Gundam Turn Alpha

A Lying Snake

I am Aldynay. My name and blood are already known to many of you, and I am gladdened that for most of you that they are greeted with friendship. Over the last year, space and earth have embraced with the affection due a prodigal son. Our mutual exchanges of opportunity have left the night sky a place of permanent wonder for Siberia.

But some hide in it, taking the darkness as an opportunity to do nothing but evil. Where the free nations of space stick to their principles through thick and thin, they lie through their teeth, showing the grin of the panther. But they forget that man hunts panther. A few months ago, the Ten Thousand Sun-Kissed undertook their most valiant journey. Just a month ago, the assembled peoples of space united under the banner of right.

That banner conquered. The black-clad butchers knelt. The Astarti panther pledged to abandon aggression and assault. Such a glory has come to the free nations of space for this act as may never be equalled in the history of war or peace. Rejoicing took hold of myself and my people, as we found a hand to help us up from the mud.

And it did not end at that. The free nations assigned representatives to our forces and expeditions, judiciously chosen. Their fleets remain ready above the pale blue dot that basks in their protection. Anlscar itself deployed a number of suits to the protection of our forces on Earth.

Those forces have been betrayed. The promise to the Selene letter has been broken. Anlscari, Lunari, Pallasi, Zolon, and Siberian women lie dead on the ground because of Astarte. In contravention of their statements, Astarti forces continue to form up before Siberian presences, and take them by assault. It matters none to them the provenance of those who stand alongside us, for Astarte will slaughter until the red rage has been removed from their eyes.

It is clear that these acts require response. Will Astarti be forced to the table once more, or forced from it into the hell that spawned them? A beast that lies when it speaks, that tears treaties writ, that follows no will but savage murder, ought not be stomached.

We have everything to offer, and nothing to take. I implore that space, upright and straight-backed, follow the pledges they have undertaken, and bring those who do not wish to to do so as well.
 
"Grand Conductor."



"Comms."



"The preliminary reports have returned from the Information Department."



"Send them."



"..."



Atmospheric Conditions match parameters from pre-Counter Civilization Industrial Era.



Heat signatures and designs of traffic entering and exiting Earth orbit indicate likely Spacian monopoly on spacelift.



Surface M-Particle Dispersion Markers align with low-mid level pre-Cataclysm warfare.



Indicators of sustained refined psionics usage outside of Spacian territory near non-existent.



Conclusion: Earth Sphere leans heavily towards Spacians. Seraph Anti-Cataclysm Countermeasure Deployment successful in totality. Selective Stewardship.



"... Damn them."



"Grand Conductor?"



"Relay a message back to Yhesad. She's to disseminate the report amongst the rest of the fleet."



"Aye ma'am."



This was… a contingency that the fleet had only the barest of preparation for. That the Seraphs had been successful in the deployment of their countermeasures was a given, they had seen that from afar. But the true extent of it…




Addendum: Incoming Preliminary Sensor Reports Unclear. Intercepted communiques along with heavy subsurface M-particle scattering in suspected (former?) Counter Civilization military installations indicate possible reactivation of Cataclysm era assets. Current Users unknown.






Rage filled Anyjela's heart.



She could feel it all around.



The fleet raged. Her sisters despaired.



In communion, they sang out as one, a chorus filled with sorrow and fury.



In their minds and in their hearts, they wept for the world that was lost.



The world that lay before them.



The world that was yet to be.



For the wayward innocents of the new age.



For the misguided sinners of the old.



To the Void, they sang.



From the Void, they heard.



And in their hearts, their purpose was clear.















It heartens Us to know that you still live. That the mission placed upon Us so long ago was not in vain.





It worries our hearts that you still shed blood in vain over petty disputes.



Worry not. We Forgive You. This Sin was not Yours in origin.



A millennium ago, the whole of Man waged terrible war against one another.



Sister against Sister. Brother against Brother. Families torn asunder in the name of endless bloodshed.



So terrible was this visage of blood that in their desperation to bring an end to it all that our wayward sisters devised a most vile solution.



From this, there would be no return. There could be no redemption. Only penance.



In raging against their misguided attempt at peace, we were cast out of Paradise and sent to hunt down the Serpent that began this war. So vast had this snake grown that it had coiled into a mangled arbor bearing putrid fruit, leaving naught but rot in its wake.



We carried out our Duty. War of a Terrible scale was waged against the Darkness.



The Great Enemy, deluded of their superiority, sent an Echo to drive us away.



This Echo became our Song. Our guiding light against the Dark.



And so the Tree, twisted and wrought, was no more.



And so we watched as our sisters committed their Cardinal Sin.



And so we fell into slumber.



And now we awaken.



It is clear that our sisters have forsaken their duties as Shepherds and chosen to become Sinners.



Would that they had awakened earlier to guide you in peace.

Would that they had awakened later to guide you side-by-side.



Instead, they return now, when the lamb can do naught but meekly obey orders lest its master, eternally out of reach, slaughter it and begin anew.



Some of our number, too, forsake their task in misguided fervor against the Sinners.



We have not forgotten Our Duty.



We arrive from the end of the world. We shall walk with you to the beginning of the new.

To bring gifts of knowledge and enlightenment that all of Mankind may ascend as one and Sing together.



The Sinners remember us as their Seraphim Outer System Fleet. Our misguided sisters know us as their fellow Astarti.



We take our names in the image of She Who was Cast out of Paradise long ago for daring to question what her equal had deemed necessary.



We are the Choir of the Void.



We are the Lilim.





 
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"Did you hear about the find in Peru? I heard they found a ton of stuff down there, including three whole battleships! Isn't that crazy, Saru?"

"Yeah, would've been better if it didn't need to be split with the mercs though. Doesn't sit right with me that they get to take a cut from all our hard work."

The leader of the patrol flight didn't even glance towards the video link between herself and her subordinates as she let out a tired sigh. "Clear the comms, you two. We're still on duty."

"Oh come on, Amaya!" Her second broke formation as she brought her mobile suit, a recently found Type-1J, to a stop and threw its arm out to the side, gesturing to the vast, empty darkness that surrounded them. "There's nothing out here anyway! All the excitement is back on Earth!"

The abrupt halt startled the other two members of the mobile suit team, and it took them a short moment to turn their mobile suits around and fly back to reunite with their wayward comrade.

"What the hell are you doing, Mina? Just because there were a few lucky finds on Earth doesn't mean we can ignore our orders up here. You know as well as I do-"

"Why do we even bother? It's not like we're going to find anything out here anyway!"

"If there was nothing to find here, Mina, then we wouldn't be flying around in these brand-new 1Js."

"Yeah, and? As soon as they could, the higher-ups sold that damaged carrier these all came with to the Pallasi so we could go somewhere with better pickings! Even they know that it's better to poke around someplace else!"

"Uh, I think-"

"You know as well as I do that isn't the only reason for it. High command has been seeking better relations with the Pallasi ever since the Mars incident, Mina. If it wasn't for them and the Aphrodite-"

"Yeah, which they found in the middle of that massive shoal zone of theirs in the first place! We're not going to find anything, boss. The carrier was just a fluke!"

"Melinda blesses those who persevere. You know as well as I do that we could find anything out here, we just need to keep on searching and our efforts will be rewarded."

"Mina? Amaya?"

"The only thing we've been rewarded with so far is a whole lot of nothing! Just more and more disappointment! You know what else I heard? That they found over two hundred mobile suits in the space fortress, and all of them were worse than even those B-types the Earthians all use!"

"That's still two hundred mobile suits, Mina. All they need is an upgrade and they'll serve just as well as the rest of our suits."

"And how long will that take Amaya? One of my sisters in the labs said that they've got a backlog stacked bigger than Melinda's-"

"That's enough! I can tolerate your whining, but if you think I'll let you use Melinda's name in vain, then-!"

"Guys!"

""WHAT?!""

To Saru's credit, she didn't flinch as she suddenly became the centre of attention between the three of them. After all, her attention was already glued to the strange readings coming from the very edge of her Type-2 cannon's sensor range. "I think... I'm picking something up out there."

For a moment, the three of them just sat there quietly as her two superiors processed that information, their previous argument forgotten in the face of this new development.

Mina was the first to break the silence. "I'm not picking anything up. Are you, boss?"

"No, but I'm not surprised. An upgraded Type-1 is still just a Type-1. Saru's got the best sensor package out of all of us." Amaya shifted her grip on the controls, and her mobile suit turned to face her less vocal subordinate. "Any idea what it is, Saru?"

"No..." There was a bit of particle interference. Not enough to completely conceal the object, but just enough to make it seem like nothing but a big, blurred-out blob. "But it's in that direction. I think I can just make it out with my optics.

Her mobile suit extended an arm and pointed out in a particular direction, causing her two wingmates to spin around to see if they could catch a glimpse of the thing for themselves. Amaya let out a sigh, and not for the first time wished that she had one of those sniper-type suits.

"I think I see it, barely. Is that... a ship?" Mina's voice was quiet as if she couldn't quite believe what she was being told or what she could see.

"Well ladies," Amaya began as she reached out to clasp each of her comrade's mobile suits on the shoulder, "There's only one way to find out, right?"

---

The three of them were beginning to run out of fuel by the time they arrived at their destination, but what they found was enough to make even the imminent possibility of drifting off into the vast blackness of space never to be seen again well worth it.

They had all served aboard Anlscar's sole battleship at various points in time before it had been sold off to the Earthians. How could they not? Outside of the mysterious fleet ships of the Astarti and the Assault Carriers of the Lunari, it was the biggest starship class in the system.

Or at least, it was before they found The Glory.

The three women couldn't help but watch on in silence as the massive hulk drifted through the void, covered in enough guns and armour to make even the proudest admiral seethe in jealousy.

For several long moments, not a word was exchanged between them. Until at last...

"You don't think there's stuff inside, do you? Like the carrier...?" Mina's voice was not only uncharacteristically quiet but filled with an awe that neither of the other two had ever heard from her before.

Saru and Amaya shared a look over the video link between them.

"Saru, how quickly can you get the distress beacon going?"

"Not soon enough. I'm on it, ma'am."

Amaya went back to staring at the super-battleship as Saru's mobile suit moved away. A find like this would go down in the history books, to be sure. Perhaps even the Supreme Leader would see fit to reward them for it?

Only one thing was certain, and it was that Melinda had truly smiled upon them this day.
 
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EMERGENCY MORALIAN BROADCAST TO EARTH AND SPACE

The broadcast opens on that familiar anchors table. Ikuko Fujiwara is accompanied by two other women, one with blonde hair and another with long orange hair. The former has her best photogenic smile on but it's obvious that they're trying far too hard. While the latter looks way out of their depth.

IKUKO: Greetings, it's been a very exciting month hasn't it. Morocco, Siberia and now even Scandinavia. Mere hotspots now flaring into full infernos.

OVERWHELMED ORANGE HAIR: But wasn't Siberia already on fire—

DRAMATIC BLONDE STAR: Shush, darling. Do not interrupt a Captain of the Court.

The orange-haired girl wilts at the glare her counterpart levies at her. Ikuko stares serenely at the camera, seemingly unbothered by her co-stars.

IKUKO: In recognition of these turbulent times and of Moralia's windfall in its scavenging efforts, the Golden Fantasia has decided to open a number of new Mercenary Corps to address the need for elite pilots and experienced mobile suit formations. First up we are presenting the two new Ritter Corps, the Salt Pale and Pearl's Paladins.

RITTER CORPS
Pearl's Paladins1 Knightress Low End Ace Unit), 4 RE-Types (High End Limited Production), 5 RE-Flats (High End Mass Production), 10 Fencers (Medium Limited Production), and 12 Type-1S (High End Mass Production)Lady PearlHIGH
Salt Pale40 RB-CommandosOlivia ValensteinMEDIUM

OVERWHELMED ORANGE HAIR: Hello, my name is Olivia. If, um, you're ever in need of rear-line action, raiding and commando operations then…call on us?

DRAMATIC BLONDE STAR: Please, you must simply add more panache to your presentation. Behold. I am Lady-Captain Pearl, commanding officer of my titular Paladins! Our blades and bullets are yours to command! No Restraint, No Questions and No Mercy!

Pearl had stood up at the end of her little proclamation causing a small awkward scene. Slowly she sits back down, her smile a lot more strained. Olivia pats her in the shoulder, causing the former to seem even more defeated.

IKUKO: Quite. Aside from the new Ritter Corps, we are also announcing the establishment of four new Landsknecht Corps. Commanded by Moralian Veterans who've proven themselves in the line of battle.

Available Mercenary Corps.CompositionCaptainCost
LANDSKNECHT CORPS
Zephyr's Sapphires4 RDS Type (High End Limited Production), 4 Type-2S (Medium Limited Production), 10 RE-Flats (High End Mass Production), and 15 RB Types (High End Mass Production)Flavia ClausselMEDIUM + LOW
Ruby Constellation4 RDS Type (High End Limited Production), 4 Type-2S (Medium Limited Production), 10 RE-Flats (High End Mass Production), and 15 RB Types (High End Mass Production)Randoph OrlandoMEDIUM + LOW
Dawn Office4 RDS Type (High End Limited Production), 4 Type-2S (Medium Limited Production), 10 RE-Flats (High End Mass Production), and 15 RB Types (High End Mass Production)Senor SalvadorMEDIUM + LOW
Duskstone & Co.4 RDS Type (High End Limited Production), 4 Type-2S (Medium Limited Production), 10 RE-Flats (High End Mass Production), and 15 RB Types (High End Mass Production)Monsieur OscarMEDIUM + LOW

IKUKO: We are also updating our payment procedures and offers in light of recent discussions and questions from potential clients. Please have a look.

LOW: PICK ONE PER LOW COST
Minor to Medium Trade Agreement in Moralia's Favor
Direct Cash or Cash Equivalent Payment
Some Amounts (10-20) of Unique Mass Production Mobile Suits
Technology of Mass Production Mobile Suits or Fallow Zones
NEW! Two Small Land Sale (Examples: St. Kitts, Bahamas, Malta, Channel Islands, etc.)

MEDIUM: PICK ONE PER MEDIUM COST TAKEN OR TO ACT AS TWO LOW COST
Medium to Major Trade Agreement in Moralia's Favor
Large Amounts (25 or more) of Unique High End Mass Production MS
Some Amounts (5-10) of Unique Limited Production MS
An Example of a Unique Ace MS
Technology of Mass Production MS AND Limited Production MS
Ruins Lots Salvaging Rights for 2 Quarters
Fallow Zone Salvaging Rights for 1 Quarter
Any Unique Technologies (Earthian)
Any Two Combinations of Low equal a Medium Cost
NEW! Medium Land Sale (Examples: Cyprus, Corsica, Jamaica, Puerto Rico, Palawan)
NEW! Allow Moralia Use of Unique Country Bonus for Contract Duration
NEW! Allow Moralia Use of 1-2 Client Spacian Labs for 1 Turn

HIGH: PICK ONE PER HIGH COST TAKEN OR TO ACT AS TWO MEDIUM COST
Some Amounts (3-5) of Unique Ace MS
Technology of Mass Production MS AND Limited Production MS AND Ace MS
Ruins Lots Salvaging Rights for 4 Quarters
Fallow Zone Salvaging Rights for 2 Quarters
Major Trade Agreement Heavily in Moralia's Favor
Large Amounts (20 or more) of Unique Limited Production MS
Any Unique Technologies (Spacian)
Any Two Combinations of Medium equal a High Cost
NEW! Large Land Sale (Examples: Hispaniola, Sicily, Cuba, Hokkaido, Sakhalin)
NEW! Allow Moralia Use of Unique Country Bonus for x2 Contract Duration
NEW! Allow Moralia Use of 1-2 Client Spacian Lab for 2 Turns

OLIVIA: Clearly reading off of a teleprompter All pre-existing policies regarding Moralian employment still stand. Due to the nature of these recent Emergencies, Moralia will only be accepting offers up until Friday, wherein we will announce accepted contracts on the same day.

PEARL: Of course the earlier clients can secure our aid, the better. Though Copperfield might enjoy clients dancing and prostrating themselves before her, that's unbecoming in consideration of the importance of the ongoing crisis. Either way, Earthian and Spacian alike can count on our leal service. THAT'S A MORALIAN GUARANTEE!

Pearl jumps from her chair again, but due to how the camera is angled, her face isn't visible as she stands meaning any sort of pose she might've struck was not caught on film. Olivia looks somewhere off-camera and gestures for staff to cut the feed. All the while, Ikuko merely chuckles.

BROADCAST END

OFFERS WILL BE CONSIDERED UNTIL OCTOBER 3 AND WILL BE FINALIZED OCTOBER 4. OFFERS FROM CLIENTS WITH EMERGENCY ORDERS WILL BE PRIORITIZED ABOVE ALL ELSE. CONTRACTS WILL BE ANNOUNCED THE DAY AFTER I SEND MY OWN EMERGENCY ORDERS IN.
 
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ZOLON-Yammacin Freeholds Investment Agreement
[ZOFIA]
Security Amendment:

In recognition of the Yammacin Freeholds as a friendly nation and a fellow member of ECOTA, as well as the perilous nature of the current Solar System, the contents of ZOFIA will be extended in following capacity:

* ZOLON will assist in ensuring the security of internationally recognised borders of Yammacin Freeholds against aggression, including in particular its population centers and strategic infrastructure, using whatever means are judged most suitable.

* The above might include strategic countermeasures in situations where conventional countermeasures are not sufficient, at Yammacin Freeholds' government's direct request. (in situations where strategic-level threats have been unleashed from African ruins, for example)

* ZOLON and Yammacin Freeholds will assist each other in conducting safe exploration operations on and off Earth, exchanging best practices and if necessary and possible, direct assistance, to pursue greater understanding of humanity's dark history and minimise loss of health and life.

* This security guarantee does not cover Yammacin Freeholds' foreign military operations, areas of control outside of its current borders, or situations in which the threat in exploration operations comes from a conventional military conflict or similar dispute. (as opposed to piracy and similar activities) This is to permit the Freeholds to freely conduct foreign policy as it sees fit, without concern about ZOLON interfering in pursuit of its own goals.

* Situations in which permitting continued fighting would threaten the release of known strategic-level threat (such as pre-Cataclysm biological weapons) can be exempt from the above, at discretion of ZOLON.

[X] ZOLON Orbital Platform - Adelheid-VII-Edelweiss, Secretary of Foreign Affairs
[ ] The Yammacin Freeholds
 
Part 5: Rubicons New

Part 5: Rubicons

The three corner war

The position in Morocco, with a Freeholder army descending on Tangiers and the discovery of the ancient ATLAS fortress was widely expect to dissolve into open warfare rapidly, and indeed their were immediate initial skirmishes. The Algerians acted quickly, bringing in overwhelming force including their own mercenaries to neutralise the joint expedition's military escorts and take physical control of their salvage, then pull back into the fortress with their prizes.

Despite the power of the attack, some examples of technology were leveraged from the site, including a large amount of computer information, but in general the Algerians made a very successful claim jump, and managed to finish the battle before more mercenary, including a previously unknown A-minor, reinforcements could arrive. The most bitter loss was the ATLAS A-minor, which was pulled away, apparently into the depths of the complex by Algerian commandos.

With the Algerians now dug into the complex and the local Morrocan ruler proclaiming a sudden dislike of the joint forces operations on his land, both sides broke apart, with the joint forces now needing new orders. Meantime, Seraphim mobile suits were seen flying over the Algerian side of the border, making it clear that any battle would rapidly widen.

The thunder did not however quite bring the rain, as neither Algeria nor Yammachin forces wanted to make an official entry and create another great power war. Rather, the Yammachin would use mercenaries and 'volunteers' while the Algerians would use intelligence operatives and commandos.

The overwhelming force brought to bear by the Freeholder forces, including a massive number of Morellian mercenary suits, seemed to initially tip the balance in their favour, rapidly putting pay to any pro-Algerian governments or anyone attempting to hold a plebasite on joining with the Algerians. Unmarked commando units burned pro-Algerian pamphlets and shielded local forces who shot pro-Algerian activists in the street.

However, as the quarter rolled on, problems became obvious. Freeholder troops and their allies found that most of the important organisers and activists slated for neutralisation were absent, and continued to operate behind the scenes.

Perhaps even more serious, the presence of numerous obvious foreign troops from a royalist power made it difficult for the Moroccan socialist nationalists to find support. Many of them, either due to ideological factors or simply the needs of the moment became active in resisting the incursion by foreign troops into the country. There were several kidnapping attempts, though the targets, mostly orbital specialists were able to fight their way out of the ambushes with a few close shaves.

Meantime, with the expected Seraphim intervention slow in coming, many of the more aggressive princes declared that they would not back socialism and repudiate all previous agreement, sending royal police to brutalise those protesting for both Algeria and more moroccan socialism. Bomb and sniper attacks began to escalate against foreign forces, but also against other factions. The overwhelming presence of Morelian suits kept the fighting from becoming large-scale for now, but the failure to cross the rubicon into actual war had made the situation even more chaotic, as Morocco spiralled towards civil war.

Perhaps seeing the chaos, and wanting to head it off, Libya held a plebiscite in early October and agreed to join the Algerian alliance.

Frozen Haze

The presence of the Fallen had pushed things too far in the cold war, and now the Axis moved to restore the situation, and perhaps impose what the coup plotters of the old central committee had always wanted: A socialist government under the control of one of the oribtal powers.

The first phase of the attack was a strike by Royalist and Pallasi forces at the newly discovered Saab vaults and on several outer islands near Iceland. The battle lead to several sharp naval battles, in which the cold league was able to acquit itself well, but the royalists had overwhelming force and quickly took the island. The strike on the Odin bunker was just as overwhelming. Patriotic forces counter attacked using armed C series, but the heavy armed orbital force rapidly defeated them, and the after Alpine Grenadiers swept the vault, the process of stirpping it of its industrial machines began.

Other Pallasi forces chased down the fleeing royalists, who they found at an ancient fortress in the Russian fallow zone. Diplomacy was attempted by the Pallasi and a tense standoff developed. Sayla, younger daughter of the Swedish royal family and piloting the Drakon took a hard line, while her older brother Casval tried to talk her down. At this, he proved mostly successful, telling her the cause was now hopeless, the Axis Seraphim were on their way to take control of the cold league and there was no fighting them, only through Pallas could the family survive.

Sayla, in possession of the ancient bastion rejected the offer of simply giving up to Pallasi. Her forces were now well entrenched in the old fortress and had the powerful Drakon under her control. What if, she suggested to both Casval and the Pallasi, they were to declare a new kingdom here with Pallasi support. The fortress, another ancient secret of the Nordic monarchy held many secrets. Declare her queen of this kingdom, and she could become the Pallasi's own Morellia. Fight, and she would make sure nothing was left but ashes. The Pallasi were left to decide if they would accept the offer or storm the site.

In the cold league proper, the Axis descended full force. Many observers saw what happened next as a repeat of what the Axis had wanted in the initial coup before the alliance with the ESI had been all but forced on them. Royalist and Vangist forces still in league territory were ruthlessly hunted down and neutralised, despite warnings of the Axis intentions. Some ten brigades of royalist troops escaped to join the monarchists, with the rest ruthlessly liquidated by Axis forces. Patriotic local committees got a more even handed approach, but overwhelming Axis firepower and the sanction of the central committee which capitulated rapidly to Axis demands brought them more or less to heel, though many took elaborate precautions to retain their weapons, even against psychic mind readers, or simply placed their C-Series back into working configuration and cached the weapons in militia arsenals they controlled.

Axis had control over the cold league, but for all their skill and manipulation, the citizens of the cold league were intent on retaining their own destiny. For now though, they were content that, apart from some isles around Island, the cold league was restored, with Royalist forces pulling out of Denmark and the situation quieting down to restored socialism and orbital protectorate. Time would tell if they would be content to remain this way.

Broken Toys

Most forces around the Siberian Machine City were fairly content to simply picket the place, as units from various fronts sought to stem the tide of AI war machines pouring out of the "Perfect City." There was no truce between the warring factions, but there was an understanding, as Astarte piloted suits and Siberian ones sought each to stem the flow of combat robots from the city

Meantime, ZOLON and Juno agents, together with a number of cradle codes and advisors headed into the perfect city to try to negotiate with the AI. After several small battles with enemy robotic systems that did not respond to code, the team was able to find their way into the heart of the system, and confront the AI directly.

To the surprise of the ZOLON team, which had wanted to merely calm the AI, The Junoians hade a more ambitious program in mind: To place the city under direct Siberian control, the city, they told the AI, was being assigned to a new Siberian region, and should recognise-

It was at that point that the Axis team which had also been infiltrating the area acted. Several SAAS Cobra suits blasted their way into the chamber to interrupt the Junoian mission. A fierce firefight erupted between the Axis units and the escorting infantry units of the multinational team and AI defences, even if its commander, Captain Anna-I-Steiner, was not sure she really liked what Juno was doing either.

In a somewhat mad piece of Heroics, the ZOLON captain and the team's Cradle advisor managed to rush the AI core, which was starting to lose coherence with a fire fight happening inside its chamber, and were able to interface with it. She was able to calm the AI, and send a deactivation and recall directive to the remaining kill bots. However, the Junoian reprogramming attempt had been thwarted. The city declared its neutrality. Any who wished to live in peace could live there, but it would take no active part in hostilities.

Humans would have to settle their own problems. Even so, the presence of the city would be a net gain for Siberia, and increase the supply of civilian goods, perhaps allowing mobilisation.

It was mobilisation that would be needed as the Empires armies were faced with many new threats, and with fresh casualties. As the Perfect City affair came to a close, the Empire was faced with problems closer to home.
 
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Demands of the Directorate of Hispania
adressed to Algeria
@Princess_Hex

It is confirmed that unprovoked agression from the part of Algerian forces occured against a multinational archeological group , of which Hispania was a part of.

Regardless of algerian rhetoric , the claims of a heritage site belonging wholly to Algeria were not receivable and already constituted unilateral escalation , as large parts of the site were outside of Algeria official borders and no objection were levied by local authorities at the multinational expedition , which entered the site well away from Algeria national territory , and had in any case departed before the unilateral Algerian déclaration.

Though it is regrettable that the Algerian government has chosen to forgo negociations and diplomacy with it's terran neighbours in favour of spacian suggested agression , we remain committed to de-escalation.

We propose deeper ties in the region to avoid further disputes and discord.
A first step would be the restitution of uncovered machines and material found by the multinational expedition or reparations of equivalent value , before more cooperation on the moroccan situation and economic ties could follow , as well as eventual talks on normalisation of relations with the Seraphim entity.

We sincerely hope for the opening of sincere talk and an end to escalations.
 
Selected articles from The Appleseed Bulletin, a prominent news outlet on Applegate Station.

New Union Movement Kicks Off In Manilla

Manilla, Nov. 21 – Various union leaders from throughout Earth and Space met in Manilla this month, culminating in the announcement of a new organization late last night. The 'International Workers of the Worlds' is a new union for all workers, regardless of profession, location, creed, or any other divisor of peoples, per the union's new spokesman Raulo Aguilar. The organization has said that it will not require that its members leave any other union that they may be a part of, and will be focusing on organizing, fundraising, and educational outreach in the coming months. Prominent unions involved in the IWW's formation include Algeria's Atlas Mountains Mining Cooperative, the FPI's Pacific Association of Cyber-Engineers, and Applegate's Stevedore Association. Mr. Aguilar stressed that all workers from any nation are welcome and will receive support from the IWW.

Fracas Causes Delays

Concourse 12, Sept. 13 – The Blossoms For Peace, an anti war art collective, had their performance protesting continued involvement in the Republican/Mondist conflict disrupted by a group of off duty military personnel.
What started as heckling and loud comparisons of the Blossoms to the MondoPrims devolved into a shouting match, with the Blossoms calling the soldiers bloodsoaked vengeance hounds unable to see past their grief, something that onlookers widely regarded as a low, if not perhaps inaccurate, blow. A tussle which blocked traffic on the busy concourse for almost an hour during a peak travel time developed shortly thereafter. The level 12 Deckwardens were eventually able to talk both parties down and restore the flow of traffic. The incident has soured the public on the Blossoms For Peace, with widespread disapproval being expressed which was only enhanced by aggressive support from some MondoPrim posters.

Trunk-01 Nearly Habitable Per Working Group

Infrastructure Commision Office, Nov. 15 – In a joint statement by the Trunk-01 Working Group, InfraCom, and MilCom it was announced today that Trunk-01 has hit a major milestone in its restoration, with its power systems and mobile suit repair bays now fully functional. With these critical systems online, the focus now turns to making the closed cylinder fully inhabitable. The group spokesperson Mica Andrada outlined the proposed plan for the restoration of the solar lamps and the buildout of the cylinder's solar arrays to enable inhabitation and agriculture within the colony over the next several months. Mx. Mica cautioned optimistic reporters that there were still plenty of unknowns and opportunities for things to go wrong. "After all," they said, "it has been sitting out here longer than we have!"
 
"It's Yasmine!"

Yasmine turned around at the sound of the familiar voice, seeing a pair of women hurrying over to join her on the street. "Mashallah Annissa, it's been so long! Is that Najila as well?" she said as she closed the distance and wrapped Annissa in a tight hug.

"It is," confirmed Najila. "You look fantastic, how've you been?"

Yasmine broke her hug, giving a shorter one to Najila before finally stepping away. "I've been well, mother is finally walking again after her therapies so I have more time to go out and have fun. There's this new club I've been visiting that plays just the strangest music." She stopped herself, looking the other two up and down. "But enough about me, where have you two been? I haven't seen you since the last round of classes, where did all this style come from all of a sudden?"

Her two friends had changed quite a bit in the month they'd been apart. Their clothes were made of smooth, modern fabrics with intricate patterns that would have been unimaginably expensive just a year ago but were becoming more and more common. The new materials had such vivid colours to them that caught the eye. Compared to Yasmine, who only had enough of the new clothes to provide accents to her older, traditionally made clothing, it was night and day.

The styles of their clothes were different. While Yasmine still wore a robe with a hood, designed to keep her cool in the sun, Najila wore pants and a loose shirt, using a hat to protect her from the sun, and Annissa's own robe was replaced with a hooded shawl and sun dress.

"The factory is being modernised, so we took a trip to Tunis to see the sights," Annissa explained. A trip to Tunis from Algiers would have taken 20 days not so long ago, not to mention the return trip. None of them had ever gone far from the city, let alone to an entirely different one, until now.

"How was it?" Yasmine asked.

The other two shared a look, Najila giggled. Something must have happened between them that Yasmine wasn't privy to, a thought that left her with a brief feeling of loneliness. "It was fun!" Annissa said before that feeling could take root. "It's a beautiful city, so many old buildings that are finally being restored properly. We went and visited the TMWR factory that's been on the news lately."

"What was it like?" Yasmine interjected. She'd heard about the research bureau as well, 'Tunisia's big step into modern research and design' was what the broadcasts were calling it.

"Wonderful," Najila said, before Annissa stepped in.

"Filled with all sorts of modern machines that I could never understand. Workers buzzing around like bees, but we spent nearly an hour there because Najila was enthralled."

Najila smacked Annissa's arm playfully. "And why did we spend so long in the art museum then, Annissa? Half a day so you can talk my ear off about the miracles of digital painting. You don't even own a computer!" Her chastisement earned a blush from Annissa, who grew quiet while Najila continued. "But she's right, it was magnificent. I hope I can work there some day, or somewhere closer to home."

Yasmine cocked her head. "Isn't Design Bureau 27 in the city, couldn't you work there?"

"Astaghfirulla, designing guns?" Najila's nose wrinkled in distaste. "Mobile weapons, Yasmine! The motion of them is what matters."

Laughing, Yasmine put her hands up in surrender. "Okay, okay!" she said placatingly. "Maybe that new factory, Kabylia Research? I just started hearing about it the other day. They are going to look at the English suits."

Mollified, Najila seemed to consider it. "That new? Maybe if they stick around I'll consider it. That's not too far away any more."

"You have to promise to visit us if you do," Yasmine said.

Annissa threw an arm around Najila's shoulder. "Don't bother her, Yasmine. We have to let our genius engineer go help them out. She's our neighbourhood's contribution to society.": That earned her an eye roll, but Najila didn't protest. "When's class starting back up anyways?"

"Inshallah in a couple weeks, they just sent out the agendas yesterday." All three of them had been enrolled in the new school programs for young adults that had been set up. Access to space made technology and educational resources had revolutionised the reach of education, and most adults spent a few months a year going to schools that hadn't been available when they were children. It's where Yasmine had met the other two, where they had immediately become close as the only people their age in the class.

All three of them were eager to get back to it, the chance to expand their horizons exciting and fresh still, so the news that it was coming up soon brought out smiles. "I know, lets go to this new cafe I've been dying to try," Yasmine suggested. "You both have so much more to tell me about Tunis."

The three walked back down the way that Annissa and Najila had come, chatting about their adventure. On the way they had to weave through crowds and dodge the occasional electric car, while the tram system rumbled through the middle of the road regularly. Their destination wasn't far enough to warrant catching it though, and they soon found themselves at the Cafe.

It was typical of the new economy to see small businesses like this popping up. Built out of a home, the cafe was small and cramped, made with more enthusiasm than skill. This particular place had gained notoriety for their unusual offerings. The influx of space age technology had made people go absolutely wild with food, creating new dishes and drinks that were often as bad to eat as they were interesting to look at.

The three found a seat after getting their drinks, taking a moment to sample them.

"Mine just tastes like sugar," Yasmine said after a couple sips. "How are yours?"

"I have no idea what I'm drinking right now," Annissa said conversationally.

"What flavour is it supposed to be?"

"No idea, it just said Ocean Breeze." Annissa stirred the drink with her straw, shifting the ice around. "I thought it sounded interesting."

"Is it good?" Yasmine asked.

"It's interesting."

"Mine's very good, alhamdulillah," Najila said after laughing at the other two's misfortune. "Pomegranate never disappoints, and the lemon is nice."

Annissa pouted. "This is why I should let you order for me. I told you she's a genius, Yasmine."

Yasmine laughed in turn. "I can see that. Fa sahatek, to our genius who is just as good at drinks as she is with robotics." The three clinked their glasses together gently, before going back to drinking. After her next sip, Yasmine looked around conspiratorially before continuing. "You know, I heard that Domina Gunn is being deployed to Morocco."

That earned an instant response. Domina Gunn was something of a legendary figure among some circles in Algeria for her good looks and fast, decisive action when it came to protecting the revolution. The Seraphim were mostly well regarded in general, so a very prominent ace who repeatedly ignored orders to save lives and fight monarchists was bound to be popular.

Sure enough, Najila immediately turned as red as her drink and started sputtering. Annissa went wide eyed. "So things have been going that bad? We only heard bits and pieces."

"It's that bad," Yasmine said, the mood dampening. "Moroccans getting slaughtered in the streets by tyrant princes. Algerian soldiers murdered by Freehold bought mercenaries trying to defend cities that only yearn for freedom. The stories are terrible."

The three sat in silence for a while, the cheerful mood of the reunion gone. After a while, Yasmine tried again. "But, I bet you we could find the money to send Najila to go meet her."

Najila shot her a glare for the trouble. "No way, it's a war zone!"

Annissa, getting what was happening, clapped her on the back. "Maybe just a love letter then? It won't dig as much into our savings and you are the best writer here."

"She wouldn't read it anyways," Najila sulked, looking down at her drink. The other two could tell she was playing it up for effect by the small smile that wasn't quite hidden by the angle. "But maybe. It can't hurt to try."

"That's our girl!" Annissa cheered.

Yasmine cheered along with her, before continuing. "I heard there was another ace named recently after the fight at the Fortress"

"I thought it was a bunker," interrupted Annissa.

Yasmine winced, she'd heard too many arguments about this. "Officially a fortress now."

"What's her name?"

"Lieutenant Basamu. Apparently got 4 confirmed downs in her first action."

Najila whistled in approval. "She's not a veteran?"

"No," said Yasmine, shaking her head for emphasis. "Brand new, was part of the second wave training under the Seraphim for the Type-1s according to the newspaper."

Annissa sat back in her chair. "That's cool, but she's no match for the Riptide. She's out there showing the Siberians how to fight! That's the only ace I'll ever need."

The other two rolled their eyes. Their friend was a loud and vocal supporter of Major Lamine ever since she had been given the Type-2.

"Speaking of," Annissa continued. "I heard the latest, the robots got calmed down. Juno almost managed to ruin it, but Axis got there in time to stop them, subhanallah. Our girls barely even had to fight."

"I hope that Sabra is ok-"

Yasmine put her hand up. "Enough talk about war," she said before the mood could once again turn to dire things. "Today is a happy day. When does your factory get running again?"

The other two seemed more than happy to change topics. "Day after tomorrow," Najila confirmed. "So if you don't have work, you have us for as long as you want us."

"Then what do you say we go to this new place I've been wanting to try out, then hit the club I mentioned?" Yasmine suggested.

Annissa gave her a skeptical look. "It's not another cafe, is it?"

"No, no," Yasmine said quickly. "It's called an arcade, it's apparently full of games."

"What, like Khabarga?" Najila asked. "My grandma keeps trying to make me play that."

"Computer games," Yasmine said. She wasn't entirely sure of the specifics herself. She had gotten to learn how to use a computer from the training program sponsored by Applegate, but she still didn't own one so it was hard to imagine what games could be played on what she mostly saw as a machine to write documents and take tests on. "I heard about it from some kids, it sounds worth checking out. Until the club opens up at least."

The other two looked at each other, sharing some unspoken conversation for a moment before Annissa shrugged. "Why not, it will be something new."

"What isn't these days?" Yasmine replied with a smile.





An Algerian Reaffirmation of Human Dignity​


Algeria today is nothing like how it was even a year ago. We have taken a bold leap forward together into a future that is filled with marvels and dangers in equal measure. The lives of our fellow citizens have been changed in ways we could have scarcely imagined, with new tools and activities arriving seemingly every week.

However, we are all too aware that such riches have not been evenly distributed. The flood of new ideas and appliances has been focused on urban areas, better suited for industry and investment, better concentrated for distribution. However, much of our population remains rural, with tribes and communities spread throughout our great nation that have seen little benefit from the direction Algeria has gone.

Moreover, we are freshly joined by our comrades in Libya, who didn't have the good fortune of finding so many partners willing to share their wealth quite so openly.

It is for that reason that today the governing body of the Algerian Socialist Republic would reaffirm their commitment to guaranteeing the basic human dignity of every person within our borders. To this end, we make a promise to all of you. Over the coming years we promise that the following amenities will be provided to every citizen, free of cost:
  1. Running water
  2. Functioning sewage systems
  3. Electricity
  4. Waste disposal services
  5. Telephone service and a telephone
  6. A selection of modern appliances to improve quality of life, including but not limited to:
    1. A radio
    2. A refrigeration machine
    3. An electric stove
    4. A computer
  7. Access to public transit
  8. Access to quick and reliable health services

In recognition that the lives of different groups may not all look the same as those who dwell in our great cities we will be working with communities to make sure that these are delivered in responsible ways that respect the traditions and lifestyles of the local people. As part of that, should anyone decide that they do not want some, or all, of the above amenities they may deny them at their discretion.

We hope that by providing these to our citizens they may continue to thrive and live in happiness and comfort. May we all prosper together.

-Zohra Kerbouche, Secretary of the Interior
 
Part 6: Earth Sphere and Beyond New

Part 6: Earth Sphere and Beyond

The Haunted Planet

Of all the planets of the solar system, Venus had perhaps the most evil reputation. The Axis Seraphim spoke of it as a forbidden place, and observers on earth had seen a number of nuke flashes when the Axis fortress had passed near its orbit. Shows and settlers there were known to simply vanish, as had the initial Pallasi space probe.

The site they were aiming at, was an old counter civilization base, which was somehow breaking through the M-particle storms across the system. The expedition was heavily armed, defended by several wings of mobile suits and an array of nuclear weapons. Still, initial approach to the base went well, at one of Venus' L points, the joint expedition found a large facility built into a captured inner system asteroid.

The base was initially defended by a number of ancient mobile dolls using the RB type design, but they'd already taken damage and were in some disrepair and the team was able to dispense with them. Inside, they found a mostly automated forward operating base with facilities for ships and additional mobile suits, perhaps designed for an assault on Venus. A spacial gate of the kind ZOLON had found was in the centre of the base, deactivated and wrecked.

There was no sign of life within the facility, and the crew had apparently spaced themselves. However, in the middle, a strange device was found, the apparently source of the telemetry link. It seemed to have biological components, and bore cradle foundation insignia.

Another part of the facility held a number of advanced mobile weapons, these suits, dubbed the ZB type by their finders, were an even more refined version of the RB, somewhat similar to the Type-1J or Type-1S, but with a number of additional refinements. Most were stock versions without advanced control systems installed, but 14 were fitted with advanced psychomachine systems that seemed to be designed to grant normal pilots newtype-like abilities. There were 197 ZBs in all.

Also present were a number of older model combat suits, mostly refitted for Venusian operations. They appeared to have been developed from the T+ or T, but rebuilt for space combat operations and diving into the harsh atmosphere of Venus. They were dubbed the TV type. They were limited production, with 73 present in total.

Finally, there were six strange suits designed for psychic pilots. These devices could split into two separate sections to mount attacks in multiple sections. Dubbed the BWO type, they were extremely powerful ace suits, perhaps capable of matching a Type-P.

In the base's bays, a pair of battleships and six cruisers were also found.

Much of the facility, Forward Operation Base 12, remained unsurveyed.

This however is when things became confused. Combat Space Patrols detected several objects moving in fast from Venus. They appeared to integrate some kind of stealth system, as sensors only just caught them. Telemetry became confused as M-particles dispersed around the Covenant but observatories in earth orbit noted weapons fire followed by several nuclear flashes.

Then– nothing. The Covenant and her escorts had simply vanished.

Meantime, in South America, Anlscar and Morellian listening stations near the strange gate they'd found began to pick up what sounded like a distress call on the general spacian emergency channels claiming to be the Covenant.

The Black Fortress

Deep in the outer system, ZOLON probes were making their own approach to the black fortress around Uranus. Despite several close encounters with auto weapons the probe got through and managed a close orbit of the Fortress.

Despite mega particle interference, it was able to get through and out, and take reasonably close pictures of the fortress.

What it saw was a mobile suit. A pair of them approached fast, sleek machines of dark outer system material with red star flashes on their chests.

They scanned the probe with lasers and then buzzed away towards what looked like an ongoing battle around the fortress as it orbited past one of Uranus' moons. Several vessels, each the size of a large cruiser or small battleship were engaging ground targets and mobile suits being launched from Titania. The second set of mobile suits were of a different design, and detonated spectacularly when hit, perhaps with antimatter power systems.

A few minutes later, the probe was hit with a comms laser and received a message from the black fortress.

"Unknown probe. The People's Commune in Uranus Orbit greet you, we are united in joy to know that technic civilization survives in the inner system. We hope for peaceful exchange and the fellowship of humankind."

"However, we must warn you that you are flying into an active warzone. The Uranus system is currently beset by the machinations of fascist regime of True Slovakia. We cannot guarantee the safety of any exploration craft that approaches Uranus at this time."

It seemed that there was an attempt to add data files to the message, but M-particle interference became to heavy as the battle intensified. Similar battles could now be detected throughout the region around Uranus, and trailing out from it, where a large array of asteroid and kuiper belt debris had been collected.

Unformed Worlds

The ECOTAS were not the only group mounting surveys beyond earth this quarter, the Astarte were also moving to conduct surveys, searching the belt for surviving refugees and ruins. While they didn't have access to the super fast drives that ECOTAS did, it was not that far to the asteroids, it would merely take a quarter there and back.

The Astarte located an asteroid settlement in trouble, under attack by automated weapons and quickly came to the rescue, driving off the attack robots and gaining the loyalty of the local group. In return, the Astarte expedition were able to activate a set of factories surviving in the colony, and begin the production of a continued creation of local mobile suits. These large devices, apparently originating on Mars, appeared related to the Colosi and Counter Civilization units. The Astarte dubbed them Type-Bs, as they appeared related to B-types but far larger and more capable. The asteroid base could produce thirty a quarter for as long as it lasted against the trials of the belt.

Juno was also outbound, the main ship heading for Jupiter with an attached escort of mobile suits. To top this unit off they raided one of the ancient Seraphim caches in the belt, and gained control of the machines there, including 50 Type-Rs and 11 command types. These machines, called Lysippe or RL types, traded their heavy anti-ship beam rifle for hyper-mega particle launchers that could address both ship and mobile suit threats. Juno also gained a bunch of supplies that might be necessary in the wilds of the out system.

Both groups in the belt witnessed the passing of a large number of Lilim ships, headed into earth sphere, erstwhile colleges from the war in the outer system, the Lilim were now arriving at earth sphere in strength even as Juno sought to leave it.

Of Cauldron Born


In Britain, something was brewing. The heavy activity taking place in the fallow zone had stirred something, and everyone would pay for it. This didn't really make England that much more dangerous though, as everyone was still trying to kill one another. The first situation was the ambush by ESI and supporting orbital specialists of a set of modified Type-X units in Britain. The raiders were able to overwhelm and grab four of the units in short order, but the remaining two were saved as the ambushers found themselves attacked by swarms of white skinned, silent enemies. These beings, dressed in the uniform of ancient armies were dubbed cauldron borne by an Irish ESI recruit, and despite being only infantry managed to prove so troublesome that the ESI withdrew as royalist reinforcements arrived. Not that they were shy about attacking the royalists.

Groups across the English fallow zone, as well as Axis and cold league garrisons in Scotland and ESI field units hiding in the ancient bunkers all reported attacks by these strange creatures, who seemed to have highly variant internal anatomy, and were able to go on despite incredible wounds.

The royalist forces, and records salvaged from those X-types the ESI had grabbed both showed something perhaps worth the risks though. There was a large bunker complex, apparently the ancient royal bunker system of the last Queen of England up in the old peak district. Surely, it would contain a vast prize. If the increasing armies of the Cauldron Born could be overcome.

Something Rotten

There was much trouble in the area around Denmark, still occupied by Royalist forces, and it became the closet that any part of the Axis operation came to exchanging fire with a European military force. Last minute orders averted the crisis however, and remaining royalist forces withdrew from Denmark in good order, though with heavy hearts. Those royalist resistance units who decided to stay behind were not heard from again.

Seeing the potential threat to their flank, the Three Seas league ventured into the Alpine Ruins with their permission. There, they were able to uncover a vault with 72 E-minor types, each equipped with an upgraded reactor and energy weapon assembly. These suits, dubbed E-Minor Balor Types, offered a powerful long range firepower for mass production suits.

Other than War

In South America, peace had broken out, but not really. There was no civil war yet, but there was the start of one. Raids by rogue Jaburoian units delayed Amazon salvage efforts in the west, while the Amazons equipped the Republican opposition movement within Jaburo with everything from printing presses to mobile suits. Everyone knew it could touch off at any moment, though for now, the monarchist government retained control with ZOLON assistance.

The first major headache for the new government was not the Republicans but their own allies, who were intent on transferring almost everything they could to loyal officers in the North. The kingdom's mobile suit stockpiles were steadily moving North, this caused much consternation and problems for the new government, as it seemed that the kingdom might be abandoned in short order. However, the Kingdom was mostly able to reassure the population, and in fact facilitated much of the transfer to keep the Can-Mexicans, a vital partner, sweet.

The Republican threat was growing however. While it had not yet got to the point of overthrowing the government, everyone could see that Republicanism was on the march.

ZOLON activities in Jaburo concentrated into an investigation into the death of Princess Eva. Their investigators found the site, which had been thoroughly sanitised, and questioned the nearby base personnel, many of whom had been struck by what were almost certainly Seraphim commando units using SAAS style frames at the time of the attack. Some of the units reported suits and infantry using Juno markings and gear patterns but this was most likely a blind.

Analysis of the battle site did find several conclusions.
1: There was insufficient wreckage to fully account for the A-minor that the princess had been piloting
2: There was no sign of a body nor any grave or remains
3: An overwhelming amount of firepower had been deployed.

One problem occurred later in the investigation when two members of the investigation team were found suffering serious psychological problems in their quarters near the battle site. Data retrieved from their cybernetics showed two operatives, a man and a woman entering the hotel though it was heavily corrupted. Their faces were obscured, but one of them was seen to wear a maid costume.

Elsewhere in the Western Hemisphere, the Papacy was continuing to conduct things. First it secured the Norfolk Hall, and then it moved to conduct its own survey in Nevada. This area had apparently been used as a testing range for many of the most dangerous weapons of the cataclysm and was too hazardous to approach directly. They were able to secure a storage system however, which supposedly held a number of warheads in their deep levels, though many had been used in the waning days of the Cataclysm. The top of the place contained a number of mobile suits however, 6 REs and 48 RBs. The Trinity Vault became another possible location of salvage, but Axis spy satellite systems began to concentrate near the area.

Castles in the Rock

While the Algerians had driven the joint forces away from the ATLAS citadel without their prizes, they had not been able to prevent them getting data out, and the allied salvage units had located a second large ATLAS facility deeper into Morocco. The pickings were now quite as good as the ATLAS main fortress, but it still held a number of prizes. This area seemed to have been a testing ground for ATLAS weapons and many of them had been left there after the chaos.

First were 33 GS types fitted with some form of semi psychic MMI system for interface with specially modified pilots. Next was a collection of no less than 12 A-flat types, all of which had various test type systems, including early model versions of Quasi-Psychoma and the like. The vaults also held no less than 47 E Test types with various specialisation packages.

The largest two prizes however were a pair of Colossi Types, both equal to the Ursus Major type in size and armaments, and equipped with a variety of MMI psycho-systems and other enhancements. These might well prove powerful assets, though some research would be needed to activate them.

The base had a garrison force of around 100 Hi-BBs, which had been damaged and neutralised in an assault near the end of the cataclysm. A squad of Type-2, Nephilim types, 12 in number that had been shot up and heavily damaged marked the facility's fate.

Of course, while the Algerians could less easily claim jump this new facility, it was still within what was quickly becoming a warzone.

ZOLON, meantime, mounted a survey of the city of Dakar, once the Federation Capital. They discovered a number of civil defence units in their old silos, 73 in all, all equipped with Hi-BB units of various marks, there were also a few AZ units, powerful flying transformables (6 in all) and a pair of T+. More interesting were the historical records, which pointed to another large Federation vault somewhere in the ocean, which the parliament had planned to flee to. Whether they'd made it was unclear.

The Alpine Imperiate made the first attempt to breach the royal vault they had found under the Alps and this point too. The breach was not successful but it did teach the Alpine Forces something of the places defences. More than that, they were able to access some amount of the place's history. This vault, apparently, had once combined European Defence Command with the defensive vaults of many of the continent's richest princes. It would be a true prize if it could be broken into.

The War Goes on

The war in the Pacific was a time of considerable reform in the Federation, with everything from the implementation of direct democracy in some areas to worker owned coops across whole areas of the economy. Many of the capitalist class and some conservatives complained about this, but there was a general feeling that given the sacrifices that would likely be asked of the population, further reform was necessary. Republicanism could not simply allow itself to become like monarchism, an ideology superceded by its betters.

The final deployment of the A-type was a cause for celebration, especially with the rags to riches story of its pilot. Still, the suit was not initially moved to the front, and patrols located several unknown contacts floating around near Manilla.

The big news however, was the invasion of Korea. Supported by large numbers of Applegate forces and Morellian mercenaries, the Federation and Amazonian armies smashed ashore behind wave after wave of naval gunfire and strategic air attacks. Initial mondist counterattacks were crushed by artillery support from the offshore battleships and the Republican forces began to make a steady advance up the perimeter, mobile suits and infantry units working together to neutralise each Imperial strongpoint one after another.

Meantime, at the CSR border, the armies of the Republic had assumed that this would be a quiet period, with the river so swollen with rain and the roads reduced to mud, but instead, Siberia launched a massive attack across the river with the Bears and other mobile suits leading.

The CSR had not been ready for the attack, and they, and their newly arriving Algerian allies were pushed onto the back foot. The first commando groups of the Mondists had many cybernetic and biological augments within them, and supported by their mobile suits they were able to push across the river quickly.

But there the snags began. The river was so swollen, conditions so muddy that getting considerable amounts of infantry across proved increasingly difficult. While the Mondist mobile suits were able to hold back, and inflict heavy casualties on the CSR's mobile suits, the crossing itself was counter attacked again and again by CSR armour and infantry forces. The CSR troops had spent months implimenting the lessons of defeat, and being trained by the Astarte, and now they proved themselves more than ready. The proud mondist units, who had thought themselves the best massed armies in the world found themselves checked and thrown back into the muddy stream as they struggled desperately to gain a foothold.

CSR air units entered the fray, flying up river to drop hundreds of naval mines into the torrent, their explosions leaving Siberian troop lighters as drifting wreckage. The autumn nights were full of rain and the flash of gunfire, and the weeping of wounded men left in the freezing mud.

The battle of the Swollen River lasted more than three weeks, and saw massive losses among the Siberian infantry. While the Bears could throw back any CSR mobile suit force, without infantry the Siberians were unable to make real headway, and the CSR did massive damage to them as they attempted the opposed river crosses. Eventually, the Siberian high command called a halt to the operation. They'd thought that the CSR's soft city born infantry would melt before their war machines. Instead they'd held, and fought as hard or harder than any Mondist.

Despite their local defeats in Korea, and casualties sustained in the battle of the Swollen River, Mondist forces from North America were now arriving in force, along with the first wave of call ups from Siberia's vast manpower reserves. Soon, the generals assured the empire, the enemy would be thrown back and the fatherland would be free.
 
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CanMexican-Moralian Territorial Agreement


The Divine Monarchy of CanMexico hereby acknowledges and assents to the sale of the island of Hispaniola by the Juno Organization to the Moralian State. In the interest of clarifying matters of international law and the continued peaceful advancement of Earthian and Spacian interests, the following terms are agreed upon by the CanMexican and Moralian governments:
  1. The ownership of Hispaniola by the Moralian State is confirmed, with the understanding that any settlers will adhere to the same expected standards of decency toward Earth's environment and biosphere that CanMexican subjects would be held (being careful not to disturb the natural resources of adjacent friendly states, not introducing new diseases or invasive species beyond the borders of the territory of Hispaniola, etc.)
  2. The Divine Monarchy of CanMexico offers aid and assistance in the establishment of permanent habitation within Hispaniola for Moralian citizens. Conversely, the Moralian state agrees to continue the policies of fair treatment to CanMexican residents of Hispaniola, including individual compensation to CanMexican subjects who choose to leave the area of Hispaniola as a result of this sale, and both governments agree to cooperate in facilitating the emigration of CanMexican residents of Hispaniola to Moralian citizenship if they wish to remain in Hispaniola. All CanMexican military assets have been removed from Hispaniola and will continue to treat the island as sovereign territory of Moralia.
  3. CanMexico and the Moralian State shall enter into a mutual treaty of non-aggression in general, and non-interference in matters pertaining to Hispaniola or CanMexican territories adjacent thereto. This article may be renegotiated separately in the future by the consent of both parties.
  4. In the case of Moralian citizens seeking to settle in Hispaniola, CanMexico agrees to establish an embassy and civil resource center within the territorial capital chosen by Moralia in order to assist Moralian settlers with acclimatizing to life on Earth
  5. This treaty supersedes and replaces the existing sale of Hispaniola to the Juno organization, recognizing that Juno has ceded their rights to the territory in payment for services rendered to them by Moralia.
[X] His Divine Majesty, King James XII of CanMexico
[X] Moralian Representative
 
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CanMexican-Moralian Territorial Agreement


The Divine Monarchy of CanMexico hereby acknowledges and assents to the sale of the island of Hispaniola by the Juno Organization to the Moralian State. In the interest of clarifying matters of international law and the continued peaceful advancement of Earthian and Spacian interests, the following terms are agreed upon by the CanMexican and Moralian governments:
  1. The ownership of Hispaniola by the Moralian State is confirmed, with the understanding that any settlers will adhere to the same expected standards of decency toward Earth's environment and biosphere that CanMexican subjects would be held (being careful not to disturb the natural resources of adjacent friendly states, not introducing new diseases or invasive species beyond the borders of the territory of Hispaniola, etc.)
  2. The Divine Monarchy of CanMexico offers aid and assistance in the establishment of permanent habitation within Hispaniola for Moralian citizens. Conversely, the Moralian state agrees to continue the policies of fair treatment to CanMexican residents of Hispaniola, including individual compensation to CanMexican subjects who choose to leave the area of Hispaniola as a result of this sale, and both governments agree to cooperate in facilitating the emigration of CanMexican residents of Hispaniola to Moralian citizenship if they wish to remain in Hispaniola. All CanMexican military assets have been removed from Hispaniola and will continue to treat the island as sovereign territory of Moralia.
  3. CanMexico and the Moralian State shall enter into a mutual treaty of non-aggression in general, and non-interference in matters pertaining to Hispaniola or CanMexican territories adjacent thereto. This article may be renegotiated separately in the future by the consent of both parties.
  4. In the case of Moralian citizens seeking to settle in Hispaniola, CanMexico agrees to establish an embassy and civil resource center within the territorial capital chosen by Moralia in order to assist Moralian settlers with acclimatizing to life on Earth
  5. This treaty supersedes and replaces the existing sale of Hispaniola to the Juno organization, recognizing that Juno has ceded their rights to the territory in payment for services rendered to them by Moralia.
[X] His Divine Majesty, King James XII of CanMexico
[ ] Moralian Representative

PETULANT PRIMADONNA: I, Sitting Captain Pearl of the Great Court of Captains, acting upon my authority as Acting Commander of the Clan Calatin Military Base, humbly accepts the terms of that most Divine Monarchy of Canada and Mexico. I also, in proxy of my Sovereign Commander Nemo, announce the establishment of the Hayti Autonomous Counter-Cylinder.

[X] Pearl Lustrazany, Captain of the Mercenary Corp Pearl's Paladins; Sitting Captain in the Great Court of Captains
 

A CENSUS OF SIDE 3

Prepared by the Moralian Foreign Office as a primer to Earthian Embassies and Ambassadors

The Moralian Sphere and its Members


The Sphere as a Whole:

Territory: A Majority of Side 3 Colonies (60%)
Capital: Moralian Cylinder
Ideology: Moralism
Affinity: Side 3, Lunarii, Seraphim, ECOTAS
Animus: Astarte, Liliam, Side 3

A political, economic and military alliance centered around its namesake founder, Moralia. Its various members vary not just in outlook, political system and foreign alignment but also integration and closeness with Moralia proper. Ranging from the technocratic yet isolationist scientists of the Goetia Asteroid Base to the long time business partners of Moralia in the equally mercenary Cobrastan. Yet despite this, Moralia's victory over Liliam and the liberation of Secilia has catapulted the Sphere from a loose alliance into an increasingly cohesive Confederation. One that for the first time since the Secilian Revolution, looks poised to unite Side 3 under its banner.

Sovereignty of Moralia

Territory: Numerous Side 3 Colonies (30%)
Capital: Moralian Cylinder
Ideology: Moralism
Affinity: Side 3, Lunarii, Seraphim, Goetia
Animus: Astarte, Liliam, Nafrece

A mercenary army with pretensions of being a state; Pax Lunari's thuggish enforcer in Side 3; the only honest broker in the Lagrange Point; the last torch bearer of the Secilian Revolution. Moralia has been called all this and more. Even before the Goetian-backed coup led by Silver Will, Moralia had already been one of the most influential and powerful states in the Side 3.

Emerging mostly unscathed from the Secilian Revolution, the flight of refugees to the old Moralian League provided an upswell of skilled labor. Soldiers, workers and even a handful of scientists that were allowed to flee the attention of the White and Black Angels. It was only the old Contracts Board's isolationist attitude that had kept Moralia as merely first amongst equals in a small pond rather than being a true competitor amongst the orbital powers.

With Sovereign Nemo's ascension, Moralia turns outward to the rest of the Earth Sphere, only time will tell what this change will bring.

Arsenal Goetia

Territory: Goetia Asteroid Base (<1%)
Capital: Goetia Asteroid Base
Ideology: Moralism
Affinity: Moralia, Seraphim, Pallas, Caspia
Animus: Side 3

The scars of ancient battles and experiments mark the rocky surface of the asteroid base, their truth known only to its enigmatic inhabitants. The Arsenal Goetia is the primary provider of brand new technology, upgrades and; as of the completion of the EK Type, new Mobile suits to the Sovereignty of Moralia.

In its more immediate history, the Asteroid was briefly occupied by the Seraphim following the Secilian Revolt, reportedly scouring it of any trace of those strange benefactors that had infiltrated Side 3. It was only in recent years that the Asteroid was finally sold and transferred to a number of Side 3 Scientific and Industrial Consortiums for a steep price.

And thus, the Goetia Asteroid Industrial Arsenal (GAIA) was established, swiftly rising to be a premier scientific and manufacturing center amongst the Pro-Lunarii and Pro-Seraphim states. Perhaps the member closest in relations to Moralia, the recent coup backed by the scientists of the Asteroid Base puts into question who exactly is in charge between the state and its scientists.

Republic of Secilia

Territory: Secillia Cylinder and the Munzo Shoal Zone (5%)
Capital: Secillia Cylinder
Ideology: Secilian Cosmism
Affinity: Moralia, Seraphim, ZOLON-Dark, Pallas, Anlscar
Animus: Astarte, Liliam, Side-3

There was once a dream. One envisioned by the great thinkers of man, who saw the endless void of space and saw in it the beauty of Human Potential. Their dream died. And now its ghost haunts the universe. It is not known what sort of ancient specter possessed the corpus of the Secilian Revolutionary Committee, but what is known was the exorcism needed to expel it.

Instigated by a food crisis and the heavy hand of its preceding government, the Secilian Revolution had swept through Side 3 like a wildfire. It inspired further uprisings against the more inept states with the Lagrange Point, gathering for itself allies and enemies in equal measure. But as the war dragged on, the belt grew tighter and the measures more draconian. The Committee of Public began to listen more to its mysterious benefactors than to its own co-revolutionaries or its populace.

When the Black Angels came to deliver punishment, not even the Secillian A-Type could stem the tide, the Revolution had bled too much and for too long to save itself. The occupation was long and harsh, as the Astarte and later the Seraphim would scour every inch of the cylinder for the rumored traces of a supposed ancient enemy. But now with both Seraphim and Astarte distracted, Secillia has slipped its leash and the dream may yet be reignited. If it can keep the long shadows of history at bay at least.

Principality of Marx-Engels

Territory: Numerous Side 3 Colonies (10%)
Capital: Hegel Cylinder
Ideology: Moralism-Seraphic
Affinity: Seraphim, Moralia, Eden-511, Algeria
Animus: Liliam, Juno, Cobrastan

A monarchy, one of the handful in Side 3, that has earned the distinguished reputation of being a Seraphim proxy long before the Secillian Revolution. It can be said that many of the same tactics that the White Angels have deployed on Earth were first practiced in the Principality. A bizarre hybrid of royal governance and revolutionary economics, Marx-Engels at a male-female ratio of 35-65, is trying its damndest to emulate its patrons.

Mutual interest and backers as well as the proximity of their colony cylinders to one another has resulted in an alliance of convenience between Marx-Engels and Moralia. One fostered both by trade ties and a shared enmity with Liliam.

Though the recent revolutionary turn of Seraphim foreign policy in the Earth Sphere has started to cause some concern amongst nobility of the Principality. Perhaps its open alignment towards Moralia is to serve as insurance against its own population as much as it is to defend itself from its rivals, though that's merely speculation.

Kingdom of Gazth-Sonika

Territory: Numerous Side 3 Colonies (7.5%)
Capital: Galza Cylinder
Ideology: Moralism-Moderate
Affinity: Moralia, Pallas, Yammacin
Animus: Liliam, Nafrece, Juno

The other half of the Military-Industrial Complex underpinning the fabric of the Moralian Sphere, Gazth-Sonika more closely resembles the Earthian African Monarchies like Yammacin or the Cape than it does its fellow Spacians. Heavily dominated by financial and industrial conglomerates, the Kingdom is able to leverage surprising power and influence despites its small size. Of course all that is relative since influential amongst Side 3 does not account for much in the wider Spacian network.

Gazth-Sonika was, unlike most of its new allies in the Moralian Sphere, an opponent of the Secilian Revolution. The primary financial and economic backer of the old Nafrece-led Coalition. Though post-Revolution economic rivalries saw the two former allies slowly become bitter enemies. Stranger bedfellows have been made in Side 3, though only time will tell how long the honeymoon lasts.

Cobrastan

Territory: Numerous Side 3 Colonies (7.5%)
Capital: Cobra Shipyards
Ideology: Moralism-Mechanic
Affinity: Moralia, ZOLON-Dark, Mondist Powers
Animus: Goetia Arsenal, Liliam, Astarte, Marx-Engels

If Moralia is the foremost exporter of Mobile Suits in Side 3, Cobrastan's primary product is good ol' guns. A long time business partner of the Mercenary State, every bullet or e-pack a Moralian expends, along with the firearm that fired it was made and produced in the Cobra Shipyards; named after the famous Cruiser found in its ancient docks.

Cobrastan was briefly poised to be the foremost state in the Lagrange Point until a disastrous defeat at the hands of Liliam and Marx-Engels put a stop to their ambitions; only being saved by a last minute Moralian intervention. This, alongside long-time connections to ZOLON, has turned the arms manufacturer into a lightning rod for Anti Seraphic and Anti Astarte sentiment in Side 3.

For now the common goal and aim of the unification and prosperity of Side 3 keeps them within the same union as two of its fiercest rivals. But it is the belief of Cobrastan that only cold steel, whether as a weapon or as a shell will guide Side 3 and humanity forward in this new age.

Other Major Side 3 States


Nafrece Colonial League

Territory: Numerous Side 3 Colonies (15%)
Capital: Nafrece Cylinder
Ideology: Returnism
Affinity: Lunarii, Applegate, Gazth-Sonika
Animus: Zipang, Moralia, Liliam

If there is any state in Side 3 that can truly contest Moralia, it is Nafrece. As a percentage of controlled colonies and cylinders, the Colonial League is the most densely inhabited region in the Lagrange Point. This has long provided it the means to battle and resist first the Secilians, then Liliam and now finally Moralia. But this strength also acts as a double-edged sword.

Suffering from heavy overpopulation, in recent years this has seen growth of Returnist sentiment amongst the people of Nafrece. Leading to an increased alignment with the Lunarii to the consternation of Moralia. Though the relatively slow-reacting League might find itself eclipsed if Moralia continues in its rise and influence, threatened to finally be overtaken and consigned to becoming just another minor power in Side 3.

States of Liliam

Territory: Liliam Cylinder and surrounding Pro-Astarte Colonies (5%)
Capital: Liliam Cylinder
Ideology: Side 3 Astartism
Affinity: Astarte, Juno, Caspia
Animus: Secilia, Side 3, Moralia

In the Revolutionary Bible, there is no greater sin than treason, and no greater criminal than a traitor. Liliam had once been a close comrade of the Secillians in those early hopeful days of the revolution. But time has a way of changing things. Idealism clashing with pragmatism, the necessity of revolution clashing with its ideals. As Secilia grew more despotic, the communes of Liliam grew more and more distant from the revolutions' beating heart. In the Committee's paranoia, this distancing was tantamount to mutiny.

Liliam was only saved by the intervention of the Astarte Fleet, but the attempt to cleanse Liliam by a supposedly rogue Secilian fleet will never be forgotten nor forgiven. The Astarte might be hated across the Spacian world; but Liliam will always, to its dying breath, stand by its Angels in Black.

Zipang Commonwealth

Territory: Numerous Side 3 Colonies (7.5%)
Capital: Neo-Tokyo Cylinder
Ideology: Cosmo Socialism
Affinity: Seraphim, Socialist Powers, Anlscar
Animus: Nafrece, Moralia, Side 3

Moralia might've inherited Secilia's body and mind, but it is Zipang that carries its soul. One of Secillia's old allies, the Commonwealth had ironically like Moralia kept Secillia at a distance. This had allowed Zipang to emerge only isolated rather than ravaged like many other colonies that had taken up the Secilian banner.

To many who view the Mercenary State as a deplorable subversion of the hopes of that initial uprising, Zipang offers an alternative. Providing it influence and support where many other Side-3 states would struggle to resist the Mercenaries. But that isolation remains its greatest weakness, the Zipang Cluster is the farthest from the Earth proper, itself also divided from the rest of Side 3 by the Munzo Shoal Zone. The revolution is in danger of drowning under the Moralian tide, with no hope of rescue.
 
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GOETIA ASTEROID INDUSTRIAL ARSENAL

EXTERNAL REPORT Q4-12-31-S
REPLICATION OF REPORT WITHOUT PERMISSION SANCTIONABLE BY LEGAL ACTION
DATA RETRIEVED FROM STATE ANNOUNCEMENTS & INTERNAL COMMUNICATIONS FROM RELEVANT PARTIES, REPORTS RETRIEVED FROM ABANDONED CONDOR SAFE HOUSES DURING AMAZONIA EXPEDITION AND ESTIMATIONS FROM BATTLEFIELD OBSERVATIONS.


Each Player has access to up to 4 Salvage Actions per Turn
Ground Salvage: Available by Default to Earthians and to Spacians that can access Earth or Earth Ruins that turn. Makes use of the Country Ruins Rewards Table.

Space Salvage: Available by Default to Spacians and to Earthians with a Space Fleet or an ally Spacian. Makes use of the Spacian Ruins Rewards Table.

Fallow Zone Salvage: Available to anyone with access to a Fallow Zone. Has a chance of Failure in low rolls. Makes use of the Fallow Zone Rewards Table, unique for each Fallow Zone.

Narrative Salvage: Available to those with knowledge and access to specific Narrative Sites. May contain threats to the world at large, but also typically hold amazing rewards. Examples of Narrative Sites are the Gate Fortresses, the New City, the ATLAS Superbunkers, etc.


NATIONAL FALLOW ZONE AND RUIN SALVAGES

OSRA:

Federation of Pacific Islands
Turn 1: 21 T-Types and A-Type Repair Manuals (Islander Ruins Few)
Turn 2: 25 L-Types, 15 Elephant Types, 27 W-Types and 39 Components (Islander Ruins Few)
Turn 3: 6 W-Types (Islander Ruins Few). See Joint Salvage Jakarta.1 (Indochina Fallow Zone)
Turn 4: 12 X-Type Frame Runners (Islander Ruins Few). See Joint Salvage Jakarta.2. (Australia Fallow Zone)
Caspian Sea Republic
Turn 1: 5 E-Flats (Caspian Ruins Few)
Turn 2: 127 B-Types (Russian Fallow Zone w/ Astarte Aid)
Turn 3: 10 Damaged X-Types (Caspian Ruins Few w/ Astarte Aid) Baikonur Cosmodrome Discovery.
Turn 4: 50 Troop Lifts; 12 Types, 49 F-Types, 64 BB-Flights; and 184 Components. Baikonur Cosmodrome (1/?). 2 Damaged Gen-2 Bear Colossi (Russian Fallow Zone).
Amazonian Territories
Turn 1: 4 T+ Types (Amazonian Ruins Lots)
Turn 2: 3 T+ Types (Amazonian Ruins Lots)
Turn 3: 5 Jungle E-Types, 4 X-Types and 87 E-Minor Classics (Amazonian Ruins Lots)
Turn 4: 2 Pre-Calamity Aircraft Carriers, 2 Pre-Calamity Submarines, 42 C-Type Marine Cannons, 10 Z-Types and 1 A-Minor Aqua Type (Amazonian Ruins Lots). Ancient Peru Airbase Discovery (Peru Fallow Zone). Mass Driver Array and 1 Type-2 Major Quasi Psycom-Incoms. (Space Salvage)
Free Republics of Egypt
Turn 1: 34 Components (Egypt Ruins Some)
Turn 2: 84 Components and Egypt Gate Fortress Discovery (Egypt Ruins Some)
Turn 3: 120 Components (Egypt Ruins Some). See Joint Salvage Desert Gate.1 (Egypt Gate Fortress 1/?).
Turn 4: Expedition Missing (Russian Fallow Zone). 198 Guntanks (Egypt Gate Fortress 2/?)
Applegate Teamsters:
Turn 1: —
Turn 2: Twisted Tree Singapore Base Discovery. 23 Type-1 Alt (Applegate Ruins Few)
Turn 3: 28 RB-Types (Twisted Tree Singapore Base 1/?)
Turn 4: 183 B-Frame Runner Mobile Dolls and 150 BB-Frame Runner Mobile Dolls (Applegate Ruins Few). 1 E-Major Marine, 341 Components, 42 Type-1 Cannons, 86 Type-1J and 34 Type-2 Strike Types (Atlantic Shoal Zone). 2 Type-2 Major Nephilim Custom w/ Psycom, 2 RE-Types, 1 E-High Maneuver, 1 E-Marine Type and 4 Type-2 Sharp Classic (Russian Fallow Zone)

ROYAL BLOC:

Yammacin Freeholds
Turn 1: 25 Components and 87 Troop Lifts (Yammacin Ruins Few)
Turn 2: 10 Grey Eagle Transports, 60 B-Commandos, 30 E-Flat Commandos, and 1 E-Major Sniper (Peru Fallow Zone)
Turn 3: 86 Components, Elevator Defense Computers and 9 B-Frame Runners (w/ Applegate Help) (Yammacin Ruins Few). 0-Type Factory Discovery (Peru Fallow Zone)
Turn 4: 4 Heavily Damaged E-Major Boosts Types and 14 Heavily Damaged E-Boost Types (Pallas Shoal Zone). 0-Type Factory Exploration Continues (1/?). Unknown Facility Discovery (Peru Fallow Zone). See Contested Salvage ATLAS.1. See Joint Salvage ATLAS-Morocco.1
Alpine Imperate
Turn 1: E-Flat Factory (Alpine Ruins Lots)
Turn 2: 23 X-Types (Alpine Ruins Lots)
Turn 3: 154 B-Types, 114 Long Faces, 111 Type-0s, 210 B-Flats and 70 BB-Types (Alpine Ruins Lots). 2 E-Major Flight Types (England Fallow Zone)
Turn 4: 1 Heavily Damaged E-Major Nephilim, 12 Type-2 Mid Range and EuroComm-00 Site (Alpine Ruins Lots). 2 X-Beams and Royal Bunker Site (English Fallow Zone). See Contested Salvage Odinbunker.1 (Cold Ruins Lots) Massively Damaged Viggan Sniper and 6 Damaged Type-2 Major MP (Space Ruins)
Royal Republic of Zimbabwe and the Cape
Turn 1: 28 Components (Cape Ruins Few)
Turn 2: 128 Components and Anti Aerospace Cannon (Cape Ruins Few)
Turn 3: 18 E-Minor Classic, 22 C-Ground, and 12 BB-Flight Types (Cape Ruins Few)
Turn 4: 143 Components and 72 B-Engineer Types (Cape Ruins Few)
Kingdom of Lilies
Turn 1: See Joint Salvage White Whale.1 (England Fallow Zone)
Turn 2: 44 B-Types and 56 Components (England Fallow Zone)
Turn 3: 18 High Mobility B-Types and 75 Components (England Fallow Zone) 1 Unique E-Major (Lilies Ruins Few)
Turn 4: 120 Exocet Light Fighters, 57 A-Class Heavy Fighters, 6 VTOL Grey Eagle transports, and 31 Wyvern Interceptors (English Fallow Zone). 12 RE Sharps Six Tail. (Lilies Ruins Few) Massively Damaged 11-Month War Space Carrier and 231 Damaged B-Types 11MW Variant (Space Ruins)
Two Seas Governate/Three Seas League
Turn 1: 22 E-Flats (Governate Ruins Few)
Turn 2: 4 E-Major Marine Types and 69 Components (Governate Ruins Few)
Turn 3: 1 MS Submarine, 1 K-Type, 1 W-Type, Jack of Flies and Duke of Whispers (Russian Fallow Zone). Anomalous City Discovery.
Turn 4: 72 E-Minor Balor (Alpine Ruins Lots)

HOLY LEAGUE

Great Siberian Host
Turn 1: Grave of Bears Site Discovery (Russian Fallow Zone)
Turn 2: 2 Ursa Majors (1 Custom), 18 Gen-2 Colossi, 10 Gen-1 Colossi (Grave of Bears Site 1/?). 67 B-Types, 87 B-Grounds, 37 D-Types, 30 E-Flat Grounds and 20 BB-Grounds (Russian Fallow Zone).
Turn 3: 18 B-Types (Grave of Bears Site 2/?). Expedition Wiped Out by Astarte (Russian Fallow Zone). Siberian Paradise Site Discovery.
Turn 4: 6 Half-Built Gen-2 Bear Colossi and 1 One-Third Built Ursa Major (KoK Facility 1/? Russian Fallow Zone). 1 E-Major CT (Space Ruins)
Divine Monarchy of CanMexico
Turn 1: Greenland Site Discovery (North America Fallow Zone)
Turn 2: 45 B and E-Flat Ground Types and Sahiyan Mountain Base Discovery (North America Fallow Zone)
Turn 3: 12 B-Types (Sahiyan Mountain Base 1/?). See Contested Salvage AEUG.1 (Amazonia Ruins Lots)
Turn 4: 1 Full Armour A-Minor, 12 E-Narwhal Types, 111 D-Types and Distributed Aperture Network Control Console (Sahiyan Mountain Base 2/?). EFF Vampire NA Tunnels Discovery. 48 Heavily Damaged Type-1 Old Types and 1 Ghola-Type (Space Ruins)
Margraviate of Jaburo
Turn 1: 38 B-Types and 12 E-Flats (Jaburo Ruins Few)
Turn 2: 1 A-Minor, 1 Heavily Damaged E-Major and 583 0-Types (Peru Fallow Zone). 26 B-Types (Jaburo Ruins Few).
Turn 3: 1 Heavily Damaged A-Minor and 306 components (Peru Fallow Zone). See Contested Salvage AEUG.1 (Amazonia Ruins Lots)
Turn 4: —
New Ethiopian Empire
Turn 1: 50 Components (Ethiopian Ruins Few)
Turn 2: 54 RB-Types (Ethiopian Ruins Few).
Turn 3: Starship Wreck Unrecovered (North America Fallow Zone).
Turn 4: 6 MS Submarines and 23 Z-Types (Norfolk Naval Base 1/1). 178 Guntanks (Ruins Few)
Cult of Apollo Mithras
Turn 1: 1 Siege Walker (North America Fallow Zone).
Turn 2: 1 Tarantula Armor and 23 K-Types (North America Fallow Zone).
Turn 3: Norfolk Naval Base Discovery (North America Fallow Zone). See Contested Salvage AEUG.1 (Amazonian Ruins Lots)
Turn 4: Trinity Site Discovery, Norfolk Hall Discovery and 6 RE-Types and 48 RB-Types (North American Fallow Zone)

UNITED PEOPLE'S FRONT

People's Communes of China
Turn 1: 10 B-Types, 5 T-Types and 25 Components (Chinese Ruins Many)
Turn 2: 30 B-Types, 10 B-Cannons, 5 RB-Types and 20 BB-Types (Chinese Ruins Many).
Turn 3: 20 B-Types (Ruins Many). See Joint Salvage Jakarta.1 (Indochina Fallow Zone). Himalayas EFF Hive Discovery.
Turn 4: See Joint Salvage Himalayas.1 (Himalayas EFF Hive 1/?) See Joint Salvage Jakarta.2 (Australia Fallow Zone)
Indian Councilist Republics
Turn 1: 25 Components (Indian Ruins Few)
Turn 2: 79 Components (Indian Ruins Few)
Turn 3: 40 0-Types (Indian Ruins Few). See Joint Salvage Jakarta.1 (Indochina Fallow Zone). Himalayas EFF Hive Discovery.
Turn 4: See Joint Salvage Himalayas.1 (Himalayas EFF Hive 1/?) See Joint Salvage Jakarta.2 (Australia Fallow Zone)
Cold League
Turn 1: 34 Components and 23 K-Types (Cold Ruins Lots). See Joint Salvage White Whale.1 (England Fallow Zone)
Turn 2: 30 F-Types and 30 K-Types (Cold Ruins Lots)
Turn 3: 36 Karl Viggans and 1 Grippen (Cold Ruins Lots) Anomalous City Discovery.
Turn 4: 36 Gripen Interceptors and 12 Gripen Intercept Cannons (Cold Ruins Lots). 338 components, 202 Seax, 33 Vilse (New City 1/? Russian Fallow Zone). See Contested Salvage Odin.1 (Cold Ruins Lots)
Algerian Socialist Republic
Turn 1: 3 Colossi Gen-2 (Algeria Ruins Few)
Turn 2: 12 E-Types and 119 Components (Algeria Ruins Few). Dhar Tichitt Colony. (Space Salvage)
Turn 3: 135 Components (Algeria Ruins Few) 1 Battleship, 2 Cruisers, 40 E-Flat Space Types and 1 HG-Type (Luna Ruins Many). Sahara Fortress Discovery.
Turn 4: See Contested Salvage ATLAS.1. 98 Knightress Minors (England Fallow Zone). 8 Interplanetary Deep Space Probes (Dhar Tichitt Salvage).
League of Free Cities/Godotist League
Turn 1: 50 Components (League Ruins Few)
Turn 2: 38 B-Types (Godot Ruins Few)
Turn 3: 34 B-Types and 4 E-Flat Commands (Cold Ruins Lots). Anomalous City Discovery.
Turn 4: 223 Components and 63 Half-Built B-Types (Cold Ruins Lots).
European Socialist International
Turn 4: 57 E-Minor Marsh, 18 E-Minor Hill, 7 E-Sharp Classics and England Command Bunker (England Fallow Zone). 4 X-Beams and Royal Bunker Site (English Fallow Zone)

NON-ALIGNED

Directorate of Hispania
Turn 1: —
Turn 2: 32 E-Flats Cannon and 47 Components (Spain Ruins Many)
Turn 3: 49 Desert B-Types (Spain Ruins Many)
Turn 4: See Joint Salvage ATLAS-Morocco.1
Cradle:
Turn 3: ???
Turn 4: See Joint Salvage Area-51.1 (North America Fallow Zone). ???
Moralian Sphere
Turn 4: See Joint Salvage El Dorado.1 (Peru Fallow Zone). 1 Battleship, 5 Cruisers, 42 Type-1S and 18 Type-2S (Pallas Space Ruins Lots). 23 RD-Seraph Types (Amazonia Ruins Lots). See Joint Salvage ATLAS-Morocco.1

ECOTA

Anlscar Orbital:
Turn 1: —
Turn 2: 44 Type-1 Mobile Dolls and 3 Type-2 Cannons (Anlscar Space Ruins Some)
Turn 3: See Joint Salvage Mars.1 (Mars). 41 0-Types, 42 B-Armours, 30 BB-Jungles, 20 BB-High Altitude, and 4 BB-Swamps (Peru Fallow Zone). 1 Heavily Damaged Swarm Hive, 42 Type-1J, and 24 Type-1 Cannons (Anlscar Space Ruins Some)
Turn 4: See Joint Salvage El Dorado.1 (Peru Fallow Zone). 222 B-Flat Jet Cannons (Anlscar Space Ruins Some) 236 B-Flat Flood Forest Types (Amazonia Ruins Lots). 1 Super Battleship, 24 Type-1 Glory, 28 Type-3 Rapid Response, 8 Type-2 Rapid Response, 2 Type-2 Major High Maneuver and 2 Type-2 Major Seraph. See Contested Salvage Venus.1
Lunari Republic:
Turn 1: Settlement Attempt in North America (North American Fallow Zone)
Turn 2: 1 Moon Tank and 84 B-Types (Lunar Space Ruins Many)
Turn 3: See Joint Salvage Mars.1 (Mars). 54 Heavily Damaged B-Types and 54 Heavily Damaged Type-1's (Lunar Space Ruins Many). 26 F-Types, 12 RF-Types, Venus Fortress Discovery and Area 51 Site Discovery (North American Fallow Zone).
Turn 4: See Joint Salvage Area-51.1 (North America Fallow Zone). See Contested Salvage Venus.1 See Joint Salvage ATLAS-Morocco.1
Peoples Cities of Pallas:
Turn 1: The Heavily Damaged Aphrodite (Pallas Space Ruins Lots)
Turn 2: 6 Viggans, 36 Karl Gustavs and Svalbard Seed Vault Discovery. Blackened L4 Colonies Discovery. (L4)
Turn 3: See Joint Salvage Mars.1 (Mars). 6 Fast Cruisers, 1 E-Major Space, 1 E-Major Space Link 170, 24 Type-2s and 26 Type-2 Boosts (Pallas Space Ruins Lots). 6 GS Types and Montauk Site Discovery. (North America Fallow Zone)
Turn 4: See Joint Salvage Yamantau.1 (Russian Fallow Zone). 66 High Mobility Type-1s Jerid Messa Q-Psycom, 1 Type 2 Jerid Messa Q-Psycom, 1 Type-2 Cannon Jerid Messa Q-Psycom, 1 Type-2 Blade Jerid Messa Q-Psycom, Type-2P Incoms Jerid Mesa Q-Psycom, 69 Type-1CS and 2 Colony Cylinders (Pacific Shoal Zone). See Contested Salvage Odin.1 (Cold Ruins Lots). 19 GS Psychomachines (Montauk Site 1/?). See Contested Salvage Venus.1
ZOLON-Dark:
Turn 1: 1 Damaged Scwarzgeist (ZOLON Space Ruins Many)
Turn 2: 27 B-Types and Gate Fortress Discovery (ZOLON Space Ruins Many). Uranus Black Fortress Discovery.
Turn 3: See Joint Salvage Mars.1 (Mars). Yamantau Twisted Tree Redoubt Discovery (Russian Fallow Zone). See Joint Salvage Desert Gate.1 (Egypt Gate Fortress 1/?).
Turn 4: See Joint Salvage Yamantau.1 (Russian Fallow Zone). Half Finished AI Core, 38 Type-2 Berserkers and Neptunian Vault Discovery (ZOLON Space Ruins Many). Underwater Parliament Vault Discovery, 2 T+ Types, 6 AZ Types and 73 Hi-BB Types (Yammacin Dakar). See Contested Salvage Venus.1

SERAPH AND ASTARTE:

Seraphim:
Turn 1: Inorganic Angel Uriel (Seraphim Space Ruins Few)
Turn 2: 23 Type-1s, 41 Type-1 Cannons, 4 Type-2 Ace and 14 Type-2Ps (Seraphim Space Ruins Few)
Turn 3: 36 Type-1 Ling-Bao Q.Psycom (Algeria Ruins Few). 1 Damaged Assault Carrier and 3 Damaged Viggans (Peru Fallow Zone). 43 SAAS Rattlers (Amazonia Ruins Lots).
Turn 4: 72 B-Types, 12 Pre-Calamity AA Emplacements, 2 Roc Assault Carriers, 80 Type-1N Old Types and 4 RD Types (Algeria Ruins Few). 2 Heavily Damaged Battleships, 8 Damaged Heavy Cruisers and 102 Type-1 Cannon Mobilization Type (Thunderbolt Sector). 2 Heavily Damaged Battleships, 8 Damaged Heavy Cruisers and 102 Type-1 Cannon Mobilization Type (Thunderbolt Sector). 2 Damaged Super Battleships, 6 Damaged Old Type Battleships, 40 Damaged Cruisers, 2 Damaged Early Assault Carriers, 50 Damaged Custom Frigates, 8 Spider Infantry Battlegroups, Spider Infantry Auto Factory, 1 Heavily Damaged G-Charger, 1 Heavily Damaged G-Fire Support, 1 Heavily Damaged G Wing, 1 Heavily Damaged G Blast, 1 Heavily Damaged G-Sword, 367 Heavily Damaged Exocet Space Fighters, 47 Heavily Damaged Alpha-Guns, 1 Heavily Damaged Type-2 Major Seraph Sniper, 1 Heavily Damaged Type-2 Major Seraph Glaiver, 2 Heavily Damaged Type-2 Major Seraph Attackers, 2 Heavily Damaged Type-2 Major Seraph Superiority Types, 13 Heavily Damaged Type-2 Snipers, 21 Heavily Damaged Type-2 Full Armour, 10 Heavily Damaged Type-2 Tundra, 14 Heavily Damaged Type-2 Cannons, 12 Heavily Damaged Type-E (Seraphim Psi), 41 Heavily Damaged Locust-Types (EVA), 21 Heavily Type-3 Prototypes, 292 Heavily Damaged Type-1 SJs, 2 Nephilim Twin-Tail Psycores, Inorganic Angel Sariel and Luna-8 Site Discovery (ZOLON Space Ruins Many)
Axis Seraphim:
Turn 1: —
Turn 2: 12 Locust Types (Unknown Fallow Zone)
Turn 3: 43 B-Type Mobile Dolls and 2 Heavily Damaged E-Majors (Russian Fallow Zone).
Turn 4: 36 Locusts Types, 8 Type-2 Majors, 12 Type-1 Starks, 12 Type-2S Snipers, 12 Type-2S Cannons, 8 Type-2S Commando types, 100 Type-1S Commando, 23 SAAS-Cobras and Sevastopol SuperFortress 1/? (Russian Fallow Zone)
Astarte:
Turn 1: —
Turn 2: Helped/Transferred Salvage to CSR
Turn 3: 12 BB-Types (Transferred to CSR)
Turn 4: Type-B Auto Factory (Asteroid Belt)
Juno:
Turn 1: —
Turn 2: 21 SAAS Cobra SpecOps (Unknown Fallow Zone)
Turn 3: —
Turn 4: 4 E-Major Intercepts (Spain Ruins Many). 35 B-Saturnian (Peru Fallow Zone). 50 Type-R's, 11 R-Commands and 8 RL Types (Asteroid Belt). See Joint Salvage ATLAS-Morocco.1

UNKNOWN PARTIES (COULD BE MULTIPLE)
Turn 3: A Small Group of Damaged C-Types (Spain Ruins Many). 2 Transport Aircraft and Multiple BB-Flight Types (Peru Fallow Zone)
Turn 4: A Number of Massive Flying Craft and Various Mobile Suits (Australia Fallow Zone).


JOINT FALLOW ZONE AND RUIN SALVAGES


Joint Salvage Area-51.1
Involved Parties: Lunari Republic and Cradle Organization
Salvage: 8 A-Flat First Gen Types and 400 0-Type Thumpers
Division:—
Source: Area 51 1/? (North American Fallow Zone)
Joint Salvage Jakarta.1
Involved Parties: Federation of Pacific Islands, China and India
Salvage: 54 Null-As and 33 Null-Bs
Division: 18 Null-As and 11 Null-Bs to each Involved Party
Source: Vietnam Fortress 1/? (Indochina Fallow Zone)
Joint Salvage Jakarta.2
Involved Parties: Federation of Pacific Islands, China and India
Salvage: The Nearly Destroyed Queen of Rage, 1 Heavily Damaged A-Type, 2 Earthian Labs, 83 RB Types and 107 B Types
Division: 1 Heavily Damaged A-Type, 41 RB Types and 53 B-Types to China. 1 Earthian Lab to Pacific Islands. 1 Earthian Lab, 42 RB Types and 54 B-Types to India
Source: Queen of Rage Site 1/? (Australia Fallow Zone)
Joint Salvage Desert Gate.1
Involved Parties: Free Republic of Egypt and ZOLON-Dark
Salvage: 1 E Major Desert Type, 1 E Major Space Type, 4 X types (heavily damaged), 125 RE-Flats (heavily damaged), 121 C-Types (heavily damaged), 101 RB-types (massively damaged), 73 D Types (massively damaged), 95 F types (massively damaged), 33 RF Types (massively damaged), 174 BB Types (massively damaged) 363 B Types (massively damaged)
Division: 1 E-Major Space Type, 2 X Types, 63 RE-Flats, 61 C-Types, 51 RB-Types, 37 D-Types, 48 F-Types, 17 RF-Types, 87 BB-Types and 182 B-Types to Zolon. 1 E-Major Desert Type, 2 X Types, 62 RE-Flats, 60 C-Types, 50 RB-Types, 36 D-Types, 47 F-Types, 16 RF-Types, 87 BB-Types and 181 B-Types to Egypt
Source: Egypt Gate Fortress 1/?
Joint Salvage White Whale.1
Involved Parties: Cold League, Kingdom of Lillies and Axis Seraphim
Salvage: White-Class Supercarrier
Division: White-Class Supercarrier to Luna
Source: England Fallow Zone
Joint Salvage Himalayas.1
Involved Parties: China and India
Salvage: 8 T+ Types and 52 E-Highs
Division:—
Source: Himalayas EFF Hive 1/?
Joint Salvage El Dorado.1
Involved Parties: Anlscar and Moralia
Salvage: 3 Battleships, 12 Cruisers, 121 RB Types, 8 RE Types, 85 RE-Flats, 2 Garuda Transport Craft, 70 Fencer Types, 2 Knightress, 101 RB-Commando's, 50 BB, 300 B-Mountain Types, 84 B-Jungle Types, 12 Combat Drop Shuttles, 34 VTOL Transports and 15 Battlegroups worth of 11MW Tank Brigades
Division: 1 Battleship, 6 Cruisers, 61 RB Types, 4 RE Types, 40 RE-Flats, 1 Garuda Transport Craft, 60 Fencer Types, 1 Knightress, 51 RB-Commando's, 50 BB-Types, 200 B-Mountains, 54 B-Jungles, 12 Combat Drop Shuttles, 20 VTOL Transports and 15 Armored Battlegroups to Anlscar. 2 Battleship, 6 Cruisers, 60 RB Types, 4 RE Types, 45 RE-Flats, 1 Garuda Transport Craft, 10 Fencer Types, 1 Knightress, 50 RB-Commando's, 100 B-Mountains, 30 B-Jungles, and 14 VTOL Transport to Moralia
Source: El Dorado Gate Fortress 1/? (Peru Fallow Zone)
Joint Salvage Mars.1
Involved Parties: ECOTA
Salvage: 2 MS Variant Labs, 23 Devo Whip Bots, 7 Auto Weapons (unknown design)
Division: 1 MS Variant Lab to Pallas; 1 MS Variant Lab, 1 Devo Whip Bot and 2 Autoweapons to Anlscar; 22 Devo Whip Bots and 5 Autoweapons to ZOLON.
Source: Mars Phobos 1/?
Joint Salvage Yamantau.1
Involved Parties: ECOTA
Salvage: 1 Spacian Lab, 108 Small Death Force Autoweapons, 47 Medium Death Force Autoweapons, 23 Fast Death Force Autoweapons and a Massive Auto Weapon Factory
Division:—
Source: Yamantau Twisted Tree Redoubt (Russian Fallow Zone)
Joint Salvage ATLAS-Morocco.1
Involved Parties: Yammacin, ECOTA, Moralia, Spain and Juno
Salvage: 12 A-Flats Q-Psycom, 33 GS Psychomachine, 2 Gen-3 Colossi MMI, 47 E-Test Types, 100 Hi-BB (Damaged), and 12 Type-2 Nephilim (Damaged)
Division:—
Source: ATLAS Morocco Bunker 1/?

CONTESTED SALVAGE


Contested Salvage ATLAS.1
Involved Parties: Algeria, Yammacin Freeholds, ECOTA
Salvage: 22 Locusts, 100 Hi-BB Types, 200 RBB Types, 8 Ayis Amaziɣ land battleships, 80 Armoured Brigades worth of Equipment, 38 Locusts (Damaged), 72 E-Flat Beta Types (Damaged), 489 Hi-BB Types (Damaged), 210 RBB Types (Damaged), 130 Type-2 Nephilim (Damaged), 7 Type-2 Enhanced P (Damaged), 1 Type-2 Major Nephilim (Damaged), 1 A-Minor ATLAS (Damaged)
Source: ATLAS Superbunker 1/?
Contested Salvage Odin.1
Involved Parties: Pallas and "Cold League"
Salvage: Karl Gustav, Grippen and Viggan Tech and Factory. 36 Gripens, 36 Karl Gustavs, 24 Vigans, and Drakon Mobile Armor.
Division:—
Source: Odienbunker (Cold Ruins Lots)
Contested Salvage Venus.1
Involved Parties: ECOTA"
Salvage: A Number of RB-Mobile Dolls, 183 ZB-Types, 14 ZB Q-Psycom, 73 TV Types, 6 BWO Types, 2 Battleships and 6 Cruisers
Division:—
Source: Venus Forward Operating Base 1/? (Inbound)
Contested Salvage AEUG.1
Involved Parties: Cult of Apollo Mithras, CanMexico, Jaburo and Amazonia
Salvage: 60 E-Flat Aheads
Division:—
Source: Amazonia Ruins Lots
 
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The Series-1 touched down on the hot sand just outside the fortress entrance. Around it, more than three dozen of the most cutting edge mobile suits in the solar system took their place. Meanwhile, behind them, an entire army was mobilising and rushing to assist.

The highest ranking officer present, a colonel, began reading out the demands for surrender. Sanaa turned down her speakers so she wouldn't get distracted.

It was a waste of time, she'd much rather have just gone in all at once. That way they would have preserved the element of surprise at least. This pageantry didn't help anyone. The Spanish troops guarding the fortress weren't going to surrender, especially not with the vast stocks of suits that were being found underground, so it would benefit everyone to cut out the song and dance of diplomacy.

Alas, Sanaa Basamu, Lieutenant, was not in charge of the operation.

So she used her time focusing on her thrusters. The rest of her squad had gone back to idle as soon as they landed, meaning it would take a moment to get back to full speed once the shooting started. Not wanting to waste a single second, Sanaa was carefully adjusting her throttle to keep her thrusters hot and ready to fire. It was a delicate balance, the idle setting being a safe and reliable setting designed by expert engineers, but Sanaa had figured out the tolerances weeks ago. She'd even replaced the thrust controller with something that gave her finer control.

The cockpit of her Series-1 was full of minor modifications like that. Extra switches, redone control layouts, nothing that fundamentally changed the nature of the suit. What it did was give her an unmatched degree of control over the suit's functions.

"Get ready girls," cut in the voice of Sanaa's squad leader from the suit's comms unit. From the sounds of it, the deadline for surrender was nearly done.

Sanaa began throttling up, ever so slowly pushing the levers forward.

Everything happened at once. Nobody had really been expecting any other outcome, even if some hoped for one. The refusal came, the squad leader barked "Go!" and Sanaa slammed her thrusters forward and took off.

She'd been on the left flank of the formation, and had her eye on a group of 5 of the Spanish mobile suits. B-Desert Types, so she wasn't going to be able to trip them up easily but the sheer quality differences in their suits should be nigh insurmountable one on one. Her targets were near the back of the group, and were looking right at her.

As expected, her rapid advance meant that she attracted the fire of the group, but they were panicked and only a couple shots came close to hitting her. The only hit that was scored bounced harmlessly off her armour, not even slowing her momentum. She watched as the nearest two pulled put their axes to engage her in melee, and rolled her eyes.

As if she was going to engage head on.

A quick twist of the controls had her slam the thrusters downwards, creating a massive cloud of dust and sand while propelling her through the air. She switched optics to watch the other suits look around in confusion. Up was the last place anyone ever checked, a human habit that was incredibly easy to exploit.

Unwilling to let gravity do the work, she rapidly switched thrust direction again to send herself plummeting down. Since she was landing anyway, Sanaa figured she may as well make it useful. Economy of action was key in battle after all.

The massive bulk of the Series-1 slammed into the poor B Type at massive speed. The crunch of metal was deafening over the speakers, enough to trigger a brief automatic shut off as well as a nasty grin from Sanaa. She'd angled herself well enough that she could push off from her victim to lash out at the largest suit, which she had assumed was the commander.

Taken by surprise, the B-Type had no time to respond. Sana watched the beam sword part the enemy's armour like butter. It wasn't a lethal blow, the pilot had reacted just enough to stop that, so Sanaa congratulated them by slamming her suit's fist into the B-Type's head. While normally solid and stable machines, that was too much and the suit collapsed backwards on the ground.

Which was just as well, since one of the others had turned back to help their stricken comrades while the other two held off Sanaa's squad. It was close enough that after a brief burst of machine gun fire they were already swinging their heat axe. It wasn't terribly hard to dodge,but Sanaa finally found herself in a head to head fight with an opponent rather than taking them by surprise.

Immediately things started to go poorly. No matter the quality difference in their suits, the Spanish pilot was clearly a superbly trained and experienced pilot, and this was Sanaa's first combat mission. Every mechanical advantage seemed compensated for by the Spaniard's skill and experience, which meant Sanaa was actually being driven back slowly.

Her lip curled into a snarl as she dodged a kick that would have sent her off balance. She could almost hear her drill officers again, pointing out every flaw and deficiency she had. As if she wasn't perfectly aware, more than they could ever be.

That she was here at all was considered by many a fluke. Her aptitude tests were nothing notable, below average even. The only reason she had been given a suit was because she had won every single training bout. She'd been accused of cheating countless times for that, even had other students try to start physical fights in the training grounds with her. Her record stood, though, and so here she was.

Sanaa had simply figured that cheating was the point. Why would you ever fight fair?

She used the trajectory of the B-Type's next attack to twist to the left, putting her shoulder up near the opponent's face. A flip of a switch shut off her cameras just as a huge bundle of flashbangs went off right in the middle of the B-Type's optics. It wouldn't have the effect it would against a human, there were just too many redundancies and sophisticated systems to make it truly blinding, but it was enough to give Sanaa an opening.

There wasn't any elegance to her kill blow on the B-Types, she just cut through and disabled the mech in one stroke. At this range she could hardly miss.

As the destroyed mech crashed to the ground, she grabbed her beam gun and shot the two mechs she'd toppled earlier that were just starting to get up. Sanaa had heard that you shouldn't kick someone while they were down, of course, but she'd never seen the point. That seemed like the best time.

The other two Spanish suits had been taken out by the others in her squad easily, Sanaa only having the chance to finish her fight by virtue of her head start. She flicked the comms back on only to hear her squad leader barking orders at her, demanding to know what she was thinking. Tuning her out was easy, with Sanaa instead turning her attention to the operations frequency. There Sanaa heard someone call for help, apparently managing to get into a situation where she was alone against three of the B-Types.

The squad leader's voice cut off mid sentence as Sanaa cut her comma again. Moments later, she sped off, not nearly done with the fight just yet.



Unfortunately, the fight had very nearly been done with her. Sanaa had emerged almost unscathed, but the force guarding the entrance she had attacked had been puny. She'd only earned one more kill before it was all over, and then hadn't even been allowed to go hunting in the tunnels.

With her mobile suit in the hands of maintenance, she was walking away from the fortifications that were rapidly being constructed by the infantry who had arrived behind them when her squad leader finally caught up with her.

"Lieutenant Basamu what was that little performance?" She demanded, grabbing Sanaa by the arm to stop her walking away.

Sanaa turned back lazily, "Major," she acknowledged. "You will have to be more specific."

When the Major realised that Sanaa wouldn't wilt under her glare, she growled, "charging off ahead without any support. You could have gotten yourself killed."

"The foremost principle of warfare," Sanaa began to quote, "is aggression. When outmatched, aggression lets you seize momentum and initiative to destabilise the enemy and prevent them from making use of their advantages. When in a position of advantage, it shuts down enemy attempts to reverse the situation." It was a quote from the doctrinal manuals that all the pilots had been given. Rough and still very much in development, they were still required reading and Sanaa had poured over them for just this reason.

Though, if she was being honest, that passage in particular had always resonated with her quite well.

She made a deliberate and dramatic show of looking herself up and down. "Since I am not dead, and followed the manual, I assume there is no problem."

The Major, who was far too young for her rank and freshly promoted, hesitated.

"Now, if you'll excuse me," Sanaa said as she tugged her arm. Unfortunately, the Major's grasp tightened instead.

"Not until you tell me where you're going," she demanded.

"Recon," replied Sanaa. She gestured with the bag slung across her shoulder. "I want to be ready for when they try to take the place back."

The second attempt did free Sanaa's arm, and she wasted no time in moving out of reach of a second grab. "I should do that before they get here, don't you think?"

It was an official enough sounding reason, and Sanaa walked away fast enough, that the Major had no way to reply.
 
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Clarity on the Matter of Crimea​


It has come to the attention of the Algerian government that some parties have raised issues with our recent activities on the Crimean peninsula and we thought it best to address these publicly.

For those who question the occupation of fallow zone territory without support of the Church of Apollo-Mithras. We apologise for our lapse in judgment. We have reached out to the Church, and are currently in negotiations to find a solution they find satisfactory enough to grant us their blessing.

When it comes to the current conflict happening in Europe which has made its way to the Black Sea, we must once again affirm that we have declared our neutrality in that conflict.

As a neutral nation, we are protected by traditions and customs more ancient than any of our peoples. However, we think it best if we make it clear exactly what it means for us to be neutral.

Our neutrality means that we will offer no military support to any belligerent party, including the selling of weapons and mobile suits. Their military forces will not be allowed in our territory or to use our ports for anything other than emergency refueling and resupply of victuals. Any troops of a belligerent nation found on our soil are to be taken into custody until the end of the conflict.

Any Algerian nationals who choose to take part in conflict must do so as a part of the armed forces of one of the belligerent nations. We expect them to be treated as any member of that nations' armed forces would be.

We have followed all of these obligations since the start of the war in order to maintain our status as being uninvolved in the conflict. Any nation may present us with evidence of breaches of these duties, and they will be treated with appropriate gravity. Until such a time as such evidence is produced any attacks upon us, including attempts to block our traffic from moving to our own ports, would be seen as an unprovoked act of aggression against the Algerian state and will be responded to accordingly.

Any further objections to our activities in Crimea are encouraged to be expressed to us via normal diplomatic channels.

-Lila Selem, Secretary of Foreign Affairs
 
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=]+[=
=] Advancing in Korea [=

The water was turning into ice along the sides of the Manatee, its multiple wheels bouncing over the stony embankment of the nameless korean stream. Having taken the lead swimming through the water beneath the destroyed bridge, the first of the amphibious transports came to a step beneath the road proper, its machine gunner keeping an eye on the nearby treeline, as the infantry team in its back spilled outwards, taking cover and joining the watchful eye over the surroundings. While the heavy pants and coats of the Far-East Uniforms were a far cry from the light textiles he was used to, Antonio couldn't say he didn't appreciate that the spacian textiles had proven both warm and relatively waterproof - the later an attribute that was much appreciated as the Manatees went through their first deployments. Pulling the helmet's chin-strap a little tighter and crouching behind the natural rise, he pushed the grenade launcher of his assault rifle above the snow and pebbles, cursing as he got to see what his comrades had already called a Siberian Welcome.

In better days the village before them might have enjoyed some prosperity, but what remained of this were merely the burned down remnants of the first floors and the mighty walls of what must have been the local grain storage - or rice storage. Not that the latter was going to be an option anytime soon. Further down the road, said road simply ended: washed away by what must have been tons of water being released by a series of demolition charges. The Cossack outriders must have destroyed in a matter of hours what had taken the village community generations to create: only torn walls and empty basins remained of what must have been the carefully planned and maintained terrace and water system that had fed these people.

With nothing else moving, their Lt. began to creep up the embankment, reaching into his pockets to pull out his sharpened trowel, the archaeological tool quickly gliding over the snow and dirt, his brows furrowing a little as he quickly gathered pieces of ash and coal in one hand, glancing over to them and calling out:

"We are looking at a destruction horizon here - the wind scattered the ashes and the snow buried the traces at least a fortnight ago. The ground beneath feels compacted, but is torn up in places - I would bet we could find the nails of horse shoes if we dig further. The engineers can bring the metal detectors further down the road, but I doubt they would first flood it to make us use another way, only to mine it afterwards. Fireteams one and two with me!"

He called out and raised his pistol, the sleek lunarian peace easily gripped in one hand, as he pushed forward - his example making Antonio push himself upwards as well, Quickly hurrying over the street as the Manatee followed at a more careful speed, the other APCs flanking the village, Antonio threw himself against a blackened wall, seeing the Lt. give him a light nod as the other rifleman closed up and they peered around the edge. Seeing nothing more but even more snowed in remnants of destruction and fire, the Amazonian infantry moved further, crossing the streets under the cover of the second team, while the Manatee's stuck to the edges. Too often they had found themselves under fire from ambush, only to exchange fire with sturdy men and women on small and furry horses. But today no fire greeted them, instead the Lt. kneeled down and troweled the ground again, making a small displeased noise as his blade stuck something organic just before the doors of the granary: "Horse Dung - there are parts of rice inside. They must have fed it to their mounts, but didn't have time to cook it before burning down the granary. Maybe we were just behind them, maybe the locals didn't appreciate their soldatesca burning down their winter provisions. Chef, the basement!"

The Lt. snapped and Antonio jerked to the low amusement of his comrades, feeling his cheeks heating up as he felt unsure about his decision to go directly from fighting the mondists in the jungles and ruins to fighting them in the snow and mountains of another continent. He knew the Chef wasn't meant in ill spirit and his culinary studies had been more than useful to integrate himself with the others, but it only served to remind him that he wasn't yet comfortable in the skin of a soldier. With another joining him, they pushed past the broken remnant of the granaries door, stepping over burned down wood and what might once have been the stairs leading upwards. But it only took a few steps to notice something that was making him stop - pointing towards a small curling stream of smoke rising from behind a series of burst ceramic pots, he slowly snuck forward, his comrades having his back as he spotted the origin of it: an still intact trapdoor, reinforced with bamboo and rags that was set in a clear spot of the stone floor.

Flicking a small button on the side of his rifle to turn on the lamp built into it, he slowly moved over the crunching snow, Paolo at his side, the two of them staring down at the trapdoor beneath them. Gesturing downward and then up was enough to make Paolo understand and as his comrade pushed open the door, he stuck his rifle downwards to give any Cossack hiding in the basement the last surprise of their life.

Instead he started to cough and stumbled backwards as a mixture of smoke, ash, the stench of unwashed bodies and the smell of unwashed human bodies pressed together hit his nose. His light didn't illuminate the furious grimaces of Siberian Outriders, they instead elected screams from the young, the elderly and those that clearly looked inform: it was as if all those who couldn't help themselves had been herded together. But a second glance made sure that this wasn't true: they hadn't been forced into the basement, they had chosen to stay inside of it, with the adults having formed a shivering ring around the children, keeping what warmth they had inside, while a small pile of burning debris had kept them just on the edge of dying from the cold and/or aspirating from the smoke.

Antonio couldn't help himself, stumbling back he pulled down his heavy scarf and vomited against the wall, his shivering hands clinging tightly to his assault rifle as he was only faintly aware of someone shouting for a translator and the activity picking up behind him. Dry heaving and tasting his own bile, he was only able to pull out of it when a pair of hands grasped his shoulders and turned him around. Peering into a pair of worried green eyes, he tried to pull himself back together as the face of his Lt. was just inches away from his own, the large beard only barely hiding the youth of the man opposite of him.

"Deep breaths. Give it a moment. They will send some trucks. Command knows that there are civilians left in some of the burned out villages - some have even fled into the mountains.", he added, making Antonio remember his own time hiding from an invading army. As if able to read the doubts in his mind, the Lt. squeezed his shoulders lightly.
"You were in the resistance. Weren't you?", he asked softly, making Antonio only able to nod, allowing the officer to continue "We are not the murderers of the bloody princess. We are not burning down villages and towns, they are doing this to their own people. They are doing this in the hope that this will slow us down, hoping that they can buy themselves time. They would have done worse to our homes if they had the chance. We are just behind their outriders, if we catch up with them we can put an end to this. And if we push far enough we can put an end to all of this."

Letting his words sink in, the officer squeezed Antonio again, before turning to the rest of the infantry: "Get the medics over here! I want one of the emergency tents built up and the spacian heaters brought out! Patrols around the village and one Manatee before this building. Take a good hard look and see the face of Mondism! They will do whatever it takes to cling to their power, they will harm and trample over the people they call their own! We need to march fast and strike fast! We need to win here to secure the Federation! To secure our Caspian Allies and to secure the Shield that Panama will become for us!"

Falling into the well worn and easy rhetorics that they all knew by heart, he shouted "We are the soldiers of freedom and liberty! Our enemies are the enemies of peace and equality! For the Republics! For Belém!"

=]+[=
 
Be Not Afraid

Axis Seraphim Unencrypted Broadcast to the Cold League​

The Axis Seraphim have heard your cries, people of the Cold League. In desperation, some of your numbers have struck out against our hands. We have watched with our eyes as our purpose in your service was corrupted. Now we reach out to set things right.

The wars and chaos that consume your land are about to end. You will be safe, unafraid of camps or bandits. You will be sheltered, given warmth and food. Fools or tyrants will no longer oppress you.

Socialists, Vangists, Royalists, Patriots. The Axis Seraphim do not come to the surface of humanity's cradle to control your lives. We come to protect them. You will be free.

Suffering shall cease for we have decreed it. Conflict shall halt for we demand it. Peace shall reign for we have foreseen it.

Do not be afraid.



The Axis Seraphim exist to protect. That is our purpose. It is our only memory. Humanity, fragile and divided needs us. Where we cannot extend our reach is where tragedy expands and Calamity emerges. Our reach must one day be absolute. On that day, Calamity will be banished utterly.

Axis Philosipher, Greta Amyrin​



When the Axis Seraphim march to war, the stars of heaven realign to our will. Descending down on white streaks of purifying flame we arrive to banish that which haunts humanity. And when our work is complete, we return again to the stars.

Commander Samathna Cherry​



We, the Axis Seraphim split with our erstwhile sisters long ago. Still recognizable in some ways, we are our own people nonetheless. Our ways are not theirs, our thoughts are our own. We do not hate them, at least I do not. I worry for them though. Our way has seen us granted many boons denied to them, and I hope even now they may see a different way.

Axis Seraphim Diplomat Martina Grey​



The average woman of the Axis is a bizarre creature to Earthian sensibilities. Living in orbit or in small enclaves on the surface of Earth, they are often characterized as aloof. Mirrored masks, strange culture, multi-colored hair, lesbianism. All of these aspects isolate the women of Eden 511 from their counterparts of Earth.

Cold League Historian Qiao Lin​




Eden 511 bears its name well. It is a paradise sheltered from the cold grip of the void that is the eternally beating heart of the Axis Seraphim. The order of seraphs watches over Earth from within. Collating information from their enclaves across the globe, they trace the scars of Calamity to find that which made them. Pilots stand to their machines, ready to deploy in a moment should one be found that requires immediate action. Should the call go out they will crash through the atmosphere to protect the innocent from another conflagration erupting from the past.

Coordinating the dance of eyes and Gundams is the Central Cloister. A shifting body of the most experienced and senior Axis Seraphs, it is their duty to direct the efforts of the collective. Whether by intention or inaction, nothing is known publicly to those outside of Eden 511. The lack of visibility beyond their sanctum for now suits their purposes, for they have made no moves to change the matter. For now, all is as they wish it to be.

So the Axis Seraphim continue to chart their course about the Earth and amidst space. From the simplest farmer of Earth on the darkest night to the peering eyes pressed to countless telescopes in space, the Axis Seraphim are just as visible and just as distant to all but themselves.
 
L1 Point
Nearby Luna-8


"...ZOLON Secretariat issued a formal protest against the unilateral, escalatory deployment of military force to the L1 point by the Seraphim, in particular of anti-fortress-grade weapon systems, and requested their removal and explanation for their presence. Secretary of Foreign Affairs…"

Captain Johann-V-Argent, currently in charge of one of the oldest and most storied frigates in the Safeguard's arsenal, Hope – "let's hope it doesn't get blown away", as the saying went – took a sip of imported African coffee from his zero-g cup and focused his attention away from the news. It's not like he didn't know what was actually happening here, anyways.

It's been rough enough that his older sister ended up on the Venus mission to face whatever spectres haunted that place – and he really wasn't sure if he'd rather those spectres be metaphorical or very real – but now he's been saddled with probably the worst assignment in the Safeguard warship forces that the Admiralty could find.

So now ten frigates, each with grand total of 1 mobile suit per ship assigned, have been sitting around and watching the only slightly larger Seraphim fleet poke about the asteroid fortress through long-distance optics and sensors, given the all-important task of looking busy, and forcing Johann to listen to his flight commander complaining.

"Are we really going to just let them do this?!"

This was really what created the new euphemism, "incident-safe distance". Because nobody was particularly interested in seeing some hotheaded young officer on either side losing their patience or thinking that asking for forgiveness is better than asking for permission and plunging the Earth Sphere into all-out nuclear war. Domina Gunns of this world could be humoured when they were shooting up people who couldn't turn your homeland into an irradiated graveyard, regardless of who "won" in the end.

The problem with that, of course, was that said hotheaded young officers tended to disagree, particularly once they realised that they were being kept away from each other like naughty children, and could find no end of ways to be completely insufferable about it.

Even worse, when that young officer is an admiral's youngest granddaughter and you've been asked to take her along to help temper her a little before she gets herself killed, and he owed old Vert far too much to put something on her disciplinary record, particularly on an operation that could only be described as political.

Johann sighed and tried to focus on the reports on the work Seraphim have been doing around the asteroid that the temporarily-assigned engineering team has been feeding him through the ship link. At least that was the sensible sort of boring, now that it seemed almost certain that the unwelcome guests weren't lying after all.

"It's not like I'm enjoying watching Seraphim welcome themselves to L1 myself, flight commander Vert. But both of us have responsibility to our comrades and to ZOLON itself before our personal feelings, and both the Secretariat and the Parliament decided that they would rather not immolate half the Earth Sphere in nuclear fire before we even reach the first anniversary of our recontact with Earth when there's another solution to the problem. Christmas is traditionally the time of truce, no?"

He could hear the loud hmph of the green-haired pilot behind his command chair and, after several months with her, could pretty much imagine the sort of face she was making without even looking. Her skills were as good as her temper was short, and her temper was as short as Aria herself was. Seeing her get carded back at Bazaar-1 when she was trying to buy some Siberian vodka after the Silver Sky concluded, and the reaction that briefly made the young captain a social media sensation, almost made the whole experience worth it.

Almost.

"You can't have truce with a snake, Captain. All I need is two bazookas to pluck that chicken and save everyone the pain of fighting all that hardware after it's been fully crewed and repaired."

He also remembered very well what happened the last time Captain Aria-VII-Vert tried to pluck a chicken – not counting the actual chicken from back in September, bless its poor soul – during the Sliver Sky, with Schwarzgeist standing in for its bigger brother. In a moment of bizarre serendipity, the same megaparticle blast that "evaporated" her during the attack run hit Hope as well, shaving off everything below the bridge barely five minutes after the start, letting Johann and his bridge crew become practice dummies for SAR ops for rest of the exercise's first round.

The vodka was, admittedly, an apology gift for that.

"Just let them leave, Aria, and if you're so fired up for it I'll treat you to some chicken soup back in dock. Old tombs don't need fresh corpses."

Soon, the incident would resolve itself, "Seraphim peacefully withdrawing from L1 after quick and decisive response from the Safeguard", or so the ZOLON media will put it back home. What really happened and what could have happened did not actually matter all that much, if at all.

For once, nobody had to die, and that would have to be enough.
 

The Siren Song of Space

Since the resumption of contact with humanity in space roughly a year ago, radical shifts in politics, culture, and science have been caused on Earth. A flood of Spacian goods, technology, and increasingly people are now flowing into Earth. In return Earthian resources have been sent up, and increasingly levels of political and geographic power hand over to, or seized by, Spacian powers. The concerns over this are myriad and well covered by critics from many corners. It is also not the primary topic of my essay here.

No, my concern is something else, something that Spacian powers have dangled to those on Earth, and many on Earth have eagerly pursued - travel into space itself. To travel into space from Earth is a great undertaking, one that was a great achievement when our long distant ancestors first made the journey. Yet today it seems far too few ask the fundamental question, why go to space? What does space offer to us Earthians?

Space is dangerous, both inherently and in what it contains. Mars contains endless swarms of automated weapons that kill humans on sight, the outer system appears to harbor esoteric fascists, and Venus holds perils beyond human understanding, allegedly. The Spacian powers are the last who could claim that space is safe as they have insisted that the reason they must retain their nuclear weapons is to protect from dangers from space. If we accept this as true, then this means dangers expected from space require the possession of such powerful weapons to fend off. Despite the many dangers posed by ruins of the old world here on Earth, we have never needed nuclear weapons to deal with them. Therefore we can conclude that space holds more danger than here on Earth.

And this is before we even get to the more fundamental matter of habitability. Earth is the only area known to safely support life. Spacians must live in artificial habits, fragile things that could in an instant of failure bring death to all inhabitants. Water, food, even air itself are much more rare and precious in space. To live in space is to have a much more precarious existence than to live on Earth.

And now we get to the sinister part. The Spacians know all this, far better than any of us. It isn't a thought experiment for them, something to intellectually consider. They live it, every day. The fragility, the precarity, the danger from beyond. This is why they try so hard to leave it behind, the take territories on Earth by any means. For all that we know of Earth's hardships and challenges, it is practically a paradise for them. And yet despite this many try to lure Earthians out to space, an area they know to be inferior, which they are trying so badly to leave.

The motivations for this are as obvious as they are sinister. If there are fewer Earthians on Earth, then it will be easier for Spacians to carry out their colonization of Earth. The Earthians who travel into space will likely die in large numbers as they are unprepared for the hardships of space, losses that will likely lead to the Spacians making a performance of mourning. The dead cannot oppose Spacian plans after all. This is likely much the same reason that Spacians have taken such interest in inflaming and arming conflicting sides in Earthian wars, as this will further reduce our populations. With access to cloning once the Spacians have a sufficient foothold on Earth, they will likely begin to drop the façade of friendliness, as their clones spread and multiplying, eventually displacing native Earthian entirely.

Earthians must therefore resist the siren song of space. It is a melody luring us to our doom. We must remain with our Mother Earth, never abandoning her as the ancestors of the Spacians did so long ago.

If there is a silver lining to Earthian resistance to Spacian colonialism, it is that Spacians, despite how I have been discussing them in this essay, are far from unified. The schismatic gynocloners alone make up four distinct factions, each with their own approach to colonialism, though Axis and Vanilla Seraphim are closest in willingness to use military force to enforce and secure dominion over Earthian puppet states. It is the non-gynocloner factions which seem most interested in the policies I have laid out in this essay of luring Earthians out to space and to ensure more Earthians die in Earthian wars. We saw this on display when the Lunari bloc forced the Astartes to stop directly fighting the Siberian Imperialists, ensuring the war will take longer and kill more Earthians on both sides.

It is imperative for Earthians, especially our governments, to realize the true depth of the danger posed by Spacians. If we remain blind to it, and do not exploit divisions between them as they exploit divisions between us, then then the very future of Earthian humanity is in jeopardy.

An essay attributed to "Suiren" and distributed by radical anti-Spacian groups within China.
 
Part 7: Meetings and Conferences New

Part 7: Meetings and Conferences

The Erebus Conference

The final large piece of international news was the opening of Cradle's Erebus Conference, where leaders from across earth were invited to hear Cradle's version of the events of the cataclysm.

By this point, much of the facts had already leaked out, all be it often with a pro-Seraphim spin, however many world leaders wished better relations with the enigmatic Cradle organisation. Some, however, feared that such a large and important Sumit might be the target of terrorism and espionage, though it did not seem like this would be the case in the short term, as the mount Erebus facility was heavily fortified and defended by numerous high end Cradle mobile suits and highly trained guards.

The Cradle Presentation included much footage of the Cataclysm war itself, and whatever its other functions served as a warning against the dangerous of psychic weapon usage. The basic facts of the Cataclysm had been leaked by the Astarte shortly after the end of the Diana Counter Convention, and further provided by the Seraphim to get ahead of Cradle's declarations, and by various archeologists investigating the Singapore site.

The basic story remained the same here. A war between the Federation on Earth and the Federation in Space with mass use of psychic weapons. Black Cradle and Twisted tree providing the Earth side, (Counter Civilization) groups with the Cataclysm machines. What was new was the amount of footage of all this which was provided. If it did nothing else, the presentation warned earth of the danger of these machines.Not just the plagues of madness, jealousy or paranoia but whole swarms of animals and insects weaponised against human crops. In some areas, humans lost the ability to unconsciously control their breathing, and gradually cracked as they had to concentrate on every breath.

In the aftermath of the betrayal by black cradle and the revelation of the continued existence of twisted tree, the last alliance that came together to fight against Cataclysm was depicted in all its glory. The footage showed the Seraphim betrayal as all the more heinous, though patriots of the Seraphim cause, Republican and Algerian, noted that Cradle had done little to rebut its necessity, merely question its ruthlessness. The Seraphim launched an initial psychic strike which wiped most of the minds of civilians, and did serve to calm the survivors of the madness plague, but then, as the psychic after effects and uncontrolled weapons still running provided a continued hazard, hunted down every Cradle facility they could find to wipe the personnel there. This had been done most notably on the moon, where Lunar Cradle had been fully wiped after being stormed by the Seraphim due to a suspected outbreak of memetic madness.

The brief aftermath war between the Seraphim and Cradle was made to seem appropriately bitter and brutal. Seraphim media was of course, already moving to show the Seraph version, and point out that the Cataclysm weapons had been sourced from Cradle itself.

In truth, the presentation would change the minds of people on earth only as much as they would allow themselves to be changed. The cataclysm was a thousand years ago, even for the Seraphim and Astarte and other preserved groups , generations had passed since its end.

Still, old grudges died hard.

Election Watch


1002 would see a general election on the moon and the election of both the president and general assembly of lunar affairs. Despite a rocky year, President Moon's position was generally thought pretty secure by election watchers, though their anti-Seraphim policies were becoming increasingly annoying to many on the moon. The economy was booming, and most predicted due for another large expansion in the new year as the orbital economies began to adapt themselves to the flood of trade and components from modernisation on earth.

The real drama was taking place in the legislative elections, with the formation of extremely polarised pro and anti-Seraphim groups within all major parties, and the increasing interest among many on the Moon's left flank in socialism, partly due to trade in ideas with visiting Algerian students, or those who had decided to indulge in Algeria's ground tour efforts.

The latter group, which formed an alliance of more than convenience with the pro-Seraphim block advocated a move towards a Lunari that looked more like applegate in its political structure, and further alliance with the Seraphim. They were extremely opposed to the anti-Seraphim block, who wanted planetary stewardship, mass colonisation and the appointment of Lunar approved monarchies to run and preserve earth. It was from these tendencies that the crowds clamouring at Prince Aldynay's speeches were drawn.

The anti-Seraphim were less popular with the young and other politically active demographics, but had increasing backing from the President's office and the Lunari elite, who resented the Seraphim's influence on the moon. There was no violence, but both sides were now mounting regular demonstrations, and seemed to have become a more or less consistent feature of Lunar life.

Going into 1002, the Seraphim and Socialist faction seemed to have a major advantage in the elections over the right, though six months was a long time in politics, and President Moon's powerful assembly block would likely let him continue to wield power, at least, if nothing dreadful happened in the meantime

The other Luna


The Seraphim's heavy salvage missions this turn were much noted, for instance their retrieval of Luna-8 from L1. This salvage caused consternation at ZOLON, who's military high command initially advocated tossing a rock at the offending orbital fortress and denying it to the Seraphim completely.

Cooler heads prevailed however, as it was likely that it would take too long to fit nuclear pulse engines and defences to a sufficiently sized piece of debris, and the Seraphim might detect the preparations and unleash their inorganic angels on ZOLON in return. Instead it was agreed that the Seraphim would move Luna-8 away from L1 with its contents.

With their new acquisition safely away from L1, and with its surface defences active, the Seraphim began to make a fuller assessment of what was at Luna-8. While much of the structure remained to be explored, initial searches of the bays revealed not just the combatants previously located.

Luna-8 had been the primary Seraphim and Spacian base for the final battles of the Cataclysm and the Seraphim Cradle war, and contained numerous surviving combat machines, though most of them were old, strange, or were damaged or had been partly stripped for parts, with the majority of the surviving Seraphim weapons being moved to their own platforms.

The first find the Seraphim made was not mobile suits however, but several containers of spider like automatic infantry weapons, small robotic systems designed to assist, or replace, human troops in ground combat. These had been deployed extensively during the cataclysm, often being sent into the worst zones of memetic warfare. The initial find showed 8 battlegroups worth, but Luna-8 also had a factory system that would allow more to be manufactured.

As well as these, there were also several damaged prototypes from the Spacian Federations Type-G project, which was an attempt to create their own equivalents of the Type-As but with their own design lineage. The Type-G had unfortunately been something of a boondoggle, with large weapons producers like Bakersfield Electro-Industrial on the moon had hijacked the stylings of A and G types to attempt to sell a massive number of different research and prototype projects.

Many of these projects were still lying around Luna-8. The most complete was the G-charger, a fast. Heavily armoured suit, which if completed would most likely be a decent A-minor equivalent, though it would need extensive refitting to bring it up to Seraphim standards, and had been mostly stripped for parts.

Another, the G-Fire Support Type appeared to be effectively an entirely unrelated ace type cannon type mobile weapon that had been refitted with G-type accessories and finish to fit in with the projects. Many Seraphim engineers thought that renaming and refitting it with a more standard sensor head might actually boost its performance.

Between these two extremes were the G-wing, G-Blast and G-Sword, all of which had custom parts, some of them from A-types, others specifically designed to meet A-type performance, but where unfinished and ultimately of lesser performance than existing high end ace suits like the Type-P. The finished Type-G suit was not to be found on Luna-8, though hope was evidence of the completed project might exist somewhere here.

On the other end of the scales, the Seraphim discovered 367 old exocet space fighters of eleven month war vintage. The Seraphim also found almost four squadrons (47) of the abandoned "Alpha-gun" suits of the same era. Eventually abandoned in favour of suits derived from the B and what would eventually become the Type-1, the Alpha-guns were extremely tough, with armour of the same alloy as the original Type-As, but had numerous teething issues, performance drops and a lack of close combat ability. Still, the rediscovery of the technology offered new insights into mobile suit design.

Records showed that these Alpha-guns had been used for testing of new systems, but the actual test types were absent, either pressed into service in the Cataclysm or the Aftermath War, or more likely, simply hidden somewhere else in this vast facility.

There were also 6 Type 2-Major (S Types), a sniper, glaiver, 2 attackers and 2 superiority types, 58 Type-2, (13 Snipers, 21 full armour, 10 Tundra and 14 cannon types), 12 Type-Es (Seraphim Psi), essentially E-types that had been remanufactured from spacial components and fitted with Seraphim technologies and psi systems. There were 41 Locust (EVA) types with additional vernier and space adapted engine systems. 21 Type-3 (Prototype types). Finally, there were 292 Type-1SJs, perhaps the finest version of the Type-1 produced in the pre-war time period, with all of the Seraphim and J type upgrades.

All of this, except the infantry robots, was damaged and would require major repair and remanufacturing, with many having been stripped for parts in the initial war. Evidence suggested that the Nephilim may have visited Luna-8 to scavenge some time during or after the Aftermath War, suggesting that they had survived, and perhaps had their own bunker somewhere that might eventually present itself.

A single pair of Nephilim twin tails, both almost entirely broken down for parts but with their psicores still intact marked their presence.

Royal and Anti-Royal Space Forces

There was considerable interest in Space by earth now, and tourism had begun to be set up, Both Algeria and the Lily Kingdom were moving extensively to create tourism from space to their territory, while Algeria was also sending its own students, agitators and intellectuals to learn what they could from, and could inturn have influence in space.

Many of the Earthian powers also participated in the project to capture a comet, which was done successfully and proved invaluable training for the Earthian forces involved.

The main business of Space of course was salvaging stuff to try to feed the various wars on Earth. Almost all the royalist powers mounted extensive space surveys this turn, but not all had particularly amazing results.

Siberia was able to salvage a single ace type mobile suit of unknown provenance, possibly a private test type. Largely equivalent to an E-Major, the suit had somewhat less performance than other E-major types due to the attachment of a large backpack unit apparently to run anti-matter. Evidence suggested that the radiation of the backpack had killed the pilot, but it remained an interesting technical oddity.

The Alpine Imperiate was likewise searching for unique or ace suits, and managed to find six strange limited production suits, apparently Bakersfield EI test types. Built of spacian components, these suits suits were they most closely resembled Type-2 Majors, but were not quite as high performance. It seemed they had been an experiment in building very cheap ace suits, but the test had gone wrong.

A massively damaged black SAAB Vigan sniper nearby suggested what might have happened to the test.

The Lily Kingdom had better luck. As their cruiser was finishing up on the asteroid capture project, it detected what appeared to be a fragment of debris that might threaten the capture project. Scans revealed however that it was part of a colony. Aboard, the Lily found the remains of an old carrier, possibly of Eleven Month War vintage. An interesting historical artefact, it also held 231 B-types (11 Month War version), all of them damaged.

Finally, CanMexico conducted a colony salvage mission, where it found an old and abandoned base perhaps used by some armed group either now or during the Cataclysm. The base held 48 heavily damaged Type-1s (old types) and a single strange mobile suit, which seemed to have been stitched together from more than a dozen different A-minor and A flat types. The suit's cockpit assembly had been torn out, and was missing. Many of the salvage engineers thought this an ill famed discovery however, as those near the suits experienced nightmares and disturbed sleep, and there were several inexplicable accidents. Dubbed the Ghola type, the CanMexicans carried it home in a massive lead vessel which somewhat minimised the nightmares effects, though the voyage was marked by various injuries and accidents.
 
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A Leftist Examination and Critique of Vangism


The much maligned European left wing ideology commonly known as "Vangism" was developed by Maxwell Vang prior to the Cold Revolution's seizure of power in Scandinavia. Before we can examine and discuss the failures and shortcomings of Vangism, we must understand the circumstances which led to Vangism, and what it hoped to achieve.

The Scandinavian monarchies were oppressive states, exploiting their working class to extract resources and old ruins to supply the wealthiest families of Europe, such as the Gyldenløve, with ever greater profits. To overcome the power, control, and support of the Scandinavian monarchies, Vang postulated the need for a dedicated revolutionary cadre to secretly organize and prepare for the overthrow of the Bourgeoise. As a precaution against infiltration and internal division, Vang's cadre would not have democratic aspects, and instead be controlled by a shadowy central committee. This cadre would lead the revolution and ensure the overthrow of the monarchies through an escalating series of attacks, ending in violent seizure of power across multiple monarchies near simultaneously.

It is important to note that in Vang's writings he stresses that the undemocratic cadre was a temporary measure, to eventually transition to a more equitable system once the Revolution had succeeded and been secured against the forces of reaction. When exactly this would occur, and what the "more equitable system" would look like, is a topic where Vang is more vague. Whether this is an oversight on Vang's part that he might have corrected if he survived the revolution, or a deliberate omission to justify perpetual dictatorship by his cadre is a fraught topic of speculation which I will not weigh in on.

Regardless, the fact was that even once the Vangists, sans Vang, had seized power and were setting up the Cold League, they did not set up democratic institutions, or even the pretense of any. Instead their focus was upon internal consolidation and protection against the other monarchies of Europe, whose leading families had lost considerable investments with the end of the Bourgeoise exploitation of Scandinavia. to this end the Central Committee pursued a series of purges against internal enemies, while internationally attempting to negotiate a series of treaties with various parties to secure legitimacy and protection.

The internal purges are by far the most infamous measures of the Vangist, and have been the public justification for the European liberal states to invade and attempt to conquer the Cold League. These purges saw the arrest and imprisonment of tens of thousands of known and suspected political dissidents, as well as a number of executions. While appalling actions carried out with ruthless disregard for prisoner well-being in most cases, these measures are hardly as unique as right wing critics of Vangism may claim. The European Liberal states alone have imprisoned and executed far more political dissidents over their reign than the Cold League ever did.

It also cannot be said that Vangist paranoia was wholly unjustified, as the months since the European Liberal invasion have seen the emergence of religious radicals, Bourgeoise loyalists, Spacian sympathizers, and moderate Socialist opposition forces. All but the last have seen substantial international support and contributed to the breakdown and division of the Cold League. One could even make the argument that the Vangists were insufficiently paranoid regarding internal dissent considering it was internal factors that brought down the Central Committee.

The more pertinent point though is that the excess of the Vangist purges did not make the country more secure, and further purges would not have shored up the country any better. What replaced the Vangist Central Committee was not a reactionary coup, but rather a more moderate socialist leadership, prior to their own removal by Axis invasion. The lack of effort to secure public support through democratic initiatives or to even provide a path by which such measure might be achieved fatally weakened the Vangist project and left it unable to navigate the difficulties of facing invasion by the European Liberal powers.

While there are other Vangist groups and individuals in Europe, and to a less degree worldwide, the influence of Chinese and Indian Socialism has already seen those like Godot back away from hardline Vangism. The end goal of any socialist project, of which Vangism is generally considered, is a prosperous and equitable society, devoid of exploitation and division. Vangism believes that the challenges of revolution against a Bourgeoise state necessitate the temporary forsaking of these goals to put a country on the path to true socialism. A little over a decade ago this was an understandable position, as the great difficulties in overthrowing the Bourgeoise dictatorship seemed to require extreme actions to overcome.

Within the past decade though the Chinese and Indian Revolutions have shown a different way, a method for socialism to triumph without the establishment of a dictatorial party elite. In light of this the anti-democratic measures of the Vangists are difficult to justify. Socialism will be achieved through the uplifting of the working class, and their active involvement in controlling the means of production and apparatuses of state, not simply the replacement of one anti-democratic system with another.

-Essay by Zi Hung, published in the Shanghai Worker's Gazette.
 

Dies Natali Solis Invicti - Editio Festum


Lake City

The picturesque blankets of snow in northern Canada and the many kitschy seasonal postcards popular with the petty nobility and bourgeoisie failed to materialize in Lake City, as they usually had in the millennium since the Cataclysm and the unscheduled, anthropocene end of Earth's last ice age. The chilly rain soaking the streets in fits and starts instead, however, did nothing to dampen the joyous spirit surrounding Sol Invictus, or more properly the Dies Natali Solis Invicti, the most popular (if not most theologically important) of Apollo-Mithras's holy days. One day of the year where all, from the lowliest peasant to the Divine Monarch himself, were nominally free from labor for the sake of giving thanks to the unchanging and ceaselessly faithful sun for the bounty it poured down on Earth, never to be conquered by winter or any other disaster. And in truth, there was much to celebrate in Lake City, for most of the populace: after a tumultuous and wartorn year that turned the very reality of Earth upside-down and threatened with unheard-of terrors, CanMexico was strong and inviolate, with the steady hand of King James and the blessings of Apollo-Mithras deftly navigating the brave new world and coming out without a blemish on the kingdom save for some disagreements over the nature of the Seraphim. Even the war, still ongoing and seeing the army still mobilized, had moved far from CanMexico, with the brave soldiers of the Armies of Oaxaca and the Desert returning battered and fewer in number, but now home and receiving a hero's welcome.

"Well, Sarge," said one particularly broad-shouldered young man from Manitova, squeezing into a booth at a diner serving free (tax-deductible) portions of Holiday Menudo to the city's lower classes. "Ya gotta admit they were right after all. We're home by Sol Invictus."

The man across from him, though older and less effusive, returned a fond smirk from behind a six month growth of beard. "Thanks for meeting me, Johnny."

"'course, Sarge!" Johnny replied. "Woulda looked you up sooner but they kept me at Veracruz forever."

"That's because you got captured, Johnny," Sarge explained patiently. "RAID wants to make sure the Repubs and the Seraphim didn't do anything to you."

"Ah, they didn't do nothin', Sarge. Other than teach me how to read."

Sarge scoffed. "Good, maybe if you re-enlist they'll let you use an RPG, now that you can read the manual."

"Ah, I don't know about that. I'm thinkin' of takin' the backpay and getting a factory job, you know? I hear they're making MS out in Alberta. I--oh, sorry Sarge, I shouldn't be talkin' with your arm--"

"Don't worry about it," Sarge replied, with a magnanimous wave of his hand - a gunmetal black, mechanical hand that had previously been covered by his coat sleeve, and now reached out to carefully and deftly lift his coffee mug.

"Aw, wow! Is that ZOLON? I didn't know they were doin' that in field hospitals already!"

"Well, when you're a veteran, they take care of you."



Elsewhere in Lake City, in an intimate private dining room ensconced in the labyrinthine halls of the Royal Palace, a rare meeting was taking place. Security protocol normally kept the first three royals in the line of succession - Prince Oscar, Prince Javier, and Princess Catarina - from ever being so close that an assassin could reach all three at the same time. However, with His Divine Majesty in the other half of the country already, preparing for the New Year's address in Mexia, the first three heirs conspired to have a clandestine meeting known to nearly no one in the government and literally no one out of it, with all of Javier's itineraries listing him as still in Antarctica for the Cradle summit, and Catarina officially posted in the Aleutian Islands.

A bit of subterfuge to ensure at least a small amount of the royal family could enjoy the holiday together. Events in Jaburo had made it clear that sometimes risks needed to be taken to avoid regrets.

That sentimentality out of the way, though, the mood of the sequestered hall was being sorely tested now that all three royals were through most of a bottle of wine each, on top of the rich holiday repast centered around whole roast bull, potatoes, yams, root greens, and other wintery treats. No one sat at the head of the table, with King James absent, but despite the lack of audience and bare presence of even servants, the trio still took up their formal seats, with Oscar to the right of the head, Javier to the left, and Catarina on Javier's left one space further down the table. This arrangement left the Second Prince able to look suitably smug over his meal, although cognizant of the ever present threat of Catarina shanking him in the ribs with a carving knife if he laid it on too thick. Which he may have been doing already.

"The hell do you mean we're sealing the thing up in a vault?" the Minister of the Navy asked, glaring daggers into Javier's left temple, exactly the place she'd put an actual dagger if it wouldn't leave her dangerously close to actually inheriting the throne. "The entire reason I let Oscar have the damn mobile suits was because you promised me the '''''Space Force''''' would find me an A-type."

"I'm not sure the Ghola is an A-type, and even if it was, it's too dangerous to use in the field," Javier drawled. "Arrangements are being made to study it and develop countermeasures to whatever psychic curse is on the damn thing. Hopefully psychic curses in general, for that matter, Cradle's presentation on that subject was rather graphic."

"Dammit, Javier, I don't care what you think you did at Macapá, there's still a war on!" Catarina shouted. Practically in his ear. He was going to be feeling that along with the wine later.

She gestured across the table, at the empty place setting that would normally seat the person directly ahead of her in the family hierarchy. "That...zeroth princess of ours gets to do whatever with that A-Minor, and h--"

"Tell me, Catarina," Javier interrupted. "Do you remember the last time we met? When you asked me if I could spin my pretty words into an A-type? I've been speaking to Evangelista's would-be in-laws on and off since her disappearance, and I can confidently state that yes, I can. Sol Invictus."

Catarina brought herself up short, flush of combat readiness draining in shock before being replaced by a more jovial, inebriated blush. "Y-well, that's an A-Minor, thank you," she eventually said, petulantly. "But I suppose I'll take it."

Crown Prince Oscar scoffed. "A new toy, really? Kill as many men as you like, you're still an adorable little sister. Although I suppose I should be equally grateful for Javier getting me an army and a half back."

"Don't forget our absent compatriot either, Oscar," Javier said. "Or to be grateful for all the blessings the Holy Land is giving us to prosecute this war. I dare say we've recovered the beating heart of the ancient empire. The war could end tomorrow and the scientific leaps and bounds it has prompted could propel CanMexico to another thousand years of prosperity."

"Too bad about all the soldiers, eh?" Oscar said wryly.

The Second Prince waved him off. "Memento mori, Oscar, we all die sooner or later. We either die for a cause or a purpose, or we fade away to nothing. The same goes for everyone from a peasant to a king - or even a Seraphim."

"May they die for their cause sooner than later," Catarina grumbled, raising her glass to biens from both brothers.

"May the blood of our brave soldiers be avenged," Oscar intoned a bit more enthusiastically. "And as they've said since the beginning of history: may we get them before they get us."

"And may our world remain blue and pure for another millennium," Javier concluded, finally bringing the three glasses together.



Space

"Walter, I'm bored."

"Your Highness...you're in space."

"I've been in space for six months, now I'm bored."

Walter, long-suffering attendant to Sixth Princess Maria Luisa, hung his head in a way he'd have never gotten away with back on Earth as his charge floated by him with her arms crossed in their guest accommodations aboard the Pallasi vessel that had carried them to the Ulysses mission. He was barely older than the princess himself, but sometimes felt closer to his own grandfather in age after the tumultuous events of the past year. In truth, he knew he was truly exceptional - one of only a handful of currently living CanMexicans of peasant stock likely to ever see the world beyond Earth's atmosphere. It was a truly breathtaking and humbling experience seeing the sheer vastness of the cosmos and the sheer...smallness of the world with which everyone was so pre-occupied.

And then Her Royal Highness had to pester him for attention. Honestly, he wasn't sure why the youngest royal was the one left the unprecedented responsibility of actually going to space and interacting with Spacians, but most of his theories involved the paranoid grimaces of His Divine Majesty and the Second Prince putting one member of the royal family somewhere relatively safe. The lurid tales of the many near-deaths of Princess Evangelista that had whirled through the rumor mills after her disappearance lent credence to the theory, at least, though he somewhat doubted a revolution in the Divine Monarchy would ever actually threaten the royal family.

"I don't know what else we can add to the itinerary before we get back to BAZAAR-1, Your Highness," Walter replied. "Do you want to go explain Sol Invictus to the Spacians?"

Princess Maria Luisa waved that idea off, adding a bit of spin to her slow journey between the walls of the zero-gravity room. "I already did that. And you know what they told me? They told me the Catholics knocked their winter holiday off of ours! I always figured it was the other way around...not that I'd ever tell the Pater Patreum that..."

"Alright, well, have you considered contemplating the wonders of space?"

"Did that too."

"Uh huh. All the wonders?"

"All of them! Honestly," the princess admitted, "I'd feel a lot better about this if I we got the Blade of Artoria broadcast out here. Now I'm going to have to wait until we get back to the space station to find out what happens!"

"Your Highness, please. Nothing important ever happens in the holiday episode."



The Perfect City

Siberia was snowier than Lake City, at least, although not to the degree of its fearsome archeological reputation. The White Sol Invictus around the Perfect City was also spoiled somewhat by the new roads being packed into the land around it by Siberian and ZOLON cleanup crews graciously removing the scrap from the misunderstanding earlier in the month, and setting up proper points of observation and trade with the now decidedly neutral automated city.

Still, the space confined within the miraculous auto-factory town was remarkably peaceful and full of wonder, if a bit lacking in decoration. It was, in any case, a space that had been made perfectly comfortable for humans, including Liliana and her erstwhile pilot/bodyguard Karen.

"Well, I'd say our work here is done," Liliana said, savoring the synthesized pre-Cataclysm recipe of some kind of spiced coffee. The robots, apparently, picked it off the top of their list when asked for a mixed espresso.

"But we didn't do anything," the redheaded international pilot observed, poking away at some other, peppermint-flavored default drink as the pair strolled down the perfectly manicured, automatically-cleaned boulevards.

"Now, Karen, even if we were just on the perimeter, EWACS was vital to making sure that perimeter stayed intact," Liliana chided. "Honestly, I feel better about not showing off Sedna and the Narwhals to the CSR just yet. If we're lucky they never have to look at them..."

"Yeah, I don't think we're making it back to the mountain without Prince Oscar drafting us for the war effort, boss."

"You mean Guttierez. I'll be surprised if Oscar knows there's still a war on when he can wave from a float in Toronto."

"Well, whatever, I don't think we're getting to kick back and study the things after all."

Liliana sighed, and vaguely waved a hand to encompass the city. "Everyone's too damn hasty. Look around at this. This place is a miracle, Karen. Give it a year reverse-engineering the robotic systems and we could have a utopia where no one has to work or fight or compete, and the Siberians and Juno nearly burnt the place down asking it for guns. It's the same thing as always..."

Karen turned to look westward. The sun was setting early, the Urals pushing the horizon up to hours sooner than she was used to. "I know. I..."

She sighed, then continued. "I didn't leave the Federation and go to Jaburo because I wanted revenge or my 'family honor' or whatever. I know my mom said I had 'royal blood', but frankly I don't give a rat's ass about that."

Liliana hummed. "I sympathize."

"Yeah, I know you do. That's why I'm here. I joined up in Jaburo because I thought Princess Eva wanted something that meant something. Maybe she did, whatever those pamphlets said she did to get it. I went to CanMex because there wasn't anything left for me after she died, but I didn't care about fighting for your--for that old man either."

Karen turned to look Liliana directly in the eye. "But then I met you."

"Dame de la Luna, I'm flattered, but I have a strict policy of not accepting holiday proposals--"

"Cram it, Null. You know what I mean," Karen said, ignoring her own blush at the cheesy line. If she ignored it it wasn't real. "You actually want to change things, make them better. Not just put someone new on top of the pile."

"Frankly at this point I'll be satisfied if we're not all killed by horror cyborgs from the dawn of history," Liliana replied with a smirk, "but your vote of confidence is appreciated. We should zip up opsec, though. I see Baron Julio and Dame Elisa over there and we should probably go buy them some holiday drinks."

"Ugh, if I have to tell Julio about Operation Witch Hunt again I'm gonna scream. He better already be hammered."



Lake City

The hour was late, and the day of celebrations nearly over. After all, no matter how unconquered the sun was, it would eventually set. Chimes and gongs from the temples and Mithraea of Lake City announced the late hour as the Sergeant and Johnny found themselves in the harbor after a day of carousing, a narrow alley connecting the back entrance of a basement dive bar to the edge of the lake. Johnny, quite pleasantly drunk, shuffled over to lean on the railing and look over the foggy water.

"I think I've decided, Sarge," he slurred, his peasant accent growing even thicker. "I'm gonna go do something else with my life instead'f re-enlisting. There wasn't any point to shooting at those Amazonians, was there? At the end of the day, we're all people, aren't we? And I mean...the army never taught me nothin' except how to clean a rifle."

The sergeant stood impassively behind Johnny, not nodding as the boy assumed he was doing. The sergeant had been at this conversation all day, and after the briefing he'd gotten, this was about how he'd expected it to go.

"But I'm back now, and I get to go back to the farm tomorrow, and I think I'm gonna pack up and join some of the other guys. We could do a lot of good...I dunno, just...being ourselves. Helping each other out. I got to talking a lot in the camp, you know, and maybe I can look some of them up."

The cybernetic arm drew the sergeant's gun from the concealed holster under his coat, carefully, coolly, silently. It leveled the gun neatly at the base of the oblivious Johnny's skull. It didn't shake, keeping the gun perfectly balanced even against the involuntary twitches of the sergeant's still-flesh shoulder. The sergeant hated the steadiness. It was unnatural. Alien. His real arm had been shaking with exhaustion and terror, a quivering mess that threw off his aim.

"You know, I think you should join up. It's gotta be better than sticking with the army, right Sarge?"

"Well, I'm a veteran. They take care of me."

The arm pulled the trigger with exactly enough pressure to fire without spoiling the shot, the suppressor on the barrel reducing the loud, supersonic snap of a bullet to a whump that could have been - and was - mistaken for a firecracker. The sounds of a proper firearm. The light that lanced out from the jungle didn't make a sound. It made a smell. Like burning bacon, his arm lying on the ground, still quivering, still twitching, all because of that light, because of that Seraphim rifle.

It took the sergeant a moment to snap himself out of his reminiscence and realize that Johnny was dead, the perfect shot having killed him instantly, the cybernetic arm holstering the gun in a smooth motion even as it absorbed the recoil. Rather than falling over the railing into the water, though, Johnny's massive frame just kind of slumped over it. The sergeant sighed, knelt down to pick up the brass casing from his shot and pocket it, then moved to hoist the poor dumb boy's body into the lake, his arm once again doing all the work for him and making it far easier than it should have been. The perfect tool for all occasions. Like him now.

Johnny's body slipped under the water. The sergeant turned and left. He'd needed to handle this one personally. Just this one. Or he'd become like the people who'd given him his arm, his printing press, his purpose. The cold machinery of the state replacing flesh and blood infected with the psychic diseases of the Seraphim, the ones the Amazonians welcomed in out of fear. The sergeant did not want to be a machine. He didn't want to do what needed to be done. But to save the world...

...he told himself his regret meant he was still human, and walked home to the sound of the midnight bells.
 
MORALIAN BROADCAST TO EARTH AND SPACE

INTERSTELLAR MORALIA EARTH MILITARY FORUM ANNOUNCEMENT

As the weeks and months continue on, it is increasingly clear to the Moralian Sphere and its major Industrial, Financial and Economic Institutions that there remains a number of opportunities still unexplored to the detriment of the Earthian nations.

As such Moralia hereby announces the Interstellar Moralia Earth Military Forum (IMEMF), a standardized set of industrial and military investments in potential customer nations, to aid in their defense and armament efforts as well as to bridge the wide gap between Earth and Space for the common benefit and prosperity of all.

SMALL INVESTMENTS (COSTS 1 SMALL PRICE):
  • Enough Spacian Firearms to arm 50 Brigades
  • Spacian Gun Factory
  • Type-1 Factory
  • Series-C's Shipments
  • Components Factory

SMALL PRICES:
  • Sufficient (1 '+' Worth) Amounts of Cash
  • Trade Deal with Moralia in Moralia's Favor

MEDIUM INVESTMENTS (COSTS 1 MEDUIM PRICE OR 2 SMALL PRICE):
  • Enough Spacian Firearms to arm 100 Brigades
  • K-Type Factory
  • Type-2 Factory
  • T-Type Factory

MEDIUM PRICES:
  • Large (2 '+' Worth) Amounts of Cash
  • Sizable Land Sale
  • Large Trade Deal with Moralia
  • Moralian Use of 1 Earthian Lab for 2 Turn
  • Moralian Use of 2 Earthian Labs for 1 Turn

LARGE INVESTMENTS (COSTS 1 LARGE PRICE OR 2 MEDIUM PRICE):
  • Type-R Factory
  • E-Type Factory
  • X-Type Factory
  • Moralian Aid in Army Modernization and Training

LARGE PRICES:
  • Massive (3 '+' Worth) Amounts of Cash
  • Large Land Deal
  • Large Trade Deal with Moralia in Moralia's Favor
  • Moralian Use of 2 Earthian Labs for Two Turns
  • Moralian Use of 1 Earthian Lab for Four Turns
  • Moralian Use of 1 Spacian Labs for Two Turns

DISCOUNTS FOR MOBILE SUIT TECH
New Investments may open up as Moralia's access to various Mobile Suit Technologies increase. Thus, discounts may be offered to clients who provide MS Technologies of sufficient quality.

Discounts reduce the cost of Medium and Large Investments by half, to a Small and Medium Cost respectively. Clients who provide such technologies will also receive a factory of said Mobile Suit for the quarter the trade is made.

MOBILE SUIT TECH PROVIDEDDISCOUNT PROVIDED
HIGH END MASS PRODUCTION SUIT/LOW END LIMITED PRODUCTION1 TIME DISCOUNT
MID-HIGH END LIMITED PRODUCTION SUIT TECH2 TIME DISCOUNT
LOW-MID END ACE SUIT TECH3 TIME DISCOUNT
HIGH END ACE SUIT TECH4 TIME DISCOUNT

NOTE: IMEMF INVESTMENTS DO NOT OVERRIDE PRIOR EXISTING FACTORY CONSTRUCTION DEALS. IF MORALIA HAD ALREADY SOUGHT TO INVEST IN CLIENT PRIOR QUARTER, AGREEMENT REMAINS INTACT.

If any potential Customer Nations are interested, please contact any Moralian Sphere Representative Office at your earliest convenience

BROADCAST END
 
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The Side A Project


Having had the good fortune to be the first earth nation with a space fleet, Algeria feels a keen sense of responsibility to its friends and allies across the world to assist them in reaching the heights we have seen. After all, it is said that a mountain is not climbed alone, a fortress not built by a single pair of hands, and the desert consumes the lonely. Thus, we embark on a bold new undertaking in order to bring our valued allies to the stars and give them the ability to embrace them as we have.

To this end, we will be committing ourselves to the creation of Side A, a new Side of colonies which will operate under the sovereignty of our allies on earth. Unclaimed colonies will be found and refurbished for the purpose. Using our knowledge gained from the Ulysses mission, we will then bring them together to create a thriving hub of trade and culture that is entirely our own.

The following nations are invited to participate in the Side A project alongside us:
- Egypt
- The Caspian Sea Republic
- The Cold League
- The Indian Councilist Republics
- The Amazon Territories
- Chile
- Myanmar

In signing this document, the nations involved agree to the following:

1. One colony will be provided to each signatory of the Side A project, except for Chile and Myanmar, who will receive one colony to share between them. This totals 7 colonies to join with the already established colony of Dhar Tichitt.

2. The Side A project is a massive undertaking that will be done at great expense. As such, the signatories will be asked to provide financial compensation to Algeria according to their ability to help cover the costs.
2.a In recognition that the nations invited to the Side A project are embroiled in war, Algeria is prepared to work with them to find payment options that will not put them in unnecessarily dire straits.

3. Algeria will be responsible for much of the manual labour in moving the colonies and preparing them for habitation. In addition, Algeria agrees to provide basic ship building facilities, as well as sharing our technical knowledge in the construction of space craft,
3.a Due to Algeria's neutral status in the war in Europe, the knowledge of constructing military vessels will be withheld from the belligerents in the conflict until such a time that doing so would not infringe on Algeria's neutral status.

4. All parties agree to respect the history of the colonies that we occupy, and will follow proper archaeological procedures in the handling of old cultural artifacts. In addition, any human remains will be given respectful and honoured burials according to their customs, as best as we are able to fathom them.

5. An attack on any Side A colony is to be considered an attack on all of Side A, with all signatories contributing to our communal defence of the earthian mission to space.

6. Accordingly, all nations in Side A agree to produce some security forces to assist in the defence of the side.

7. There should be no borders within Side A, and free trade and communication should flow between its colonies. A governing body to establish regulations and safety standards will be formed with representatives from each nation in the side.

8. Side A will not allow any storage of WMDs in any of its constituent colonies, nor will the use of WMDs be tolerated in the vicinity of the side.
 
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