Hey, Gotta Step It Up! A Sonic The Hedgehog Producer Quest

What is your favorite game this timeline's Sonic Team has made?

  • Sonic Versus Sonic

    Votes: 0 0.0%
  • Sonic Aether

    Votes: 8 11.8%
  • Super Sonic Racing

    Votes: 1 1.5%
  • Sonic Adventure: Chaos Rising

    Votes: 2 2.9%
  • Chao Garden

    Votes: 5 7.4%
  • Sonic DVD

    Votes: 15 22.1%
  • Sonic Strikers

    Votes: 0 0.0%
  • Project: Shadow

    Votes: 0 0.0%
  • Sonic Adventure: ARK Crisis

    Votes: 5 7.4%
  • Sonic: A Snowy Heart

    Votes: 4 5.9%
  • Chaotix Inc.

    Votes: 2 2.9%
  • Super Sonic Racing 2

    Votes: 0 0.0%
  • Agent Omega: Extermination

    Votes: 1 1.5%
  • Sonic Heroes

    Votes: 0 0.0%
  • Sonic: Resistance

    Votes: 3 4.4%
  • Sonic Adventure: Phantasm Requiem

    Votes: 2 2.9%
  • Sonic Genesis

    Votes: 0 0.0%
  • Metal 'N Surge For Hire

    Votes: 1 1.5%
  • Sonic Adventure: Synthtic Invasion

    Votes: 3 4.4%
  • Sonic High School

    Votes: 8 11.8%
  • Sticks: Concrete Jungle

    Votes: 0 0.0%
  • Dynamite Roses

    Votes: 0 0.0%
  • Diamond Cutters: Whisper In The Dark

    Votes: 0 0.0%
  • Sonic Chronicles: Gizoids Of Resurrection

    Votes: 1 1.5%
  • Blaze Tales: Pirate Pile-Up

    Votes: 2 2.9%
  • Metropolis City Builder

    Votes: 2 2.9%
  • Eclipse's Cooking Adventure

    Votes: 3 4.4%

  • Total voters
    68
  • Poll closed .
Voting is open
Just checking but have we used Mecha Knuckles yet? And show that Sally has a brother in the games too?
Mecha Knuckle show up before i think but as background thing during the Rose family outing

but Eggman decide to just focus on M-Rose and M-Blaze

M-Tail show up during Ace Combat Tail

and i think M-Shadow show up in Shadow resurrections

i don't remember Metal Knuckle in a main line game, i think he show up in side game before
 
Sonic Is The Best Thing That's Happened To Video Games (And Not For The Reasons You Think) New
9. Due to the massive success of Sonic, what lessons did other game studios learn from the games? What do they think made Sonic so popular?
Partial transcript of a Youtube video titled "Sonic Is The Best Thing That's Happened To Video Games (And Not For The Reasons You Think)"

[...]So here's my thesis statement I'll be proving for the next... however long this video ends up being: the way so many video games these days are full of "lore" [the presenter makes air quotes while saying "lore"], the fact that the average time to beat most big releases has plateaued around twenty to twenty-five hours ever since the mid-2000s aside from RPGs, the way games with levels so often grade your performance for each level, the sheer number of characters that are gay, trans, and/or ethnic minorities? All direct results of companies trying to copy the success of Sonic the Hedgehog.

That last one's pretty obvious, we all know about Sonic High School and how that game made a million middle-aged women have their furry awakening, and a billion kids had gay or trans awakenings from that game too. Take a video game studies class at any college, you'll hear all about Sonic High School and what it did to the culture of every country that had a Sega fanbase worth talking about in 2006. And you all don't watch my videos to hear me tell you what you already know, so I'll skip over proving how that... phenomenon started filling games with gay furry characters. The "ethnic minority" part is the one I bet you all weren't expecting. So where's that come from?

Well, your gal's always liked reading video game developer interviews when she gets the chance. I even learned Japanese so I could read more of them. And boy oh boy do video game magazines in Japan like interviewing the people who make Sonic games. Obviously there's plenty of interviews with Oda, Seno, Yoko, Tanaka, Maekawa, all the people we think of as having strong creative visions that turn into games getting made. And Iizuka, who keeps the whole show from going off the rails. But there's plenty of interviews with lesser known names who also contribute to the series. Side note, one of them, Hana Kotsuji, the writer for Team Emerald and the Sticks games, she has some absolutely bonkers interviews. Great reading if you like that kind of thing. Anyway, pretty much everybody from Sonic Team who gets interviewed says that they get lots of inspiration from stuff outside of Japanese culture. Normal enough, but they say it almost every time. It doesn't take a genius to figure out that Sonic Team hardly ever takes direct inspiration from Japanese culture. And Iizuka's said plenty of times that he doesn't think Sonic stories would be what they are if he hadn't been willing to listen to ideas that employees of Sega's Western branches had back in the 90s. Never mind the fact that Naoto Oshima, the man who created the character of Sonic in the first place, took inspiration almost entirely from American media. Even without reading the Sonic Team interviews that are only in Japanese, it's not hard to see that a lot of the ethos, the vibes, whatever you wanna call it, of Sonic comes from how Sonic Team puts their own, Japanese-flavored spin on things from Western culture.

What that means is that some game developers who want to make a game big enough everyone starts changing their release schedules to not compete with you, they'll try to get the same lightning in a bottle by blending different cultures together. And with how famous Sonic Team is for their willingness to go damn near anywhere if it'll help them get the look and sound of a place just right, it's no surprise that other teams trying to do culture blending in their games will often get someone from any cultures they want to draw from to help out. And from there, it's not much of a leap to just start putting in characters who are supposed to be members of those cultures too, and with how many game developers are American, European, or Japanese, well... the cultures they find interesting tend to be ones that they know about but don't have much face-to-face experience with, and that means ethnic minorities.

[...]

And I think we can all guess how Sonic made performance grading and "lore" [the presenter makes air quotes again] popular. Story-heavy games that do big and they usually grade how well you do at them too. Of course some devs are gonna look at that and imitate it, whether or not they understand why Sonic Team does it with their games. But let's talk about the thing that I think is really interesting. The time needed to beat big marquee releases plateauing. Aside from RPGs, of course. I think Square won't be satisfied til they make a game that takes two hundred hours to beat and every single character has textures so detailed you can count their individual pores.

Anyway, I know that some of you all watching don't have much experience with what games were like in the 80s and 90s, so I'll give you a brief rundown. Back in the 80s, it was really common for a game to take like an hour to beat, tops. Most of the time spent playing a game was just learning that game's particular flavor of bullshit so you could get past everything it threw at you. But once you have it all learned, going from start to finish in an 80s game just doesn't take that long unless it's a genre that's designed to take a while, like RPGs. It keeps coming back! And the situation didn't change much in the first half of the 90s, but once the 3D consoles started coming out, well, the amount of data a CD could store was a massive game-changer. The biggest Super Nintendo or Genesis game was maybe four megabytes. A CD can hold six hundred megabytes. That's a hundred and fifty times as much data! Devs wanted to use all that storage space, of course, and they did. Games started getting a lot longer to beat because the developers could put more game in the package. You can even see it with Sonic. The first few Sonic games take like an hour at most to beat even for a casual player, but Aether needs at least three hours to beat even when you know what you're doing. The speedrun record's still not under an hour and a half, as I recall. So games started getting longer because they could get longer. And then with the Dreamcast, PS2, Gamecube era? Then we had DVDs, and they held even more data. You can see where I'm going with this.

But then of course we have to ask why didn't Blu-Rays lead to a ton of games that take, like, fifty hours to beat? Well, some companies tried that, but it turns out actually making fifty hours' worth of game costs a lot of money. Sonic games don't do well just because everyone and their mom buys them. Sonic games are actually pretty cheap to make for how high-profile the series is, and they get made really quickly too. Some of that's because Sonic Team hardly ever loses people, so it's full of experts in game development, but a lot of it is because Sonic games are pretty small in scope, for the most part. Even nowadays, the only Sonic games I'd expect anyone to need much more than ten hours to beat would be games like Resistance or Cyber Crisis where they're slow enough they just can't be beaten quickly. And that's one of the things that I think a lot of game developers think helps Sonic do so well. Even aside from it just being easier for Sonic games to turn a profit because they're cheaper, being smaller means you can replay them more often, and that helps you get attached to the games. So other companies that want their big series to do well, they want players to get attached to those series, so they want games that can be replayed a lot, which means shorter games. They also want a lot of games, since that's another thing Sonic does that helps Sega make all the money. There's always a new Sonic game just on the way, so the blue dude's always on your mind. If other companies want to put out lots of games, those games need to be small enough to finish in just a year or two like Sonic Team always manages somehow. And that all leads to shorter games.

But game developers need something to set themselves apart from Sega or they can't sell. And Sega's still got a lot of that arcade ethos in their games, which means very short and very replayable. A game that's twenty-five hours isn't nearly as replayable as Synthetic Invasion, but it has the one things Sonic games don't generally offer, a big experience. You couldn't do Final Fantasy VII in any less time than Square did. It takes like thirty hours to beat that game, and the story's going as fast as it can without turning the whole thing into incomprehensible mush. Sonic doesn't really do RPGs for a reason. A series that's all about replaying the same levels over and over to get better at them just doesn't fit the "stop and smell the roses" mindset even a blisteringly fast RPG like FFVII needs. Even so, most game genres don't need to be that slow, and Sonic's done them just fine. And sold like crazy, naturally, so pretty much every genre that can go fast without sucking has given itself a soft cap of twenty-five hours to beat the game. Which is great for us consumers, since it's also keeping game prices down. You just can't get people to pay more than fifty dollars for a game that's twenty-five hours long. Though it does make Square even more of the "premium" game company since they do make long games and do charge out the ass for them. Is my vendetta against Square obvious?

[...]

So, overall, I think Sonic's done a lot of good for games. Sure, we don't get a whole lot of really big games you can just lose all your time to outside of randomly generated games like Minecraft, but I'm not sure we need a lot of those either. And I'm sure making games full of different kinds of people who are portrayed reasonably non-stereotypically is doing a lot of good in the world, to say nothing of the whole "legalizing gay marriage in the US and Japan" thing. And to think we owe it all to a cartoon blue rat with a cocaine problem. What a world we live in.
 
Sonic himself with the scarf make him very Japanese

because he invoking Kamen Rider

basically a wandering hero who defeat evil and save the day

you guy just want the scarf for cool look but it does tie Sonic into Japanese media

all Sonic lacking is a Rider Kick
 
I'm gonna make some omakes of animated commercials I think some companies would do with Sega Sonic characters of this timeline, just gonna be doing the characters in the Phoebe game though since I want to get more bonuses for its reception and profit.

Was inspired to make that sort of omakes by these commercials of a One Piece High School AU and a Ramen Company.


View: https://youtu.be/NO5H_5HgDhk?si=tPmpXoIxBuSKMDPH
 
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Here are some commercial ideas I got, they aren't long but I hope they are good enough.

The scene shows Frost working on some blueprints for gear before he reaches to take another sip from his Soda, only to find it empty.

He goes to his mini fridge to grab another one, only to find it empty too.

Sighing, he gets up and puts on a hoodie with the hood up and heads out.

Coming to a vending machine, he tries to buy another Coca-Cola, only for his drink to get stuck with him sighing in frustration before pressing his head against the machine window, and he looks at the Coca-Cola.

Only for him to hear the sound of a can falling from the other vending machine, to see Glare next to him, bending down and picking up a Coca-Cola that he hands to Frost with a smile, causing Frost to blush before the sound of the can he bought camping down from the vending machine is heard.

The next scene shows both of them enjoying their drinks of Coca-Cola together on a bench, leaning against one another.

The scene shows Shade dressed up in casual yet fancy modern clothes in the modern era of Sonic walking down the street as well as catching the eyes of those around her from her beautiful apperance.

She stops before looking at a beautiful necklace in a shop's window.

She heads into the shop, with its sign saying the name Tiffany's on it, before she walks out, now wearing the beautiful necklace from before with a brighter smile on her face.

She then is shown meeting up with Rouge, who compliments her on her necklace before asking where she got it from, with Shade telling her she got it at Tiffany's, with a scene of the show being shown.

The scene shows Venus cutting up some meat and vegetables before one of their cooking knives breaks.

They look at it with worry before sighing and going to Frost to see if they could fix it, which they unfortunately can't, as they look at it before shaking their head.

Seeing how it can't be fixed, throw it in the metal disposable bin and try cutting the meat with a normal knife, much to their frustration, which Phoebe sees before seemingly getting an idea and running off.

The next scene shows her collecting some rings before heading to a high-end cooking shop and pointing at something to the clerk, helping her get it.

The next scene shows Phoebe slamming a box in front of a depressed Venus, startling them, before she gestures for them to open it.

When they do, it shows a Miyabi set of cooking knives, which Venus is mesmerized by before they get excited and start to use them. Fire seemingly shines in their eyes as they do so, before showing a beautifully styled dish.

A voice then says, "Miyabi Knives," before the commercial ends.

The scene shows Phoebe and Sonic racing each other before Phoebe spots something off-screen and nudges Sonic to get his attention before pointing at what she saw, causing him to look surprised before smiling.

In the distance is a Sonic restaurant.

Both of them head over there and order food, where it shows Sonic eating a bunch of Chili Dogs while Phoebe is shown enjoying the new dessert dish they added to the menu, the ice cream topped with Pop Rocks, both of them enjoying their meal.
 
C: Side note, there's actually a really sensical way for Sonic to see when spin-dashing: blink really really fast, and only open his eyes when they're facing forwards. Would produce a shutter effect that keeps his "view" facing forwards, even if his eyes are pointed every which way.
 
Hey guys I have an idea for a Freyja and Boewulf game but I just want to check something quick.

Have we used Mecha Knuckles in any games yet? Or show that Sally has a brother in the games too?
 
A History of Half Life New
A History of Half Life

Half Life (1998)
While performing a test on a strange crystal theoretical physicist Gordon freeman accidentally causes a resonance cascade causing aliens from another dimension to invade the Black Mesa research facility . ( mostly the same as OTL but with a few cut enemies making it in such as the human sergeant( A minigun wielding commander of the marines that show up to Cover up the incident),Kingpin( A powerful psychic Alien whose fought as a mini boss a few times) , Panthereye (A cat like alien that shows up as A common enemy), Flocking floater( A floating alien shows up in flocks and is passive unless any of the flock are attacked), and the Archer ( An underwater enemy that serves as an Intermediary between the leeches which are a nuisance and The ichthyosaur that is much more difficult.) The uplink demo also manages to make it to the final game as a chapter in between Forget about freeman and lambda core.


Half life opposing force (1999)
Corporal Adrian Shephard is left behind in black mesa when The marines evacuate and must find another way out.( more or less the same as OTL)

Half life hostile takeover (2000)
Set 4 weeks after the black mesa incident at A support facility for black mesa called allied processing where a portal to xen was constructed for mining the border world ( implied to be where the crystal that started the incident came from) The protagonist is the Protege, a more experienced agent working for the g-man sent to destroy the facility before the government or anyone else can get it's hands on the tech there. ( based on the OTL cancelled expansion of the same name. Notable for the fact the team fortress classic mercenaries show up as allies. This lead to a massive fan debate over whether that meant team fortress 2 was canon when that released. Eventually during an interview a valve employee says that while team fortress classic is canon to both tf2 is not canon to half life and vice versa.)

Half life blue shift (2001)
This Dreamcast exclusive Follows security guard Barney Calhoun as he attempts to escape the facility.( Moslty the same as OTL with the exceptions that it's Dreamcast exclusive, Has the planned flashlight system which also doubles as your melee weapon, Has it's own soundtrack instead of reusing opposing force's, and keeps the brief g-man sequence in the ending that was cut from OTL)

Half life decay (2001)
Follows Gina Cross as she attempts to reverse the resonance cascade using the rocket Gordon launched in the base game. ( Mostly the same plot-wise As OTL. Major differences include being single player instead of coop and releasing on pc instead of ps2. The three cut missions also make it in. The least well liked of the expansions for a few reasons but mostly for feeling underwhelming compared to opposing force and hostile takeover and not being a bonus in a compilation to explain and offset that.


Half life 2 (2004)
Gordon freeman is deposited on earth 20 years later only to find it under the rule of an alien empire known as the combine. ( Mostly the same as ours But with Houndeyes Bullsquids and Pantheryes returning. The Stunstick Tau Cannon and Slam being usable weapons, and lost coast making it in as a chapter in between highway 17 and sandtraps.)

Half life 2 Episode 1 (2006)
Gordon freeman is freed from g-man's service by the vortigaunts and escapes city 17 With alyx. ( literally the same as OTL same with episode 2)

Half life 2 episode 2 (2007)

Half life 2 episode 3 (2007)
Gordon and alyx head to the arctic to prevent the combine from getting their hands on the borealis eventually ending with them crashing it into a combine Dyson sphere, Alyx being employed by the g-man ( and Gordon effectively fired) And Gordon being reduced by the vortiagunts and brought back to earth unsure of how much damage was done to the combine. ( In otl valve was tired and made l4d instead but here sega convinced them to finish the story arc. Broadly folllows epistle 3 but with a more hopeful tone. Introduced new weapons and enemies such as the weaponizer which allowed you to turn anything in the environment into a weapon in a different way than the gravity gun and the blob an alien slime creature that splits into smalller pieces the more it's shot at)

Ravenholm (2008)
Developed by Arkane studios follows Adrian Shephard in between hl2 and the episodes as he navigates through a hospital in ravenholm.( same as the cancelled OTL expansion of the same name)

Half life 2: Aftermath (2010)
Collection of the episodes as one game with changed models for weapons and enemies( though this can be toggled on and off which set is better becomes a subject of much debate among fans) was originally going to be called half life 3 but it was decided that since it was a compilation it would cause confusion.

Half life 3 (2016)
Follows Gordon another decade in the future after the combine were forced off earth the world has been steadily rebuilding and has mostly coalesced into two power blocs the foundation based out of eastern Europe and formed from the resistance from hl2 and the consulate a human chauvinistic empire based out of the Great Lakes region based heavily on the hl2 beta who make heavy use of aperture science tech in conflict to the foundations black mesa tech. The game follows Gordon as he gets caught up in a war between the two and eventually discovers that alyx acting as an agent for the gman accidentally caused the war while attacking consulate bases which the consul blamed on the foundation. Ultimately Gordon and alyx defeat the consul and overthrow the consulate but Alyx is once again taken into stasis by the g-man. Very controversial at first because of the increased focus on human vs human fighting as opposed to aliens( though they still show up and there's a section where you revisit xen they're mostly secondary to main conflict) but people eventually mostly come around to it after a few years.


A/N Decided that since nobody else was likely to do this I might as well but it took a while. If we need a reason hostile takeover isn't in the Dreamcast collection maybe they didn't have time for both it and blue shift and prioritized the latter since it was new content.
 
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