Although
I'm a bit late, and canon factions are already taken. Would anyone like to support a pretender to one of the Elector Count's seats (Reikland works best so far due to backstory) and a mercenary company leader for the moment?

I'm generally not allowing mercenary PCs, and a pretender to one of the thrones is somewhat awkward when they're already filled by other PCs. Creating a character with some theoretical claim on a position is one thing, creating one who is actively trying to take it is another, mostly because it inflicts a rather nasty surprise on the player of that faction (unless they're ok with it).
 
Although


I'm generally not allowing mercenary PCs, and a pretender to one of the thrones is somewhat awkward when they're already filled by other PCs. Creating a character with some theoretical claim on a position is one thing, creating one who is actively trying to take it is another, mostly because it inflicts a rather nasty surprise on the player of that faction (unless they're ok with it).
That's fair. Would it be allowed if I find a player to enjoy some competition?
 
Although


I'm generally not allowing mercenary PCs, and a pretender to one of the thrones is somewhat awkward when they're already filled by other PCs. Creating a character with some theoretical claim on a position is one thing, creating one who is actively trying to take it is another, mostly because it inflicts a rather nasty surprise on the player of that faction (unless they're ok with it).
That's fair. Would it be allowed if I find a player to enjoy some competition?

Hit me with the pitch.
 
Hit me with the pitch.
"Kaspar Engel ||", born Egan Schweinsteiger

Indulgent wastrel, unloved third son of a merchant from Altdorf with high aspirations and no position, talent, wealth or connections to elevate him into the station he thought to surely deserve. The only exceptional thing about Egan was his uncanny resemblance to the recently-deceased heir to the throne of Reikland, subject of countless barbed jokes among the mercantile youth, the resemblance Egan decided to leverage. Soon after Konstantin's coronation, Egan disappeared without a trace. Coincidentally, soon after that a man who called himself Kaspar Engel started to visit one Elector Count's court after another and told the tales of a miraculous escape from an assassination attempt, incognito adventures and Reikland under the boot of the usurper.
"Kaspar" managed to assemble a company's worth of dissenters, adventurers, glory hounds, romantic knights (imperial and bretonnian both) and enough support from Reikland's crown enemies, and now is a not insignificant force that is ready to pledge it services to anyone willing to back Kaspar's claim.
 
The OP should be up to date with all factions taken. I couldn't say what we need at this point though, maybe another noble family, probably one with a hankering for killing Orks and clearing out Solland if you listen to some folks.

Oooooh, fighting a proper battle to reclaim a former duchy? Long odds? I like it!

Well we are still missing someone for the Cult of Taal.

Some of the Cults caught my eye, but I tend to be drawn to the more esoteric deities of the setting. I feel as if the Cult of Taal wouldn't be something I'd be very good at roleplaying.
 
PLAYER APPLICATION
(CC: @Maugan Ra , @ManusDomini , @comradepitrovsky)

Faction
Underhill Import and Loan Co.
Legitimate Merchant Guild of Marienburg and the Imperial Cities
Also known as "The Outfit"


Character
Lotho "Lucky" Longshanks, Stadtholder of Marienburg
Aliases: "Underboss", "The Big Short" , "The Halfpint Kingpin"

Description

The history of the halfling Thieves' Guilds or haffengilde stretches back almost as far as that of the Empire itself. The affinity and aptitude of halfings for "adventuring" (or as some less charitably term it, thievery and grave-robbing) means that they are never far from illicit gold. Halfling culture is founded on a strong communal ethos, and so it is natural that community leaders work to ensure that the gains of all enterprises benefit the community as a whole. No great Imperial city is without its halfling diaspora of innkeepers, cooks, pie-makers, valets and barbers (as well as burglars, pipe-weed dealers, bravos and cutpurses), and all halflings appreciate having an organisation which looks out for the little people. Only the feuds between haffengilde of rival cities have stymied them from achieving real influence thus far.

The history of the halfling merchant houses is not quite as storied, but just as intimately connected to the Empire. Ever since the foundation of the Moot, this little green parcel of fertile valleys and farms has enjoyed reliable harvests and little war, and it has saved the Empire from starvation more than once. With regular and plentiful harvests comes gold, and the opportunity to speculate and draw credit on next year's harvests. Such is the foundation of the Moot grain combines, with an office in every Imperial town of note on the Aver and Reik. Yet prejudice has often forced the industrious merchants of the Moot to work through big folk middlemen in order to ply their trade at all.

The solution came in a city which knew how to truly encourage buisness, and a businessman with true vision.

Lotho "Lucky" Longshanks was born in Altdorf, and like many of the inhabitants of the bustling Little Moot quarter, he had never once been "Back Home". But this did not hinder a true love for his culture and the smell of proper rabbit dumplings simmered in gravy, or a quick rise the ranks of the Altdorf Mob. Disaster struck at the young age of only thirty seven, when a feud with a senior members over a cockfighting point-shaving scheme threatened to cost him his position, and his life. Only with the help of friends did he manage to flee along the river Reik, hidden in a barrel of dried apples. Finding himself exiled in Marienburg, Lotho began the task of whipping the amateurish Marienburg Thieve's Guild into shape, when he noticed the far more lucrative business going on all around him.

It was in Marienburg that Lotho realised that you could profit far more from selling grain futures than you ever cut from turning pockets or unnamed meat pies, and that grain shipments can carry any number of other lucrative commodities.

With the muscle and keen negotiating edge of the haffengilde, halfling merchants across the Empire could begin to cut out parasitical middlemen at the knees. Nowhere was this more true than in Marienburg, where coin speaks loudest, sitting poised at the edge of the great river trade route to the Moot, gateway to the rest of the Old World. Within ten years, Lotho had built up enough of a legitimate and illicit empire to buy himself a seat as a stadtholder of Marienburg. After twelve years, he returned to Altdoft and settled his accounts. Fifteen years saw Lotho as undisputed "boss of bosses" of halfling crime syndicates and communities everywhere outside of the Moot.

Now Lotho "Lucky" Longshanks looks to see what further business opportunities await in these interesting times.
 
Cult of Manann
Matriarch Leentje van Moddejonge

The thirdborn scion of House Moddejonge of Marienburg, Leentje come into the world with the good omen of an albatross flying overhead during her birth. When her older siblings didn't die before she came of age, she entered into the cult of Manann as her profession. She took well to the role of a priest of Manann and found a gift for navigation. She has shepherded ships up and down the coast of the Empire, including voyages to Norsca, Kislev, Bretonnia, and a single grand voyage to Tilea and Estalia and back. When her accumulated experience, connections, and ambition became great enough, she settled into the grand temple at Marienburg to enter the inner circle of the cult of Manann. When the previous patriarch died, it was Leentje that won the sailing race with her rival, which to this day she asserts is due to Manann favoring cats as companions where her rival foolishly dismissed them as ill omened.

Matriarch Leentje is sympathetic with laymen about the high costs of appeasing Manann, but insistent that the tithes must be paid and a terror with describing the punishments Manann rains down upon unbelievers. She inherited the previous patriarch's caution regarding the inner politics of the Empire, hesitant to break from Manann's traditional mercenary neutrality even for high price, for fear of the Cult of Manann being persecuted should they take a losing side. But Leentje's ambitions burn still, and she has made little secret of desiring Manann's praises be sung by ever more voices and his tribute paid with ever more gold.
 
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PLAYER APPLICATION
(CC: @Maugan Ra and, as a courtesy, @Scia)

Faction
Cult of Taal & Rhya

Character
Esmerina Stromsdottir, Heirarch of Rhya

Description


"Our faith don't have anything like a Grand Theogonist or an Ar-Ulric or an Arch-Heirarch or however you'd like to call it. It goes against the grain of the whole thing. T'ain't natural. We're all servants of Rhya, after all. And Taal, o'course.

Besides. Heirarch Stromsdottir wouldn't stand for that kind of thing."
- Ottilia Hettich, Heirarch of Rhya for Nordland

The youngest of four children born to a small town called Horno off the Old Forest Road, Esmerina's father was a hunter who taught her the value of patience, while her mother was a priestess of Rhya, and taught her most everything else. Since then she has walked the length and breadth of Talebecland, and risen to the heights of Heirarch of Rhya for the province - if not further. While technically she observes the traditional exchange of power between the Heirarch's of Taal and Rhya as the seasons turn, only ruling openly during spring and autumn, in practice Esmerina is generally reckoned to be as old as the Great Forest itself, seems to have midwifed a third of the Cult, and apprenticed another quarter of them in one way or another. Most of those Esmerina once looked up to have passed on; she is not the oldest living priestess of her Cult, but by far the majority of Taalite and Rhyan priests practicing today are of a new generation, of which many prominent members are former students of hers.

Much of this can be put down to the fact that, while it is more common for Taalite and Rhyan priests to keep only a single apprentice at a time, Esmerina has a noted history of taking on whole gaggles of students in a practice she maintains serves to foster the sense of community and interpersonal skills so important for priestesses of Rhya, but has also filled the Cult's ranks with members raised in her way of thinking. By far the greatest example of the power of her influence is that the current Heirarch of Taal for Talebecland is not only one of her earliest students, but her nephew. Little Nevan is a thoughtful lad, and even in his seasons of rule he pays close attention when his aunt and former teacher speaks.

More subtly, several of her students have emigrated beyond Talebecland after their full investitures to carry Esmerina's name to the farthest corners of the Empire, and if it is not always regarded with fondness, it at least carries a measure of weight. Which is not to say that Heirarch Stromsdottir holds any authority outside of Talebecland. Of course not. The Cult of Taal & Rhya certainly does not have national leaders. Even in Talebecland, individual priests are free to contradict their high priests by bringing the case before their peers. Nobody has to obey Heirarch Stromsdottir.

But if they've got the sense Rhya gave a fieldmouse, they'll bloody well have a long think about any suggestions she makes.

For herself, although Esmerina is not bent-backed and stooped yet, her hair is at last beginning to show streaks of white, and her skin is beginning to accrue deep lines of age. She has aged well, but she plainly has aged, like a good hardwood, growing tougher and more gnarled with each year. As a Priestess of Rhya she is more comfortable in towns and cities than many of her peers, and acts as the closest thing to an 'official' liason between the Cult and the secular nobility that there is, albeit one that is as habitually plain-spoken and earthy as one might expect from an elderly matron who has spent far too many years moving among common folk and the wilds to have any patience for gaudy ceremony and long-winded speeches. The fledgeling position of Voice is in many ways a formalisation of duties she already performed, but she is happy for the recognition.

It must also be acknowledged that, in her long years, Heirarch Stromsdottir has accrued her share of allegations of scandals, witchcraft, and other, unsavoury rumourmongering. These are invariably brushed off as the poisonous whispers of nobles frustrated by the Cult's protection and support of the common people (indeed, the clergy of Taal and Rhya are wearily familiar with smear campaigns from malicious lords trying to slander them as hedge mages or witches in order to remove an obstacle to this or that abuse of power), or of prudish Sigmarites jealous that Rhyan doctrine casts no stones at Heirarch Stromsdottir's history of lovers, while their own church demands strict abstinence. Nevertheless, her temper for both groups has grown short - although she wishes it known that whatever ill will she bears towards the Sigmarite Church has nothing to do with their history of the political kingmaking that has so riven the dreams of the man they claim to worship. She has taken pains to make this known on several occasions. Rather loudly, in fact.
 
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@Imrix as the Alchemist's Guild may I cordially invite Mistress Weatherw- Hierarch Stromsdottir to the opening of Archchancellor Ridc- Guildmaster Phillip von Hohenheim's new guild campus in Carroburg?
 

HER EXCELLENCY Adalwolfa, THE BARON OF ESK
"Welcome to me home, hope ya enjoy it -- tryin' out this 'hospitality' business. Oh, before I forget, don't touch me ax or I'LL GUT YOU LIKE A FUCKIN' DEER!"

~(Approved by @Mina)~
Picture this for a moment: a forest as far as the eyes can see, a tiny cabin of two, a bulky dada, and a trusty ax. That sums up
Adalwolfa's childhood, a small girl on the shoulder of a giant -- cutin' trees and huntin' animals for survival. Outside contact was therefore minimal, even by the standards of Hochland. They avoided the larger world and the larger world avoided them in turn. Oh, sure, a monster or two would show up every season but they were mostly delicacies to be eaten. Not once did she question her own existence as she found her answer in nature. "Who was mama?" The soil itself. Like a plant she sprung from it. And as it's child, she would never be alone as all from the tiniest flower to the largest tree were her family. Ones she could and did talk to daily. Extreme isolation, perhaps, not being the best for her sanity. As the years past and Adalwolfa grew to become like her dada, gargantuan in figure and able to shatter trees with a singular blow, he silently slept one day never to wake up again. Only when the body rotted away to the bones did she finally bury him, unable to lie any longer about him still being alive. For only nineteen winters did she know him but her heart would never forget.

It was then that the War of Thirteen Sons (or "kill the bastard, take the pot" as she called it) took place. She knew not what is was until a princeling, beaten in battle, burst into her cabin demanding food and shelter. Adalwolfa soon split the fop in half when he dared to touch her ax: a final gift from father to daughter. Theophaneia and her men soon came into view seeing the beastly, now quite bloody, woman dragging the bottom half of a half-brother into a ditch. The two quickly became close friends, sisters in all but blood, when the Elector Countess congratulated Adalwolfa for it. She soon joined the older woman's retinue as a warrior. In battle, she cleaved one hell of a legacy -- bashing, thrashing, and mashing the unlucky men before her. Through the red haze, she was granted the title of baron and a town that came with it. Ironically it originally belonged to the princeling she killed at the start.

Now, on her twenty fourth winter, she must deal with the trials and tribulations of nobility. With not a forest in sight to guide her.
 
Welcome to the game, @Imrix, and @Carol your application is approved since you have the nod from Hochland. I've added you both to the front page player list with your factions, but we're still in the report cycle for turn two right now, so please avoid posting IC diplomacy just yet (general introductory pieces are fine).
 
PLAYER APPLICATION
Pending approval of @Maugan Ra @TenfoldShields

THE PROUDSHAPER CLAN
The Proudshaper clan has a long and proud history of making things, whether they be tools, trinkets, or weapons. If it exists, a Proudshaper(or so they say) has likely made a better one, or even invented the thing all together. Such a thing has long ago brought the clan into conflict with the Grimbrewers. As an argument centuries ago has escalated into a bitter rivalry spanning generations. A rivalry, that by the manling year of 2202, has ended. With the Clan heads, Gromgrund, son and heir Atragg leading an attack on the Grimbrewers seeking to put all their grudges to rest. Through whatever means necessary. He has for the most part succeed and barring the odd scattered survivor, the Grimbrewers are no more.

This situation was brought about when the Proudshapers and Grimbrewers encountered one another when they both sought to resettle a minor abandoned hold. Tensions escalated for weeks as both clans refused to leave when the other demanded it, old Grudges were brought to bear and new ones written down. Insults flung from either side, minor attacks started happening with an unnerving frequency until at last Gromgrunds eldest and heir, Atragg had enough. While his father was resting he roused his clan to action and led the attack on the Grimbrewers camp, and the rest, as they say, was history.

Such an attack was not approved of by Gromgrund and while like any proud dawi he wanted to see recompense for wrongs incurred upon his clan, he did not wish it like this. Seeing Dawi slaughter other Dawi was never a pleasant sight. And in the aftermath the whole camp could hear their arguments, and it appeared as if Dawi would kill Dawi again for a second time that month, until Gromgrunds other children intervened in the argument. Managing to bring the stubborn Gromgrund and the hotheaded Atragg together, and keeping them from beating each other.

Still, one thing was certian, they would need to prepare for their next step. Gromgrund knew what they will do, and in this he would brook no argument. Believing the Proudshapers to be unworthy of the hold as a result of their actions, and that they had no right to return to their parent Karak after their actions, the Proudshapers would need to seek a new home once again.

For months the Clan debated where to go as they put the Grimbrewers to rest, which Karrak to go to, how to go their, why they should. Until, eventually, a letter arrived from their long estranged kin. One Albert Proudshaper, the head of the branch of the Proudshaper family that sought both fortune, and a way to repay a debt they believed the Dawi owed to SIgmars empire, and whom left the main branch many centuries ago, before Gromgrund was alive. Albert had heard that they sought a new home from Unrek, Gromgrunds other son, who kept a regular correspondence with Albert, and invited them to come to Reikland, and to Altdorf, to come live with him.

Such a thing was perposterous to many of them. Go to live with Manlings? Are they insane? But to Gromgrund, who increasingly felt that the Proudshapers did not deserve to live in Karaz-ankor after their actions, and urged on by Unrek and those who felt the same liking to manlings, it was not insane. It was, perhaps a fate they deserved, to live among the stupidity of the manlings as recompense to the Grimbrewers. And so it was decided, and no amount of arguing would persuade him, for on this, his word as Clan head was absolute, and the clan went into self-exile.

And so the Proudshapers caravan came into sight of Altdorf months later, the column of dwarves being a curious sight to many. And settled into land just outside the city that Albert had purchased for them. Smooth stone walls going up quickly as the Dawil built their new dwelling that would host the Proudshapers for, as some hoped, centuries to come.

Though with the rising tensions between Middenland and Reiklnad, one would question if it would last even the year.
----------
Was going to put them inside the city, but I figured that might be a bit much for Knonstantien for a whole dwarf clan to move inside the city. If theirs anything either Maugan or tenfold want me to change, tell me and i'll be happy to.
 
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Player Application
@Maugan Ra
CC: @ChineseDrone @SirLagginton

Having spoken with ChineseDrone on Discord and he said he would be okay with someone else entering the Stirland mess, I'd like to submit the following provisional application;

Horst III, Erherzog von Wolfbach
Faction: Stirland

The von Wolfbachs bear an inflated title courtesy of Emperor Boris Goldgather and maintain a prosperous estate along the intersection of the River Aver and its tributary the Meissig. Carefully cultivated vinyards provided the family with the money to build a fashionable Tilean-style estate to replace Castle Wolfenbach as the seat of their demense. Grain and wine flow down the Meissig to the new Schloss Wolfbach and its dependent town to be sent to Wurtbad for sale or to be directly loaded on grain-barges flowing down the Aver on to Altdorf and points west. Horst von Wolfbach is the latest Archduke of Wolfbach, having inherited twenty years ago when his father Ernst was toppled from his steed during a hunt in the hills and barrows of the Stirhügel.

A whipcord thin build and weathered countenance mark the figure of Erherzog Horst, a man whose great swings of mirth and melancholy have been dominated by depression since the death of his beloved wife Agathe von Franzen. The match had not at first been congenial to a young Horst, then a student in Nuln known for his hellraising in the duelling societies and fondness for the Tilean quarter with its sophisticated wines and courtesans. Agathe was a widowed heiress eight years his senior, formerly wife of the last Duke von Franzen, traditional rivals of the von Wolfbachs. But she brought a hefty inheritance with her, and more surprising to Horst a keen intelligence and personal warmth that swiftly won over his affections. They were a devoted couple, swiftly producing a family of four children while overseeing a prosperous estate. The Erherzogerin was especially beloved of the peasantry for her generous patronage of the Shallayans and for tempering the sometimes severe if impartial justice meted out by her husband.

Her death came only a couple of weeks before the disappearance of Electer-Count Martin, and cast deep shadows over Schloss Wolfbach. Horst stayed in his study for days after the funeral, eating and drinking a bare minimum. He ignored the summons to the electoral moot to address the subject of the succession. His eldest son Maximilian served as seneschel and kept the family estate running in his stead, but could not coax his father out of his black and morbid mood. One night Horst slipped out of the estate and was found the next day sleeping by the grave of Agathe. That was enough to provoke an intervention by his youngest daughter Elsa, still the image of her mother. The ministrations of Shallayans slowly helped him recover from his profound grief, though he still displayed nothing of his former periods of joyfulness or energy.

Nevertheless he took back management of the Wolfbach estates and when Elector-Countess Van Hel called up Stirland's vassals on her defense he complied. He was soon disillusioned by the incompetence that marked Van Hel's campaign, and was finally set off into a fury that burned through his prolonged grief by the wastefulness and uselessness of the war. Seeking to salvage something from the disaster he put himself forward as a candidate for the electoral moot agreed upon as part of the peace terms. He has no intention of allowing Stirlish blood to be shed for foreign interests or its Elector-Count rendered subservient to another. He has also taken up championing the cause of Stirland nobles "cheated" out of their rightful lands by the halflings during the late war and is trying to rally a solid block of noble support behind confronting the Moot over grievances both recent and ancient.
 
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@triumph8w - While Imperial Dwarves are fine, I would rather a Clan that has an extended history in the area and significant buy-in to a state, rather than those who arrived earlier in the year. That makes them much more of a known factor, so to speak, and ensures they care about the succession.

@Cavalier - I have no objection to that application, though it would be up to @ChineseDrone to give the final OK (ideally in this thread).
 
@triumph8w - While Imperial Dwarves are fine, I would rather a Clan that has an extended history in the area and significant buy-in to a state, rather than those who arrived earlier in the year. That makes them much more of a known factor, so to speak, and ensures they care about the succession.

Yeah fair enough, I'll get to work on a more integrated and imperial friendly version.

Though I figure I should ask this to the Elector-Count players instead of just writing an app and shoving it in their face, do any of you want a imperial dwarf clan in your province?
 
@triumph8w - While Imperial Dwarves are fine, I would rather a Clan that has an extended history in the area and significant buy-in to a state, rather than those who arrived earlier in the year. That makes them much more of a known factor, so to speak, and ensures they care about the succession.

@Cavalier - I have no objection to that application, though it would be up to @ChineseDrone to give the final OK (ideally in this thread).
This application does have my consent
 
Yeah fair enough, I'll get to work on a more integrated and imperial friendly version.

Though I figure I should ask this to the Elector-Count players instead of just writing an app and shoving it in their face, do any of you want a imperial dwarf clan in your province?

If Maugan okays it, I'm pretty much in favor but if you wanna go to someone else too that's 100% cool too!
 
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