Your name is Def Bluud. You were the oldest daughter of a pair of farmers. However, you always been mechanically inclined, from making devices to make farming easier to traps to keep animals and the occasional thief away from the fields, creating machines has always been easy for you. When you turned 18, you went to the Capitol to try to make your fortune.
You arrived to the capitol just in time for the crown to need someone with your skills. A neighboring kingdom from the north had invaded after a minor border dispute escalated further than it had any right to. Their superior numbers pushed deep into the kingdom's territory before your Kingdom tried to push them back.
However, they managed to either capture or built fortresses along the border by the time a counterattack could be planned. As long as they held the border, there wasn't any way to push them further back and they had enough troops and food to hold out for years.
That is where you came in. It took a lot of work, a lot of failures, and a lot of late nights, but you managed to design a few weapons to turn the tide of the war. Trebuchets to throw greater weights than catapults, more effective battering rams to break down gates and even more. As soon as your Kingdom's forces broke through and started to march on the enemy's capitol, they were very generous when it came to making reparations.
Just when you were about to start basking in your success, you were invited to a party celebrating the victory. You were close to gaining a title of nobility yourself.
That is when things went wrong.
A nobleman, Lord Bartholomew who had a reputation incompetence, stupidity, laziness, and cruelty arrived at the party already heavily intoxicated. He then proceeded to act in such a way that would put anyone in a lower social class in jail for ten years. If they were lucky. Everyone was whispering insults about him, and you, wanting to fit in, did so as well.
You just happened to accidentally whisper your insult directly to his mother.
And since you didn't yet have a title or money, that was a very bad thing.
You still have a bruise from when she threw you out of the window.
While your shot at fortune is gone, you still managed to get something.
You have a two story house. The first floor consists of two rooms. The first if the living room. The kitchen is on the right side as soon as you come in, along with a table and a pair of chairs, just in case you have guests. Across the front door is a work desk, containing pens and papers for you to draw out plans for what you are going to build. The plans themselves are in a secret compartment under the floor to keep them from being stolen though you haven't designed traps for a domestic setting yet.
On the left, was a door that lead to the second floor, which consist of a hallway leading to three rooms, your bedroom and a pair of unused rooms that used to be used for storage. There aren't many furnishings here anymore besides your bed and a pair of end tables. Fortunately, these adventurers missed the secret compartment under your right end table so you still have a little money.
+ 500 Gold
Behind your house is a large barn. It used to house your cattle, but after a few too many adventurers came to your farm, they are all dead. Now, it's just used as a storage area. Mainly because it's robbed less often than your house. The barn also has a workshop that you can use for building things, which wasn't hit as hard this time. There are still enough parts to salvage here.
+25 Parts
Your house itself is at the end of a 300 foot long path that leads to the main road leading to the Capitol, which is a little over an hour away to the east on foot.
There aren't a lot of other homes around here. To the west of your house if your field. It isn't large, but it's enough to keep you fed. When adventurers aren't stealing them anyway. To the north and east, there isn't much other than empty land. Your closest neighbor is about a mile away maybe more.
At least there wasn't anyone around to complain about any noise from construction you'd need to do.
How will you spend the morning?
Stay at home for now.
[] Sketch up some plan for traps.
[] Do a sweep around the house and try fix what the adventurers broke.
[] Move everything on the first floor to the second so you have more room in your first floor.
[] Dig an escape tunnel from your house.
Go to the City
[] Weapons Store: Most of the weapons were sold to the store by adventurers, and most of them are bought by adventurers as well. Has a large, constantly changing stock.
[] Go to the General Store. It has little bit of everything. Some of it possibly stolen.
[] Go to the Hardware: Store. It has all the parts you need to make some traps.
[] Go to the Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.
[] Hammer and Ale: You never know what, or who you'll find there. Also a food place to get wasted.
[] Exotic Imports Pet Store: A place that sells exotic animals. Officially, they are meant to just be used as pets but some of them can be... aggressive.
[] Learning Center: A place for people to teach and learn. Can be used to train skills. Or to teach if you need some extra money.
[] High Society Club: A place where the rich and connected in society associate with each other. Could be a great place to make friends. Provided you can get in.
[] Write in. (Requires QM approval)
Time
Each Day will be divided into four parts. Morning, Afternoon, Evening, and Night. An action can be taken on each part of the day.
Parts
The currency for construction. Represents nails, wood, metal, and anything else one needs to create traps and build additions to the house.