They did want Manton to live, as we see by them calling in Battery's marker.
Yup. But they also wouldn't go out of their way to protect her. Most likely they would try to do it like in canon, with using one of their assets.
Also, Shatterbird was on the list, as their belief was that her power could affect the crystalline structure of shards. It was false, but they didn't know what.
like Arc Reactor blueprints (admittedly not a sure thing) I think we can get some real work done.
If we gain Tony's trust? Maybe, but for a while, I wouldn't assume this.
...probably want to get Law at 7+ before introducing that sort of thing into the wild though.
Or hiring a really good lawyer, specializing in most likely in patent law.
I mean, 'giant stompy robots' are the kind of solutions that find their own problems to apply to. I look forward to importing GSR to Endbringer fights, for instance; surely there are no possible downsides to trying to fight Behemoth or the Simurgh with giant robots.
Most likely this would work with Big Rig+Squealer as specialties instead. Also, I'm curious about Tony doing this kind of project.
Since SHIELD shows up in XME I presume we can interact with them at some point, and I'm curious as to what people think about dropping Earth-Bet history in Nick Fury's lap at some point. Just, like, infiltrate the helicarrier, wait until he's in his office and do the 'turn around while sitting in his chair' thing to start the conversation. (Ambush Mistress works in social situations, right? /mostly joking)
He would start working on countermeasures, most likely creating plans for the potential problems, like Endbringers showing up (doubtful with how Headway works, but he doesn't know it). Most likely it could also start projects like Avengers faster. X-Men Evolution still happens in the early stages of Marvel metahuman developments.
But yeah, more seriously, I don't think Taylor has a reason to talk about it with Nick. Most likely give some necessary basics, and that's it.
What Nick may appreciate is Taylor providing Nick with some countermeasures designed by PRT, like Master/Strange Protocols or PRT Rating, that may be used, or modified, by SHIELD.
I imagine any 'Spy' skill would be more like Pirate or Marine; this is a list of things that a professional spy would probably know about that aren't skills themselves. We would want Stealth and Lockpicking and Slight of Hand etc to actually do things like 'break into an office and steal important documents', but 'Spy' would let us know things like how a dead drop system works, or what to look for in a safehouse or what the accepted etiquette is when
teaming up with someone from a rival organization.
I could see some roles to work in a similar fashion to NinJutsu - several skills packed in one 'package'.
On that note, would "Superhero" or "Villain" be skills we could pick up in Bet?
Those sound more like morality choices, than jobs to grant specific to them roles. Especially on Earth-Bet, when they are so combat-focused. If this was My Hero Academia, I could see it happen, as in their world this is more than just about fighting, but also include options like rescue work, etc.
It's hardly fair to the pet, and the wiki even describes
Mr. 4 as 'slow and dimwitted' so how much
he is culpable for is debatable as well. It sounds like it's Ms. Merry Christmas and the rest of the Officer agents who are leading him into helping to kill a country. Or would you describe George and Lenny's relationship to be one of equals?
Anyway as I said - I will wait for the dog's reaction, before making the final decision. But also the truth is that if Mr. 4 ends up arrested, this will still leave Lassoo without an owner, and pushing the dog into Impel Down (which tends to happen with more serious One Piece criminals) is straight up as cruel as it would be trying to force the superpowered dog into the Birdcage.
So in this case, I would REALLY suggest taking the dog with us.
Show of hands, who wants to exhibit an iota of restraint if they try threatening our dad? Anyone?
I would be surprised if anyone votes for restraint.
"This is my captain. He will try very hard to make you think he's an idiot. He isn't, but sometimes he almost fools you."
This isn't a wrong description of Luffy really. The description of an idiotic savant isn't exactly wrong. He mixes up really dorky moments with brilliant ones. Also as I said - he is a highly empathetic individual. He is just weird. But once you get an understanding of his personality, you start to see how he really is.
Any chance of seeing this carry over with Taylor? Because while there are some people who were monsters before getting powers and continued being monstrous after getting powers, a lot of times villains are more tragic figures than evil ones, and it feels like it'd make sense for Taylor to have flashes of empathy like this given her exposure to One Piece's metaphysics.
Shounen Empathy Virus, lol.
As I understand it Bet won't be saved just by locking up all the bad guys and punching some kaiju; the repeating tragedy of parahumans is that (aside from those that drank the magic Kool-Aid) they are traumatized people trying to deal with their trauma and generally doing a very bad job of it. Having someone who understands, who empathizes, who can help them cope will help the world a lot better than just punching drug dealers until you run out of dealers.
Pretty much this is how it is. Also, the corrupt system (the Canary case is a textbook example) also doesn't help, because it's pretty easy to end up as a villain, when Protectorate loves to sabotage or use any mistakes against you, to advance their agendas or forcefully recruit you.
It wouldn't be the first; Cauldron comes to mind.
I suspect they justify it by being rather hands-off and letting local leadership decide how to deal with local cells; I'm told that Bastard Son is a real piece of work but (as you pointed out) Uppercrust is on the PRT's rolodex of people to call to help with their infrastructure.
Also one of the reasons should be that The Elite is strong enough of an organization, that if Protectorate went to full war against them, it would cause the big chaos in the US. Pretty much the argument of 'villains outnumbers us so hard that the potential cost of the win would be too pyrrhic to consider'.
That can be an interesting project going forward; "How far do the Elite's tendrils extend?" If they secretly control corporate teams, that seems like information the PRT would want to know about.
Sounds like a fun infiltration mission arc. This wouldn't be a quick deal, but sounds fun to potentially read about.
Probably better to try to tackle the Fallen first though. Plenty of villainous capes there, and I don't think anyone's really planning on complaining if we bring in Momma Mathers in handcuffs.
The problem may be finding them, at least the leadership. Mama Mather's power is REALLY, REALLY dangerous. I would really prefer to see here Master Immunity at least on 8-9.
I can see E88 trying to recruit her, but I think their bench is deep enough they (think they can) afford to be a little picky about it.
Pretty much I could see them going for it because, in the end, they would think it's just a talk (so most likely send people that they consider 'good at talking' like Victor or fellow females like Othala/Rune/maybe Twins) at first. If you have people and resources, you may as well try to get this additional cape to the rooster.
If it fails - it fails. Not a big loss and potential gain is there.
Getting capes from other, smaller, less successful white supremacist groups has the advantage of their ideological purity being vouched for, and offering 'acceptable' capes like Hookwolf and his crew safe harbor when they need someone strong enough to protect them allows for converts, but if Factota was to be recruited I imagine they'd want her to at least trash a business that caters to 'undesirables' or something.
Most likely, but this isn't the angle recruitment angle they go for. Yes, it's the most convenient one though.
At first, they would most likely talk. Present their arguments, and with Factota's rejection, they would most likely be disappointed and simply move on, and remind her, that at one point she will be proved wrong. That life is not fair and similar arguments. This is how those people recruit. Read Ack's "Slippery Slope" Worm fanfic. This is a textbook case example of how those people recruit.
They would only go with 'aggressive' actions like beating up minorities, once they would start convincing her to their point of view, where there is a far lower chance of recruitment. This kind of 'recruitment' from the get-go only makes sense if someone is aggressive from the get-go, and they would do it anyway. Or at least they are already believers, and it's more of a confirmation test.
Those kinds of groups act like cults, especially towards people that are more neutral towards them. They work slowly and present themselves as sympathetic as possible. Most of the time they pick up handsome (or pretty) members, that are also very good at talking. They set up or show very specific and nitpicky situations, where slowly and surely they show up minorities being treated better than 'us'. Even if those examples may be false. As long as you can't verify it, it doesn't matter.
Once you start hanging out with them, and even if you start noticing some things being off (or you simply don't see them anymore instead), it's far harder to say no, or reject them, when the peer pressure makes it hard to refuse those new people that are now your friend. Especially as they act so nicely towards you, they can't be that bad, right? This is also how many people were pressured into smoking or drinking as teenagers, this is how 'peer pressure' psychology works pretty much. And those people know how to use this exactly.
The stereotype that Nazis are all 'primitive barbarians' is false, because violence isn't how you convince to your cause people that are more neutral.
This has no chance to work on this Taylor, for lots of reasons, but they don't know it. They will 100% go for soft sell for a while unless they decide it won't work anymore. Straight-up hard sell would break my SoD really, REALLY hard, knowing how those groups work. Unless it would be something like Hookwolf acting on his own, and doing stupid shit from the get-go.
Right, but presumably the reward for getting a mundane martial art to 10 is...basically the same as what we already have. Putting that same effort into learning magical martial arts like Fishman Karate or Fengten's Tekkutoryu lets us do "the same, but faster and harder" or "punch this river in half". I just don't see the reward for working on regular martial arts when that's the case.
I will also give one more argument to at least get each martial art to 6-7, so we have each martial art we know above slightly peak human at minimum. That argument is that I want Taylor to know absolutely everything to turn her potential students into as good in specific martial arts as possible. Also, some of the superpowers ones may be impossible to teach people from other universes, so I would keep this in mind as well.
Most people aren't Batman or this Taylor that they can casually learn, or know all potential martial arts on the planet. For example, Capoeira may fit one person, while Olympics Wrestling someone with a bigger body type. So I want Taylor to have basics covered for all kinds of students, like Xavier's school.
Although to be fair we have almost everything we need, with my idea of adding Olympics Wrestling to complement what we have, as it provides unique grappling options that nothing else does, and this martial art does have moves specialized for situations, where both combatants are on the ground.
Pretty much if we pick something mundane, we make sure it gives us things we don't have yet, and go from there. I trained in Olympics Wrestling in the past
.
Also with how Omakes works, it's easier to get a +30 bonus to work than +10 for anything that is powered up.
So yes, my suggestion is to get as many unique martial arts to at least 6-7, which should be trained pretty quickly with what we all have. After we get this (and we are pretty close), we may move on to the 'goodies'.
I see Robin as someone who has been in the dark trying to find the light for so long she's unsure about what to do once she's found it. She uses her grim sense of humor in part because that's the mindset she's been in for her whole life and spending time with the Straw Hats is good for her soul because they are...uncomplicated.
Robin becomes the mother of the Straw Hats (her role), while Taylor becomes this precocious, too-focused genius younger cousin type, that can do everything she wants, and they want to spoil/make sure she doesn't take everything on herself.
A physical power is not the way to fight Lung. We need something that either removes him from the fight entirely (Clockblocker's stasis but longer-term, some sort of involuntary teleportation effect, a save-or-die effect like the glass bombs, etc) or makes it so he doesn't want to fight. Plan A is "see if Colors Traps works on him". Plan B is "see if we can get a power cancelling effect on him". Plan C is "drug him".
I agree with this. Fight smart, not hard, against the escalator like Lung.
Poisoning may work as well, although it kind of falls into 'drug' category anyway. With the addition of 'hit and run to keep his power from escalating, with more run part of it.'
I think this Taylor, with prep time, can maybe do it even now. But would need to be one, quick strike, and if it fails, run away.
Also 'Plan D' may be 'set up once we can a teleporting trap'. Any tinkering specialty with teleportation included in, and high levels of Trap Making. It would be hard for him to keep fighting if he is teleported to let's say one of the small Pacific Islands.
'Plan E' would be overwhelming his senses to the point where he can't even sense anything. We know his senses in his ramped-up forms are enhanced (hearing, smell, etc.), so taking advantage of it may do it. Kind of like Venom has a weakness to sonic attacks in Marvel. This sounds like the least reliable method, so I put it as 'Plan E'. But if you keep causing him so much pain, and disorienting him, you may at least force him to run away, and in this case, we would make sure to the prepared earlier trap.
It's a trade-off. Something like Skidmark or Victor's power will pay off sooner, but I think training Tinker powers will pay off more in the long-run;
Also, some Tinker powers provide pretty good utility. Like Trainwreck's 'scrapyard tinkering' as we can even use it with the worst trash. Or build vehicles for others to use with Squealers. Honestly, building a tank for Danny cracks me up, and makes him pretend to be a 'military tinker' or something.
But yes, tinker powers would be a good way to complement some weaknesses of us, and others, while also covering up spots that others powers can't do, with how versatile they can be.
demonstration abilities to include;
- mundane martial arts (explain this will train faster than normal as we have multiple styles already so several of the basics are already covered)
Also I suspect we can train normal martial arts far faster than magic ones, so another reason to level some of them still. Also yes, seeing Boxing at 9 annoys me for completionist's sake, lol.
- language learning ("teach me Spanish", proficiency is fairly self-evident. Should probably explain that this skill won't demonstrate superhuman ability)
I think in Brockton Bay specifically I would prioritize German, with E88, or Mandarin, for another popular language on ABB territory, but it's not a big deal.
- academic knowledge (take a test on human anatomy, something med students would take. also do a first aid demonstration if there is something objective they feel like using to test with)
One of the good reasons why we may consider doing PRT power testing earlier. Just to get a license so that we can help out, like in hospitals, if required.
Also, I know some of you will try to use it as a social towards Panacea. So I can see people going for this.
- sartorial skill (ask New Wave if Glory Girl would consent to having a new costume made as part of Factota's powers being assessed, what she'd want included like 'look badass' or 'hidden pockets')
This may be an 'in' with Parian. Yes, she doesn't own the shop like Fanon suggests, but instead does puppet shows on the streets, sponsored by some malls, it could be an interesting encounter, especially to talk about clothes/fashion. Also well, another potential friendship wouldn't hurt.
You know what I would aim for
. But yes, I would say 1-2 more 'mundane' styles are more than enough with what we have. Everything else covers pretty much all angles.
Try and misdirect her. Make myself look sympathetic. Offer up a better target. But no, you know, antagonize the person who can break me in half like a toothpick. You know. Like she did Amy. Or Vicky. Or-
While I agree, her power most likely in combat scenarios mostly gives information that we may consider 'aggressive'. Shard being a dick most likely. Especially as we know her shard tends for example to give false information at times, so her trust towards her power at times is baffling.
But again, just because you have a Thinker power, it doesn't mean you can't use your own conclusions instead. As yet, this is the most reasonable way to deal with such conflict scenario with her power.
There are options. Hell, if I could, I'd just pretend to give up and mindfuck normal cops in stead. Just not jump straight to 'I'm getting waaay to personal with my insults to lord my knowledge over you and if you don't stand down like a good little dog I'll tell everyone every last secret you've ever dreamt of keeping'.
They most likely would escape custody anyway. So playing it long-term could work just as fine.
I hope we can help him out. We're not rich, but we have some money, and the one constant in the comics is how poor he is... Do we need a photographer for anything?
I don't think we need this kind of skill. But again, we could, in theory, ask him as a hero (I mean Taylor, he would do it as a civilian, and use him 'being good at finding Spider-Man' as an argument to explain asking him of this in the first place), for him to photograph anything he finds suspicious, and give us info, as we would say we are outsiders, which is true. He would pretty much act as a paid local informant for us, for any heroics we may want to do. In this case, I would leave it to him when and how he wants to approach us. Make it his decision. He would know we are a hero, especially once we prove ourselves. And at one point official team-up may happen, with most likely him being our first Mahon Superhero teammate for our team there.
Would it be weird if we stuffed a twenty down his shirt and ran? The spandex does live little to the imagination... At the very leas it would be funny.
Also, I would be REALLY curious about what version would we deal with here. A standard adult? The Ultimate Teenager (I love this one, especially with how awkward he can be, and how human with mistakes he is, which makes him so relatable). Spider-Gwen or Spider-Woman would completely catch me off-guard, but with how Marvel's multiverse works, I can't dismiss this as an option.
The Wards are supposed to be safe. So of course they don't need real weapons. Or even should look anywhere close to child soldiers.
This argument falls flat, with Shadow Stalker using a crossbow. Also in other cities, this is also the case. Like Flechette using her arbalest.
I'm pretty sure if a lawyer (or let's say one of the senior Protectorate heroes) tried to argue it, they most likely would win this. As no, I don't consider 15-16 years old to be more mature enough to use dangerous weapons themselves.
I know you play Devil's Advocate here, but it's not that hard argument to argue against in my opinion.
Or the Youthguard comes down on her like a ton of bricks.
I wonder if Youth Guard is a thing here for sure (unless I forgot about them being mentioned in earlier chapters, been a while I read some older chapters). Yes, it becomes canon in Ward, and PRT Quest by Wildbow himself pretty much makes it canon, but in the original Worm they never show up as a group. In a way, it would be interesting to witness a situation, where let's say a scandal with one of the Wards creates in this AU Youth Guard from scratch.
In all likelihood her parents may withdraw her, but she may not withdraw herself.
Children in US law are nearly considered owned by their parents.
And taking into account she triggered in her own home (which makes me really wonder why PRT/Protectorate never tried to use this fact against them, to make Vista a Ward of state).
What she could do is refuse patrols. Can't be forced onto those.
She wouldn't do it in character. She enjoys being a hero too much for it, which yes, creates an issue here.
Say we want to make a hammerspace backpack the "Cost" would be "Time to acquire and train tinker power"/"Number of tinker projects made" + "Time to make and maintain backpack."
Some tinker specialties are so exotic, that nothing else can copy what they do, but you mention Bakuda, so you know about it.
Although the interesting part at least about some tinker-tech specialties is that they can build pretty damn fast. Bakuda is one of those examples. But again, this is something we may experiment with once we get a few of them. The slower ones to build we may start dismissing, while quicker ones we keep leveling up.
I joked with that whole tank for Danny, but I think doing small items shouldn't be as time-consuming, so focusing on 'micro' specialties may be the way to go. Also focusing more on 'one-time use items' may be also the way to approach this.