The Reapers aren't that big a deal.kojiro kakita said:Not necessarily true. Central government spending is more of a 17th and 18th century invention. Up till that point, the investors and capitalists would be the local noble or whatever merchant is rich enough to back the project. Capital investments unless heading to military use would be more innovative than not.
Another problem with increasing factories or other means or production too quickly is again inflation or structural unemployment. For example let us look at the introduction of new mechanical reapers. Yes they will allow for the farmers in Tristan to produce more crop per square acre of land and or hour of work. Presume the number of man hours and acreage stays the same you have more wheat on the market while demand stays the same. You now drive down the price of wheat. While this means more people are able to eat, they the producers have less money to spend........
Actually forgot to factor increase in population with the Faeries. Demand has increased so supply increase means that prices would most likely stay the same.
What they do is help with the harvest, massively reducing the amount of labour required in that particular stage of food production. The wheat still needs to be seperated, dried and processed, all of which are labour intensive steps without mechanical aid (except the drying, air drying is cheap and easy. Especially with Fire Mages around.)
It also won't help with the planting of crops, fertilization, combating pests and diseases and so on. The only increase in production is from the reduced losses due to weather (wheat has to be fairly dry when harvested and too much water might end up killing/rotting it in the end).
Then there's the foreign markt where the surplus can be offloaded. Tristains farmers just got a lot more competitive and can undercut the prices of other nations, so the unemployment will likely hit other countries until those levy taxes on importet grain.
To improve the other areas will take a lot of time. Creating a planting machine is probably the next step. It's mechanically fairly simple. The sticking points will be synthetic fertilizer and chemicals. Both require a complex industry to produce in significant quantities.
A bit more short term is that they teach the Tristanians about genetics and let them breed superior crops.
There are even more limitations if you consider the material requirements for the new machines. Iron has to be mined. Even with Earthmages it is likely difficult. Processing it will be easy after the Bessemers are finished, but those still need Iron ore to run.