"HANDS OFF MY STUFF!" Fighting the Adventurer Menace

Introduction
Your name is Def Bluud. You were the oldest daughter of a pair of farmers. However, you always been mechanically inclined, from making devices to make farming easier to traps to keep animals and the occasional thief away from the fields, creating machines has always been easy for you. When you turned 18, you went to the Capitol to try to make your fortune.

You arrived to the capitol just in time for the crown to need someone with your skills. A neighboring kingdom from the north had invaded after a minor border dispute escalated further than it had any right to. Their superior numbers pushed deep into the kingdom's territory before your Kingdom tried to push them back.

However, they managed to either capture or built fortresses along the border by the time a counterattack could be planned. As long as they held the border, there wasn't any way to push them further back and they had enough troops and food to hold out for years.

That is where you came in. It took a lot of work, a lot of failures, and a lot of late nights, but you managed to design a few weapons to turn the tide of the war. Trebuchets to throw greater weights than catapults, more effective battering rams to break down gates and even more. As soon as your Kingdom's forces broke through and started to march on the enemy's capitol, they were very generous when it came to making reparations.

Just when you were about to start basking in your success, you were invited to a party celebrating the victory. You were close to gaining a title of nobility yourself.

That is when things went wrong.

A nobleman, Lord Bartholomew who had a reputation incompetence, stupidity, laziness, and cruelty arrived at the party already heavily intoxicated. He then proceeded to act in such a way that would put anyone in a lower social class in jail for ten years. If they were lucky. Everyone was whispering insults about him, and you, wanting to fit in, did so as well.

You just happened to accidentally whisper your insult directly to his mother.

And since you didn't yet have a title or money, that was a very bad thing.

You still have a bruise from when she threw you out of the window.

While your shot at fortune is gone, you still managed to get something.

You have a two story house. The first floor consists of two rooms. The first if the living room. The kitchen is on the right side as soon as you come in, along with a table and a pair of chairs, just in case you have guests. Across the front door is a work desk, containing pens and papers for you to draw out plans for what you are going to build. The plans themselves are in a secret compartment under the floor to keep them from being stolen though you haven't designed traps for a domestic setting yet.

On the left, was a door that lead to the second floor, which consist of a hallway leading to three rooms, your bedroom and a pair of unused rooms that used to be used for storage. There aren't many furnishings here anymore besides your bed and a pair of end tables. Fortunately, these adventurers missed the secret compartment under your right end table so you still have a little money.

+ 500 Gold

Behind your house is a large barn. It used to house your cattle, but after a few too many adventurers came to your farm, they are all dead. Now, it's just used as a storage area. Mainly because it's robbed less often than your house. The barn also has a workshop that you can use for building things, which wasn't hit as hard this time. There are still enough parts to salvage here.

+25 Parts

Your house itself is at the end of a 300 foot long path that leads to the main road leading to the Capitol, which is a little over an hour away to the east on foot.

There aren't a lot of other homes around here. To the west of your house if your field. It isn't large, but it's enough to keep you fed. When adventurers aren't stealing them anyway. To the north and east, there isn't much other than empty land. Your closest neighbor is about a mile away maybe more.

At least there wasn't anyone around to complain about any noise from construction you'd need to do.

How will you spend the morning?


Stay at home for now.


[] Sketch up some plan for traps.
[] Do a sweep around the house and try fix what the adventurers broke.
[] Move everything on the first floor to the second so you have more room in your first floor.
[] Dig an escape tunnel from your house.


Go to the City


[] Weapons Store: Most of the weapons were sold to the store by adventurers, and most of them are bought by adventurers as well. Has a large, constantly changing stock.
[] Go to the General Store. It has little bit of everything. Some of it possibly stolen.
[] Go to the Hardware: Store. It has all the parts you need to make some traps.
[] Go to the Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.
[] Hammer and Ale: You never know what, or who you'll find there. Also a food place to get wasted.
[] Exotic Imports Pet Store: A place that sells exotic animals. Officially, they are meant to just be used as pets but some of them can be... aggressive.
[] Learning Center: A place for people to teach and learn. Can be used to train skills. Or to teach if you need some extra money.
[] High Society Club: A place where the rich and connected in society associate with each other. Could be a great place to make friends. Provided you can get in.

[] Write in. (Requires QM approval)


Time


Each Day will be divided into four parts. Morning, Afternoon, Evening, and Night. An action can be taken on each part of the day.

Parts

The currency for construction. Represents nails, wood, metal, and anything else one needs to create traps and build additions to the house.
 
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[X] Do a sweep around the house and try fix what the adventurers broke.
 
[X] Do a sweep around the house and try fix what the adventurers broke.
 
[X] Do a sweep around the house and try fix what the adventurers broke.

We need to fix what we can, salvage parts from what we can't, and maybe those jerkass of Adventures dropped something when they had their arms full of our stuff.
 
[X] Do a sweep around the house and try fix what the adventurers broke.

As others say, checking if the adventurers were stupid enough to leave something useful behind could be worth it.
 
Damage Assessment
You spend the morning assessing the damage and trying to fix it. You start by fixing the front door that was kicked down. Replacing the hinges and the broken wood took longer than you'd like, but you at least have a front door again. (-5 Parts)

Someone actually stripped some of the metal from your stove. You have no idea why but you easily manage to replace what was taken (-5 Parts).

The cabinet where you kept your food has been ransacked. Everything was stolen from it. Even your cheese wheel. The door was ripped off it's hinges, so you had to spend time replacing it. (-3 Parts)

Your bedroom is in relatively good shape, though most of your clothes are missing. You sigh.

"Why do they always take my clothes..." You say. Adventurers seem to take anything they can carry. Including clothes. You look around. Nothing is broken but your pillows are gone as well. You're going to buy another one when you get to the general store, along with some new clothes.

Then, you see something on the floor that you didn't notice before. A pile of something. Taking a closer look, you see that it's a pile of daggers, most likely dropped by the adventurers. They're nothing fancy, six to eight inches long with both straight and curved hilts. They're sharp enough to cut flesh. If you wanted, you could either use them in a trap, keep them as your own weapons, or sell them. Maybe all three if you wanted to, given the number of daggers. You don't know if they fell out of the adventurer's bags or if they intentionally tossed them to make more but they're yours now.

(Obtained 5 Daggers)

More than half of your crop of corn and wheat is gone, from this, and previous raids. All of your tomatoes are gone too. What hasn't been stolen has been trampled flat. Getting any sort of profit out of this harvest out of this season would be impossible. The rainy season just ended and there isn't any source of clean water close enough for irrigation so if you wanted to grow another crop, you would have to wait a long time.

Though you have a feeling that you wouldn't have time to devote to your farm for a while anyway.

Thankfully, no one went into the barn. Nothing was stolen. A wave of relief washes over you. At least something was left untouched.

Before you know it, noon had rolled around. Normally you would be in your field tending to your crops, but since your harvest was doomed either way, trying to grow anything was a lost cause.

You sighed. You had taken stock of everything you had and fixed whatever was broken. You were still out a lot of money but at least you still had a roof this time.

So, now you needed to decide what to do next.

Stay at home for now.

[] Sketch up some plan for traps.
[] Move everything on the first floor to the second so you have more room in your first floor for traps.


Go to the City


[] Silver Shark Weapons Shop: Most of the weapons were sold to the store by adventurers, and most of them are bought by adventurers as well. Has a large, constantly changing stock.

[] Go to the Margery's General Store. It has little bit of everything. Some of it possibly stolen.

[] Go to the Howes Hardware: Store. It has all the parts you need to make some traps.

[] Go to the Sparking Mountain Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.

[] The Hammer and Ales Tavern: You never know what, or who you'll find there. Also a food place to get wasted.

[] Exotic Imports: A place that sells exotic animals. Officially, they are meant to just be used as pets but some of them can be... aggressive.

[] Saint de la Salle Learning Center: A place for people to teach and learn. Can be used to train skills. Or to teach if you need some extra money.

[] The White Lily: A place where the rich and connected in society associate with each other. Could be a great place to make friends. Provided you can get in.
 
[X] Go to the Sparking Mountain Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.
 
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