Okay, first, I was way overboard with the basement traps.
He's paying 500 for it out of a 3500 gold job, and with a 100 part budget, that means we want to devote (500/3500)*100 ~=14 parts to it.
Maybe a bit more, seeing as a switch and compartment are 10 parts alone.
Front door
[X] Set a hammer trap (8 parts) to go off when the front doors are picked or forced.
-[X] Set a blade trap to go off at the same time, shooting at the outside of the doors, to get anyone standing too near the one who breaks in. (5 parts, 13 parts used on front doors)
Back Doors
[X] Set scythe traps (7 parts each) to go off when the back doors are picked or forced.
-[X] Set blade traps to go off at the same time, shooting at the outside of the door, to get anyone standing too near the one who breaks in. (5 parts each, 24 parts used on doors)
Windows
[X] On each of the three walls with windows, remove a few boards on one of the windows to make it the easiest-seeming window to get in, and install a spike board trap on each, setting it to go off when any weight is put on the windowsill of the tempting window. (18 parts)
-[X] Install blade traps to fire parallel and close to each of the walls with windows on them, and set them to go off when anyone steps on the floor near any of the windows on that wall. (15 parts, 33 parts used on windows.)
Internal Doors
[X] Install a spike trap on each of the internal doors, to fire towards them from the back of the back rooms when the doors are forced or picked. (10 parts used on internal doors)
Basement
[X] Build a concealed alcove (2 parts), with an on/off switch (8 parts).
-[X] Tie the on/off switch to a pressure plate in the basement hallway, just before the first storage room, which triggers a blade trap to fire from either end of the hallway. (10 parts, 20 parts used on basement.)
copy-friendly version said:
[X] Set a hammer trap (8 parts) to go off when the front doors are picked or forced.
-[X] Set a blade trap to go off at the same time, shooting at the outside of the doors, to get anyone standing too near the one who breaks in. (5 parts, 13 parts used on front doors)
[X] Set scythe traps (7 parts each) to go off when the back doors are picked or forced.
-[X] Set blade traps to go off at the same time, shooting at the outside of the door, to get anyone standing too near the one who breaks in. (5 parts each, 24 parts used on doors)
[X] On each of the three walls with windows, remove a few boards on one of the windows to make it the easiest-seeming window to get in, and install a spike board trap on each, setting it to go off when any weight is put on the windowsill of the tempting window. (18 parts)
-[X] Install blade traps to fire parallel and close to each of the walls with windows on them, and set them to go off when anyone steps on the floor near any of the windows on that wall. (15 parts, 33 parts used on windows.)
[X] Install a spike trap on each of the internal doors, to fire towards them from the back of the back rooms when the doors are forced or picked. (10 parts used on internal doors)
[X] Build a concealed alcove (2 parts), with an on/off switch (8 parts).
-[X] Tie the on/off switch to a pressure plate in the basement hallway, just before the first storage room, which triggers a blade trap to fire from either end of the hallway. (10 parts, 20 parts used on basement.)
@MData,
1) it isn't exactly clear how damaging any of our new traps are, could you please add that to the traps page sometime?
2) What is the cover of our spiked pit trap like? I was imagining a trapdoor, but that doesn't sound like it is the case.
We should probably design a trapdoor pit trap at some point, allowing us to safely traverse them when not armed.