Headway/Nexus Quest 4 (Worm/Gamer-lite/Multicross/Dimensional Travel/One Piece/X-Men Evo)

On a different topic, next time we do a crew action with Sanji I suggest cooking. While Sanji is unquestionably a better chef than anyone on Bet or Mahon...he might express an interest in different cuiisines/styles. From an academic perspective if nothing else. Though he might be particularly interested in molecular gastronomy.
I really like that idea. It would be nice to be able to help Sanji as much as we are helping Nami and Usopp.
 
I may as well write a short omake. This is a kind of spontaneous choice of writing, than anything planned in detail. Hopefully still a decent read, I may be a bit rusty ;). Pretty much Taylor happens to show up in Familiar of Zero universe, but it's not exactly the overdone 'She Summons Protagonist X' type of deal. Anyway if I would see any new world in the future, it would be a fantasy one, with other ones being pretty much modern or quasi-modern ones (One Piece) for the sake of variety.

The Companion of Zero

"At this point, while I don't approve, we may as well fake your summoning. You've mentioned that the summoning ceremony, when the summoning creature shows up, summons lots of smoke around it as well. I can use smoke bombs placed just right, while we prepare some creature to act as your 'summon choice'. I'm fast enough to fake this."

"This is a sacrilege to Brimir's Familiar Summoning ritual! Why do I even consider this?!"

"Because you want to continue studying at the school of magic. Although with the way people treat you... I wonder if this is worth it." Taylor mutters quietly the last sentence to herself, understanding perfectly the struggle of being bullied for something that isn't your fault in the first place. Taylor can only shake her head in exasperation seeing people not considering powerful explosions as magic, even if it clearly is one. Yes, it doesn't follow the standards of this world, but the fact is that it is one. Also, Taylor seriously considers if people are suicidal, as she has witnessed the sheer power of that magic, being able to blow up the magic-reinforced walls of the magic castle of all things.

Thankfully she has managed to stop people from aggressive bullying Louise by calling them on ignoring the noble honor and aggressively attacking other nobles with their word provocations. And of course, it's always the redheads... Taylor's rotten luck, Kirche reminded her too much of Emma at times, although her insults tend to be more blunt and direct compared to Emma's.

"I must prove myself. It's a matter of honor for my family. I'm Louise Françoise le Blanc de la Vallière, and I will prove it that I deserve to stay at this school. If only I had an ability as unfair as yours! You already know the basic of our magic system, after being in just a few classes!"

"I learn things pretty fast. That's how it works with me." Taylor isn't exactly lying here, but as much as she sympathizes with Louise, she isn't willing to reveal the truth about her own power.

"You also said that you are pretty good at teaching others! Like that ability to manipulate water, but I have no idea why you call this Fishman Karate. And what is Karate in the first place?

"It's a martial art, hand-to-hand combat fighting style, and this specific one also includes water manipulation while using it"

"So can you do it?" Louise stands with hands on her sides, pretty much demanding to be granted this privilege. But Taylor at this point can see through the facade, being reminded of her face in the mirror. Hiding the pain, sheer desperation of hoping for something to change. While Taylor tended to simply hide her feelings, Louise instead lashes out at the world with fake overconfidence and stubbornness. That explosive personality by accident turned into a fight and the realization that she gained access to Void Magic this way. Well, it's a bit too generous to call a fight something that turned out into a simple knockout and clear up the misunderstanding after Louise woke up from it in her own dorms.

While Taylor genuinely feels sorry for Louise, their relationship may be described as tense. You don't get called out a heretic every single time, by pointing out that both of them are Void Magic owners, something that is supposed to be something wielded by borderline religious icon Brimir. Louise keeps pretending this revelation never happened, and Taylor doesn't want to make the whole companionship into a potentially heavy argument. Teenage drama is a big, big no.

Especially as it turns out magical school can be as much of a nest full of vipers as her own, normal one.

"I can try. Although I never tried to teach anyone special abilities, but only mundane skills. You also mentioned your mom is one of the best combat mages in the nation. Being good at using swords and body to fight can help you as well in the long run."

"Just magic. I insist." Louise talks back, clearly stubborn about her choice. Taylor almost wants to sigh, but knows that Louise's stubbornness at this almost sounds like a superpower on its own.

"If you say so. Please follow up on my stance, and try to focus your will on that small batch of water in that pitcher. After this, you breathe in and out..."

* * * * * *

Thankfully it worked. In some very limited fashion. It also doesn't help that Taylor isn't a master of the art, not even close. But hearing the ping of Headway, and the confirmation of [Teaching] skill leveling up. The [Wand Magic] skill is also a nice addition to landing up in this universe, even if the school drama can be as tiring as you can expect from it, and the injustice of the noble system, for someone born in a democratic nation, can be a challenge to ignore for now, as she doesn't feel anywhere near ready trying to shake up this status quo.

Although becoming a hero of commoners wouldn't be a bad way to save this place.

"I'm impressed. You actually have managed to learn the basics." Taylor compliments Louise, who blushes at the compliment, but quickly puffs her chest in pride. Taylor can't help, but find it ironic that she starts looking at the girl more like a younger sister of sorts when she is the older one. Barely, but still.

"Yes! Thank you! I will pay off this debt, in honor of the Vallière family."

"I don't do it for any reward."

"I insist."

Knowing that this argument will never end, if she will keep refusing, Taylor simply nods, knowing that the girl will honor this agreement, even if it would be the last thing she would ever do.

The impromptu lesson over, Taylor calls Louise over to show her the unexpected capture. Louise raises her eyebrows at the owl locked in the cage, looking sleepy for Louise's inexperienced eyes.

"This is your future 'familiar'. This is what I've managed to capture on the quick notice."

Louise looks disappointed and holds herself from saying anything. Owl is far from the true dream summoning, but the fear of failure is just too strong to say no. Louise knows she should say no, but the fear of failure is too strong.

"This better work." Louise almost growls, clearly hiding her insecurity.

"I'm confident about it. Your magic system is interesting, but most of the people here from what I've seen aren't superhuman in the way I understand the word."

* * * * * *

The day of the Familiar Summoning Ceremony has approached, and the plan of a planted fake smoke bomb, planted by Taylor previously to be activated on command, worked like a charm. The issue was that Louise's summoning magic has worked. And now Louise was the proud owner of the new Owl and... the summoned human?

"Where am I?" A typical-looking Asian teenage boy says and Taylor winces to herself in worry at the realization of a committed magical version of a dimensional kidnapping, and the uproar of the whole mess. Especially as in the end, familiar summoning has worked out, but certainly not in the way they expected. Some accusations of Louise being a cheater also don't help. While also trying really hard to ignore the calculating look of Kirche, looking too smug, amused, and intrigued by the event at the same time.
 
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You know what will be fun (in the far distant future, maybe, but still a fun hypothetical). Water7/Eines Lobby! It'd be so interesting seeing Taylor react to a friend's perceived betrayal. I expect a lot of character development until then, but this Taylor's reaction would surely be super fun... for me, that is. And I don't only mean Robin.

I saw a take that Ussop lashed out not only for Merry itself, but because it was him trying to exert control after becoming clear to him that he was very, very outmatched in the grand line. And having Taylor next to him to compare himself to... (I mean, he takes pride in being the marksman/inventor, the way I see it.) (I also don't think we could like, take his place? For one, we are only one person. Two, we lack the... charisma? Way with words? Bullshitting skills of Usopp. He's also stupidly creative (I love his fighting style. It's very 'random bluffshit go', if you'll pardon the pun). Man, Usopp deserves way more credit. Even from himself.

Usopp, Nami and Chopper (Who i canmt wit to get to, even if he's way off) are considered 'the weak ones' (even if they are my favorites and get really creative on their powers. Also, they are the closest to normal human the crew has and still decided to travel the Gran Line. For all that he says he's a coward... Ussop's pretty brave. (Him and Nani are also a lot more bonkers than they'd care to admit.) He had also been robbed and beaten up pretty badly by the Franky family (which I see Taylor holding a grudge over). So yeah. Fun! Would she think like Zoro? Or more like Nami or Chopper? Agh, so interesting!

Also, I really wanna see Taylor interact with Chopper. He's 14, I kinda wanna see what effect, if any, that will have on their dynamic. And hey, fellow doctor!
 
@jcw3 :We do have locksmith 1 which isn't great, but does seem like enough to try. Maybe get a training roll.

No lol. I think you might be misunderstanding either one or two things here - the level of that skill and what it means, and the urgency of that situation.

Locksmith 1 is pretty bad. It's not usable in urgent situations where time is of the essence, and barely usable in non-crisis situation. Locksmith 0 is the skill level of 'vaguely knows that you can pick locks, maybe watched a video once on how to do it'. Locksmith 1 is the skill level 'practiced a little in picking locks, but fingers are clumsy, technique is way off, hasn't fully mapped out the internal workings of the lock they're working with, doesn't have that intuitive understanding. Below average skill for a locksmith/lockpick, maybe a guy who's a few weeks into starting an apprenticeship, a guy whose shady big brother just started teaching him how to break and enter places.'

When Factota was breaking into Mush's apartment, she had a specific problem at hand. Skidmark, Squealer, and the noncapes were out, but only for about ten minutes in the worst case scenario. So she had to take down Mush fast, without him noticing that she was there. She couldn't just take four or five minutes to try to open the lock, even if she was perfectly confident in not being noticed, which was also a concern in that situation. I think you're ignoring the urgency of that situation, that it needed to be done fast, and done well.

It was far better, from Taylor's POV, that she use peak human carpentry and superhuman stealth, plus a giant albatross pokings its head in, to solve the situation, than rely on spending several minutes on unlocking the door, hoping that her stealth was good enough to disguise any scraping if she fucked it up. (Sleight-of-Hand wouldn't really apply too much here, the level isn't high enough.)

Battlefields are not places to experiment, to practice unknown or low-level skills. You get the job done well, you get the job done fast. This was a serious situation where Taylor was putting her best effort forward.

All this talk about different continents reminded me of something we should test - yeah, we use Giant Albatross form a lot, but we... know nothing about it. How fast it flies? How far it can fly? How high it can fly (this one is important to avoid potential detection)? Can we use it for example for casual visits (like it takes at most a few hours of flight) to other places like Africa or Asia?

It's probably not as good as you're thinking. It took Taylor, I believe with the form maxed - someone else can check - about half an hour to bring Usopp to the top of Clockwork Island from sea level (in H/NQ 2). It's not all that much faster than a regular albatross, it's probably got better lung capacity than a regular albatross, on top of Taylor's superhuman fitness and cold resistance also applying to the giant albatross form, means you'd probably be able to go pretty high.

Visits to other continents would not be feasible, that might take days of nonstop flight. Get a different Mover power.

The problem is that even if she captures them, Bet authorities will straight up execute them with their kill orders, so she can't give them to authorities. And with how much suffering they caused, I also can't blame them. So in this case Taylor must become a warden of them herself.

You're overestimating how much Taylor would care about redeeming the S9. There are limits to her compassion - and even that's kind of thin on the ground, she was still fine beating up Mush even though... he wasn't an immediate threat to anyone at the time, and she knew he was being coerced to some extent, lol

He moves around if requires. Uppecrust is the guy who upgraded some Protectorate bases in canon. For example Brockton Bay's Oil Rig base. Those forcefields it has? It's his job. Yes, in this case, Protectorate cooperates with a villain organization.

The Elite isn't really considered a villain organization by the PRT.

I wonder how biotinker/power creations (like Nillbog or Blasto's monsters) count for this scenario. Each monster would give a unique powerset, or you would 'group them' into one skill to train, like 'Nilbog's Monster Skill'?

If you beat a bunch, then there'd be one combined skill, but if you only beat one or two, you'd have one or two shape changing skills. We'll cross that bridge when we come to it.

So I suspect Oni Lee would fall into the 'warning' category. But I may be wrong.

You are. That's one of the powers that renders its host brain dead, of course Headway would remove that weakness. The 'warning' category was for powers that hurt other people. If it hurts the host, Headway removes it.

Hope. Some Marvel entries, even obscure ones, are useful or entertaining.

People are gonna be really disappointed when they do Mahon actions to gain allies, expecting A-list characters like Spider-Man or Tony Stark to be close, tight allies with Taylor, and Taylor's new ride-or-die ally is some guy who showed up once in a backup issue in 199X.

I'm gonna lightly diagree on this. On principle no, she doesn't have anything personal against her. But Tattletale is vicious, and loves lording her knowledge over others. See the bank heist. The only reason she was... nice, I guess, to Taylor was that she reminded her of Rhee dead brother, but this Taylor is in a much better place mentally. Honestly, for someone that has to be the smartest person in a room, she's pretty dumb. I could definitely see her antagonizing Taylor, getting oddly personal... just like Emma.

I do think she wouldn't destroy her psichologically, though. Taylor strives to be better than that. Now kicking her ass, on the other hand...

It's unlikely that 'Tattletale' and Factota will speak in their first encounter. Taylor doesn't normally allow her enemies time to monologue if she can help it.

"This is how Headway, my power works. I learn things fast. Really fast. And yes, I can only copy the powers of others."

Don't think Taylor would be so trusting with this information.

"Where am I?" A typical-looking Asian teenage boy says and Taylor almost wants to groan at the ridiculousness of the situation, and the uproar of the whole mess. Especially as in the end summoning has worked out, but certainly not in the way they expected. Some accusations of her being a cheater also don't help. While also trying really hard to ignore the calculating look of Kirche, looking too smug, amused, and intrigued by the event at the same time.

I don't think vague exasperation would be the way Taylor reacted to this situation, if my understanding of FoZ lore is correct. Vague horror at knowing she helped abduct a guy, even if unintentionally. I don't know enough about FoZ lore to comment.

Thank you for the omake, Kejmur.
The Companion of Zero

Thank you for the omake, Kejmur. You may assign +30 to a training roll, or +10 to the next power acquisition roll.

which skill would ttrain Taylor useing that? Magic?

I assume so. I don't know enough about Familiar of Zero lore to comment, I only have vague awareness of it. I grew up on SB/SV, like many of you reading this, FoZ was popular there, so I looked it up, watched a minute into the first episode, thought to myself 'this is annoying as shit' and turned it off. I'm willing to tolerate boredom in exchange for interesting ideas, but not being actively annoyed. Let's not discuss FoZ further, it's not relevant to the quest.

(Who i canmt wit to get to, even if he's way off)

Not as much as you might think.

Full credit - 6 (Kejmur, Othar, Oseanman, spudman, sleepypanda, fictionfan
Shared credit - 6 (Light Lan, Escalatus, Simon. Andersen, wizig, Direfox, BunnyLord
No credit - 2 (SCO, Slamu

@Ompa60 Could you please clarify your credit option? You have it listed twice.

Plan Focused Prep/Combat Pre-Foulshout Arc + Luffy Social Wildcard - 2 (Kejmur, spudman)
Plan: Preparations for Conflict - 11 (LightLan, Escalatus, Othar, Simon. Andersen, Slamu, Oseanman, sleepypanda, wizig, Direfox, BunnyLord, fictionfan)
Plan Grinding Continues - 1 (Ompa60)

Here are the current votes. Credit is still up in the air when it comes to the vote.

Vote closes tomorrow at 11:00 PM EST.
 
this is my own take on a silly omake, for training cooking at high levels.

.......................................................................................................................................................................................................................................................................

"Are you ready for this Taylor-san?" asked Sanji again, being honest, I'm not sure this could be a good idea but i already signed up, so...

"I don't have much of a choice now don't you think?" he nods and goes to the judge's stand, I can hear the cries from the audience, reasoning through backstage, near me were the other two contestants, a cat girl with black hair and a tanned girl with black and white hair, it was a little hard to digest that both of them were different versions of ME.

"second one of these I been, I hope at least Shirou and I get more chance to show our food-making abilities, what do you think Hydelean?" said the Ying Yang-haired Taylor at the Cat girl, can I say again how envious I am from my counterparts looks? one looks like my mother and a cat fused together in the best way possible pretty rich and from what I hear a FUCKING LEGEND WHICH RIVALS SCION, she also was engaged once, wonder what else she had?? and somehow she had her friends in the first row with three fucking rulers saying that they owned their lives to her; and the other was a caramel skined exotic beauty which girlfriend (and that is another thing to be jealous from, Girlfriend? HOW? How do I get one? it makes me lesbian want it?) was in the first row with the rest of her friends and team, and with her was fucking LEGEND, how can I compete? the only thing in my favor was that I whad Headway and Nexus, and even then the cat girl had something similar and the Caramel girl was able to create weapons with powers.

not that i would change my friends for anything in the world but still, it makes me feel a little... small.

the cat girl suddenly frowns and answers "Hydealeen actually, but I think you two have more advantage than me in this, I normally don't work with a timer, the last round I almost run out of time to finish my Stoemp with Moules Frites and sausages, for Belgium food its not easy to make" she said like making fucking Moules Frites is easy, I know that when i made North blue Bumglobing Sausage salad with Gigant Crab crush and albatross souffle(a type of reindeer)(CHopper is still worried with me making food from reindeers but he forgives US (Sanji ended in the dog house with me for liking the dish) when we make together the best french fruit tart only for him with extra milk) I had almost finished late, I didn't even manage to add my sauce, it would make the dish truly SHINE, but I failed still and winned by a hair, "I still think that I need to work more in order to get the trophy, though I doon't really care about the prize, the third place prize is enough for me, I don't have the need for more money, and the other things are not soo useful for me, what about you miss Arsenal?"

Arsenal, the Ying Yang girl, smiles and answers "I actually got enough prizes to accomplish my objectives, and the money is going to my dad, I am still a minor after all, but getting the first place don't sounds too bad. the prize is pretty neat, though I admit that making Bò Lú Lá'c is more complex than I though, with that blue shark tuna with vietnamitse noodles was a challenge, I never though a tuna could taste that strong, what about you miss Factoria?"

not being really comfortable, I only could answer "at least is not Japanese food right? i only now how to make a few dishes, also if we are talking about foods that are surprisinggly hard to make, well.... kadai chicken is realy one of the hardest challenges, even with my ability" you try to sound confident though its not clear if you did.

you suddenly can keep talking anymore because is time for the show to begin



"LADIES AND GENTLEMENS, BE WELCOMED INTO... IRON CHEF DIMENSIONAL EDITION!"

"people all around the multiverse have joined in order to see the chefs to compete for the position of BEST CHEF in the MULTIVERSE"
"we have seen people put their souls in thheir work here, in order to win, now i present to our 3 contestants! Taylor Hebert "HYDEALEIN", Taylor Hebert "Arsenal" and Taylor Hebert "Factoria" this Taylor have taken the ability to cook beyond human ability, soooooooo.... now lets give them a round of applasue!
"Now is time for our Judge, coming from the east blue, is Sanji!"
"coming from world of toriko, the man with the same name Toriko!!!"
"the mistress of cookinig herself, the godess HESTIA!!!
"and, the winner of tis competition last time, and the reason there are three Taylors in this tournament, Fête!!!!!"






"now the rules are simple, each of the four rounds you will be making 1 dish, with each victory vaue being 1 point per judge, the one who manages to get more points from alll judges winns the first place!

as rule went, it was fairly simple, i knew that sanji being my fireind willl not give me an adventage, he is literally the hardest person when it comes to food so... i need to show him htat my abilities are good enough for wining.

·now the prizes:"
said the commenter darawing attentions to the pedestals in the room,m."for the first place, the reward is a bag of eternal alchemist; which gives any substance you ask it 10 times every day in any quantity, 90 ton of solid golld in a bag of holdin with feather weight enchantments, a selection of the best swords with and without enchantments, a ever growing Yggdrassil bud and lastly a pocket dimenion the size of Japna!"

all the prizes were amazing and i knew i probably would not get them,

the comenter smirked and answered "nice prizes right? welll the seocond place is no so shiny but still usefulul alchemical manual with instructions to create ALLL the alchemical objects in existance, a series of unenchanted legendary weaons, a dungeon core without owner and the eternal supplys bbag, which grants any food item you could wish."

and that i probably what i should be aiming for.

"and lastly the losser of thiss round, do not goes to the place they want with empty hands, they also gaon, 5 million Dollars, two legendary weapons, and a dimensional hooper"

well, i know what i will get, i hope that we use well taht dimensional hooper., it doest mean i will not be doing my best.

"now, the challenge for the first round is... JAPANSESE FOOD"

FUCK
 
Visits to other continents would not be feasible, that might take days of nonstop flight. Get a different Mover power.

Yeah, I wasn't expecting miracles here. But it's something I wanted to test anyway. An interesting fact is that Albatrosses we know from real life have absurdly strong endurance for constant flying, so, in theory, it would be possible, but oh so wasteful time-wise.

If we would even try to approach this, most likely we would use one of our aquatic forms, to cut as much distance as possible and use Albatross after. But again, I agree that I would prefer a better way to do it in the first place.

You're overestimating how much Taylor would care about redeeming the S9. There are limits to her compassion - and even that's kind of thin on the ground, she was still fine beating up Mush even though... he wasn't an immediate threat to anyone at the time, and she knew he was being coerced to some extent, lol

It was more of speculation on the whole S9 thing. Most people wouldn't, once they witnessed their very long list of crimes. But yeah, it was more like a thought exercise of the specific scenario if redemption arcs would be possible, or if Taylor even bothered.

The Elite isn't really considered a villain organization by the PRT.

Which is still damn weird, when others do. But well, I'm not Protectorate. Or rather necessity forces it.

You are. That's one of the powers that renders its host brain dead, of course Headway would remove that weakness. The 'warning' category was for powers that hurt other people. If it hurts the host, Headway removes it.

In other words, this is one of our potential teleportation options being viable. Good to know.

People are gonna be really disappointed when they do Mahon actions to gain allies, expecting A-list characters like Spider-Man or Tony Stark to be close, tight allies with Taylor, and Taylor's new ride-or-die ally is some guy who showed up once in a backup issue in 199X.

Oh, I would be fine with many characters, famous or not, as long as they are interesting.

It's unlikely that 'Tattletale' and Factota will speak in their first encounter. Taylor doesn't normally allow her enemies time to monologue if she can help it.

I don't disagree with this ;).

Don't think Taylor would be so trusting with this information.

I don't think vague exasperation would be the way Taylor reacted to this situation, if my understanding of FoZ lore is correct. Vague horror at knowing she helped abduct a guy, even if unintentionally. I don't know enough about FoZ lore to comment.

Nah, you are right. I rushed this part a bit, without thinking deeper about it. I will apply edits that show this.

Thank you for the omake, Kejmur.

No problem. Most likely there will be a follow-up to this.

I assume so. I don't know enough about Familiar of Zero lore to comment, I only have vague awareness of it. I grew up on SB/SV, like many of you reading this, FoZ was popular there, so I looked it up, watched a minute into the first episode, thought to myself 'this is annoying as shit' and turned it off. I'm willing to tolerate boredom in exchange for interesting ideas, but not being actively annoyed. Let's not discuss FoZ further, it's not relevant to the quest.

The light novel is the way to go. Anime is... very fanservice-heavy. But yeah, I won't continue this topic at your request.
 
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Once we get the rock hard fruit up to level 5 we should be able to beat Lung. Or at least he will not be able to beat us. No matter how big he gets that doesn't help when his attacks slide off and we are immune to heat. In a fight between Talyor and Lung the area they are fighting in loses.
 
We should just take full credit and the boosted rep withbthe public it brings. Doesn't matter if the gangs know or not. Factota will track them, disguised and from a distance, and will pick them off when they're vulnerable. They can't be on guard all the time, and she can pick her moment.

And it's not like they'd have anything to go on to track her down.
 
We should just take full credit and the boosted rep withbthe public it brings. Doesn't matter if the gangs know or not. Factota will track them, disguised and from a distance, and will pick them off when they're vulnerable. They can't be on guard all the time, and she can pick her moment.

And it's not like they'd have anything to go on to track her down.
Even many thinker powers can't find her most of the time since she is off world.
 
Just finished reading through things. Very good quest!
I've never seen a quest be successfully revived and passed between authors like this before. Rather interesting to see.

I love the work put in to make the worlds seem like real worlds rather then well worn cardboard cutouts of characters and plot to be rearranged.
I also like the relatively smooth power curve so far and fun use of more "mundane" skills. Super tailoring and fashion is an excellent power for a cape.

Thinking about plans for the future. I'm not sure tinker skills are really that worth it? They would take time and resources to train up, and time and resources to make something useful with, and then time and resources to maintain whatever we make. Compared to the other powers that we can train which just take time and give us the useful stuff straight.

Unless we get one of the more BS tinker powers like Bakuda it just doesn't seem worth it to me. The only real exception I can imagine would be that tech can be used by other people, but doing that with tinker tech has big issues.

Rather then Earth Bet tinkers could we instead target Earth-Mahon ones? While I don't have much deep knowledge of the setting I vaguely recollect the existence of a plethora of bit villains with quirky themed gadgets? Plus all manner of mad scientists and inventors at higher tiers. Unlike Bet tinkers though whatever we get from them shouldn't have the normal issues with tinker tech. That and leveling Earth-Mahon engineering sound like they would be more helpful if we want to say, make cool gadgets for our friends.

Otherwise training Master Resistance sounds very important. Even if it won't do everything by it's self, it's a start. The more powerful we are the more damage we could do if subverted. Getting it and any similar skills to high levels is essential.
Maybe we could beat up someone with some sort of mental defense power to take things further? I'm not sure who would be good for that though.
 
Pretty much how I see this. Taylor would be perfect, as she mostly wouldn't kill people (S9 most likely will end up with kills for example), so the potential 'stronger assets' can still be useful, so Taylor in their eyes would fall into the 'useful' category.

They did want Manton to live, as we see by them calling in Battery's marker.

The latter for high quality electronics. The former is what I would mean by crappier.

Right, so. It looks like we can expect to reach Engineering 3 (Category Skill) and Earth Bet Engineering 4 in a single turn (and Engineering 3 (Category Skill) and Earth Bet Engineering 6 potentially in the same turn, though that's rather less likely unless some omake get written). I do like the idea of getting an Industrial 3D Printer (what's a good abbreviation for that anyway? "i3D-P"?) and assuming we are able to get something like Arc Reactor blueprints (admittedly not a sure thing) I think we can get some real work done.

...probably want to get Law at 7+ before introducing that sort of thing into the wild though.

I don't know if Sentinels would have been *my* response to potential superhuman threats, but I think a certain level of paranoia is understandable from a government losing its monopoly on force. Especially in this universe, where the masquerade is emphasized and the real movers and shakers in the government likely know a good deal more about what superhumans are capable of than the public.

I mean, 'giant stompy robots' are the kind of solutions that find their own problems to apply to. I look forward to importing GSR to Endbringer fights, for instance; surely there are no possible downsides to trying to fight Behemoth or the Simurgh with giant robots.

Since SHIELD shows up in XME I presume we can interact with them at some point, and I'm curious as to what people think about dropping Earth-Bet history in Nick Fury's lap at some point. Just, like, infiltrate the helicarrier, wait until he's in his office and do the 'turn around while sitting in his chair' thing to start the conversation. (Ambush Mistress works in social situations, right? /mostly joking)

More seriously, while in Earth Bet I get the feeling we're going to be facing mostly combat challenges (fight gangs, fight kaijuu, fight superpowered terrorists) with social challenges interspersed (fight bureaucracy, fight public opinion, fight for the right to par-tay), in Mahon it feels like it'd be the other way around, dealing mostly with social challenges (otherwise reasonable people fearing Mutants, an ideological split in the nascent Mutant community, talking with movers and shakers to Get Stuff Dun/acquire resources we need for other projects) occasionally spiced up with combat (fight the Brotherhood, fight Hydra, fight goons from the government trying to arrest people with blue fur). One more reason to focus on Law and politics; if we play our cards right we might convince the US congress to pass a law to make it illegal to be an asshole! (...I mean, less likely things have happened, right?)

In general, the answer to 'does Headway remove this weakness' depends on 'does this weakness potentially hurt my host, physically or mentally'? Headway would remove stuff like Bitch's psychological loss of understanding of humanity, Tattletale's thinker headaches, that one WoG tinker whose tech only worked with stolen diamonds, Devil Fruits turning you into an anchor, etc.

I was under the impression that we'd still be an anchor, but if we stopped using the devil fruit power it stopped being an issue (unlike Luffy who can't stop having eaten the devil fruit)

I'm tempted to say yes, but the thing is, I'm not sure what that skill would look like in practice. I suspect you would be better off leveling the umbrella of mundane skills that applies to that general talent.

I imagine any 'Spy' skill would be more like Pirate or Marine; this is a list of things that a professional spy would probably know about that aren't skills themselves. We would want Stealth and Lockpicking and Slight of Hand etc to actually do things like 'break into an office and steal important documents', but 'Spy' would let us know things like how a dead drop system works, or what to look for in a safehouse or what the accepted etiquette is when teaming up with someone from a rival organization.

On that note, would "Superhero" or "Villain" be skills we could pick up in Bet?

There's canonically one gang with confirmed moles in the PRT. The cops are more likely to have informants in them, but they probably won't know any more than the public. (Maybe one or two caught a glimpse of Factota, but it was from a distance, and they don't have superhuman perception.

Thinking that the PRT is, like, a quarter secret gang members is wrong. This quest is not one where the PRT will be portrayed as incompetent, as evidenced by Michaels and her squad from last update, who were portrayed as professional, competent, and (mostly) polite. There are very few organizations that could detect a powerful thinker with prior connections to them fucking around with them from the inside. Don't use Coil as proof of PRT incompetence.

There are advantages and disadvantages to all three options, but the idea that all major Brockton Bay gangs have spies in PRT HQ is something I should debunk.

There are more moles in the PRT than I think you give credit to. I mean, Janet in Accounting has one on her shoulder she's going to the dermatologist to...oh, wrong kind of mole.

Still, I can promise you there's at least one mole in the PRT...once we defeat Ms. Merry Christmas! We'll have to go in to dig up information on...hold on, apparently that's not correct either.

Third time's the charm! There are moles in the PRT because there have to be some in the containment foam cannisters, so....different mole? Still? Are you sure? You're not just messing with me? Ugh, fine.

/overplayed joke

Rokushiki, by its nature, is trained through combat,

So can we train this through just sparring or do we have to get in "for keeps" fights to raise our proficiency? Also, would we be learning "Rokushiki" or "Rokushiki: Soru"? If the latter, is it reasonable to presume that increased faculty with one skill makes the other five easier to train?

Psychology is probably going to be removed as a skill. Taylor never trained it, and it comes worryingly close to negating her Social Malus entirely, which I don't want to ever do. No matter how powerful Taylor is, I want her to always have a bit of trouble with people, understanding them, etc. She can have broad understanding of groups (Pirate, Marine, Criminal etc.) but Psychology itself has been removed, and Politics likely will be as well if it hasn't already.

Not even understanding as an intellectual or medical skill? Or understanding the likely consequences of a policy or figuring out what factors went into a policy decision?

You help try to kill a country, you lose your pet. Fair's fair.

It's hardly fair to the pet, and the wiki even describes Mr. 4 as 'slow and dimwitted' so how much he is culpable for is debatable as well. It sounds like it's Ms. Merry Christmas and the rest of the Officer agents who are leading him into helping to kill a country. Or would you describe George and Lenny's relationship to be one of equals?

Actually neverminded. Considering that they couldn't even help Kid Win figure out his specialty they suck at that as well. Or maybe they just deliberately cripple the ward training program to keep them out of danger? Same difference considering that we are ward age.
The Wards aren't supposed to be in danger to begin with, Piggot's just using them more aggressively than is expected because Brockton Bay's in a downward spiral and she can't get help from the rest of her organization. I think it's more likely that Kid Win's difficulties stem from 'not even Tinkers really understand Tinker powers' and 'sometimes things are hard'.

The Wards program in Brockton Bay is crippled, but through things like 'not sending kids to psychiatric counseling' and 'putting a preteen girl in a situation where she has to defend herself against Hookwolf', not because they don't want the Wards to be operating at their peak; the Wards Program is supposed to help the government maintain a monopoly of violence and having a potential force multiplier like a Tinker not doing as best as they can isn't helpful to that end.

If we ever manage to kill or seriously threaten an Endbringer they also won't kill us for it, but they will definitely try to get leverage/control over us.

Show of hands, who wants to exhibit an iota of restraint if they try threatening our dad? Anyone?

Also the great thing about it that Straw Hats are highly empathetic people. Even Luffy, understands people not logically (he is kind of dumb-dumb, but again, it depends), but on an emotional level (just see the scene of let's say him rescuing Nami from Arlong). Pretty much they are perfect friends for Taylor, because even if she may struggle expressing some of her feelings, they will be able to read her pretty well anyway.

"This is my captain. He will try very hard to make you think he's an idiot. He isn't, but sometimes he almost fools you."

Unlikely to work well. A big trope on One Piece, that has metaphysical reasons for continuing in Mahon, is understanding someone better by fighting them, often gaining a deeper, spiritual comprehension of them through crossing blades or fists.

Any chance of seeing this carry over with Taylor? Because while there are some people who were monsters before getting powers and continued being monstrous after getting powers, a lot of times villains are more tragic figures than evil ones, and it feels like it'd make sense for Taylor to have flashes of empathy like this given her exposure to One Piece's metaphysics. As I understand it Bet won't be saved just by locking up all the bad guys and punching some kaiju; the repeating tragedy of parahumans is that (aside from those that drank the magic Kool-Aid) they are traumatized people trying to deal with their trauma and generally doing a very bad job of it. Having someone who understands, who empathizes, who can help them cope will help the world a lot better than just punching drug dealers until you run out of dealers.

He moves around if requires. Uppecrust is the guy who upgraded some Protectorate bases in canon. For example Brockton Bay's Oil Rig base. Those forcefields it has? It's his job. Yes, in this case, Protectorate cooperates with a villain organization.

It wouldn't be the first; Cauldron comes to mind.
I suspect they justify it by being rather hands-off and letting local leadership decide how to deal with local cells; I'm told that Bastard Son is a real piece of work but (as you pointed out) Uppercrust is on the PRT's rolodex of people to call to help with their infrastructure.

That can be an interesting project going forward; "How far do the Elite's tendrils extend?" If they secretly control corporate teams, that seems like information the PRT would want to know about.

Probably better to try to tackle the Fallen first though. Plenty of villainous capes there, and I don't think anyone's really planning on complaining if we bring in Momma Mathers in handcuffs.

True, but the overall disdain toward Merchants was pretty much universal. I just don't expect as much backlash from Merchant's takedown as with any other gang. But I can see at least E88 trying to see if she is 'white' and go for recruitment as a 'promising parahuman' angle, which could be as problematic. But at least it wouldn't be outright hostility, and this would give Taylor a chance to react.

I can see E88 trying to recruit her, but I think their bench is deep enough they (think they can) afford to be a little picky about it. Getting capes from other, smaller, less successful white supremacist groups has the advantage of their ideological purity being vouched for, and offering 'acceptable' capes like Hookwolf and his crew safe harbor when they need someone strong enough to protect them allows for converts, but if Factota was to be recruited I imagine they'd want her to at least trash a business that caters to 'undesirables' or something.

Also a reminder that in canon Coil at one point ordered Undersiders to attack PRT Headquarters to gain access to information inside of it, so fanon also has tendency to exaggerate how deep Coil's infiltration in PRT really is.

I read that more as 'I got it from another source but wanted to obfuscate how Coil knows about things'. If Calvert was about to do endgame stuff in Brockton Bay I imagine he doesn't want to tip his hand at the last minute.

I'm gonna lightly diagree on this. On principle no, she doesn't have anything personal against her. But Tattletale is vicious, and loves lording her knowledge over others. See the bank heist. The only reason she was... nice, I guess, to Taylor was that she reminded her of Rhee dead brother, but this Taylor is in a much better place mentally. Honestly, for someone that has to be the smartest person in a room, she's pretty dumb. I could definitely see her antagonizing Taylor, getting oddly personal... just like Emma.

I do think she wouldn't destroy her psichologically, though. Taylor strives to be better than that. Now kicking her ass, on the other hand...

I don't disagree that Lisa aims to hit below the belt, but I ask you this; how would you defend yourself from an Alexandria package when your physical capabilities cap out at 'approximate abilities of a teenage girl'? Because "talk your way out of it using your power (that loves conflict)" is the answer I think I'd go for.

Tats didn't really want to be in the field, and the Bank is a good example of why. She's probably better used sitting in a van nearby controlling drones and getting information feeds on whatever instead of riding a giant dog-beast getting attacked by someone like Glory Girl or Gallant.

In Mayim Grandline there is a higher standard for "regular person" and we can expect to fight bunches of Mooks there as well.

Right, but presumably the reward for getting a mundane martial art to 10 is...basically the same as what we already have. Putting that same effort into learning magical martial arts like Fishman Karate or Fengten's Tekkutoryu lets us do "the same, but faster and harder" or "punch this river in half". I just don't see the reward for working on regular martial arts when that's the case.

I'm really looking forward to Taylor meeting Robin.

You aren't alone. I low key want to see if we can fight her first (her power is pretty good!) but I won't be absolutely crushed if that doesn't come to pass; I'd rather have her on the crew than have her powers and her in custody (and not just because that means the World Government gets something it wants).

I think she'll see Robin as a bit of a dark/cracked mirror of herself. How her outlook might have become if she hadn't reached back out to her father and met the Strawhats.

...

That said, over time I can imagine them sharing a taste in literature (Strawhat book club omake material) and grim/dark sense of humor.

I see Robin as someone who has been in the dark trying to find the light for so long she's unsure about what to do once she's found it. She uses her grim sense of humor in part because that's the mindset she's been in for her whole life and spending time with the Straw Hats is good for her soul because they are...uncomplicated.

Taylor, on the other hand, feels like she's more prone to getting maudlin or self-reflective than crack a dark joke, but she'll recognize it as something she's more prone to than someone like, say, Usopp or Luffy. Given the stuff she's got on her plate I think her appreciation for gallows humor will grow after something like an Endbringer event (that's not something you enter into actually prepared for, no matter how much you've been training) and while I expect there to be initial friction between the two, I think Taylor will grow to empathize with the absolute dumpster fire of a life Robin has had, which (I hope more than expect) would lead to a rapprochement.


Also, I really wanna see Taylor interact with Chopper. He's 14, I kinda wanna see what effect, if any, that will have on their dynamic. And hey, fellow doctor!

"Emergency food supply!"
"Captain, I keep telling you his title is 'ship's doctor'!"
"Designated Reindeer!"
"Still no!"

No lol. I think you might be misunderstanding either one or two things here - the level of that skill and what it means, and the urgency of that situation.

Locksmith 1 is pretty bad. It's not usable in urgent situations where time is of the essence, and barely usable in non-crisis situation. Locksmith 0 is the skill level of 'vaguely knows that you can pick locks, maybe watched a video once on how to do it'. Locksmith 1 is the skill level 'practiced a little in picking locks, but fingers are clumsy, technique is way off, hasn't fully mapped out the internal workings of the lock they're working with, doesn't have that intuitive understanding. Below average skill for a locksmith/lockpick, maybe a guy who's a few weeks into starting an apprenticeship, a guy whose shady big brother just started teaching him how to break and enter places.'

When Factota was breaking into Mush's apartment, she had a specific problem at hand. Skidmark, Squealer, and the noncapes were out, but only for about ten minutes in the worst case scenario. So she had to take down Mush fast, without him noticing that she was there. She couldn't just take four or five minutes to try to open the lock, even if she was perfectly confident in not being noticed, which was also a concern in that situation. I think you're ignoring the urgency of that situation, that it needed to be done fast, and done well.

It was far better, from Taylor's POV, that she use peak human carpentry and superhuman stealth, plus a giant albatross pokings its head in, to solve the situation, than rely on spending several minutes on unlocking the door, hoping that her stealth was good enough to disguise any scraping if she fucked it up. (Sleight-of-Hand wouldn't really apply too much here, the level isn't high enough.)

Battlefields are not places to experiment, to practice unknown or low-level skills. You get the job done well, you get the job done fast. This was a serious situation where Taylor was putting her best effort forward.

If this was 'break into his apartment to look for clues while he is away' we'd have gotten the roll, though?

Get a different Mover power.

"I called 'Two Brutes & a Truck', they said they'd be here this afternoon."
"Wrong Mover power."
/reused joke

The Elite isn't really considered a villain organization by the PRT.

Really? After they went through with the whole NEPEA-5 scheme to force Uppermost into a life of coerced public service and the core of the group didn't go along with it they're considered fine, upstanding citizens? Or is this a 'there are villains and there are villains' thing?

People are gonna be really disappointed when they do Mahon actions to gain allies, expecting A-list characters like Spider-Man or Tony Stark to be close, tight allies with Taylor, and Taylor's new ride-or-die ally is some guy who showed up once in a backup issue in 199X.

I'll take a ride-or-die D-lister over a fair weather A-lister any day. Loyalty counts.
(Still, I hope we can at least meet Spider-Man.)

It's unlikely that 'Tattletale' and Factota will speak in their first encounter. Taylor doesn't normally allow her enemies time to monologue if she can help it.

It's brave of you to include character flaws in a character. Monologuing is one of the few perks of being a villain, denying them that is cruel.

The light novel is the way to go. Anime is... very fanservice-heavy. But yeah, I won't continue this topic at your request.

I haven't read the light novels, but I can confirm the anime felt about 60% fanservice by volume. EarthScorpion's ZNT stuff though was pretty darn good; "let's take the setting as presented and tell stories about 17th century pseudo-European magical aristocratic power dynamics and leave all the harem nonsense by the roadside"

Once we get the rock hard fruit up to level 5 we should be able to beat Lung. Or at least he will not be able to beat us. No matter how big he gets that doesn't help when his attacks slide off and we are immune to heat. In a fight between Talyor and Lung the area they are fighting in loses.

I don't agree with this. Even assuming we're 100% immune to his fire or physical attacks (and I'll remind you that his fires get very hot), we don't have a way to harm him either. Not once his power kicks in and he starts to regenerate and hulk out. At this point picking a fight with him that isn't "I deliberately attempt to body him when he is least expecting it and will 100% flee the scene if it doesn't work perfectly" is just a way to literally burn any trust or credibility the other heroes have in us, alongside several blocks of Brockton Bay.

A physical power is not the way to fight Lung. We need something that either removes him from the fight entirely (Clockblocker's stasis but longer-term, some sort of involuntary teleportation effect, a save-or-die effect like the glass bombs, etc) or makes it so he doesn't want to fight. Plan A is "see if Colors Traps works on him". Plan B is "see if we can get a power cancelling effect on him". Plan C is "drug him".

We should just take full credit and the boosted rep withbthe public it brings. Doesn't matter if the gangs know or not. Factota will track them, disguised and from a distance, and will pick them off when they're vulnerable. They can't be on guard all the time, and she can pick her moment.

And it's not like they'd have anything to go on to track her down.

That sort of cocky attitude seems like something that can easily bite us if we're not careful. I don't want to come to back from a lovely day hanging out with jolly pirates only to find a swastika burnt into our yard and Danny nowhere to be found.

I've never seen a quest be successfully revived and passed between authors like this before. Rather interesting to see.

Something similar happened with Shepard Quest if you're interested. I warn you now; their omake are math-based.

Thinking about plans for the future. I'm not sure tinker skills are really that worth it? They would take time and resources to train up, and time and resources to make something useful with, and then time and resources to maintain whatever we make. Compared to the other powers that we can train which just take time and give us the useful stuff straight.

It's a trade-off. Something like Skidmark or Victor's power will pay off sooner, but I think training Tinker powers will pay off more in the long-run; in the very long run we might be able to crack Tinker tech so cities can be enclosed in a giant forcefield, people can live in undersea arcologies, matter replicators feed the hungry etc. In the 'more likely to happen anytime soon' timeframe it's a way for us to get 'other powers as required' effects as needed, and not just for ourselves. Shadow Stalker greatly benefits from the mask that shows her where live electrical currents are (so she doesn't kill herself phasing through walls), Gallant wears a suit of powered armor (a fairly popular protective choice) and the Dragon's Teeth are(/were/would be) a crack team of PRT Troopers given tools to take on high value targets that the regular capes can't or shouldn't engage. If you want to give Danny a lapel pin that can make a short-lived forcefield to protect him from bullets, or make the Magic School Bus, or develop a machine that turns all blood into all O- type blood, Tinker powers are the way to go about it.

It will take time. It will take a prepared space. It will take materials, expensive ones. It will be slow to start, and we'll be limited by the specialties of Tinkers we punch. In time though, I trust we'll be able to have anything from laser pistols to a hammerspace backpack to a computer that tells us which line at the pharmacy to get into and have it be the faster moving line.

...I kinda wonder what (wet) Tinker powers would make of the X-Gene. Would Bonesaw or Blasto's shard be like 'study this, more! more!' or 'error! does not compute, reboot and divide by zero!'?






How difficult would it be to make 3D Maneuvering Gear (just the mobility part, not the weird sword boxes) so that it's mundane tech, not Tinker-made? I figure the three primary components would be the cables (easiest), motor (tough but straightforward requirements) and anchoring points (tricky to make them both secure and responsive release). Idea here is (other than 'it looks cool AF') to give Factota a high mobility option that doesn't require us to show off 'we can turn into a bird'. I'm imagining it works off acrobatics to perform well (unless there is a dedicated 'brachiation' skill, which...maybe? probably not though?).




So, proposed enrollment project;
- stage 1, do research on parahuman law in general, relations between independent capes and the PRT in general (solo acts on Whitelist, corporate teams, independent groups like New Wave) [Law, Investigate or Current Events]
- Stage 2, do research on the enrollment process and tiers, create a proposed testing scheme to demonstrate the skill-learning ability (and obscure any other abilities we might accidentally demonstrate) [Law, Parahuman Studies or Science] {vote on whether to commit to registration}
- Stage 3, (assuming vote to the affirmative) show up to register, see what the PRT wants to test us on. Present our plan. [Barter, Public Speaking?]
- Stage 4, a variable number of days doing PRT testing

demonstration abilities to include;
- mundane martial arts (explain this will train faster than normal as we have multiple styles already so several of the basics are already covered)
- language learning ("teach me Spanish", proficiency is fairly self-evident. Should probably explain that this skill won't demonstrate superhuman ability)
- academic knowledge (take a test on human anatomy, something med students would take. also do a first aid demonstration if there is something objective they feel like using to test with)
- sartorial skill (ask New Wave if Glory Girl would consent to having a new costume made as part of Factota's powers being assessed, what she'd want included like 'look badass' or 'hidden pockets')

This should give a reasonable spread of things we can do they can easily understand, including things at the low end (language learning, start a new martial art) and high end (martial arts again, Clothier skills, sorta-medical skills). I'm not overly concerned about getting pegged for Brute rating (unless they ask us to lift an engine block or something), not sure if we can avoid a Mover rating from knowing Parkour, will almost certainly get some sort of Tinker rating for being able to make a 3 piece suit at the drop of a hat or something, maybe a Striker designation for knowing karate. I suspect that would sufficient to get them to take us at our word when we "That's all folks!"
 
They did want Manton to live, as we see by them calling in Battery's marker.
And they did so by ordering her to make sure he lives, not ordering her to kill whoever tries to kill him.

I don't disagree that Lisa aims to hit below the belt, but I ask you this; how would you defend yourself from an Alexandria package when your physical capabilities cap out at 'approximate abilities of a teenage girl'? Because "talk your way out of it using your power (that loves conflict)" is the answer I think I'd go for.
They literally had Panacea at Skitter's knife-point.
Truly all she had to do was stall while getting rid of the panacea-modified bugs - which blocked skitter's power - then disable GG as they have. Shot and bugs through shield.

There was no need for Lisa to psychologically torture them with their secrets except for her own sadistic desires.
 
how would you defend yourself from an Alexandria package when your physical capabilities cap out at 'approximate abilities of a teenage girl'? Because "talk your way out of it using your power (that loves conflict)" is the answer I think I'd go for.

Try and misdirect her. Make myself look sympathetic. Offer up a better target. But no, you know, antagonize the person who can break me in half like a toothpick. You know. Like she did Amy. Or Vicky. Or-

There are options. Hell, if I could, I'd just pretend to give up and mindfuck normal cops in stead. Just not jump straight to 'I'm getting waaay to personal with my insults to lord my knowledge over you and if you don't stand down like a good little dog I'll tell everyone every last secret you've ever dreamt of keeping'.

Still, I hope we can at least meet Spider-Man

I hope we can help him out. We're not rich, but we have some money, and the one constant in the comics is how poor he is... Do we need a photographer for anything?

Would it be weird if we stuffed a twenty down his shirt and ran? The spandex does live little to the imagination... At the very leas it would be funny.
 
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The Wards program in Brockton Bay is crippled, but through things like 'not sending kids to psychiatric counseling' and 'putting a preteen girl in a situation where she has to defend herself against Hookwolf', not because they don't want the Wards to be operating at their peak;
It isn't so much that they have a preteen girl fight Hookwolf although that does make me upset, but what really grinds my gears is that they force her to do it with both hands tied behind her back. They don't let her have any sort of weapon. They don't even give her a containment foom sprayer.

Vista with a containment foom sprayer should be able to effortlessly capture most of the villains in the bay including Hookwolf.
 
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It isn't so much that they have a preteen girl fight Hookwolf although that does make me upset, but what really grinds my gears is that they force her to do it with both hands tied behind her back. They don't let her have any sort of weapon. They don't even give her a containment foom sprayer.

Vista with a containment foom sprayer should be able to effortlessly capture most of the villains in the bay including Hookwolf.
It's two different policies that are colliding there.

The Wards are supposed to be safe. So of course they don't need real weapons. Or even should look anywhere close to child soldiers.

BB is completely undermanned and actually needs their manpower. And Piggot is stretching the Ward's engagement guidelines as far as she can. Likely outright breaks it in a couple cases too.
But she can only do that in ways that are not immediately obvious.
Or the Youthguard comes down on her like a ton of bricks.
 
It's two different policies that are colliding there.

The Wards are supposed to be safe. So of course they don't need real weapons. Or even should look anywhere close to child soldiers.

BB is completely undermanned and actually needs their manpower. And Piggot is stretching the Ward's engagement guidelines as far as she can. Likely outright breaks it in a couple cases too.
But she can only do that in ways that are not immediately obvious.
Or the Youthguard comes down on her like a ton of bricks.
I would love to look at Vista's contract with super human legal skills and see if it is possible for her to quit. As is being a ward is a death sentence for her.
 
I would love to look at Vista's contract with super human legal skills and see if it is possible for her to quit. As is being a ward is a death sentence for her.
In all likelihood her parents may withdraw her, but she may not withdraw herself.

Children in US law are nearly considered owned by their parents.

What she could do is refuse patrols. Can't be forced onto those.
 
In all likelihood her parents may withdraw her, but she may not withdraw herself.

Children in US law are nearly considered owned by their parents.

What she could do is refuse patrols. Can't be forced onto those.
Well that all sucks. I can't see a way to fix it even if we gain the power of a god. (Pedant interrupt) Well if we gain the power of a god the bay stops being a dangerous place by proxy.
 
It's a trade-off. Something like Skidmark or Victor's power will pay off sooner, but I think training Tinker powers will pay off more in the long-run; in the very long run we might be able to crack Tinker tech so cities can be enclosed in a giant forcefield, people can live in undersea arcologies, matter replicators feed the hungry etc. In the 'more likely to happen anytime soon' timeframe it's a way for us to get 'other powers as required' effects as needed, and not just for ourselves. Shadow Stalker greatly benefits from the mask that shows her where live electrical currents are (so she doesn't kill herself phasing through walls), Gallant wears a suit of powered armor (a fairly popular protective choice) and the Dragon's Teeth are(/were/would be) a crack team of PRT Troopers given tools to take on high value targets that the regular capes can't or shouldn't engage. If you want to give Danny a lapel pin that can make a short-lived forcefield to protect him from bullets, or make the Magic School Bus, or develop a machine that turns all blood into all O- type blood, Tinker powers are the way to go about it.

It will take time. It will take a prepared space. It will take materials, expensive ones. It will be slow to start, and we'll be limited by the specialties of Tinkers we punch. In time though, I trust we'll be able to have anything from laser pistols to a hammerspace backpack to a computer that tells us which line at the pharmacy to get into and have it be the faster moving line.
Well as I said, I'm not sure the trade off is worth it.

Say we want to make a hammerspace backpack the "Cost" would be "Time to acquire and train tinker power"/"Number of tinker projects made" + "Time to make and maintain backpack."
Whereas if we just went and beat up Circus instead the cost is "Time to acquire and train power"
For the tinker power to be worth it we need to make ("Time to acquire and train power"-"Time to make and maintain backpack")*"Number of tinker projects made"="Time to acquire and train tinker power"

That is to say we would need to make enough projects that the time saved by each project (compared to getting an equivalent power) "pays off" the initial cost of getting and training the tinker power.
And this isn't including all the disadvantages that tech have over powers like being a physical object that can be damaged or stolen, and needing resources to make and train.

So unless we plan to use a tinker power a lot, or it does something we can't achieve by other means, it's not worth it.

Tinkertech is also just kind of bad at doing all the things you mentioned. Sure a tinker could make a machine that turns all blood into O-, but unless we get tinker tech comprehension (which is a long long way off) it's probably not going to be able to supply more then a local area. And it's still going to need regular maintenance. Same with power armor, forcefields, or arcologies or whatever.

If we want to be making cool stuff to give to our friends and family, or building incredible wonders which awe the masses or whatever, then going for Engineering, especially Earth-Mahon Engineering, sounds like a better bet. Earth-Mahon has plenty of "I can't believe it's not tinker tech". Instead of tinker power armor with all it's problems, we could make knock off Iron Man armor. Or equip the whole crew with holographic disguises. Stuff like that.

Also mundane crafting and engineering taken to superhuman skill just feels more interesting to me then "yet another tinker". The same amount of effort as Tinker Comprehension put into Engineering would probably let us make all that stuff anyway. And that is not even including any future universes we may get access to with higher tech levels which having a high engineering skill will help quickly learn. Whereas tinkers are just an Earth Bet thing.
 
They did want Manton to live, as we see by them calling in Battery's marker.

Yup. But they also wouldn't go out of their way to protect her. Most likely they would try to do it like in canon, with using one of their assets.

Also, Shatterbird was on the list, as their belief was that her power could affect the crystalline structure of shards. It was false, but they didn't know what.

like Arc Reactor blueprints (admittedly not a sure thing) I think we can get some real work done.

If we gain Tony's trust? Maybe, but for a while, I wouldn't assume this.

...probably want to get Law at 7+ before introducing that sort of thing into the wild though.

Or hiring a really good lawyer, specializing in most likely in patent law.

I mean, 'giant stompy robots' are the kind of solutions that find their own problems to apply to. I look forward to importing GSR to Endbringer fights, for instance; surely there are no possible downsides to trying to fight Behemoth or the Simurgh with giant robots.

Most likely this would work with Big Rig+Squealer as specialties instead. Also, I'm curious about Tony doing this kind of project.

Since SHIELD shows up in XME I presume we can interact with them at some point, and I'm curious as to what people think about dropping Earth-Bet history in Nick Fury's lap at some point. Just, like, infiltrate the helicarrier, wait until he's in his office and do the 'turn around while sitting in his chair' thing to start the conversation. (Ambush Mistress works in social situations, right? /mostly joking)

He would start working on countermeasures, most likely creating plans for the potential problems, like Endbringers showing up (doubtful with how Headway works, but he doesn't know it). Most likely it could also start projects like Avengers faster. X-Men Evolution still happens in the early stages of Marvel metahuman developments.

But yeah, more seriously, I don't think Taylor has a reason to talk about it with Nick. Most likely give some necessary basics, and that's it.

What Nick may appreciate is Taylor providing Nick with some countermeasures designed by PRT, like Master/Strange Protocols or PRT Rating, that may be used, or modified, by SHIELD.

I imagine any 'Spy' skill would be more like Pirate or Marine; this is a list of things that a professional spy would probably know about that aren't skills themselves. We would want Stealth and Lockpicking and Slight of Hand etc to actually do things like 'break into an office and steal important documents', but 'Spy' would let us know things like how a dead drop system works, or what to look for in a safehouse or what the accepted etiquette is when teaming up with someone from a rival organization.

I could see some roles to work in a similar fashion to NinJutsu - several skills packed in one 'package'.

On that note, would "Superhero" or "Villain" be skills we could pick up in Bet?

Those sound more like morality choices, than jobs to grant specific to them roles. Especially on Earth-Bet, when they are so combat-focused. If this was My Hero Academia, I could see it happen, as in their world this is more than just about fighting, but also include options like rescue work, etc.

It's hardly fair to the pet, and the wiki even describes Mr. 4 as 'slow and dimwitted' so how much he is culpable for is debatable as well. It sounds like it's Ms. Merry Christmas and the rest of the Officer agents who are leading him into helping to kill a country. Or would you describe George and Lenny's relationship to be one of equals?

Anyway as I said - I will wait for the dog's reaction, before making the final decision. But also the truth is that if Mr. 4 ends up arrested, this will still leave Lassoo without an owner, and pushing the dog into Impel Down (which tends to happen with more serious One Piece criminals) is straight up as cruel as it would be trying to force the superpowered dog into the Birdcage.

So in this case, I would REALLY suggest taking the dog with us.

Show of hands, who wants to exhibit an iota of restraint if they try threatening our dad? Anyone?

I would be surprised if anyone votes for restraint.

"This is my captain. He will try very hard to make you think he's an idiot. He isn't, but sometimes he almost fools you."

This isn't a wrong description of Luffy really. The description of an idiotic savant isn't exactly wrong. He mixes up really dorky moments with brilliant ones. Also as I said - he is a highly empathetic individual. He is just weird. But once you get an understanding of his personality, you start to see how he really is.

Any chance of seeing this carry over with Taylor? Because while there are some people who were monsters before getting powers and continued being monstrous after getting powers, a lot of times villains are more tragic figures than evil ones, and it feels like it'd make sense for Taylor to have flashes of empathy like this given her exposure to One Piece's metaphysics.

Shounen Empathy Virus, lol.

As I understand it Bet won't be saved just by locking up all the bad guys and punching some kaiju; the repeating tragedy of parahumans is that (aside from those that drank the magic Kool-Aid) they are traumatized people trying to deal with their trauma and generally doing a very bad job of it. Having someone who understands, who empathizes, who can help them cope will help the world a lot better than just punching drug dealers until you run out of dealers.

Pretty much this is how it is. Also, the corrupt system (the Canary case is a textbook example) also doesn't help, because it's pretty easy to end up as a villain, when Protectorate loves to sabotage or use any mistakes against you, to advance their agendas or forcefully recruit you.

It wouldn't be the first; Cauldron comes to mind.
I suspect they justify it by being rather hands-off and letting local leadership decide how to deal with local cells; I'm told that Bastard Son is a real piece of work but (as you pointed out) Uppercrust is on the PRT's rolodex of people to call to help with their infrastructure.

Also one of the reasons should be that The Elite is strong enough of an organization, that if Protectorate went to full war against them, it would cause the big chaos in the US. Pretty much the argument of 'villains outnumbers us so hard that the potential cost of the win would be too pyrrhic to consider'.

That can be an interesting project going forward; "How far do the Elite's tendrils extend?" If they secretly control corporate teams, that seems like information the PRT would want to know about.

Sounds like a fun infiltration mission arc. This wouldn't be a quick deal, but sounds fun to potentially read about.

Probably better to try to tackle the Fallen first though. Plenty of villainous capes there, and I don't think anyone's really planning on complaining if we bring in Momma Mathers in handcuffs.

The problem may be finding them, at least the leadership. Mama Mather's power is REALLY, REALLY dangerous. I would really prefer to see here Master Immunity at least on 8-9.

I can see E88 trying to recruit her, but I think their bench is deep enough they (think they can) afford to be a little picky about it.

Pretty much I could see them going for it because, in the end, they would think it's just a talk (so most likely send people that they consider 'good at talking' like Victor or fellow females like Othala/Rune/maybe Twins) at first. If you have people and resources, you may as well try to get this additional cape to the rooster.

If it fails - it fails. Not a big loss and potential gain is there.

Getting capes from other, smaller, less successful white supremacist groups has the advantage of their ideological purity being vouched for, and offering 'acceptable' capes like Hookwolf and his crew safe harbor when they need someone strong enough to protect them allows for converts, but if Factota was to be recruited I imagine they'd want her to at least trash a business that caters to 'undesirables' or something.

Most likely, but this isn't the angle recruitment angle they go for. Yes, it's the most convenient one though.

At first, they would most likely talk. Present their arguments, and with Factota's rejection, they would most likely be disappointed and simply move on, and remind her, that at one point she will be proved wrong. That life is not fair and similar arguments. This is how those people recruit. Read Ack's "Slippery Slope" Worm fanfic. This is a textbook case example of how those people recruit.

They would only go with 'aggressive' actions like beating up minorities, once they would start convincing her to their point of view, where there is a far lower chance of recruitment. This kind of 'recruitment' from the get-go only makes sense if someone is aggressive from the get-go, and they would do it anyway. Or at least they are already believers, and it's more of a confirmation test.

Those kinds of groups act like cults, especially towards people that are more neutral towards them. They work slowly and present themselves as sympathetic as possible. Most of the time they pick up handsome (or pretty) members, that are also very good at talking. They set up or show very specific and nitpicky situations, where slowly and surely they show up minorities being treated better than 'us'. Even if those examples may be false. As long as you can't verify it, it doesn't matter.

Once you start hanging out with them, and even if you start noticing some things being off (or you simply don't see them anymore instead), it's far harder to say no, or reject them, when the peer pressure makes it hard to refuse those new people that are now your friend. Especially as they act so nicely towards you, they can't be that bad, right? This is also how many people were pressured into smoking or drinking as teenagers, this is how 'peer pressure' psychology works pretty much. And those people know how to use this exactly.

The stereotype that Nazis are all 'primitive barbarians' is false, because violence isn't how you convince to your cause people that are more neutral.

This has no chance to work on this Taylor, for lots of reasons, but they don't know it. They will 100% go for soft sell for a while unless they decide it won't work anymore. Straight-up hard sell would break my SoD really, REALLY hard, knowing how those groups work. Unless it would be something like Hookwolf acting on his own, and doing stupid shit from the get-go.

Right, but presumably the reward for getting a mundane martial art to 10 is...basically the same as what we already have. Putting that same effort into learning magical martial arts like Fishman Karate or Fengten's Tekkutoryu lets us do "the same, but faster and harder" or "punch this river in half". I just don't see the reward for working on regular martial arts when that's the case.

I will also give one more argument to at least get each martial art to 6-7, so we have each martial art we know above slightly peak human at minimum. That argument is that I want Taylor to know absolutely everything to turn her potential students into as good in specific martial arts as possible. Also, some of the superpowers ones may be impossible to teach people from other universes, so I would keep this in mind as well.

Most people aren't Batman or this Taylor that they can casually learn, or know all potential martial arts on the planet. For example, Capoeira may fit one person, while Olympics Wrestling someone with a bigger body type. So I want Taylor to have basics covered for all kinds of students, like Xavier's school.

Although to be fair we have almost everything we need, with my idea of adding Olympics Wrestling to complement what we have, as it provides unique grappling options that nothing else does, and this martial art does have moves specialized for situations, where both combatants are on the ground.

Pretty much if we pick something mundane, we make sure it gives us things we don't have yet, and go from there. I trained in Olympics Wrestling in the past ;).

Also with how Omakes works, it's easier to get a +30 bonus to work than +10 for anything that is powered up.

So yes, my suggestion is to get as many unique martial arts to at least 6-7, which should be trained pretty quickly with what we all have. After we get this (and we are pretty close), we may move on to the 'goodies'.

I see Robin as someone who has been in the dark trying to find the light for so long she's unsure about what to do once she's found it. She uses her grim sense of humor in part because that's the mindset she's been in for her whole life and spending time with the Straw Hats is good for her soul because they are...uncomplicated.

Robin becomes the mother of the Straw Hats (her role), while Taylor becomes this precocious, too-focused genius younger cousin type, that can do everything she wants, and they want to spoil/make sure she doesn't take everything on herself.

A physical power is not the way to fight Lung. We need something that either removes him from the fight entirely (Clockblocker's stasis but longer-term, some sort of involuntary teleportation effect, a save-or-die effect like the glass bombs, etc) or makes it so he doesn't want to fight. Plan A is "see if Colors Traps works on him". Plan B is "see if we can get a power cancelling effect on him". Plan C is "drug him".

I agree with this. Fight smart, not hard, against the escalator like Lung.

Poisoning may work as well, although it kind of falls into 'drug' category anyway. With the addition of 'hit and run to keep his power from escalating, with more run part of it.'

I think this Taylor, with prep time, can maybe do it even now. But would need to be one, quick strike, and if it fails, run away.

Also 'Plan D' may be 'set up once we can a teleporting trap'. Any tinkering specialty with teleportation included in, and high levels of Trap Making. It would be hard for him to keep fighting if he is teleported to let's say one of the small Pacific Islands.

'Plan E' would be overwhelming his senses to the point where he can't even sense anything. We know his senses in his ramped-up forms are enhanced (hearing, smell, etc.), so taking advantage of it may do it. Kind of like Venom has a weakness to sonic attacks in Marvel. This sounds like the least reliable method, so I put it as 'Plan E'. But if you keep causing him so much pain, and disorienting him, you may at least force him to run away, and in this case, we would make sure to the prepared earlier trap.

It's a trade-off. Something like Skidmark or Victor's power will pay off sooner, but I think training Tinker powers will pay off more in the long-run;

Also, some Tinker powers provide pretty good utility. Like Trainwreck's 'scrapyard tinkering' as we can even use it with the worst trash. Or build vehicles for others to use with Squealers. Honestly, building a tank for Danny cracks me up, and makes him pretend to be a 'military tinker' or something.

But yes, tinker powers would be a good way to complement some weaknesses of us, and others, while also covering up spots that others powers can't do, with how versatile they can be.

demonstration abilities to include;
- mundane martial arts (explain this will train faster than normal as we have multiple styles already so several of the basics are already covered)

Also I suspect we can train normal martial arts far faster than magic ones, so another reason to level some of them still. Also yes, seeing Boxing at 9 annoys me for completionist's sake, lol.

- language learning ("teach me Spanish", proficiency is fairly self-evident. Should probably explain that this skill won't demonstrate superhuman ability)

I think in Brockton Bay specifically I would prioritize German, with E88, or Mandarin, for another popular language on ABB territory, but it's not a big deal.

- academic knowledge (take a test on human anatomy, something med students would take. also do a first aid demonstration if there is something objective they feel like using to test with)

One of the good reasons why we may consider doing PRT power testing earlier. Just to get a license so that we can help out, like in hospitals, if required.

Also, I know some of you will try to use it as a social towards Panacea. So I can see people going for this.

- sartorial skill (ask New Wave if Glory Girl would consent to having a new costume made as part of Factota's powers being assessed, what she'd want included like 'look badass' or 'hidden pockets')

This may be an 'in' with Parian. Yes, she doesn't own the shop like Fanon suggests, but instead does puppet shows on the streets, sponsored by some malls, it could be an interesting encounter, especially to talk about clothes/fashion. Also well, another potential friendship wouldn't hurt.

start a new martial art)

You know what I would aim for ;). But yes, I would say 1-2 more 'mundane' styles are more than enough with what we have. Everything else covers pretty much all angles.

Try and misdirect her. Make myself look sympathetic. Offer up a better target. But no, you know, antagonize the person who can break me in half like a toothpick. You know. Like she did Amy. Or Vicky. Or-

While I agree, her power most likely in combat scenarios mostly gives information that we may consider 'aggressive'. Shard being a dick most likely. Especially as we know her shard tends for example to give false information at times, so her trust towards her power at times is baffling.

But again, just because you have a Thinker power, it doesn't mean you can't use your own conclusions instead. As yet, this is the most reasonable way to deal with such conflict scenario with her power.

There are options. Hell, if I could, I'd just pretend to give up and mindfuck normal cops in stead. Just not jump straight to 'I'm getting waaay to personal with my insults to lord my knowledge over you and if you don't stand down like a good little dog I'll tell everyone every last secret you've ever dreamt of keeping'.

They most likely would escape custody anyway. So playing it long-term could work just as fine.

I hope we can help him out. We're not rich, but we have some money, and the one constant in the comics is how poor he is... Do we need a photographer for anything?

I don't think we need this kind of skill. But again, we could, in theory, ask him as a hero (I mean Taylor, he would do it as a civilian, and use him 'being good at finding Spider-Man' as an argument to explain asking him of this in the first place), for him to photograph anything he finds suspicious, and give us info, as we would say we are outsiders, which is true. He would pretty much act as a paid local informant for us, for any heroics we may want to do. In this case, I would leave it to him when and how he wants to approach us. Make it his decision. He would know we are a hero, especially once we prove ourselves. And at one point official team-up may happen, with most likely him being our first Mahon Superhero teammate for our team there.

Would it be weird if we stuffed a twenty down his shirt and ran? The spandex does live little to the imagination... At the very leas it would be funny.

Also, I would be REALLY curious about what version would we deal with here. A standard adult? The Ultimate Teenager (I love this one, especially with how awkward he can be, and how human with mistakes he is, which makes him so relatable). Spider-Gwen or Spider-Woman would completely catch me off-guard, but with how Marvel's multiverse works, I can't dismiss this as an option.

The Wards are supposed to be safe. So of course they don't need real weapons. Or even should look anywhere close to child soldiers.

This argument falls flat, with Shadow Stalker using a crossbow. Also in other cities, this is also the case. Like Flechette using her arbalest.

I'm pretty sure if a lawyer (or let's say one of the senior Protectorate heroes) tried to argue it, they most likely would win this. As no, I don't consider 15-16 years old to be more mature enough to use dangerous weapons themselves.

I know you play Devil's Advocate here, but it's not that hard argument to argue against in my opinion.

Or the Youthguard comes down on her like a ton of bricks.

I wonder if Youth Guard is a thing here for sure (unless I forgot about them being mentioned in earlier chapters, been a while I read some older chapters). Yes, it becomes canon in Ward, and PRT Quest by Wildbow himself pretty much makes it canon, but in the original Worm they never show up as a group. In a way, it would be interesting to witness a situation, where let's say a scandal with one of the Wards creates in this AU Youth Guard from scratch.

In all likelihood her parents may withdraw her, but she may not withdraw herself.

Children in US law are nearly considered owned by their parents.

And taking into account she triggered in her own home (which makes me really wonder why PRT/Protectorate never tried to use this fact against them, to make Vista a Ward of state).

What she could do is refuse patrols. Can't be forced onto those.

She wouldn't do it in character. She enjoys being a hero too much for it, which yes, creates an issue here.

Say we want to make a hammerspace backpack the "Cost" would be "Time to acquire and train tinker power"/"Number of tinker projects made" + "Time to make and maintain backpack."

Some tinker specialties are so exotic, that nothing else can copy what they do, but you mention Bakuda, so you know about it.

Although the interesting part at least about some tinker-tech specialties is that they can build pretty damn fast. Bakuda is one of those examples. But again, this is something we may experiment with once we get a few of them. The slower ones to build we may start dismissing, while quicker ones we keep leveling up.

I joked with that whole tank for Danny, but I think doing small items shouldn't be as time-consuming, so focusing on 'micro' specialties may be the way to go. Also focusing more on 'one-time use items' may be also the way to approach this.
 
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