Nothing about demons is well-understood. For most purposes, they might as well be mythical beings.
(Until you came to Vindar and saw the sealed rift with your own eyes, you may not have been entirely convinced that they even exist.)
Various legends and religious scriptures talk about demons. So do a few of the most ancient historical records. Taken together, these texts do not portray them in a consistent manner.
It is commonly believed that certain people are somehow able to summon demons into the world. The beliefs about how this works vary
widely from place to place. In rural Nivvean villages, the demon-conjurer is a witch-like character who makes sacrificial pacts to wither crops and kill babies in their cradles. (Unsurprisingly, unpopular or antisocial villagers are often accused of practicing demonology.) Some esoteric scholars purport that certain kinds of spirit magic grant the power to summon and control demons. Others assert that no special gift is needed, only the proper execution of a ceremonial rite, or a particular kind of mental discipline. There are a few infamous rare books that purport to be manuals of demonology, and persistent rumors claim that decadent and eccentric elites use these manuals to summon demons for their own presumably-nefarious purposes.
These discussions are entirely academic. Demonology is reviled everywhere, and if there are any actual demon-summoners in the world, they are not publicly owning up to it.
There are a few things that everyone "knows" about demons, and that all the otherwise-very-inconsistent sources agree about:
- Demons come from the stars, and dwell there when they are not present in the world.
- Demons are hostile to the world and everything in it.
- Demons are associated with great moral evil.
Because the stars are home to demons, their influence upon the world is universally understood to be baleful and negative. On Orolin, astrology is the art of understanding how the alignment of the stars will influence fate,
so that their effect can be avoided or counteracted if possible.
The most serious kinds of astrology touch on all the stars in the night sky, but for the most part, astrologers are concerned with the
zodiac: a series of thirteen constellations through which the ecliptic of the sun passes over the course of a year.
A few Morlean religions take astrology very seriously. Overall, however, in the present day, it is treated as a harmless and entertaining superstition (much as it is on Earth). The average person knows what constellation they were born under, and knows what vague curse that constellation is supposed to have laid upon them. Some people like to make a show of blaming the stars when things go wrong for them in a way that is consistent with the evil influence of their birth-signs. There is a cottage industry of pop astrologers who write horoscopes that tell people how to escape their dooms, or books about which birth-signs are especially unlucky together for romantic or business purposes.
The year on Orolin is divided into twelve months, each of which corresponds to the sun passing through a single constellation of the zodiac. There is a single day during which the sun briefly passes through a thirteenth constellation; this day is treated as falling between months, and in most of the world it is celebrated as
Lamptide, a Halloween-like festival of spooks and revelry. (Nivveas is famous for its fantastically overblown, riotous Lamptide festivities. Things are generally somewhat more subdued on Morleas, and until recent years, the Church of Borlion denounced the holiday as demonic.)
The months of the year, and their associated zodiac signs, are as follows:
Springdawn
Python, the Serpent
("You will be consumed")
Highspring
Vexilla, the Banner
("You will be conquered")
Deepspring
Furmica, the Ant
("You will labor fruitlessly")
Summerdawn
Raster, the Harrow
("You will be torn apart")
Highsummer
Saltatrix, the Dancer
("What you love will leave you")
Deepsummer
Pardus, the Panther
("What you fear will follow you")
Falldawn
Eisoptra, the Mirror
("You will be hateful unto yourself")
Highfall
Meles, the Badger
("You will know great strife")
Deepfall
Cursor, the Runner
("You will never know rest")
Winterdawn
Gladio, the Sword
("You will wound what you love")
Highwinter
Gemma, the Jewel
("Your treasure will bring you no joy")
Deepwinter
Crategus, the Hawthorn-Tree
("You will be imprisoned")
Lamptide
Lamparus, the Lantern-Bearer
("All that you perceive will be hateful to you")
A Lamptide birth is generally understood to be
extremely inauspicious.