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The English translation of the German rot = red, schreck = fright. AKA the primal fear frenzy of a ChOD vampire threatened with fire or the sun.
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Note that we cannot use this information In-Character. Doing so is meta-gaming, and that's something one ought to discourage.
Note that we cannot use this information In-Character. Doing so is meta-gaming, and that's something one ought to discourage.
However here's a simple explanation:
In Vampire: The Masquerade, all vampires suffer from Rötschreck, the Red Fear. It is an inherent compulsion that vampires feel whenever they encounter Fire or Sunlight that invokes such supernatural fear within their selves that they will flee hysterically at the sight of Fire or Sunlight. They can't help it - they're one of the few sources of injury that can truly destroy a vampire, and all vampires naturally fear them by instinct. They fear Fire and Sunlight to such a degree that should they succumb to that fear (failing a Courage roll, in the VtM ruleset), they will act with animalistic instinct to flee it and remove anything in their way, regardless of their personal attatchments. The strong willed and courageous vampires might be able to master their inner Beasts enough to control their reaction and keep their wills strong enough to not fall into the Rotschrek, but still instinctively avoid Fire and Sunlight whenever possible because of that fear.
Now, Malcom is a Solar. More specifically, he's a Zenith Caste Solar - a Blazing Sun Priest of old, a divine being made flesh whose body, blood and breath brim with the Essence of divine, solar fire. His Caste Mark's likely enough to set off Rotschrek.
Also Zeniths have the option to just incinerate corpses into gold fire, never to rise as a haunt or other undead, go straight to reincarnation.Now, Malcom is a Solar. More specifically, he's a Zenith Caste Solar - a Blazing Sun Priest of old, a divine being made flesh whose body, blood and breath brim with the Essence of divine, solar fire. His Caste Mark's likely enough to set off Rotschrek.
Man, there are so many things that would count as a Creature of Darkness in the Chronicles setting that making Malcom a Dawn might actually be considered a nerf.Also Zeniths have the option to just incinerate corpses into gold fire, never to rise as a haunt or other undead, go straight to reincarnation.
And spank Creatures of Darkness in combat, which Vampires almost certainly count as.
but we have a piece of the Sun gods SOUL basically burrowed in the the center of our Soul Nailed shut then Super glued in and a Vampire DIED trying to drain us from the solar essence how would it not be sunlightTechnically, it's not actually sunlight though, because you need a certain Charm for it to qualify, and it only applies to things within a few dozen meters.
There's a bunch of extenuating circumstances, but Anima at Exaltation is different from Anima at general use. This isn't to say that you wont eventually be able to hurt vampires and sunlight-sensitive Creatures of Darkness with your Anima alone, but its not a passive, default feature.but we have a piece of the Sun gods SOUL basically burrowed in the the center of our Soul Nailed shut then Super glued in and a Vampire DIED trying to drain us from the solar essence how would it not be sunlight
Things that wouldn't count:Man, there are so many things that would count as a Creature of Darkness in the Chronicles setting that making a Dawn might actually be considered a nerf.
so would Werewolves count as creatures of light(Rather the forsaken) aince the player ones are trying to keep reality and humanity safe from spirit bullshitHonesty its even simpler than that. Whether or not you're a Creature of Darkness depends on two questions:
Is your nature fundamentally antagonistic towards humans or humanity as a whole?
Is your existence fundamentally antagonistic towards the the world or reality as a whole?
If the answer to either of those questions is "yes," odds are you're probably a Creature of Darkness.
Pretty much, yeah. Werewolves are weird, but not anathema to existence.so would Werewolves count as creatures of light(Rather the forsaken) aince the player ones are trying to keep reality and humanity safe from spirit bullshit
Understood.Keep in mind that thats for Classic World of Darkness, which is a whole different ballgame from the Chronicles of Darkness setting that this quest uses. Some things in there may not be applicable here. I'm mostly using it as a guideline for how Charms are structured more than anything else.
Creature | ...of Darkness? |
Vampires | Yes, unless in Golconda |
Most Werewolves/Fera | No |
Black Spiral Dancers | Yes |
Banes | Yes |
Formori | Yes |
Most Mages | No |
Nephandi | Yes |
Wraiths and Spectres | Yes |
Most Changelings | No |
Slaugh, Redcaps, Thallain | Yes |
Imbued Hunters | No |
Demons | Yes |
Mummies | No |
Kuei-jin | Yes |
An Obrimos might possess "celestial" power, but that doesn't mean they aren't tainted by their actions to strengthen the Abyss in service of the Exarchs. The Abyss is an alien thing of unreality that seeps between the Realms, and its presence surely runs counter to the righteous design of the Unconquered Sun - and thus, it is anathema in the presence of what remains of Sol's agents within the Realms.Now here's thing that could happen. An obrimos mage with celestial powers of light and creation anchored to their very soul, can still serve the Exarchs and seek to strengthen the Abyss. According to OP, even that person might be a creature of darkness and susceptible to Malcolm's anima power.
An Obrimos might possess "celestial" power, but that doesn't mean they aren't tainted by their actions to strengthen the Abyss in service of the Exarchs. The Abyss is an alien thing of unreality that seeps between the Realms, and its presence surely runs counter to the righteous design of the Unconquered Sun - and thus, it is anathema in the presence of what remains of Sol's agents within the Realms.
Still, that doesn't quite make them Creatures of Darkness unless they get really tainted by the Abyss - just working for the Exarchs might not be sufficient to get them tarred with that brush.
Though... that does make me wonder... can a Solar connect to the Realms Supernal? The Watchtower of the Golden Key in the Supernal Realm of Aether sounds likely, but a Solar Exalt doesn't exactly have a human soul anymore - they're gods made flesh. I wonder what if it's even possible for the Tower to call to a Solar...