidden Orre: Underground Quest

Seems like the guess was right - she is the TRio's kid. I wonder if there'll be any consequences of this... I certainly wouldn't mind any attackers suddenly finding themselves subject to the retribution of our favourite bunch of extremely kooky criminals.
Do you know how embarrassing it would be for her to get rescued by her parents?!
 
[X] Plan: Setting Up
-[x]Follow an open shaft to the East, Down.
--[x]Start at Mushroom Jungle(North and East only directions available)
-[x]Check walls for buried treasures
-[x]Look for treasures in a Biome Cavern
--[x] [Mushroom Jungle
-[x]Try to capture pokemon from specific biome cavern
--[x]Mushroom Jungle
---[x]Fairy Ring (mushrooms at the edge)
----[x]Foongus/Amoonguss
-[x]Assist in putting up Berry Garden biome (Once completed will give selection of berries to use for baits, medicines, etc) 0/200
-[x]Assist in putting up Field Biome (Allows storage and study of pokemon adapted for living in fields) 0/150
-[x]Buy Delving Gear (costs money, will be applied before starting delve, does not cost AP)
--[x]Tempered Hammer - A hammer with a harder head. (Adds +10 to all rolls involving opening geodes or breaking through obstructions.) $3,000
--[x]Tempered Pick - A Pick with a harder head. (Adds +10 to all rolls involving delicate excavation work like removing fossils or evolution stones.) $3,000
--[x]Camerupt Water Pack - Doubles the amount of water you can carry, extending the distance you can go on delves before needing to turn back. Can be refilled in areas with clean water sources. $2,000
--[x]Sturdy Pack - Doubles amount of food and supplies that can be carried. Has room for 15 pieces of loot. Can be restocked with food in caverns with edible food sources. $2000
-[x]Assist Maureen with testing prototypes. Costs money for final product to be assembled, some require rare components.
--[x]Basic Sounder - Reveals how many AP a tunnel collapse will take. 0/75; $1,500
 
[X] Plan: Setting Up

Seems like a sensible enough plan. In the end we must start somewhere, and the money we're spending is going to good equipment
 
Thanks for all of the votes. Just curious but how do you all feel about the new format for the actions?
 
Vote closed
Scheduled vote count started by TempestK on Sep 9, 2024 at 1:38 PM, finished with 16 posts and 11 votes.
  • 1

    [X] Plan Mapping the Menagerie for Money
  • 10

    [X] Plan: Setting Up
    -[x]Follow an open shaft to the East, Down.
    --[x]Start at Mushroom Jungle(North and East only directions available)
    -[x]Check walls for buried treasures
    -[x]Look for treasures in a Biome Cavern
    --[x] [Mushroom Jungle
    -[x]Try to capture pokemon from specific biome cavern
    --[x]Mushroom Jungle
    ---[x]Fairy Ring (mushrooms at the edge)
    ----[x]Foongus/Amoonguss
    -[x]Assist in putting up Berry Garden biome (Once completed will give selection of berries to use for baits, medicines, etc) 0/200
    -[x]Assist in putting up Field Biome (Allows storage and study of pokemon adapted for living in fields) 0/150
    -[x]Buy Delving Gear (costs money, will be applied before starting delve, does not cost AP)
    --[x]Tempered Hammer - A hammer with a harder head. (Adds +10 to all rolls involving opening geodes or breaking through obstructions.) $3,000
    --[x]Tempered Pick - A Pick with a harder head. (Adds +10 to all rolls involving delicate excavation work like removing fossils or evolution stones.) $3,000
    --[x]Camerupt Water Pack - Doubles the amount of water you can carry, extending the distance you can go on delves before needing to turn back. Can be refilled in areas with clean water sources. $2,000
    --[x]Sturdy Pack - Doubles amount of food and supplies that can be carried. Has room for 15 pieces of loot. Can be restocked with food in caverns with edible food sources. $2000
    -[x]Assist Maureen with testing prototypes. Costs money for final product to be assembled, some require rare components.
    --[x]Basic Sounder - Reveals how many AP a tunnel collapse will take. 0/75; $1,500
 
Thanks for all of the votes. Just curious but how do you all feel about the new format for the actions?
I feel that it makes it much easier to create a plan vote, if you know what you are doing. I can see someone in the future messing up the formatting of the plan they make even with it being simplified by this format. There isn't really any way to stop that though.

We'll see how it works out in the future.
 
Alrighty, let's roll them bones!
TempestK threw 3 100-faced dice. Reason: Exploration Rolls Total: 196
29 29 99 99 68 68
TempestK threw 3 100-faced dice. Reason: Tunnel Dig rolls (Add +10) Total: 101
27 27 32 32 42 42
TempestK threw 3 100-faced dice. Reason: Shroom Dig rolls (Add +10) Total: 133
6 6 39 39 88 88
TempestK threw 3 100-faced dice. Reason: Foongus rolls Total: 157
40 40 79 79 38 38
TempestK threw 3 100-faced dice. Reason: Berry Garden Total: 147
46 46 3 3 98 98
TempestK threw 3 100-faced dice. Reason: Field Biome Total: 179
20 20 79 79 80 80
TempestK threw 3 100-faced dice. Reason: Sounder creation Total: 157
67 67 13 13 77 77
 
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Very. I was interrupted in rolling the rest so I apologize it'll be a bit before I can get the other rolls done.
 
Okay, rolls done. Pretty solid overall, though the berry farm didn't quite get done.

Edit: Correction. Given the stack overflow on the Sounder, I took the remainder and cut that in half and it was still enough to finish the Berry Farm.

Basically while you got the sounder done faster than expected, putting up the biome and working on it takes more effort than working in the lab.

Exploration: 29, 99, 68
Tunnel Dig: 37, 42, 52
Shroom Dig rolls: 16, 49, 98
Attempting to find a Foongus: 40, 79, 38
Field Bione: 150/150
Berry Garden: 200/200
Sounder Creation: 75/75, $1500
 
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