Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


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Heimurn Chronicles or Lucifina's Plenty Misadventures
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You woke up to this world without any clue of what you are or where you are from. Actually, you had nothing back then but an odd headache, a pair of ivory wings, and immense natural talent in magic branches, which other denizens of this world consider notoriously rare and mysterious.

You were fortunate enough to be picked from the wilds and shown the ropes of this realm by good people but unfortunate enough to keep the latter from harm, with a mysterious group tailing you through the monsters-ridden, anomalies-filled lands on the brink of a new great war.

You are Lucifina, and this is your life: diving deeper into this inhospitable yet, in a way, a wonderous universe in an attempt to find yourself while simultaneously struggling not to lose the motley crew you have for a family.

Or is there no other place for you under the sun's gaze except the one you carve yourself after all?
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First contact. Ulren's perspective.
You are resting your tired limbs in a masked camp in the wilds. The now-extinguished campfire was covered by the improvised canopy above the hole to avoid shining out your spot and placed below a tree, so its branches diffused the smoke. You must move covertly, through rugged terrain, and at long distances to avoid detection and to chase your mark while the 'trail' is hot.

You comb the perimeter with your gaze and then look at the far horizon that was still mirroring the hidden sun. Even though you were trained to resist panic, rage, and other emotions unbefitting or jeopardizing a soldier, but you weren't one for a long, long time. Sober, calculative mind paints the gloomiest of opportunity landscapes when mixed with the realization of own abnormally misfortunate state and situation. And the misfortune indeed pursued you like a pack of Eastlander's royalty hounds for a couple of years. How else would you end up alone, without the mount that was killed in a brigand ambush, having to move through a forest in which, judging by the closest ketches ramblings and a couple of gory scenes you saw in the last few days, an alpha manticore decided to make its cozy winter retreat?

But it was only half of the complications: you have to reach the city of Beilford - the former 'jewel' of the currently agonizing kingdom of Lasir before your mark decided to run further North, and before the huge expeditional (read: punitive) corps of Olfadir theocracy's knights and inquisitors that you narrowly avoided along the way, storm, slaughter, and pillage the city from the South, justifying it as an act of "divine retribution for political and religious heresy", and possibly killing the mark which you must capture and bring to your employer alive in the process. Indeed, the North was a progressively messed place ever since the "War of the First Star" - the bloodiest conflict recorded in the chronicles. The Realm spirit's 'Overflow' season didn't make it any easier, spawning more and more monstrosities, abominations, and events. Your body still carries the mementos of those in the form of scars.

As your thoughts shift to the topic of bodily injuries, you train your gaze on your left hand - it was relatively freshly regenerated, and so less massive and weaker that it's right sibling. Reminiscing about the circumstances that caused it bring you back in the day when the streak of failures decided to strike the first impression on you in the rudest of fashion.

Until that fateful day, you were on a roll - the hired guard captain of one of the Gvuroth city-states doges. Your former employer was no doubt a corrupt, depraved, and a cowardly type with a lot of enemies and even more ill-wishers - the living mockery of all the Roth, but with that, he was very generous to those to whom he entrusted his safety. A couple of days before the night when the villa was stormed by about five dozens of hostile clan combatants and hired blades, you had been pondering about retiring from your mercenary way of life, buying a small house in the city, where you would've opened a smithy with mechanical workshop, and even courting one handsome mistress of a famous tavern. Alas, all these plans were trampled down with the main gates of the property. A quarter of guards was killed, a quarter fled, a half was either maimed or heavily injured, the doge managed to flee. You were along those arguably fortunate who survived at the price of injuries. A lost left hand, in your case. Should you be older or from the different race, you would've become a miserable beggar, capable of little beyond disturbing respectable citizens near church districts with your ugliness. The regeneration period took the better half of your savings: you had to maintain a decent level of life stripped of the ability to replenish your funds via combatant craft. But at least you weren't going to become a gimp.

Your reputation was stained, your savings were depleted, and you were weakened. All these factors made you move North - away from the ruthless and expensive lands of Gvuroth, to the simply ruthless lands of Eastland kingdoms. You had to make your name shine again, as well as raise a remotely decent sum. One of the employers you've worked a couple of times before - the 'gray cardinal' of the Phaivean Kingdom - offered you a contract for capturing one of the wandering vigilantes with the lengthy kill streak of influential people and bringing her alive. It was the case when you wanted to refuse, but were hard-pressed against the wall by the oppressing circumstances. With sore heart and doubtful mind, you accepted, hoping not to slip to the wicked path of a hired hitman.

After a couple of months, you ended up here - alone in the forest with the humongous predator possibly lurking nearby, short on time, and dangerously close to your former homeland and its border patrols.

Your sights instinctively dart towards the distant northern horizon, where the spine of Mountains clutches into the welkin. How long it was since you turned from the promising if not entirely conventional officer into a deserter? Nine years? Or is it already a decade?

Your thoughts turn even darker once you think about the person you missed but wanted not to admit it even to yourself. Sophia, Your clever little sister whom you adored back in the day, she should've finished her hierarchy exams and orientation. She always was a curious and a clever one. When a kid, she said that she wants to become a mentor or a mechanist. Does she still remember how you encouraged her? Does she still remember you? And if so, did she remember you as a caring and helpful sibling, or as a disgrace of the Bhiroth society and violator of the core principles of the Chain?

You feel something starting to form in your eyes and decide to take a mighty sip of the beverage you took with you. Rather because you needed to divert the stream of thoughts before you lost the last remnants of dignity than because you felt cold or thirsty. You needed some rest before the next day. These marches were quite tiresome in the winter time... and you needed at least a glimmer of hope, a sign from above that you will break through this.

Then, when you calmed down and prepared to fade into the dream, a series of sharp female cries erupt you from the melancholy. They sounded like cries of a dire bear victim. But why would anyone be so deep in the forest? It can easily be a wight or a banshee, or even a hoar frost fiend luring you, or, maybe, it IS a distressed woman lost in the woods. After a couple of seconds of considerations, you decided to inspect the source of the sounds yourself.

Carefully and fully armed, you approached the place from where in your opinion the sounds rang. There was a grove and a trail in the snow leading further into the thicket. Ready to counter whatever jumps out of it, you proceed, discovering an odd sight in the snowy night: something looking like a young lander female, naked but with wings (Wings, dammit!) failing to play dead in the bushes because of the shiver. You raise your shield and ready your mace when the creature stands up and start to approach you through the veil of falling snow. She looks young, pretty, totally naked, and surely winged. When she smiles at you with a warm but a bit scared smile, you understand that she isn't a blood-crazed undead or a loci spirit, she is no doubt alive and sentient. You struggle with the urge to lower your guard when she approaches you close enough to see the glimmer of the moons in her eyes. You ask her who is she and what is she doing here, but she doesn't seem to understand you. You ask her what happened to her, but she shyly diverts her eyes downwards, conveying the whole picture of helplessness and unawareness to you. When you are about to mumble an old Bhirothian prayer to the Chain of the Kin, she sharply sneezes, making you reflectively raise your guards again and growing more scared of your reaction than you of her suddenness. Strangely, you feel the irrational and seemingly old-forgotten urge to pat her helpless blonde crown and to help her out from the cold.

Indeed, the oddest of encounters happen during the Gaiana's Flood.

@Raptor580 @ConfusedPotato @giodan @Changeofheart @Uhtread @Pinniped @Zhaitan
As promised, the little bonus for your patience. Please, break the last vote tie while I'm moving over the Atlantic. If everything goes well, I will write the next update from the USA :D
 
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Of warmth and feathers. Ulren's perspective
You sit near the improvised campfire made of the broken sitting benches in an old stone chapel. The snowfall outside gently scratches against the walls and the small stained-glass windows that miraculously preserved their integrity in this hellhole. You didn't have much hope to see the city of Beilford in any decent state, but the layout you witnessed proved to be much worse than you feared. The Chalk fewer - the disease that ravaged across the northern and eastern kingdoms since the early months of the previous year, causing the neural systems of the affected to degrade, degrading them to the states of animals or even worse, it dug its roots in Beilford especially deep. The numbers of the 'turned' were surely way too high, and their reach spanned far from the channels, undergrounds, ghettoes, and sewers where they usually dwell.

Today, you have had to take Lucy out from the shelter that was compromised by the Chalk husks, because where's one - there will be a pack. Wasting time was not something you could afford in your situation, but the circumstances were stronger than your planning in this case. Speaking of circumstances - you searched for your mark for two days, trying different methods from gossips collection to bribing, but no one from the stubborn or desperate locals that remained didn't seem to possess the intel you needed. The raw search also turned futile, and, considering that the Olfadir theocracy's corps were advancing at the city, your time to capture the mark was extremely limited. Even staying here was complicated due to the dire lack of any provisions available for purchase or scavenge, implying costs at your strengths and health.

Disappointed and nervous, you swiped the wall by the altar with your gaze. The wall fresco depicted an old, bearded man, crowned with the sun halo - this is the Highfather - the single and thus the central deity of the Westlanders and their church. You could taste the foul irony of this situation: the once-mighty theocratic state losing some of its territories to secular nobles right after the war, and finding no better way to regain the borders than embarking in the terror raids at the weakened neighbours, who also happened to share their religion and ideology in general, and thus sending a message to the rebellious provinces. That's the essence of the better half of all the landers - claiming to be the most moral and righteous species, but turning at each other should they smell the tiniest prospect of material or status gains.

You shook your head after digesting this thought. Perhaps, this statement would've been more legit should it only be formulated not by a representative of the race which committed a genocide towards its related species as the culmination of the centuries-long conflict. Catching oneself on hypocrisy isn't the most pleasant feeling, and it only soured your foul mood, convincing to return to your previous musings.

Indeed, there will be no organized defence of Beilford, as most who could and knew where to run done so already, and those who remained would not be able even to slow down the Cardinal's troops, not even mentioning stopping them or holding a siege. The walls were predictably destroyed during the previous years of poverty, shocks, and crises, so the advancing forces would have no problems avalanching on the city. The only delay that the Westlanders might experience is taking a day to prepare for pillaging... if they are interested in marauding what remained of the city, that is. All in all, basing on the visuals of the army manoeuvres and your own Bhiroth army officer (casually nicknamed "Blacks" by the Lander races) expertise the assault will start roughly in a day or a day and a quarter, unless the zeal or overconfidence will take over the greed, and they will attack straight from the march.
In any case, you and Lucifina have the maximum of a half of a day at best.

Remembering about this mysterious creature... no, actually a person, you looked at her, watching her flexing her wings as if training them for the first time. Indeed a mysterious entity she is - surely not an outlander, as the degree of life experience and technical knowledge hinted at her unfamiliarity with the world. But on the other hand, she proved to be quite clever and empathetic - trying to assist you in harsh events and struggling to understand the rules of this realm. In addition, she surely possesses a character and individuality, and a good one. Even more so, she somehow happens to be "awakened" - the term your fellow Roth use to mention someone who opened their aspects affiliation. You feel guilty for dragging her through the peril and even more guilty for having someone as sweet to endure what they clearly don't deserve.

In the very beginning of your joint journey, you wondered how did she end up there, but witnessing her behaviour made you remember of the theory of the familiar scholar you worked for in the Lyf kingdom six years ago. That scholar was, and probably still researching the natural sciences, specializing in the peculiarities of the Gaian "overflow" season. The theory revolved around the hypotheses that some of the new species spawn during these seasons, integrating into the biosphere or dying out trying. The development of this theory barely hinted at the possibility of the sentient races being spawned this way, as the thought itself is blasphemous to almost each and every popular religion. Regardless, you have no better explanation of Lucy's origins.

The thought of abandoning the initial plan and moving North - to the Lyf kingdom, where you achieved first significant successes as a mercenary working for scholars, pulling Lucy and yourself from the harm's way, tortured you during the latest two days. But that would mean that you will have to start from a scratch, forfeiting any hope to return to East Kingdoms or Gvuroth polises - the places that soothed your pain of exile from the homeland. Caught in between your kindness and your responsibility and ambitions as a mercenary, your inner world turned into the battlefield between your heart and your brain. And the closer you approached the moment of carrying out the decision, the more it hurt.

You unveil the maps in hopes that assessing logistical opportunities would grant the final argument towards one of the solutions or, at the very least, divert you from the inner tension of having to decide right now. It doesn't work. And the emptiness in your stomach contributes to your irritation even more.

As you were about to call for your strength of will to calm down, something tender and warm grappled you in a hug from behind. She caught you by surprise and your mind switched to trying to identify the message she tried to convey through this gesture. Roth has a gesturing language different from those of the Landers, and because of that, you found yourself confused. The bewilderment grew even stronger once she embraced you with the wings. White, soft, warm wings. You could not know this particular xeno-species body language example, but it felt... good? And then, she rested her chin on top of your head...

...

She probably noticed your tensions and attempted to lighten up your mood. Such a sweet girl... she certainly succeeded in pulling you out from the brooding state. You gently clap her wings, even though find it hard to break this awkward but sincere hug. Your sister also used cheer you up when she was a kid and you were a troubled initiate, facing hardships of preparing for the demands of your future caste. Trying not to disturb your memories further, you watch Lucy heading to her bedroll and waving you goodnight. Your face is graced with the faint smile for the first time today. And mind clears out in a wake of the answer.

Damn the South, damn this assassin mark, damn the Eastern kingdoms and your mercenary ways. You just can't expose her to more risks. You are already carrying too much regret, and if something goes wrong, you are unsure that you'd endure even more rue. As soon as the morning light grace the land, you will venture North to the Lyf lands. You will try to work for the Lyf royal academia once again and show Lucifina to your scholar friend... if the latter forgave you in the six years of your absence. Even if not, this is what your good reason, your conscience, and your heart identify as right. A week ago, in that camp in the woods, you wished for a sign from above, and you will be an idiot if you refuse to take the appearance of this girl in your life as such. You will start over, and you will pray that this would be the last time, the time everything will go right.

With the mind relieved of doubts, you quietly approach sleeping Lucy and carefully tuck her into the additional blanket. It's surprising how similar she is to your sister or, perhaps how you see her similarly. Regardless, she subconsciously smiles in response to you tucking her and gently patting her head. Lightened and warmed inside, you step back and lean against the wall. Now, you must rest, because the road awaits you both in the morning


Well, you did recognize what to do in the voting preceeding that update. Should you ignore him then, he would've decided to spend the morning in the last attempt to search for his contracted mark, unknowingly leaving you to flee the besieged city alone.

And yes, this side story is my payment for your patience during the two-week-long absence of updates
 
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Of harm and rashness. "Dusky's" perspective.
The lost sense of reality is what you are feeling now. There is a space beyond what people describe as "total confusion", and that is where you are after surviving through the events that you almost taken for your impending doom. You feared and then suspected the dying Beilford or its surroundings to become your grave, chased by the mercenaries all this way North to the land where you have no place to hide and even fewer odds to lie down at the bottom somewhere in the wilds. You found yourself between the anvil of unknown terrain, depleted funds and supplies, hostile towards your race nations, and the hammer of the mercenaries that were sent to capture you and an entire brigade of Olfadir military. But still, you live and breathe.

Ever since you had to withdraw from your one-woman-crusade against the human-stock dealers and the nobility patronizing them, the traffickers and the corrupt law enforcers turning the blind eye on their doings, against the entire Eastern Kingdoms and Gvuroth backstreet system of enforced labour that broke so many lives including yours, you knew that it will be the end of you. They say that "whoever embarks on a journey of revenge, should dig per a grave for oneself and for their enemy". In your case, you'd have to dig a little cemetery for your enemies, because for the time being, you were very efficient. You used direct assassination onfalls against your less wary marks and addressed to more elegant means from charms and social set-ups to burglary and poisoning of more inaccessible individuals. You were resourceful to the degree when the commoners offended by a local lord who raped their vives by the "first night" right, or a guard captain who was indistinguishable from a highwayman (and in one case was a 'former' brigand) and who expropriated their estate, had given you the nickname "Martlet", for your dark skin combined with the elegance of your methods applied on their offenders that also happened to be your marks.

Alas, reputation is the two-sided blade, and if it occasionally proved useful when having to interact with the common folk, it also presumed that you are now the prime target of the vast system you combatted. It was only the matter of time when the network would alert all the guards and militia in the region, and send mercenaries and cutthroats to take you down. And that how it was. About a dozen hired blades chased you towards the northern coast of Pheotor, to the crumbling kingdom of Lasir, cornered by the nations that treat your kind with contempt, by the northern sea, and by the lands startled by the advance of Olfadir, and thus suspicious of any strangers trespassing their borders.

You slightly shift your sore, stretched legs, and watch the hulking figure roasting the remains of the scouting party's war hound. From the years since you left your Eucadian homeland in search of better life, you had to learn about the races inhabiting Pheotor. One of these observations was the assumption that if a Roth is up to something, he or she won't back down 'till the job is done. This particular one confirmed this idea by following you where the others feared - right into the grasp of Olfadir forces. But then, something that you struggled to find an explanation for happened: the one who was hired to take you down and nearly captured you three weeks ago fled the city with you, caring not about the pursuit that led him here but about leading the winged girl and some of the civilians away from harm. Not an attitude one would expect from his type.

And this girl. You have never seen any winged humanoid races neither heard of such even in the most delirious babbles of occasional commonfolk boozers. She tried to help the group of fleeing citizens, attempted to assist you and your inadvertent companion in the struggle for kids lives. Speaking of, you have never heard her speak a thing, but the Bhiroth was treating her as if his well-being hinges on this fragile creature. Who is she and why of all the sudden the man whom you thought of as your enemy behaves as if he has never had this contract on your head? Is it her influence or is there something else? Where did she come from and what does this man want to do with her? Is he one of the slavers or just a random thug who just dropped his contract for whatever subjective reasons? Too many questions.

You shift your gaze from the girl, who looked like someone deciding what to do for the evening, to the fire. This morning, after the struggle with the scouts and verbal exchange with the mercenary, it became clear that you need him for guidance (because of his awareness of the terrain) and he needs you for survival during the march (because of the spare pair of hands and eyes) towards the Lyf kingdom and, hopefully, never to see each other again after.
To validate or discard your suspicions, you used a trick many Daeva are capable of - scanned his and her emotional layouts, fixating no traces of bluff or malice; he was resolute about getting through the situation and dismissive towards you, while she was dejected by all that she had to endure today and tangibly wary. Not of him - of you. This exercise raised even more questions than provided answers, and that pissed you off all the day long.

Today, you fell from heights, fought infantry and ghouls, run from cavalry and covered from arrows, lept through fires and slid on thin ice. Your body aches and your stomach rebels but that is not as irritating as the overwhelming feeling of unawareness. The only but substantial solace is the fact that you still live. And that is what matters the most.

The night turned out to be silent, with the sounds of meat and fat roasting and winds howling outside fusing into a comfy ambience. No one is speaking, which is not surprising considering the lack of trust and mutual interest between you and the guide that led you to this abandoned shelter. The girl, however, after swiping the hall with her studying gaze, aims her two sapphire eyes at you. It makes you feel slightly uneasy. Then, she stands up, filling the hall with the rustling sound of her feathers, and approaches you a couple of steps closer, with one hand wrapped around her wounded belly and the second one bend in the elbow upwards, with the inner side of the palm facing you. It seems like she wants to ask you something...
 
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After a bedtime story. Rosaline's perspective.
You are sitting at your old massive working desk placed in your chambers, filling the research journal by the end of the day using all the notes you've made. Copper - the pet dragonkin that was brought to you by your father from one of his many expeditions in the egg stage of development - was ravaging your spare crinoline in the corner. For a dragling - the smallest subspecies of the dragonid kind that function as scouts and arcane janitors in their colonies - Copper always acted weird, having more common with a spoiled domestic tomcat than with a compact magical dragon he was hatched to be. But that was the pet you grew up with and loved, making you pay little attention to the mess the scaly rascal was periodically causing.

You massage your forehead and continue writing from where you have stopped:
"The specimen demonstrates all signs of higher thinking, which tremendously de-evaluates the hypotheses of its origin as an invocated entity. Moreso, during the testing lesson, it demonstrated the cognitive capacities higher than of an average youngling lander, showing the unconscious familiarity with the concepts of purposeful learning, analyzing, comparing, deducting, and abstract thinking. By the speed it mastered the new material, I've gained an impression that our subject possesses the "feeling" of language, which is puzzling in the light of the absence of any response to the main languages and dialects spread across Pheotor. The..." you stumble before characterizing the man who has brought your new studying project, "third party represenative described the encounter of the subject as "finding her in the midst of the Vustmark woods near the border of Lasir kingdom, all alone, frightened, and completely naked", which, if to be trusted, sabotages the version of the subject's origin as an outlander who consciously migrated to the known realms of Pheotor from another part of the wider world, as no one would likely make it this deep into the continent without at least some entourage, proper equipment, and basic awareness."

A series of heavy footsteps followed by a couple of hesitant knocks on the door to your premises interrupt your writing spree. Currently, there are only two persons in this house being of this weight category, and you are almost sure that it isn't Claudius who's disturbing you at such a late hour. This means only two things: a very serious and very overdue talk is inbound, and you might need some extra measures to endure it with at least some grace. You reach to the lower shelf of your work desk and take the extra measure, which happens to be a bottle of old berry schnapps. Then, after reaching for a glass and taking place on a sofa, you cry out to your visitor to come in. Unsurprisingly for you, it is Ulren, walking in with the signs of tension showing up from under his forcedly stone-ish face. From the moment he was hired to guard you and your sister during scientific expeditions to the moment he left you after a tragedy that shook your life, you grew to know him well enough to tell whether he is calm or only pretending. It seems like even after six years you could tell the difference.

You sip from the chalice and drill him with your gaze for a moment, then speak: "Do you have something to report, Kyres? Or is it something unrelated to the research subject?"

The man takes a small pause before answering, sweeping the room with the uneasy glance and then locking on at you. "Yes and no," he pauses to pick the right words to kickstart the conversation with the central topic known to you both, "you've shown hospitality to both of us, so at the very least, I ought to elaborate what happened after that event "

At the mention of 'that event' the memories you ineffectually tried to forget resurfacing memoreis and you drown them in a large sip of beverage right away. As you are about to ask something akin to "why, of all the reasons, did you leave us back then and where did you roam all this time before ending at my doorstep right out of the blue", the man provides with the answer: "I came across the unexpected chance to indemnify to some degree after all these years. That is what led me here."

This answer raises more questions than provides answers, filling you with irritation and your cheeks with hue. You feel like barraging him with a volley of particularly stingy and toxic questions, but instead of pouring your anger you just lift your chin at him in a challenging manner, supplementing the gesture with a proper sip.

"There isn't much to it. Your grandmother hired me to ward you and your sister during expeditions. Lindwurm or not, but one day I brought back only one of you. The Chain of the Kin teaches that whether one fails, they must either make it whole or move out of the way of the capable."

"And so, you just left two grieving women, who thought of you not just as of a hireling but a friend, to their own devices because the doctrine of the people you no longer belonged to sais so?"

Judging by the motions of Ulren's eyes, the conversation took the route he did not expect. "Yes and no," he said not-so-confidently after another short pause, "At first, I attempted to redeem myself by hunting and taking down the lindwurm that took Lilian. A day after I led you from the expedition to this mansion, I took the course back to the Freelander's plains, hiring a group of scouts and hunters when there. For twelve days we combed the lowlands and forests around the place where the livid reptile came across our previous group. We found neither the monster nor the bodies of your sister and the jaegers, just some scattered salvage, clues of what happened, and the conclusion that the bodies became fodder to the local wildlife and the lindwurm itself. Back then, I had a choice to return to two grieving women empty-handed and twice disgraced, unable to make up for the failure on my part, but... I opted against that."

You did not know this detail. The group of huntsmen that you and your grandmother hired after Ulren's sudden disappearance reported after the sortie that there were traces of another group operating in the location, so you could only build groundless theories until this day. The group hired by what remained of your already shrunk family, however, reclaimed your sister Lilian's silver locket, which you wear to this day and with which you are now nervously fiddling with the left hand.

"That simple? 'Opted against it'? In case you never suspected, all our family and especially Lily considered you a close friend or even something akin to an odd uncle. And yet, not only you left us, but also never attended her memorial," you lash at him verbally, not even trying to pick fitting words, "Is that how Bhorith cope with loss? Or is that how you repay for trust?"

As you spell the last phrase with the heavy emphasis on 'you'. From these words the giant slightly recoils and visibly squints, turning eyes away from you; his fists clench and poise turns closed for a moment. It appears that you pierced him where it hurts. Badly. The tense and uncomfortable silence hung as you unwind from an angry feat and he recomposes after a very unpleasant experience. After unusually long ten seconds or so, you reestablish the eye contact, and after five more, he speaks again, with hushed, tired voice.

"Back when I was sent on a tour to the Krodoss area as a svar-fyrjor*, my unit consisted of a dozen of soldiers. After the two cycles, four of them succumbed either to blight spawns from the Eastern no man's lands or to diseases. All junior military officers are responsible for delivering the grim news to the families of deceased after a campaign ends. And so I did. Three out of four perished had their families, all three of them received the news with restrain and dignity, but in the eyes of the women from two of them, I saw pain, anger, and the chagrin that it was their son and husband who died but not me. Neither I wanted to endure the same glare of your grandmother and to live day by day as under a trial nor I could carry on as a two-edged memento of the loss," he says and then adds wearily, "I too had a sister, after all"

You've got the answer that you craved for a long while, but you have also caused harm. And the worst part - the answer was not in Ulren's words but in the time you heard them: years after the moment when things might have gone differently if only you knew that he needed your support as much as you needed his. The feelings of guilt and vexation to chokes you, making it hard to violate the oppressing silence that ensued. You drink the beverage once more and train your eyes on the man whose guilt you never diffused but who still remembered you and provided with the unexpectable aid after years. He stares into the window with a blank gaze, and you feel even more guilty for snapping at him on an ignorant whim of yours. Your sister Lily was adored by everyone because she was the very definition of femininity and had unparalleled empathy while you always was the tomboyish sort, forceful and brutally straightforward. And so, you manage to come up with only one way to mend the damage you've just done - by being honest.

"Ren..." you start with the calmed voice, holding a pause and trying to capture Kyres' attention "...you're a fool and I am an outright idiot. We - those whom you may see as funny and irrational Landers - tend to cope with grief together, not by mobilizing but by supporting each other. In truth, neither I nor grandma Morinth ever blamed you for Lily's death. When a group gets rammed by an agitated reptile, losing three out of nine people before even realizing what was happening, it is a wonder that some of us made it alive. Never we had doubts that you did all you could in that event. And should you share your woes with us back then, this conversation might have never occurred". You make a tactical pause to let him digest the information and prepare to give more truths, "...I was angry at you not for the alleged failure, but for the disappearance without a trace or a word. I built theories of what has happened, but until this night it never occurred to me that it was my own failure as a friend to spot your unease in time. Never I was as good as Lily around people, and when we lost her, I failed to see what was in the brewing".

Your speech fixes the situation to some degree and the bulky man eases his defensive body language. You stand up a bit closer and continue, "Hey, Ren. What would you say if we forgive each other for what we have and haven't done, and leave this whole situation to the past where it belongs?"

"Isn't it why for we are having this conversation?" the man answers with a poorly camouflaged attempt to tease you, at which you sigh with ease and give him a cattish look. Relieved, you give up the momentarily urge to give your prodigious friend a hug. You attempt to wrap your hands around him like you and your sister used to years ago, but without her, it looks more like you are trying to cling to your now-embarrassed friend. But you don't care: you stand like that until a wide palm slowly lands on your head, utterly messing the haircut, and a voice follows: "Aye, Rosie, I missed you too". The very notion of familiarity you just showed to this Bhiroth mercenary would have caused a tremendous scandal in the echelons of Lyf nobility in which you must mingle as the last of the Dalgaard line, but it is not like Cooper (who is rolled in a ball, sleeping) has any interest in spreading rumours about peoples' attics.

Ugh! Damn be the haircut and these bloody shoes! You angrily shove the latter off an then carelessly flop onto the soft cushion, savouring the company that won't reprimand you for being yourself. Your hand stretches toward the uncorked bottle of schnapps. You ask Ulren if he wants some, but, predictably, he shakes his head in refusal (Roth races don't have a drinking culture, usually consuming alcohol purely for medical or other survival reasons).

"It was so long... what have you been up to and where you fared all this time?" you ask after gulping the sweetened beverage.

"Now there, six years isn't that long"

"Oh no! I won't let you slip like that. We - Lyflanders - don't live for about two centuries and consider six years as two like you do, so spill it out"

"Fine, fine. After that futile raid for the lindwurm, I decided to spend the rest of the season in Taoran plains, preparing to depart South to the Gvuroth domain with the first yellow leaves. There, I usually did bounties on varying beasts and monstrosities near the Old Karokum. After that, I ventured to South-East, passing by the Eastern Kingdoms one by one. Must admit, the things were and are foul out there - the western edge of the Andolan veld is contaminated with blightspawn and filled with alvizian remnants and brigands. Add the political and military tensions between most of the regional kingdoms and the duchies that seceded from Olfadir after the War of the First Star as well as the recent Olfadir invasion, and you'll have the landscape picture featuring crippling poverty, constant fear, and daily violence.

Things were so rough out there, that when I came across a Gvuroth trading caravan returning from their trip to the city of Vernon I instantly hopped at the opportunity to group up in return of my security service. Along the way, there were many different encounters, but the most dread of them all and most interesting for you as a biologist happened in early winter - a blightspawn hecatoncheires rampaged through the region. We barely managed to drive that thing away with oil and fire before it crushed the convoy.

Anyway, not long after the Passage day, I arrived the city-state of Nikopolis. Then, I had to start raising fortune and making a name for myself. The easiest way to do so was to participate in those arena games, but you know me and my code towards violence well enough to figure out the rest. In a few months, I stuck into a scene of an urban skirmish between local noble houses. My neutral response and cooperation with militia eventually granted me the employment as a personal guard of the local doge - a cowardly, sleazy, dissolute, but also very generous to his employees' doge"
.

Ulren makes a pause and leans back a bit, "I'll skip the story of what I did and faced in almost four years of service since it would take a whole day, and just mention that by the end of this period I was already a guard captain who gathered enough funds and connections to retire to civil life, buy a city house, and open a small artificery workshop. But two month before my planned resignation day, the coalition of powerful polis houses stormed the doge's residence with the intents obvious. The place was burned and ravaged, the doge fled, and I barely made it out heavily wounded, without the left hand, but alive".

He subconsciously rubs his left hand and continues, "I don't have to remind you of the physiological properties of Bhiroth, but perhaps you would like to know that the full recovery took over a year during which I spent the remnants of the fortune taken with me after fleeing to the polis of Sicorax. Then, I had to start over. Again. In the new place, my reputation was non-existent and there always was the fear that the Nikolopian clans might want to hunt me. So, I decided to begin my slow return to the North. By then, things in the Eastern Lands went even worse, as Olfadir began its terror, or how they call them "redemption" raids, and the overall criminality was on the peak. Finding bounties was hard, and among those that did not involve murdering someone was the one with a plentiful reward for capturing and turning in a dangerous vagabond vigilante. And so I took it, moving North after the target and hoping to outpace the competitors and the Olfadir regiment that was advancing at the Beilford. Eventually, I ended in the Vustmark forest, where I found Lucy.

When we reached Beilford, I already had doubts about my ability to return to Phaivean with the mark and with Lucy past all the havoc the westlanders left on their way. Since the very beginning when I met her, I thought about you and your theory of the global seasonal rejuvenation, as well as hoped for you to figure out who she really is. Abandoning the Midlands and the bounty for the sake of delivering her to you and finally tying the loose end in my conscience seemed the best solution for everyone. And so I did, after one of the roughest weeks in my lifetime"
.

You were attentively listening to your friend, methodically mixing the consumption of the story with the beverage, just like people usually do by pubs fireplaces. To no wonder, you began to feel a bit tipsy.

"That's... quite a lot of things you've been through. Like, a damn lot."

"This is the shortest elaboration I mustered," he says and tilts his head when noticing your decreasing degree of soberness. "Now, one does not ask such questions without willing to tell their own story. How were things treating you?" he asks and then adds while stretching his hand toward you: "And don't you mind if I carry that glass while you speak, hmm?"

You handle him the drinking appliance and playfully show him the tip of your tongue; that's the affable Ulren you knew. As he tries to make a bluff impression that your vagary wasn't funny, you put an effort to combine the pieces of the puzzling situation you were facing lately and which troubled you more and more.

"It is hard, Ren" you begin, "When younger, Lily and I dreamed of having full and careless lives. We built the imageries of us dominating the Royal Lyf Academia in flora and fauna research departments respectively, graciously representing our house in the parliament, and together enjoying the finer things of the nobility. Alas, the reality is always too different and way more complex compared to the fantasies of homegrown girls. A small part of me finds it comforting that Lily never found out how harsh the world really is, while another part still misses her greatly. With her support and advice, some things might have been much easier to solve or endure".

You nest on the cushion more comfortably, absent-mindedly snatching a pillow and pressing it to your core with the crossed hands. "about a year after you left, I finished my research and the Academia published it under the title of "on the origins of new species". The research caused a significant reacting from the scholar of all specters of views, granting me with the popularity among more open-minded, doubting, and skeptical biologists, while also summoned ire and disdain from the more conservative, conforming, and religious types. That caused a lot of turbulence inside the Academia and made me face the toxicity of the scientific environ. However, my scientific work almost instantly influenced my social life, causing a significant part of the Lyf aristocracy - mostly the old houses with strong religious ties - to consider me and my house the outcast while the Highfather clergy implied an anathema. Consequentially, it became much harder to run the business of the family".

You make a pause before continuing, "Or what's left of the family. There is only grandma Morinth, grandpa Rorik, and I left"

"I'm glad to hear that matrona Morinth is still among us"

"Yes," you answer, "she effectively outlived almost all of her 'friendly dames', and their daughters now think she's a witch. Grandma's Freelander heritage only reinforces their idiotic superstitions. But in all other aspects, she's holding strong. Currently, she is residing at the winter cottage near Draslin, still trying to reach out to grandpa Rorik with the persistence of a wasp. As for him, the whole world and everything in it ceased to exist for him when my mother passed. Until this day, he remains the wistful and loathsome old crank who do only two things: bathe in misery and fend off Morinth's attempts to rally him up".

You gaze slips into the nothingness of your room before you proceed, "Almost no one except Claudius, cook Gustoff, and gardener Andrew left of the old-time servants. I'm being pressed by the other houses at the parliament to vote for the bill that would make the patented remedies protected by Lyf law indefinitely and on top of that less accessible to the wider public, which goes against the core beliefs of the Dalgaard house. I haven't had the time or an opportunity to conduct serious research for a long while, which is weakening my positions at the Academia. I felt paranoid about growing dumber without having any serious ongoing scientific. I swapped a few bunches of guards but still, this house is 'guarded' by slobs and freeloaders who would, in the best case, idly watch the Highfather zealots burn it, pillage it, and violate everyone inside it in one way or another should it ever come to that. I haven't left the kingdom since that expedition and I hunger for the news from outside. But the worst of all - I am fearful that I may not have enough resolve and strength to save the house entrusted to me by all who bore the Dalgaard family name".

You shift your gaze and stare at Ulren. "It's hard, Ren," you dupe your the earlier statement, "it is very hard". But before he manages to say something, you snatch the initiative again: "But two days ago, you showed up and brought something, or rather someone, who may or may not become or lead to the scientific discovery of the century" at this mention you try to smile, "so the things are not hopeless".

He perks up a little bit and attempts to derail the conversation, "do you have any idea on... uh... what is Lucy exactly? Or where did she come from?"

You spot this lousy attempt and sigh theatrically, "Well, she's a female that is biologically almost similar to an average lander except for the spare pair of limbs and a couple of other less noticeable but significant details. She has the natural proficiency with the aspects, which, judging by your earlier description are the nigh-unstudied thaumaturgy coupled with either mind, emotion, or spirit. She is very oblivious to the ways the world around works but possesses mental abilities of a quite intelligent adult person. She loves sweets and you".

"What?!" the man asks out loudly, to which you counter: "Well, I saw how you read her the old parables in the library this evening. It is quite obvious that you are the closest person to her at the moment and she may even think of you as a family of sorts".

The man replies nothing but the color of his cheeks betray him. "Regardless, my main hypotheses is that she might be either a Genius Loci manifestation, ala "the local spirit", or a naturally or purposely conjured being. I need more time and tests to get to the bottom of it, but what is obvious is the fact we are dealing with something absolutely new".

You decide to use this attempt at derailment to ask Ulren the question which worries you most of all: "It will be cruel to separate her from you, and in light of all that we have shared tonight, I ought to ask whether or not you would like to stay and aid me like you did years ago".

His face produces a lopsided grin, his head nods ever so slightly, and he confirms, "Yes. I'll stay and help you out if that's what you wish. It would be only fair if I put that experience I gained from the service in Nikopolis to good use to make up for the years missed. And, if you want, I can assess the situation with the guards of yours tomorrow with your permission".

That was exactly what you desperately wanted to hear. Your face fills with a genuine smile and the eyes start do dampen (which you resist fiercely). "Thank you, Ren," you speak and your mind strays away for a few moments, "I was thinking of attending the family cemetery and visiting Lili's memorial. Would you accompany me?".

"Yes. As you said, I owe Lily that much," he answeres, "but now, you should get some rest: we got a lot of work to do starting from tomorrow".

You just nod and wave him goodnight as he makes his way from your chambers. Then, you sit back at your desc, digesting the whole plethora of emotions. You feel strange: hurt and soothed at the same time as if a very old splinter was just removed from you, finally granting the relief. You recall what you were doing before he interrupted you, and find it impossibly hard to complete the entry of the observation day. Instead, you cross out the "the third party representative" line and write "the friend" above.

You are smiling and trying to distract oneself from going completely sentimental. You scan the room and find Copper sleeping behind the heavy curtains with his scaly tail exposed from below them. Your gaze stumbles over the old portrait of your family: your mother before she fell ill to an unknown disease, your father before he ventured on a desperate expedition to the distant South-East in search of a mythical cure only never to return, young you, and your little sister before she was killed by the dragon-like monstrosity. You always found it hard to look at this portrait, while the thought putting it away echoed as the act of disrespect to those in the picture who is no longer alive. But today, you feel differently.

You take the opened bottle with berry schnapps and speak quietly: "Guess who's going to visit you, Lil," you find it extraordinary hard not to start sniffing, "we miss you so much". As you say that, you tilt the bottle up just in time before the tears break through.
 
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After the sudden visit. Roaline's perspective.
You are sitting by the veranda end of the first-floor salon, peeking through the high windows at the snow-covered entrance yard to your manor and at the city beyond it. A long time ago, you and your sister used to spend a hefty part of your free time at the salon, hoping that having the entrance in your field of view would magically bring your father home faster. Well... it was Lily who hoped so; you just tagged along with your twin just like you always did. But now, when neither of them will ever again participate in this homecoming ritual, it was just you meeting each new day at this spot - the spot that became your favorite because of good memories it harbored.

Armed with a cup of warm, sweet cocoa with milk (blessed be your many-times-great grandfathers for investing into the greenery that even despite the substantial fuel expenses produces the exotic fruits and herbs used for both personal consumption and commercial purposes) and a fresh newspaper (so far, Lyf kingdom is one of but a few nations that embraced the benefits of the organized print), you embraced the new day in its terrifying glory and controversial news.

The quarantine measures for all the refugees fleeing the dying Lasir kingdom was arguably efficient, resulting in a line accounting for those who died not on their desperate route to Kirhol, but who died in the improvised camps beneath its walls. Following the long-standing principles of your line, you cooperated with a couple of other noble houses and supported the initiative of establishing temporary camps for those unfortunates, and supplying them with essential goods and medical attention. Claudius was now regular to those camps, applying his skills in the field environment while Isaac was managing and preparing new supplies at the manor. Almost a half of the maidservant staff was now busy preparing, exchanging, and managing the clothes that are to be donated or were retrieved from the refugees in exchange for better sets. Erika and Jory were putting the labs to almost industrial usage synthesizing the drugs and tinctures.

You put away the paper and give a thought to what seems like the saddest and the most troubled Solstice week in a decade. Ironically, these stressful times also promised an opportunity to mend your reputation at the capital, should the parliament or the crown take the more proactive approach to the crisis and thus recognize the stabilizing contributions of the few houses on the local level, including yours. The notion of taking advantage of others suffering for securing own positions soured your mouth and brimmed your chest with shame, but these are the hard times for everyone.

Your gaze drifts toward the roofs and chimneys of Kirhol. Despite being one of the most peaceful and prosperous cities, its streets were contaminated with fear now. The refugees who made it past the city walls were now fearful for their financial and social status. The Kirholian relatives of the Beilford former residents were fearful about not hearing from their less fortunate family branches ever again, forcing them to visit the refugee camps again and again in hopes to see the familiar faces or, at least, to learn of their fates. The less concerned locals, however, were more concerned with the poverty and criminality rise, and the guards with officials were struggling against the very thought of losing control over the situation developing. In this state of uncertainty for the future, what unites everyone is the question whether or not Olfadir would dare to make hostile moves toward Lyf. Common sense would say that the Westlanders would not dare to attack the nation engaged in the military alliance with the Bhiroth meritocracy, but how much do the Olfadir cardinals listen to common sense these days? Especially now, when their holy synod is preparing to engage the inner impingement of selecting the new Patriarch as soon as the current one burns out his last weeks or even days among the mortals?

A series of heavy footsteps approach you from the side and cease in proximity.

"No news is good news?" the familiar voice pulls you out of meditations on politics.

"Unfortunately so, Ren. Unfortunately so" you reply with a faint smirk as he reminded you of how good at times it is to get distracted by the friendly presence. Something you began to forget before his return.

"Fancy a chat, or do you have more serious things in mind?".

"A bit of both. Checked Lucy yesterday; she seemed to be tired and lacking contact with others. I'm a bit concerned about how she is coping with the changes".

"I'm doing it not to exhaust or terrify her but for her own sake. Also, she's been progressing well. Far too well for someone who is supposedly illiteral or never been to society".

"What do you mean by that?"

You shift a bit and take a sip. "There are four stages of competence: unconscious incompetence, conscious incompetence, conscious competence, and finally unconscious competence. When studying new material or solving tasks, she struggles not with the understanding of how the answer should look like, but with the way and methods to achieve it. Additionally, she swiftly classifies and systematizes the new information, which means she has a feeling of structure. In short, she seems to be unconsciously competent in more that one way. At times it feels like she's an amnesiac who lost all the solid memories but preserved the subconscious recollections and traces of understanding" you elaborate while Ulren's right brow slowly raises up in wondering.

"This sabotages the theory of her being a product of complicated conjuring as well as the theory of her being a newly manifested territorial spirit"

"Any other theories?" Ren asks you while scratching the back of his head.

"The most realistically-sounding would be that she is a person from an unknown part of the world that somehow managed to get to Pheotor and lose all her memories," you shrug and spread your hands, "the rest of the 'theories' are even more unrealistic with different levels of metaphysics involved, ranging from her not being from this 'plane' of existence to her being a result of a..." you can't hold yourself from making a short satyrical snort, "... divine intervention, which is also strange in light of how close her biology is to ours".

As you watch behind the window again, struggling against the seduction to go over Lucy's background and traits in a deductive swoop, your bulky friend takes a seat against you and adds his short as a farmer's wit but weighty as a brick "sounds very far-fetched".

"I know, right?" you reply with an ironic grin, "The more I study her, the more confusing and contradicted everything gets".

"Indeed it is... But for now, maybe we should give her some breather? She seemed sad after that situation with the night visit, so, perhaps we should endorse her a bit? Let her understand that she's safe and welcomed?"

"If she continues to hide in her room, then perhaps we should. Although Amalia told me that Lucifina was getting around quite nicely. With you, at the very least". The only respond this answer yield is the man's shrug.

"The holiday week is nigh, bringing a few opportunities to facilitate her adaptation. I might have a few ideas, but for now, let's see how she's coping with it all"

"And fine - I will try not to burden her that much" you add shortly to Ulren's ease.

As you finish your drink, the man adds: "The other matter I wanted to discuss with you is the security issue. There was no patrolling the inner yard that evening, leading to the easy penetration of the manor by a rouge. According to the schedule, it was Herbert's watch shift. The shift he slacked".

"So it is a disciplinary issue all along, right?" you respond somewhat unconfidently.

"Only on the surface, Rosie. You've got yourself in an awkward situation where you have a limited number of cheaper novice guards carrying out their duty in a lax and sporadic way because their officer - Kelley - allows them to, personally doing nothing but receiving the salary. The lads under him are not the worst drought from what I have seen, so I can surely tell that the issue in the lack of intermediate leadership"

"Do you recommend to redeem Kelley of the duty and hire someone more responsible?"

"Not exactly lay him off," UIren answers, "No offense, but what I've learned over these years is that Landers can be very vindictive if someone interferes with their interests. I'm almost sure that the day when we shove Kelley out would be the day when the gossips about you hosting a strange Kin-like creature with exotic powers will wash over Kirhol. And we don't want that for safety sake"

"So..." you lure him to elaborate his plan.

"It may be reasonable to reinforce the guard staff assigned to matrona Morinth"

You fail to suppress the chuckle and, even knowing far too well what does he offer to achieve with this reassignment, you still roll the newspaper you were reading earlier and playfully toss it at Ulren.

"Grandma Morinth is a sweet woman, mind you!" you exclaim, barely suppressing the laughter.

"Indeed she is. An outstandingly, extraordinarily, almost overbearingly sweet woman who likes a little bit of control she is. And that's what we need".

You both snicker for a few moments, and then, after regaining your facades of dignity and professionalism, you speak: "But with whom are we going to substitute him? With all the turmoils along the border, the professional men capable of guard duty and with clean background are hardly available for private hire. I struggled to find even those that serve now, not even mentioning going for someone more professional"

"True that. But for a couple of previous days, I went through my old sources and found a couple of candidates that may, in theory, cover our needs. The first one's name is Lodric of Osting, a jolly sword for hire with whom I had a couple of joint bounties. A good lad, if you ask me, albeit relying on a comedy too much. Even though not among the best fighters I've seen, he is quite inventive and cunning - especially for an Eastlander. The problem here might be the fact that I doubt he had ever been to any kind of a regular service, and so he might be of a drifting kind. The second candidate is a former falconer knight of the Briar order named Scarlet Mayes. Saw her for the first time at the Helmin's tavern. Sniffed out from the partons and older Helmin that she was banished from the order and was now working as a bouncer until finding a better job. Tried talking to her directly and can legitimately say that if I was blind, I would've probably assumed that I'm talking to my kinswoman. Gravely serious, strong-willed, and direct. There are two issues with her, however: we don't know what caused her exclusion from the Briar order - probably the most liberal errand knight group there is, and she doesn't seem to tolerate non-Landers much, judging by her tone.

I can arrange so you check any of them personally, or try to search for more candidates. The choice is yours"


[] We might look to this Lodric. Former experience and an actual recommendation are good factors, even if he's not a regular.

[] Scarlet might be a better fit. Even if flawed, she might have the right qualities for the task.

[] It may be a bit much to ask, but try to find someone who's...

(Set up the basic guidelines such as gender, race, and background. I'll use them to pick a character that corresponds to them most and is available in given circumstances)

This is a bonus extra that was triggered by one of your previous decisions.
 
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After the sudden visit. Sephorah's perspective
Winter frost bites your ashen blue face and lashes your limbs. You never imagined that people can live in such cold places, and you barely fathom how can life exist even further to the North. Here, far away from your arid homeland and it's splendorous megacity of Bael, you can only shiver and fend off the chill with the wine gifted to you by the person whom you suspected to be in league with your former pursuer. You catch a random notion of how things tend to go strange whenever that winged girl is involved. You thought that the brute that chased you all the way here decided not to pursue you because he came across the much more exotic 'haul', which he could turn in for a better coin, but you never expected him to be a friend of a local highborn who actually sheltered this outlandish creature for the allegedly noble purposes. At least the girl - Lucifina - didn't show any signs of being mistreated or groomed into one of the slave roles that you assumed to be her destination. You made an assumption about the circumstances surrounding the pursuer and the girl for the second time and, just as the first one, it proved wrong. This encounter, however, went on better terms than the previous one. But enough of this thought for now! You need to get to the shelter and to see what kind of a message that crafty scholar wrote you on the back of the label tied to the bottle.

Wrapping tighter into the recently retrieved cloak that Ulren 'borrowed' to prevent Lucifina from freezing during the incident on the frozen moat, you head through the cobblestone-layered streets, observing the dualistic but nevertheless familiar scene of your 'fellow' refugees hurdling together in hopes of not freezing in the wake of the night while the celebrant echoes of merriment are audible from behind the light-lit windows above them. Ironic. Almost six years ago you - the younger, naїve, and at the time innocent version of yourself - left your family and your homeland - the obsidian city of Bael and its many slopes and gardens. You hoped to flee the reality of the drastic inequality between the squabbing aristocratic families, perpetually plotting and scheming sorcerers lodge, aspiring (if not a tad bit desperate) social climbers from the middle-class houses, and everyone at the bottom, trying to make the ends meet. You fled from the promise of being softly forced to live the life your house determined for you, continuing it's 'trade' and thus raising its prestige along with your many siblings. You fled into the unknown, driven by the dream of making a life for yourself - not let the society to dictate. This dream died along the way after you found yourself enslaved and forced to lead the life akin to the one you fled from, but in much, much worse conditions and with even fewer liberties. Then, after years of servitude, a moment of emancipation followed by the hope for a fresh beginning crushed by the circumstances, the self-forgetting thrill of vengeance continued with the desperate months of pursuit, you found yourself in the painfully alike situation to which you started from - destitute and nameless, in a place divided on sybaritic tops, protecting the favourable status-quo, and the countless lows, left behind to be washed away by the storms of life.

Many of your more conservative Daeva kinsmen believe in a deity called Maat - the primordial mother of the night sky, chaos, fates, possibilities, and new life. It is believed that she bestows newborns to their earthly mothers by writing the life-poems of the former. You have never been a religious person, especially in relation to the official cult of your people, but the thought of Maat writing your life-poem as a tragicomedy sounded like a rather fitting explanation. You might have even complimented the subtle but devastating irony this b!tch mastered, should it only be not your life serving as a canvas.

Struggling against the fastly growing swarm of thoughts and memories that you disturbed with your broodings, you make your way to a tavern which became your (very) temporal headquarters. Like a phantom you enter its hall, not stopping to take your place at a table or to nestle yourself at the bar counter. You move through the hall to the staff quarters, ignoring the musicians playing something akin to the local variation of the "Mountaineer's Song". As you pass the local mascot - the dummy of a big black warg standing on its back legs and holding an empty bottle, from which it presumably 'drinks' with the front ones - you sense all the wary, curious, and even lustful gazes of the local drunkards, shady types having their 'business meetings', shitty husbands hiding from their miserable wives, and unbearded lads hoping to get their chance at pinching, or even slapping a barmaid or two, boasting of how manly they are after this type of 'heroics'. Among all these stares, you see the bartender and the owner of this place registering your arrival with a slight nod. You nod in return and like a ghost slip from the hall to a room that, judging by the smell, is the place where the tavern personnel keep their VIP patrons (translates as "too rich and influential to toss their dead-drunk mugs in the gutter outside") overnight. Not a room you would like to spend a night in, but the one the owner agreed to give you out of charge after you came in search for any job but ended up pacifying a local debaucher (translates as "placing a few bruises, breaking a hand in an elbow, and crushing whatever was hidden under the belt") who'd been harassing the tavern wenches and scaring off customers.

With a light sigh, you close the doors, concealing yourself in an intimate atmosphere created by a stained mattress, a single wall locker, and the persistent alcoholic hazes left by the previous person who had to spend a night in this booth. With a forceful shake you take off those old boots of yours - the footwear you grew to love (because the substitutes are hardly available) and hate (because you had to modify them according to the difference in feet anatomy between Daevas and Landers, which still resulted in tiring and somewhat painful usage). Your feet hurt, your belly is almost empty, you have no coin or a decent way to get it, but at least your raid yielded some results, even if unexpectable. As you place the bottle Dalgaard gifted you with at the floor, you reach to the label that accompanied it before you hid it in the pocket. Predictably, you found a message written on its back side. Surprisingly, it was written in clean, nigh-perfect Old Kathran weave - the language of your people. Amused, you tilt your head slightly and read to it.

"Dear Sephorah. Of all people, you must know about the limitations of different classes and why I am not in the position to communicate with you openly, even if I might understand the circumstances that led you to this point and share some of your views on societies issues. However, now knowing about your role in bringing my guests to me in one piece, I would like to extend my gratitude by offering you a prospect beneficial to us both.

You are already informed about the peculiarities of my recent protegee - something that may draw the unwanted attention of third parties. After seeing you personally and hearing about your 'skillset', I'm offering you a job of keeping others from breaking through my windows as well as carrying out other errands that involve information procurement and handling.

There is a tavern in Kirhol called "The Heimar's Rest". If the prospect that I am offering you strikes your fancy, pay it a visit and order some Ignesse's brandy. The owner will know what to do"


After about twenty seconds of considerations and analyzing, you lips curve in a smile - something that hadn't happened to you for months until this day, and you come up with three conclusions: this Rose has thorns indeed, it appears that the issues of the empty stomach and barely usable footwear would soon fade, and if Maat exists, she definitely prefer to write multi-chaptered romances over novels, as your own story is on the verge of breaking into a new chapter. For better or worse? Time will tell.
 
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Rosaline's journal entry since 25/12/1468
Dawnstar 25 of the third era's year 1468

As we draw near to the passing of the old year, I continue my pursuit of studying Lucifina. After a month of gathering controversial pieces of evidence and clues concerning her nature and hypothetical origins, yesterday, after having an extended conversation with her, a new hypothesis came down unto me: Lucifina in her current state might be an (end) product of either artificial or natural transformation. I was so inclined to find the link between the fact of her existence and my theory of the Gaian rejuvenation and species replenishment, that the idea of her being through an unidentified 'recycling' process inducted by hypothetical entities or phenomena of high spirit and body aspect potency utterly eluded me.

I do assume that the 'inflictor' of this transformation might be: natural phenomena (which are frequent and plentiful during the ongoing macro season of Gaian Flood), a third party (the Alvizian legend of the Emerald Lady mentioned an entity whose magic potency in the spirit aspect is sufficient enough to recompose sentient entities. Plus, the evidence of Yrsengardian shapeshifters), or Lucifina herself (it is a bit of a stretch to think so, but I can imagine her attempting to 'reassemble' herself anew in order to break the link to the spirit aspect and to get rid of the burden that it is believed to inflict upon the affected. This does not explain her physiological peculiarities, but she does possess a rather strong aptitude towards thaumaturgy - the aspect whose boundaries we yet not know).

I do not discard the assumption of her being an entirely new species which manifested due to the factors yet unknown, but the poll of the viable theories now has some substance and logical boundaries. It looks this way:

Reassembling hypothesis
Reinforcing factors: carry-over of arcane aspects proficiency, lightning-fast social adaptation and learning process, the high mental age for someone who supposedly lived for but a month and a half, established and correct reactions to new stimuli, her appearance during the magically-active macro season.
Fracturing factors: absence of evidence of being born as a result of sexual reproduction, her recovery in the region where no accounts of such drastic transformations were known priorly, lack of any scars or other bodily marks that would prove her existence before the hypothetical 'reforging' moment.

Genesis hypothesis
Reinforcing factors: her appearance during the magically-active macro season, the integrity of her biological processes, quick adaptation to our environment (viability within our biom), very close biological resemblance to humans bar the additional pair of limbs and the minor difference in structure and pigmentation of eye irises, unconscious egalitarian social approach towards individual of varying races (aka no former group identity and/or allegiance)
Fracturing factors: absence of proofs of being born in the result of sexual reproduction, no evidence of her sires or other representatives of her species (can she be the first one?), recovery in a region where no previous accounts of winged people existed, no solid marks of her undergoing the maturing process from the earliest infancy to the young adulthood.

After running the series of measurements and observations, I can only state that, from the biological standpoint, Lucifina is nothing else but what the boldest scholars would call a post-human. Her metabolism, somatic pattern, cognitive capacities, and psychology are similar to those of humans. Following the standard studying suite of living species, It would've been only reasonable to study her reproductive functions, but, in light of the circumstances, it would neither be ethical nor seizable in the nearest future. It is worthwhile mentioning that her experience in social interactions is still lacking and she is in the process of composing a personae. Her behavioral patterns changed somewhat during this month, with her social age evolving from a curious middle to late teen to a very warm and thoughtful maiden of 19-20 years of age. Another observation worth mentioning is that she and Ulren seem to exhibit close ties, with her deeming him as either a fatherly figure or an older sibling. Can't say that it is something unique, though - as embarrassing as it is, but Lilian and I also viewed him as one when we were younger. Additionally, Lucifina also tends to spend time with Amalia Brant. I can't describe their relationship other than a stereotypical friendship in early phases. It also appears that she is tried or trying to establish a social link to Claudius, but I can't quite put my finger on how does she see him or in what role. That stands true for me as well: despite our interactions growing more meaningful and trustful of late, the relation niche to which she puts me remains a mystery in my eyes.

On a side note: I must postpone my research in favor of attending the parliament. The situation in Kirhol seems to turn to the worse, with Highfather's believers engaging in minor conflicts with the non-believer residents or the followers of other religions, and with the refugee crisis bringing the expectable pressure on the society. The latest event - the controversial death on the St. Aethlig's plaza - only stirred the mistrust between the fearful of Olfadir invasion locals and the followers of the Highfather's church. Reports also indicate that the morale in the refugee camps beyond the walls is in its all-time low, caused by various factors. What is even worse, a few disappearances of residents and refugees alike have been reported.

The situation is deteriorating, and today, after gathering intel from my sources, I will depart to Draslin to participate in the readings of the Kirhol's situation rundown and to vote for a possible solution. The layout on this matter is complex: other lords seem to be willing to close their eyes on the crisis and wait for the situation to fix itself, wherein a part of Kirholian nobility would likely cooperate to request the bill for a national sponsorship of the relief policy. Despite my shaky standing among the nobility, I have no other choice but to stand for my home city with others, even if that would result in the increase of the dubiousness of my reputation among the elder houses.

PS: even if everything goes wrong, I can use this chance of visiting the capital to have some time with grandma. As dramatic as it may sound, I may be in need of her advice on both my research and my social situation.
 
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After the tavern brawl. Ulren's perspective
Evening. Winter sun is painting the horizon red. You are standing outside the Raider's Halt, waiting for a certain someone, blankly following the setting sun with your gaze and organizing your thoughts. The rowdy events of this day mentally brought you back to the times when you were just given your sentence after the chain of events of the Strasford's incident. Oddly enough, this tavern became your gateway to the mercenary life and the occasional headquarters. You have changed since then, and a lot of things changed as well, but the ever-persisting pile of problems, which miraculously replenishes itself as fast as you manage to straighten things out.

This raid of yours is one of those many problems: the group seems to be well-rounded in what it can do, but it lacks the brawn needed to traverse Blugd-Tur safely. It might have been less of an issue should there be trust and coordination within it, but the ensemble of a downer, sheltered kids, a criminal and yourself is just too unreliable to retain optimism. If nothing else, it seems like this whole band is loosely holding on Lucy.

You subconsciously lower your gaze. Lucifina... she changed so much from that unaware and clumsy larva of a person she was when you found her. By now, she became more mature, responsible, resourceful, and always willing to help, but she still lacks the life experience and awareness required to survive on her own. You had hoped that bringing her to Rosie would give her a safe and comfortable life, but the circumstances far beyond your reach robbed her of such opportunity. Now, you feel bad for the failure of your original plan, and you can't comprehend how exactly are you going to convey to her that the realm she is threading now is nothing like the safe and comfy Kirhol, that her being a woman (and a very pretty one) will absolutely cause her problems and put her in danger from other people. And if that wasn't enough, there still was the possibility that it was she the goal of that attack on the Dalgaards mansion. You sigh out and palm your face for a moment, thinking about her risking to fall under the pestilent influence of the daeva rogue which should have never travelled with you, and that the course of events in the world suggests there's a sizeable risk of the realm sinking into a new war. You managed to keep her safe until now, but it is growing increasingly difficult.

Your body unconsciously makes a single shiver from thinking about the possible war between Nyth-Rhathon and Olfadir. People say that war is an odd phenomenon that has the higher odds of happening the least people expect it, but your youth memories and the actual soldier experience state otherwise. There is a set of signs that encompass the brewing of future conflicts and, judging by Rosie's reply highlighting the events that took place in Lyf after your departure, Westlanders went for a standard provocation near the potential adverarie's border, assessing the time and style of response to their influence and causing the opposite side to stretch their resources away from other fronts. Additional factors that state on the possibility of the new war is the demographic gap between humans and roths: the prior have already produced two generations after the War of the First Star, while your kin, due to the reasons physiological, have only begotten the first post-war generation, which won't be combat-ready for at least ten years since now.

Once again, you catch yourself on thinking in a way as if Nyth-Rhathon was still your nation and its inhabitants did not expel you. Sadly, you shake this notion off. After all, the threat of conflict between your former homeland and Olfadir concerns you for another, more practical reason: the majority of battles would take place in Blugd-Tur, the same way it was during three of the westlanders' so-called 'holy campaigns' against the 'heathen rhoth ilk', who contributed to the fall of the Pherinian empire - their fabeled state, the might of which they still seek to regain. Should the worst happen, Lucy and yourself will end up in the midsts of the new-old battleground. You see the reddish top of the Sun's outline off behind the western horizon and mentally reaffirm the plan of reaching the remote Oinur-Nyr as quickly as possible before deciding if the situation would allow safe return to Lyf kingdom; losing anyone in this expedition or having Lucy see the real war is not in your plans.

As your thoughts begin to shift towards all the numerous logistical issues and the need to find a combat-competent guide for the deeper regions of Blugd-Tur, you see the daeva rogue whom you chased half the continent. She returns to the inn holding to handfuls of new gear and yet you don't recall any expedition funds taken by her. To you, however, the origin of the money she just spent (and you dearly hope that she didn't just steal the gear) was not a question. Just from looking at her you start to lose your cool, not even mentioning the resentment of her methods.

"Rich sellswords nowadays, no?" you try to be as diplomatic as possible and not show any anger.

She visually evaluates the situation and responds in a second with some merriment in her voice (or is it hidden snark?) "Don't you worry about the local nuns and nurses so much: they would've pocketed them anyway and wasted it all on whoopeeing and new rags".

"So that is how we became petty thieves?" you spat out, restraining the growing anger.

"They owe me some for not letting you kill them, so it is square and fair in my book," she replies, "and I am a survivor, not a thief," she adds shortly with the more serious voice. Apparently, she does not want to talk to you seriously if at all.

Seeing her approaching the doorway, you suddenly bar the door with your hand, preventing her from opening it. "Does this book of yours say that these mercs and hunters will head to the same region we're going, which means there is a real chance we would cross again, with them having an extra reason to cause us troubles or to exact the grudge with steel?" you say as she grows immediately serious.

"What's your issue?" she snaps.

"It is not my issue and even not yours alone: whether we like it or not, we are in the same group now, and your actions have consequences for us all. I can't warranty that you would report back to Rosaline if you continue to leave the same trail of havoc that you left in Eastern Kingdoms".

"Well, Drumkad smite me: a bhiroth kick booted by his own and who worked for slavers is preaching to me about integrity!" her eyes fire up with orange light and her words pierce through your social shell.

"Says the runaway murderer who would've been either skinned alive by westlanders or whoring herself for pottage in Rabenia if not for this bhiroth," you fire back.

You are fairly bad at reading people - and especially of other races - but your extemporaneous ripost clearly made her physically recoil, with the fire behind her eyes rampaging; you made her hurt too. Breathing angry, she replied nothing, unsuccessfully trying to force the door open from under your push. Before she pulled again, you released it. She didn't look at you when she hopped inside, leaving you to the late winter dampness and the cacophony of village sounds. You sigh heavy, still feeling hurt and tired from the exchange. You don't know what you did for the higher forces (if they exist) to bring you with this insufferable daeva, but you sure know that this will be one damnably long journey.

Wanna me to write the bonus POV side story from Sephorah's perspective too?
 
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After the tavern brawl. Sephorah's perspective
You are pacing down the village's tidy street while humming a jolly tune and carrying to all the gear that you procured by a whim of chance. Even though the events of today could turn for the worst, you pulled it out with a benefit. Good thing Sparkling ran by to alert you about what was going on. As you casually ponder about Lucy and what she did, you catch yourself on a random notion that you like her in general and certainly you like her most compared to others from your odd current group. She may be very naive and idealistic, but she always wants to help and make things right, which you don't often come across in people. She is like a stereotypical good-tempered but sheltered young sister which you never had; this particular vibe makes you grin faintly but also regret that you didn't buy anything for her. Oh well, maybe some goodie at the inn would do the trick? You noticed that Sparkling has a particularly sweet tooth, after all, which makes her even sweeter in your eyes.

However, your somewhat-merry musings about the sudden improvement of the journey conditions as well as mental evaluation of your companions come to an abrupt end as you approach the Raider's Halt and see him - the bhiroth who chased you half the continent north, who somehow happened to have ties to establishment from which you benefited, and who at least appeared to abandon the bounty on your head when Sparkling entered the scene. You can characterize yourself as an individual with developed emotional intelligence - the trait that allowed you to come through the times you would not wish to anyone, but this particular individual almost always makes you superficially agitated when in sight. What's worse, you can't put your finger on what about him makes you wanna kick or bite him (or both): the grudge for him chasing you, the mysterious change of heart that he experienced near Beilford, the way he talks to everyone as if he's a judge or just knows it better, his poor sociality, or that disgusting stick-up-his-arse attitude that is common to his race in general. Whenever it is because of one, a few, all of the mentioned factors or even none of them, you almost always want to kick him, and today is not an exception, given that he managed to stick into someone else's problem just because he felt "morally obliged" to bring order.

"Rich sellswords nowadays, no?" he speaks to you with the painfully-obvious fake humor. You have a foul taste in your mouth from having to hear that.

"Don't you worry about the local nuns and nurses so much: they would've pocketed them anyway and wasted it all on whoopeeing and new rags" your response kicks in after a short moment of evaluation and guesstimation of what is it he wants from you. Despite trying to fake outgoingness, you grin to your own snark, knowing all too well about the things people in cloth do when no one can see them.

"So that is how we became petty thieves?" he replies. But of course, he could not resist throwing in the morality card into play, how would he even sleep at night knowing that he missed an opportunity to reprimand you and to loudly clang with his Balls of Virtue; it's not like you deserved a "good job" line for not letting the brawl go lethal or anything.

"They owe me some for not letting you kill them, so it is square and fair in my book," you say, "and I am a survivor, not a thief,". You doubt that this would push the brute's thought process in the right direction, but it's not like you can't try to unplug his head from his arse. Hoping that what you said would occupy his thought for the moments you need to slip inside, rendering the conversation irrelevant by others being able to overhear it.

But suddenly, the brute slams and hold the door right under your nose, saying: "Does this book of yours say that these mercs and hunters will head to the same region we're going, which means there is a real chance we would cross again, with them having an extra reason to cause us troubles or to exact the grudge with steel?".

That's it: the glove has been thrown. "What is your issue?" you fire back, dropping the nonsense.

"It is not my issue and even not yours alone: whether we like it or not, we are in the same group now, and your actions have consequences for us all. I can't warranty that you would report back to Rosaline if you continue to leave the same trail of havoc that you left in Eastern Kingdoms" he replies straight into your ear, at way closer distance you'd like to see him from.

The day was good up until now, so to keep it that way, which makes you opt to fight fire with fire and to slam this churl against his own gargantuan hypocrisy: "Well, Ramkud smite me: a bhiroth kick booted by his own and who worked for slavers is preaching to me about integrity!"

"Says the runaway murderer who would've been either skinned alive by westlanders or whoring herself for pottage in Rabenia if not for this bhiroth," comes the somewhat twitchy and uneven counter-attack... but it hits you. For a moment, your mind fills with recollections - the ones you were desperate to forget for some years. Then, the uncomfortable questions kick in: how much does he know about you to be so pointed and whether or not he said that to deliberately hurt you? Anger rises swiftly, and the flames of it even reach past his thick skull, which you can read from his eyes. Not willing to give him the joy of unsaddling you from your composure, you irritatingly pull the door handle for two times, getting inside only after the second one - when the overgrown douchebag leaned off the door.

Despite your initial plans to return and be merry with the rest of the group, you storm up the stairway, gathering the gazes of your already bewildered party members in the mess hall. Just before disappearing from their line of sight, you hear Amalia - that eastlander chambermaid girl - disappointedly saying something akin to "... at it again...". You storm inside the lodging, barring the door with your frame's weight from the inside, and begin to breathe methodically to calm down.

In about six minutes, you are calm again. Disappointed, weary, saddened, but also calm. As your mind regains its rational functions and you return to what had just transpired, you come to three conclusions. First: it is likely that the brute has just landed a lucky strike on you without even knowing it. You are more prone to believe in his luck than in the possibility of him understanding others emotions and thoughts to the degree of weaponizing them. Second: despite you disliking this particular individual, this expedition and Lucy's safety is what ties you to the isle of at least some stability that is work for Rosaline. Third: this will be one damnably long journey.

You bite your lip and think again about descending to the mess hall, trying to draw away the thought that this rhoth wasn't entirely wrong, and that the wide-eyed and naive version of you that snuck into the ship at Ussar going north in search for a better life would have never guessed where, after what, and as whom you would wind up. You close your eyes and brush your horns with the left hand's big and middle fingers; you're in no mood for a company right now.
 
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Beyond the gates of Baathor. Amalia's perspective
Evening at the Moon Steed inn. The last rays of reddish sunset paint the city in warm colors, making it look further into the spring that it is. Slowly but surely, the number of citizens hustling around decreases, freeing the streets for late returnees from the boozers, city centries, and the adventurous kind of youth which are ruled by their rowdy whims and desires. From the opposite windows, the edge of the approaching night can be seen. The scene is of peace, bearing no clues of the deaths and violence that took place in suburbs half a week ago.

You sit in the small hall on the second floor, stretching your legs after a day full of chores and running around the city and its suburbs. You notice the slight ache of your hands when you let your chestnut hair (which grew from "marginally medium" to "rather long" since you left Kirhol behind) down. You feel tired but also satisfied. You brushed, fed, and maintained your party's pack horse whom you nicknamed Softie, effectively cutting the stable's pay for services to what is due only for the upkeep. You negotiated free-of-charge stay at the inn for your party in return for the forgiveness of the debt Adgun - the aging owner of this inn - had before Gunther - the owner of Raider's Halt, where you stayed at Narvic. You've done the plentiful laundry for the group that accumulated over the weeks, thoroughly sanitized chambers for Sephorah, so she won't get infected while being treated by Isaac, bargained a free use of inn's sustenance stocks within reasonable limits in return for cooking master-classes, which cut the expenses on food, prepared field lunches for Lucy, Ulren, and Karl when they were about to go out for the bounties, serviced the tools and glassware Jory and Isaac used for alchemic purposes, and atop of all that cozied up the chambers where your group stopped to the closer analog of what they might have looked like during Inn's better days. And the best part about this impartial list of what you have done so far? You don't feel like slowing down anytime soon.

Others could not overlook your flurry of daily effort and discipline - Isaac and Jory were happy to have you around, promising to procure something for you after they finish their attempt of putting that mysterious arcane substance the frenzied wildlife was irradiated with to practical use and thus monetization. You found this promise interesting because Jory isn't someone you would call normally charitable. For a moment, you assume that, away from the safety and comfort, he finally began to grow, but you quickly discard this thought - most likely, Jory is doing this out of the necessity to keep whatever few friends he'd got from Dalgaard's mansion to outweigh his unpopularity among the rest of the group. But even if so, non-monetary acknowledgment of one's effort was infrequent back in the manor, making you feel cozy from hearing it more and more frequently.

Even Lucy, while having to wake up early and come back late and tired from the sorties with guys, during those short evening windows of time when you see each other, she mellowed and almost purred whenever you tended to her wings. It may not be the most proper comparison, but she indeed acts as a pet to being pat or having her wings brushed. From the side, it must look silly, and you exhaust a single quiet giggle while thinking about it.

Then, there was Adgun, squeezing in a line about how he won't mind you buying most of his inn in case if you return from the journey alive and decide to settle down. Even though he posed and spoke it as a joke during today's small chatter, the look in his eyes begged to differ: given how you haven't seen anyone from his family (who would be co-owners of the place) and considering those three formations in the corner of the inner yard that look like improvised memorials, you are almost sure that should you ever take this "joke" seriously, he would be relieved to pass a part of his legacy that this inn is to your industrious hands simply because he does not seem to have better alternatives.

You sigh slightly sad: the traces of the owner's descent into the pit of melancholy were not only visible from his behavior and composure as well as the state of his property, but also from the morale of the girls serving at this inn. From what you can tell, that experience exchange and kitchen master classes that you showed them was the first interesting series of events they have had for quite some time. Slightly shaken by the gap in productivity between you and them, they asked you how much does your party pay you or what is your share in group's spoils to make you work so hard, to which you joked that when your groupies are dry, warm, and fed, they tend to bicker less.

Well, that joke wasn't a lie, if to be perfectly honest, but neither it contained other parts of the answer: ever since you were a child having to support your incomplete family, you hated the feeling of being useless or letting others down, and, after both skirmishes on your way to Baathor, you began to feel like not doing enough. Having one of the teammates injured weren't helping your self-esteem, and even despite going all-out in daily and logistical chores, you were asking yourself if things would've been different if you could fend for yourself and others. Knowing that the journey will get more dangerous the further you go to the west, and having an example of a person who could not even speak coherently a season ago was now throwing herself - even if somewhat recklessly - against the beasts which would make many strong men whimper, you came up with an improbable request.

You pause your stream of thoughts, registering that you somehow returned to the obsessive idea which would have made your mother scold you for even thinking about should she still care and be around. You sit straight, unwrapping your hands from your chest, as it often happens when you think or worry too much. You call onto your memory and sense to evaluate the surroundings. Jory and Isaac were still out in the city, most likely attempting to make some sellable product out of that creepy green arcane fluid that irradiated the local fauna. Karl, Ulren, and Lucy returned from their bounty hunt, sufficiently excited after the hunt and satisfied with the reward. You recall Lucy heading to your group's chambers to spend some leisure time with Sephorah shortly before you moved to this hall. You could hear muffled voices of Ulren and Karl coming from the balcony that overhangs the inn's entrance - right against you.

For a moment, you inhale deeply, pondering whether or not you should voice your the concern and request that was pestering your mind of late. For two more moments, you silently stare in the direction of the chamber where Lucy was still hanging out with Sephorah, most likely trying to comfort her and to entertain with the stories of her recent exploits. Then, you breathe out, making your mind on the matter: in the worst case scenario, they would just call you a fool, which is something you can shrug off. With that thought, you stand up, feeling the minor ache in your back and making a mental note that others may not be wrong when they say that you tend to overwork yourself. Regardless, you carefully make your way to the balcony, bracing in the wake of a potentially embarrassing conversation.

As you peck through the door gap, you overhear the men discussing weapons made of which metals can hurt void spawns and ethereals. They notice your invasion very shortly, halting the conversation. Karl, in his typical factitiously-polite manner, gives Ulren a nod, signaling the abrupt end of their exchange, and proceeds deeper into the inn, leaving you head-to-head with Ulren and gathering a couple of stares trailing his escape. It is almost three years since that time when Karl got a little too drunk and way too liberal with his tongue, possibly seeking for pity by telling the story about his youth and the personal tragedy in which it resulted, which you commented in a not-so-flattering way. Despite his impaired condition during that event, he somehow remembered your judgment, and ever since then avoided any unnecessary and moderately-meaningful interactions with you. By the look on Ulren's face, you can say that he also noticed Karl's strange reaction to you, even though he missed the entirety of context needed to make any conclusions.

The bulky man stares at you after the mage disappears in the depths of the building. By now, you figured out that he's a rather silent type, preferring gestures and actions to words.

"Um... Sir Ulren? I-I hope I didn't interrupt anything of great importance..." you start unsure. You are much better at comprehending and perceiving things rather than converting them into lofty words. To make things more difficult, Roths think a bit different compared to Landers, which sometimes makes exchanges with them challenging by various degrees depending on the situation at hand.

The man silently shakes his head and raises one of his brows questioningly; he's not annoyed or irritated but rather curious what's on your mind. It's clear that he wants you to elaborate.

"It's about what happened at the gates a few days ago and my role in it - or rather the absence of such," you speak straight, making a bet on the straightforwardness of your interlocutor and following the tactic that rarely failed you.

Hearing that, Ulren relaxes, adopting a face akin to one of a parent who's about to listen to whatever nonsense their child has to say. "You did what you could - kept the mount, our possessions, and other noncombatants safe and in check. That was not a small thing when everything was going haywire and most of the civilians were in a panic," he replies, "don't tell me that you were thinking about throwing yourself into the fray in the same manner Lucy did".

"No... well, yes. In a certain way," you answer, "I felt irrelevant when we ran across Merigold's wraith. More so back at the gates, because we've didn't get out of it unscratched. " Unnoticeably for yourself, your shoulders lower when you relay your inner turmoil, "The feeling of being useless isn't something I would wish to anyone."

"So that's why you fly around as if you won't have a sound sleep unless the exhaustion from the day's work will kick you down. Just so you know, even if you threw yourself into the fight for the sake of helping us, you would have been the first to fall: the beast would've broken you with one swing and finished off with the second one," Ulren replied in an attempt to reason with you, "we happened to have enough vis to slaughter the manticore, but not enough kick to keep everyone unharmed. That's why the rogue is where she is now and, should I say so, she's stupidly lucky to survive that, and that's why you would have thrown your life away if you attempted to aid us. If nothing else, things would've been better if we took Lodric with us instead of that craven".

"It is true but... this isn't the last time we will be in peril - not in the land we are bound to traverse," you remain persistent, leading the conversation to the main idea behind it, "and who knows where or when would emerge a situation when the outcome will hinge on everyone including myself".

"So you want me to teach you how to fight," he almost interrupts you and tries on his stone-like face. You are slightly dumbstruck for a moment but recover quickly.

"Yes," you answer, unintentionally making it sound almost like a question.

"You do realize that learning how to defend oneself is hard, not pretty at all, and requires a lot of discipline?"

"Yes," you reply again, "but it's better to be tired and aching regularly than dead in the middle of nowhere once". Even though Ulren's face does not change with your answer, your intuition tells you that he's about to chuckle. Is... is he toying with you?

"And you do realize that finding own fighting style is something that draws from practitioner's traits and thus is very personal in nature, right?" he continued before you could answer: "can you tell me what was the most menacing game you ever put down?"

"I..." you began to stutter, registering that there isn't much you can satiate his curiosity with and not sound like a fool. "I drove a rabid hound away with a swab once..." you do realize how pathetic it sounds but continue anyway, "and mauled a burrik dead by tossing a bucket the other time".

"A mutt with a swab?"

"Yes," you clutched your left arm with the right palm.

"A burrik with a toss of a bucket?"

"Yes..." you hide your eyes in shame.

The third specifying question did not follow, though. Instead, Ulren fell silent and scanned you up an down thoroughly for a couple of times. The painful suspense hung in the air.

"Alright then. You don't have enough pith to pose any danger in melee at the moment, but you proved by your work that you have swift hands and more than enough endurance and eye-measure. Teaching you how to use ranged weapons and toss projectiles might be fitting and bring some benefit to the first-liners after a certain point. If that goes well, I may try teaching you how to handle polearms since they are simple yet effective, and fit your short frame. Just know that I expect you to show the diligence you possess. We may start this week right after I figure out what gear you should start with".

His answer almost made you want to give him a squeeze - the task barely viable given the difference of your sizes and the fresh memories of how Claudius almost choked you unconscious in his hug during the last Solstice. Your broad grin and barely legible chirping conveyed your excitement perfectly, though.

After a few moments during which you calmed down a bit, you inquired: "Sir Ulren, did you already decide that you will offer to train me but asked those questions just to tease me?"

Ulren's forcibly-stony face gave a crack in the form of a lopsided grin, "Not entirely. It's always worthwhile to hear what one has exposure to, even if it's not much". You cocked your head to the left due to his excuse. "Bhiroth young barely starting their initiation decade usually don't have more in the way of experience than you do," he justified.

You grinned, "Thank you. I feared you would not understand my request and laugh at me, but it seems my fear was groundless".

"Nah," he waved your veiled compliment away, "thank you for keeping us supplied and in marching condition. You know, if you were born Bhiroth and were taught how to fight, you would've made a perfect Raufdur; maybe even risen to Hofdig".

"Raufdur? Isn't it a caste of provisors?" you reached out for the definition of the term from your memory, which was supplied by all the books about Rhoth races that you've read.

"Aye," your knowledge chiseled a genuine smile on his face, "And one more thing: don't address me like one of your Landers' so-called knights: I have little to nothing to do with living in inherited lavishness, chasing haughty skirts, and filling my days with feuds with the likes of myself in the name of my superiors"

"Sure thing... Ulren? Don't you mind me addressing you so?" you asked with a smile, to which the man nodded approvingly. Despite the popular belief that Roths are at times hard to converse with, you sensed no such complications. Quite the opposite, even - it seemed like he understood your motivation perfectly clear and there might have even been a spark of sympathy.
 
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