Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
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[X] Plan Might and Magic (With Gifts!)
[X] Practice or study your aspects!
-[X] Study soul aspect (current level 2)
(Normal wisdom attribute (15), normal intelligence attribute (15), easy arcane skill (17) each yields 1/2 of the next level + 1/2 default for investment)
[X] Set up/partake a routine.
-[X] Light workouts at the gymnasium (STR)
[X] Seek help with preparing a gift for:
-[X] Ulren
--[X] Rosaline seem to know him very well. Maybe you should ask her for advice?
[X] Seek help with preparing a gift for:
-[X] Sephorah. There is something tricky in the way she left the mansion. Rosaline seems to be in control of the situation, and, perhaps, can deliver her something on your behalf?
[X] Someone considering opportunities at a tavern
 
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I feel that because it is a holiday event thing, we should go for the 5 minor actions instead of 1 and 3, because it lets us more fully use the opportunity.

[X] Plan Consistency And Gifts
[X] Train your wings
[X] Set up/partake a routine.
-[X] Reach for insights (WIS)
[X] Seek help with preparing a gift for:
-[X] Ulren
--[X] Rosaline seem to know him very well. Maybe you should ask her for advice?
-[X] Rosaline
--[X] She often complains and curses on the quills she uses to write down things when she thinks you're not listening. Maybe you and Ulren can find a solution?
-[X] Sephorah. There is something tricky in the way she left the mansion. Rosaline seems to be in control of the situation, and, perhaps, can deliver her something on your behalf?
[X] Someone considering opportunities at a tavern


Training only really works if we're consistent with it. Twice more to reach 14 WIS, then we can shift our efforts to a different stat.
Spending a minor action each week on wings sounds about right to me.

I choose Ulren for gift action, because it seems the most in-character. If there was to be only one gift, it would be going to him.
Rosaline is our host, and is helping us a great deal. Thanking her for it is only wise.
The opportunity to reach out to Sephoah is also too good to pass up.
 
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[X] Plan Gifts For All!
-[X] Seek help with preparing a gift for:
--[X] Amalia. Rosaline can probably tell you something about her likes and dislikes
-[X] Seek help with preparing a gift for:
--[X] Claudius. You sure that Ulren knows him good enough to offer assistance or guidance in preparing a gift
-[X] Seek help with preparing a gift for:
--[X] Sephorah. There is something tricky in the way she left the mansion. Rosaline seems to be in control of the situation, and, perhaps, can deliver her something on your behalf?
-[X] Seek help with preparing a gift for:
--[X] Ulren
---[X] Rosaline seem to know him very well. Maybe you should ask her for advice?
-[X] Seek help with preparing a gift for:
--[X] Rosaline
---[X] She often complains and curses on the quills she uses to write down things when she thinks you're not listening. Maybe you and Ulren can find a solution?

Gifts for all!
 
Just realized that this thread passed the Bechdel–Wallace test. lol
 
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I have eaten too much Chinese food to think a vote right now.:p
Also I just noticed we have some rather strange attributes, a pretty good 15 of constitution but a 8 in Strength....
How does it work?o_O
 
Constitution is the literal build of the organism and the logistics of its processes. Means our girl's frame is built harmoniously and shapely (as in no frailties or defects), her metabolism, immune, and other systems are working good, she has a considerable pool of endurance (good cardio), but her raw physical strength (literally the muscle mass) isn't significant.

In short: she's healthy but not physically powerful
 
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After the sudden visit. Roaline's perspective.
You are sitting by the veranda end of the first-floor salon, peeking through the high windows at the snow-covered entrance yard to your manor and at the city beyond it. A long time ago, you and your sister used to spend a hefty part of your free time at the salon, hoping that having the entrance in your field of view would magically bring your father home faster. Well... it was Lily who hoped so; you just tagged along with your twin just like you always did. But now, when neither of them will ever again participate in this homecoming ritual, it was just you meeting each new day at this spot - the spot that became your favorite because of good memories it harbored.

Armed with a cup of warm, sweet cocoa with milk (blessed be your many-times-great grandfathers for investing into the greenery that even despite the substantial fuel expenses produces the exotic fruits and herbs used for both personal consumption and commercial purposes) and a fresh newspaper (so far, Lyf kingdom is one of but a few nations that embraced the benefits of the organized print), you embraced the new day in its terrifying glory and controversial news.

The quarantine measures for all the refugees fleeing the dying Lasir kingdom was arguably efficient, resulting in a line accounting for those who died not on their desperate route to Kirhol, but who died in the improvised camps beneath its walls. Following the long-standing principles of your line, you cooperated with a couple of other noble houses and supported the initiative of establishing temporary camps for those unfortunates, and supplying them with essential goods and medical attention. Claudius was now regular to those camps, applying his skills in the field environment while Isaac was managing and preparing new supplies at the manor. Almost a half of the maidservant staff was now busy preparing, exchanging, and managing the clothes that are to be donated or were retrieved from the refugees in exchange for better sets. Erika and Jory were putting the labs to almost industrial usage synthesizing the drugs and tinctures.

You put away the paper and give a thought to what seems like the saddest and the most troubled Solstice week in a decade. Ironically, these stressful times also promised an opportunity to mend your reputation at the capital, should the parliament or the crown take the more proactive approach to the crisis and thus recognize the stabilizing contributions of the few houses on the local level, including yours. The notion of taking advantage of others suffering for securing own positions soured your mouth and brimmed your chest with shame, but these are the hard times for everyone.

Your gaze drifts toward the roofs and chimneys of Kirhol. Despite being one of the most peaceful and prosperous cities, its streets were contaminated with fear now. The refugees who made it past the city walls were now fearful for their financial and social status. The Kirholian relatives of the Beilford former residents were fearful about not hearing from their less fortunate family branches ever again, forcing them to visit the refugee camps again and again in hopes to see the familiar faces or, at least, to learn of their fates. The less concerned locals, however, were more concerned with the poverty and criminality rise, and the guards with officials were struggling against the very thought of losing control over the situation developing. In this state of uncertainty for the future, what unites everyone is the question whether or not Olfadir would dare to make hostile moves toward Lyf. Common sense would say that the Westlanders would not dare to attack the nation engaged in the military alliance with the Bhiroth meritocracy, but how much do the Olfadir cardinals listen to common sense these days? Especially now, when their holy synod is preparing to engage the inner impingement of selecting the new Patriarch as soon as the current one burns out his last weeks or even days among the mortals?

A series of heavy footsteps approach you from the side and cease in proximity.

"No news is good news?" the familiar voice pulls you out of meditations on politics.

"Unfortunately so, Ren. Unfortunately so" you reply with a faint smirk as he reminded you of how good at times it is to get distracted by the friendly presence. Something you began to forget before his return.

"Fancy a chat, or do you have more serious things in mind?".

"A bit of both. Checked Lucy yesterday; she seemed to be tired and lacking contact with others. I'm a bit concerned about how she is coping with the changes".

"I'm doing it not to exhaust or terrify her but for her own sake. Also, she's been progressing well. Far too well for someone who is supposedly illiteral or never been to society".

"What do you mean by that?"

You shift a bit and take a sip. "There are four stages of competence: unconscious incompetence, conscious incompetence, conscious competence, and finally unconscious competence. When studying new material or solving tasks, she struggles not with the understanding of how the answer should look like, but with the way and methods to achieve it. Additionally, she swiftly classifies and systematizes the new information, which means she has a feeling of structure. In short, she seems to be unconsciously competent in more that one way. At times it feels like she's an amnesiac who lost all the solid memories but preserved the subconscious recollections and traces of understanding" you elaborate while Ulren's right brow slowly raises up in wondering.

"This sabotages the theory of her being a product of complicated conjuring as well as the theory of her being a newly manifested territorial spirit"

"Any other theories?" Ren asks you while scratching the back of his head.

"The most realistically-sounding would be that she is a person from an unknown part of the world that somehow managed to get to Pheotor and lose all her memories," you shrug and spread your hands, "the rest of the 'theories' are even more unrealistic with different levels of metaphysics involved, ranging from her not being from this 'plane' of existence to her being a result of a..." you can't hold yourself from making a short satyrical snort, "... divine intervention, which is also strange in light of how close her biology is to ours".

As you watch behind the window again, struggling against the seduction to go over Lucy's background and traits in a deductive swoop, your bulky friend takes a seat against you and adds his short as a farmer's wit but weighty as a brick "sounds very far-fetched".

"I know, right?" you reply with an ironic grin, "The more I study her, the more confusing and contradicted everything gets".

"Indeed it is... But for now, maybe we should give her some breather? She seemed sad after that situation with the night visit, so, perhaps we should endorse her a bit? Let her understand that she's safe and welcomed?"

"If she continues to hide in her room, then perhaps we should. Although Amalia told me that Lucifina was getting around quite nicely. With you, at the very least". The only respond this answer yield is the man's shrug.

"The holiday week is nigh, bringing a few opportunities to facilitate her adaptation. I might have a few ideas, but for now, let's see how she's coping with it all"

"And fine - I will try not to burden her that much" you add shortly to Ulren's ease.

As you finish your drink, the man adds: "The other matter I wanted to discuss with you is the security issue. There was no patrolling the inner yard that evening, leading to the easy penetration of the manor by a rouge. According to the schedule, it was Herbert's watch shift. The shift he slacked".

"So it is a disciplinary issue all along, right?" you respond somewhat unconfidently.

"Only on the surface, Rosie. You've got yourself in an awkward situation where you have a limited number of cheaper novice guards carrying out their duty in a lax and sporadic way because their officer - Kelley - allows them to, personally doing nothing but receiving the salary. The lads under him are not the worst drought from what I have seen, so I can surely tell that the issue in the lack of intermediate leadership"

"Do you recommend to redeem Kelley of the duty and hire someone more responsible?"

"Not exactly lay him off," UIren answers, "No offense, but what I've learned over these years is that Landers can be very vindictive if someone interferes with their interests. I'm almost sure that the day when we shove Kelley out would be the day when the gossips about you hosting a strange Kin-like creature with exotic powers will wash over Kirhol. And we don't want that for safety sake"

"So..." you lure him to elaborate his plan.

"It may be reasonable to reinforce the guard staff assigned to matrona Morinth"

You fail to suppress the chuckle and, even knowing far too well what does he offer to achieve with this reassignment, you still roll the newspaper you were reading earlier and playfully toss it at Ulren.

"Grandma Morinth is a sweet woman, mind you!" you exclaim, barely suppressing the laughter.

"Indeed she is. An outstandingly, extraordinarily, almost overbearingly sweet woman who likes a little bit of control she is. And that's what we need".

You both snicker for a few moments, and then, after regaining your facades of dignity and professionalism, you speak: "But with whom are we going to substitute him? With all the turmoils along the border, the professional men capable of guard duty and with clean background are hardly available for private hire. I struggled to find even those that serve now, not even mentioning going for someone more professional"

"True that. But for a couple of previous days, I went through my old sources and found a couple of candidates that may, in theory, cover our needs. The first one's name is Lodric of Osting, a jolly sword for hire with whom I had a couple of joint bounties. A good lad, if you ask me, albeit relying on a comedy too much. Even though not among the best fighters I've seen, he is quite inventive and cunning - especially for an Eastlander. The problem here might be the fact that I doubt he had ever been to any kind of a regular service, and so he might be of a drifting kind. The second candidate is a former falconer knight of the Briar order named Scarlet Mayes. Saw her for the first time at the Helmin's tavern. Sniffed out from the partons and older Helmin that she was banished from the order and was now working as a bouncer until finding a better job. Tried talking to her directly and can legitimately say that if I was blind, I would've probably assumed that I'm talking to my kinswoman. Gravely serious, strong-willed, and direct. There are two issues with her, however: we don't know what caused her exclusion from the Briar order - probably the most liberal errand knight group there is, and she doesn't seem to tolerate non-Landers much, judging by her tone.

I can arrange so you check any of them personally, or try to search for more candidates. The choice is yours"


[] We might look to this Lodric. Former experience and an actual recommendation are good factors, even if he's not a regular.

[] Scarlet might be a better fit. Even if flawed, she might have the right qualities for the task.

[] It may be a bit much to ask, but try to find someone who's...

(Set up the basic guidelines such as gender, race, and background. I'll use them to pick a character that corresponds to them most and is available in given circumstances)

This is a bonus extra that was triggered by one of your previous decisions.
 
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How gods work in this setting? Is their existence a fact? or something like dragon age (maybe yes maybe not)?
Lots of different religions depending on different cultures. Some believe in single deities while others have pantheons. Some are strictly dichotomical while others are complex. Some see the world linearly while others perceive it as cyclic. What unites everyone is that all cultures are trying to emphasize the complexity of the realm with their religious views and use the observations (of philosophic / natural / metaphysic / paranormal nature) to justify the truthfulness of their beliefs.

So, no. The divine nature of this world is mostly a field for speculations and theories. And already caused plenty o' bloodshed because of disagreements
 
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Two votes are active now: Lucy's plan for the rest of the week, and whom Rosaline would like to invite to reinforce the manor security. Don't be shy to cast your votes.
 
[X] We might look to this Lodric. Former experience and an actual recommendation are good factors, even if he's not a regular.
 
[X] We might look to this Lodric. Former experience and an actual recommendation are good factors, even if he's not a regular.
 
[X] We might look to this Lodric. Former experience and an actual recommendation are good factors, even if he's not a regular.

No need for another Ulren.
 
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