Okay, so, tl;dr: a bunch of Sigmarite survivalist zealots who think the world is going to end.

"The monarchs of the great pyramids shall embrace the blood-sucking queen of the Silver Pinnacle, while Brettonians reject their grail! A burned and withered king will once more walk through a magic fire, and be embraced by all, while the greatest of the elves shall fall, and chaos from above and beneath the earth shall consume the world in malignant fire! For these are the End of Times!"

-Obvious crackpot preacher, Joshua of Averheim

It didn't take a genius to observe that things weren't that great in the Empire of Man, right now. Provinces were despoiled, once proud orders of knights were torn apart, dirty foreigners took positions of power, while ghouls and ogres served in the ranks that were once reserved for the brave men of the Empire. While nobles and priests squabbled over their parades and pulpits, beastmen swarmed from the hills, and rats boiled up from the earth to consume an entire province. It was a sign that too many people drew the only conclusion that they could, from.

This was the end of days. The end of the world.

The apocalypse.

Joanna Thulhart had been a Witch Hunter in the service of the Cult of Sigmar, brave, zealous, and serious. She had burned the Tzeentchian cult in the bowels of Pfeildorf, helped cull the beastmen of Stirland, and aided the soldiers of the Grand Theogonist in purging the Khainite Cult in Altdorf's sewers. Every coin she earned, she sent back home, to her family. Until the Shear.

Her family had lived in a village just outside the Moot, in Averheim, and when she heard the news of the Shear, she rushed back home. Joanna spent what coin she had bribing the guards on the border, and, gun in hand, reached the village she once was from.

Everyone was dead.

The Witch Hunter broke. The cause that she once fought for, that she had contributed so much too, had given her nothing. Instead, all it had got her was death. Slaughter. Devastation. She wandered, across Averland, telling anyone and everyone she met her realization: that the end of the world was here. And people listened. The growing cult – the Cult of Sigmar Immortal, as they called themselves – wasn't large, nor powerful. There was a rough core, of people with similar backgrounds as Joanna herself: Witch Hunters, War Priests, even the odd former Knight of Sigmar's Blood, and the like. People who had once given everything to Sigmar, Ulric, and their fellow deities, and gotten nothing in return. People who now believed that the end was nigh. Around them was a band of wandering peasants, now turned itinerant preachers and flagellants. They were war refugees, or those impoverished by the greed of this new class of merchant prince. People who had nothing to lose, such that the meanest gain was significant.

The Cult of Sigmar Immortal had no bible, nor written teachings. They instead rallied around a very rough set of principles, with much variation between wandering bands. But, roughly, the core principles of the order were thus: that the end of days was coming, and there was nothing that the forces of man could do to stop that. That, as Sigmar had ascended into divinity, so too, upon the end of the world, the most pious and devoted of Sigmar would be ascended into divinity as well, and given new bodies and homes with the Heldenhammer himself. And, as the state of their new homes and well-being would be determined by their piety and devotion, not their status in this world, they must spend their time in this world preparing the way for the world to come, and acting out Sigmar's will in our world.

Joanna and her core of former Sigmarite paladins believed that most of all. That they, that every member of their cult, were the chosen of Sigmar upon earth. And as they believed their lives were already short, they had no hesitation in throwing them away for Sigmar's glory.

"For Sigmar and the world to come!" – Last words of a Cultist of Sigmar Immortal, before his death at the hand of a beastman.

EDIT: And if i could get a link to the discord?
 
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Due to my feelings on the recent changes to the 'Tales of Woe' report, more specifically the changes that meant it was Knights Raven doing kidnapping instead of Preists of Morr, I have decided to quit the game.

I had a great amount of fun with this game, it being a refreshingly different take on Warhammer and GSRP, especially as the Knights of the Raven and the oh so Honorable Herman. I hope that the game reaches a satisfactory conclusion for all involved, and that you all keep on having fun. It'll just have to be without me.
 
I know I asked this at some point a million years in the past but what is open/needed at present? I'm definitely interested and much more set to participate in a game than before.
 
I know I asked this at some point a million years in the past but what is open/needed at present? I'm definitely interested and much more set to participate in a game than before.

I think all major political positions are filled. But there are knightly orders open, a few important Cults (like the Sigmarite splinters)

Or you could also create a nobleman below the Elector Count and play politics/war/administration.
 
I think all major political positions are filled. But there are knightly orders open, a few important Cults (like the Sigmarite splinters)

Or you could also create a nobleman below the Elector Count and play politics/war/administration.

Honestly playing some kind of lower noble might be a bit better for me. It lets me play something that can get involved in the events of the game but where there's not so much pressure.
 
Here's a faction submission @Maugan Ra I can change things around if they don't fit, but I'm really interesting in playing a loose gaggle of Leveller reformers and rebels


𝖉𝖎𝖊 𝕲𝖔𝖙𝖙𝖑𝖎𝖈𝖍𝖊 𝖁𝖊𝖗𝖊𝖎𝖓𝖎𝖌𝖚𝖓𝖌 𝖉𝖊𝖘 𝕭𝖗𝖚̈𝖉𝖊𝖗𝖑𝖎𝖈𝖍𝖊 𝕺𝖗𝖉𝖓𝖚𝖓𝖌𝖊𝖓 𝖉𝖊𝖘 𝖂𝖆𝖍𝖗𝖊𝖓 𝖚𝖓𝖉 𝕽𝖎𝖈𝖍𝖙𝖎𝖌𝖊𝖓 𝕲𝖑𝖆𝖚𝖇𝖊𝖓𝖘 𝖋𝖚̈𝖗 𝖉𝖆𝖘 𝕲𝖊𝖒𝖊𝖎𝖓𝖜𝖊𝖘𝖊𝖓 𝖉𝖊𝖘 𝕳𝖊𝖎𝖑𝖎𝖌𝖊𝖓 𝕽𝖊𝖎𝖈𝖍𝖊𝖘

(or, the Godly Association of the Fraternal Conventions of True and Right Well Faith for the Common-Wealth of the Holy Empire)

Know more often as simply the Gottliche Vereinigung, or the Gleichmacherbund (the Levellers' League), or insultingly as the Baurhaufen (the Peasant Horde), the Godly Association is the theoretical unified body of all Leveller bands and peasant councils under which they work the collectively restore their imperial rights and defend the holy laws of the Emperors of old. Though their detractors and their supports both alike characterize the the Vereinigung and the larger Leveller movement as almost entirely poor farmers, the truth is a lot more complex then the image of honest Arcadian tillers of the soil or brutish mindlessly malcontent villains.

The ad-hoc rough and tumble councils of the Vereinigung contain within them multitudes, for there is as of yet no gatekeeper to truly bar the way to the pastoral shepherd, to the cloistered hermit, to the wandering tinker and peddler. Almost all of the actual leadership are by necessity appointments made with undefined and wide-sweeping powers but though they have no formal restrictions besides their initial election, they are constantly dependent on bending the loose consensus of the Diät der Ringe to real obedience of their polices. Just within its present territory several factions have already developed in accordance with the particularities of each region's original underground Leveller societies and character of the regional inhabitants. Within the jagged valleys of the Black Mountains the hardy hillfolk are concentrated in few but proud fortified towns built around mining or timber and a good Gleichmacher might be more coiler and trapper then wheat-farmer. While in the rolling downs of the Stirhugel Hills the unwalled villages of sheepherders dominate, and the Levellers might take hold in the itinerant dockworkers and wool-carders that are locked out of Flensburg proper by its high-handed burghers. The main poles of power within the Vereingung, and the impetus behind its convocation, are reflections of this variability. Though the furthest ends of different Leveller schools like the Red Doves and the Hammerers of Markus Engels often indifferently supported the coalition-building and frequently walk out of or later recant its councils, the provisional organization had by beginning of 2205 amassed considerable numbers of the disparate quasi-rebels.

Surprisingly, the so-called "Baurhaufen" does in fact have some noble support, in the lowest tiers of pauper knights that since the Vampire Wars that had so been pushed back by the tide of Nulnese guns, Tilean pikes, urban merchants, and now especially by the centralizing enclosure of feudal fiefdoms into profitable plantations by the great territorial lords. These poor backcountry barons, often untitled and only holding their manors in leases to the great princes, have not seen any benefits from the long encroachment on village life and have been almost totally unable to monetize their beholden serfs to the standards set by the luxurious golden courts of Altdorf and Nuln. Lead by Franziska Ritterin von Frankenhausen, they hope that by promising their servants the end of serfdom and return of the commons they may yet earn "their share" in the divvying up of the high estates. Meanwhile the impoverished underclasses of guild journeymen and laborers grinding under the heel of the high merchant princes and their exclusive patrician magistracies join in with their comrades in the rural tradesmen and small townsfolk at the behest of the charismatic Lector Tomas Memmingen and his dissenting sect of Hammer lay preachers and parish clerics, promising an end to the decadent ecclesiastical privileges and oligarchical city authorities. Out of the Slice come cadres of the Partisanen still disseminating their Ranaldian and Taalite influenced ideals of equality as children of the Empire joined up with the Stirish deserters and mutineers under the former mercenary and state trooper turned peasant vigilante and spy Fritz "Konradin" Lehrmann and his self-defense militias. And representing the Stirish Rhyans and Averish Verenans and less hardline Sigmarites (Morrites too if they ever participated in society at large) that as yet still accept the compromise of the twelve Brüderliche Ordnungen is the lay justice and bailiff Bruna Schuhmacher, the legal mind behind the constitutionalism of the Vereinigung and the articulator of movement rejecting the steady noble push in standardizing customary measures to their own benefit and construing the ancient tribal codes of the Empire to expand the servile condition of the serfs.​
 
Good morning my friends,
Please forgive me for intruding in the thread so abrubtly, I apologize for any inconvenience that I may have caused. I recently moved here and I am currently searching for games like this one to rekindle my good-old days of nation-building gaming. Warhammer is also an old hobby of mine so I would say it goes double the fun for me here. Is there any spots still open for new players? I see quite a lot already taken and the game started so I am not sure but I just wanted to ask.

Thank you so much for your time.
 
Good morning my friends,
Please forgive me for intruding in the thread so abrubtly, I apologize for any inconvenience that I may have caused. I recently moved here and I am currently searching for games like this one to rekindle my good-old days of nation-building gaming. Warhammer is also an old hobby of mine so I would say it goes double the fun for me here. Is there any spots still open for new players? I see quite a lot already taken and the game started so I am not sure but I just wanted to ask.

Thank you so much for your time.
It's not slots so much as whether you can think up an application, whether for an unclaimed faction or a vassal of an existing player, that meets with approval.
 
It's not slots so much as whether you can think up an application, whether for an unclaimed faction or a vassal of an existing player, that meets with approval.
Thank you for your reply Imrix. It was very helpful! :)
Here is my new character for the game:



- Elena von Midwald, Gravine of Nagenhof and Buckow, countess of Weiler and burgomeister of Rundespitze -

----------------------------------------​

Born twenty-six winters ago the second child of the von Midwald, Elena was never meant to take the lead in the eastern lands of Ostermark.
Always adventurous and restless, Elena lived a spoiled life free of any concerns, knowing she will never inherit the lands of her father. However, this will not do for her parents, who after several scandalous events at court and rumors about her debauched behaviour began to spread, they decided it was enough.
In a land so poor that even its nobles lived modestly, there were few, if any, discrete places to send her as a courtier. Worse still, the commoners of Ostermark may conjure the occasional angry mob in anger due to Elena's lifestyle.
Despite fierce opposition, she was enrolled in the Knights Panther where she received a harsh treatment and was taught discipline, honor, temperance and responsibility.
Sent on many a raid against the foul creatures of the forests and the occasional undead spawn, she finally earned her spurs.

A fierce outbreak of Swamp Rot and a hunting accident, left her family leaderless and orphaned. This unexpected chain of events forced her to abandon the knightly order to take charge of her newly acquired title, lands and responsibilities.
While many expect a harsh and boisterous warrior due to her past, many forget that the Order is different from other conventional chapters of knights. Her no-nonsense attitude is tempered by patience and an ever-present need to find wisdom, never rushing actions nor decisions. Calm and courteous but firm and strong, her travels along the Empire and many skirmishes has left her fearful and respectful of the gods, including the sigmarite cult.
 
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Born twenty-six winters ago the second child of the von Hargenfels family, Ulrica was never meant to take the lead. Always adventurous and restless, Ulrica followed a lived a spoiled life free of any concerns, knowing she will never inherit the lands of her father. However, this will not do for her parents, who after several scandalous events at court and rumors about her debauched behaviour began to spread, they decided it was enough. Despite fierce opposition, she was enrolled in the Knights Panther where she received a harsh treatment and was taught discipline, honor, temperance and responsibility. Sent on many a raid against the foul creatures of the forests and the northeners after she earned her spurs, Ulrica found also faith in the rediscovered teachings of the Winter God. The death of her family at the hands of von Moltke's troops during the Nordland civil war, forced her to abandon the knightly order and return home to take charge of her newly acquired title, lands and responsibilities. To the surprise of many, she quickly pledged her allegiance to the Elector Countess Jana von Moltke, choosing too spare her people the ravages of war above foolish vendettas. While many expect a harsh and boisterous warrior due to her past, many forget that the Order is different from other conventional chapters of knights. Her no-nonsense attitude is tempered by patience and ever-present need to find wisdom, never rushing actions nor decisions. Calm and corteous but firm and strong, many are impressed with the new Gravine and hope she will be the one to bring peace to their lands.
To clarify, your application is a devout Ulrican and former Knight Panther who swore loyalty to Jana. That is, your character was trained by The Racist Knights, and is devoutly faithful to the god whose followers were just brutally slaughtered by the person you are swearing loyalty to... And you want to bring peace to the land, in this, a game that is about an Empire gripped by civil war and internal strife, on the cusp of what is fixing to be everybody going full Thirty Years War?

You realise you're going to get eaten alive, right? I'm not objecting, you understand, I just want to make sure you know what you're getting into.
 
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I am aware yes.
Someone has to try and stop this madness. Even if I am doomed to fail.

But I do greatly appreciatte your concern. It is very sweet of you. Thank you!
 
Dear sirs:

I would like to ask permission before submitting an application. As a WHF player who has recently achieved his goal of playing it till being tired of moving pikemen around, I would love to join this interesting experience. Nation RPG's are also a hobby I can't play as often as I would like, but one or two of the most exciting ones I've played have been as a subject or minor character :p.

If no one disagrees, I'll make a proposition in the next few hours.
 
OOOK.

I wanted to ask @Bandeirante permission before anything ... but it seems Im completely unable to find the button for PM's. I see the "conversations" tab, but not the options for actually sending a PM... ^- ^u Dou you mind if I post it here?
 
Instead of posting a second time a nearly-identical character application, I simply edited my previous one with the new content.
This time I have 100% confirmation I may join for good!
 
I'm not rejoining yet, but I might in a couple of weeks in a much more limited role when I have more time. Just wanted to put this general concept down now to run by @Maugan Ra since it's a bit on the edge of acceptability, and by @Lord_Asmodeus since this is his bailiwick. General idea is "Myrmidian!Jesuit delegation to the Empire":

Aguila Scipione Canossa, Superior Father of the Children of Tylos in the Northern Realms



Traditionally, the Cult of Myrmidia in the north has not been considered a particularly prestigious or desirable posting for members of the church hierarchy. The Empire of Sigmar is a cold, poor, and politically chaotic land with few worshipers of the Blessed Mother. Even those who do follow her are compelled to accept a subordinate position to the various local superstitions, Sigmar and Ulric and Taal and what not. There is little wealth and few templars and monestaries to command in the north--even the head of a modest Tilean city or Estalian principality would have more resources at their disposal. In short, a thoroughly undesirable placement, one which many a priest from the south has striven to avoid.

However, the recent growth of the Myrmidian faith in the south of the Empire has been a cause for celebration and alarm in the High Temple of Remas, in equal measure. Celebration that the worship of the Blessed Mother has been spreading in the northern lands at an unprecedented pace, and alarm at the persistent rumors of heresy that continue to emerge from the north. The Archecclesiastium has been willing to... tolerate this new syncretism with the local god Sigmar to an extent, but care must be taken lest such allowances turn into deviation from the Church's doctrine. No, no, it would not do for this new belief to simply be a way for the the northerners to sneak their impoverished version of Myrmidia, goddess of war and little else, into the larger world. The Church must ensure that it is the opposite--an opportunity for proper worship of the Blessed Mother to spread beyond her homelands. And so, enter the Children of Tylos.

The evangelical footsoldiers of the Church of Myrmidia, the Children of Tylos are a society of priests, educators, philanthropists, scientists, artists, and soldiers in equal measure. The order's purpose is to propagate the worship of Myrmidia by any means available, and to enforce religious unity and doctrinal correctness in the process. As the eye of the Archecclesiastium turns to the north, they have dispatched Aguila Scipione Canossa of the society to Nuln, to cooperate with the local Cult and oversee the surge of new resources from the south that are being sent to Sigmar's Empire, in the name of seizing on this unprecedented opportunity. Of immediate interest, moreover, is the presence of the rattumano in the lands once known as the Moot, the hated enemy of all Myrmidians and of their order in particular, who they have dedicated themselves to hunting.

Of course, an insular organization such as the Children of Tylos have also inevitably developed their own independent culture and beliefs separate from the Church at large, even in spite of their ostensible role in preventing religious deviation. As their name suggests, the Children of Tylos have always emphasized Myrmidia's fallen mortal husband Tylos alongside her own worship, and as such the "divine marriage" of Myrmidia and Sigmar holds their interest. To the Children, they are worshipers of a greater Myrmidia--the supreme goddess and mother of all mankind. She is the unborn mother of all--her divine form is held away and unable to manifest in the world in full, and thus she acts to give man the gift of civilization and order through her myriad avatars, her husband each time besides her, with her manifestations in the southern realms just one of many appearings. Myrmidia shapes and molds and guides the world, and her husband fights to uphold her holy law, just as the conqueror Tylos did. The northern god Sigmar seems suitable to be cast in this mold as well--a fascinating coincidence, and one the Children very much hope to explore.

There were always rumors of what one might find in the far north--Myrmidia's holy sword, perhaps, or even her mortal body, stolen away by the machinations of the chaos gods, upon whose recovery the Blessed Mother would return to the earth and conquer all the realms of the world for her children. For too long, these were dismissed as rumors--foolishness at best, heresy at worst. But now is a new day, a new age. It is time for the mysteries of the Children of Tylos to be revealed at last.
 
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Dietter Von Blutstrom

Baron of Blut River




The barony of the Blut River is an institution that has came to existence more or less on its own, as the convergent interests of the Empire, Ostermark and most importantly, the dwarves have conspired to ensure that there were some strong human authority guarding the line of communication with Karak-Kadrin. The Barony extends its influence to Blutfurt, Nachtdorf and Eisental, and has occasionally got it extended to Osterwald itself. This is because the house foundational documents say that it is responsible for the security of "All the subjects and merchants, specially the dwarves [...] ending in the ville of Ostenwald"- But without clarifying if Osterwald itself is or not really within said jurisdiction. As such, the city has exchanged hands along the years, as the barons decided to argue or not to argue legally with the county's capital.
The acting Baron, Herr Dietter Von Blutstrom, has decided not to further infuriate his liege, and has just submitted an offer to administrate it in the county's behalf. In exchange for a small fee, the rest of the taxes would be sent to the County, and a generations-long feud could be resolved. But Dietter has not pressed the issue and it's just waiting patiently for the appropiate moment to negotiate. Ostenwald is out of his grasp.

This is mainly because Dietter's great and genuine love for dwarven culture: he admires the patience, craftmanship and dignity of the dwarven people, and -as is mandatory- has very good relations with Karak-Kadrin. That being said: everything has a limit, and most of his correspondence is made with artisans and government officials; because the Slayer Kings obviously aren't often in the same page of the book as a human noble. Even one as pro-dwarven as him.

Dietter is a direct and energetic man, who has favoured irregular units of foresters and light boatmen to keep the forests and river as clean of threats as possible. Till this days that sort of forest guerrillas have been largelly succesfull. And the fact that the Barony is the path for the all important dwarven trade has made him rich enough to sustain and enlarge them if needed. He himself accompanies his men often, and knows the Barony like the palm of his hand. One consequence is he has a more precise knoledge of dwarven than imperial etiquette. But for the moment, all the parts involved are happy to have him in his position, as he is, by all accounts, content to serve in his present position. Considering his position in the Imperial struggle for the crown, a mere question of feudal loyalties.
 
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