[x] Jagged fangs protrude from a heavy jaw, and long muscular arms and gnarled hands ending in taloned fingers, alongside a solid, muscular frame, all covered in leathery green skin.
 
I have almost finished writing the next update, and expect to finish it today. In addition, I would like to ask you all if you'd prefer to have the type of Ork pre chosen, and have your voting focus more on the character's backstory, name, personality etc.. i.e. the character is set as a mekboy, but you guys decide would decide if he wants to be a bigmek warboss, or the next orkimedes, if his goal/dream is to be the biggest and best, conquering everything, or simply dream to build a stompa that can fly into space, etc.

I'm asking this because from experience, having multiple votes for character classes/specializations, etc,takes up lots of time,and leaves some people upset or unsatisfied that what they wanted and voted for does not win.

So feel free to reply, I want to hear your thoughts on this.

EDIT: Looking back, this might might somewhat confusing. To make it a bit more clear, Essentially, I'm asking you guys if you want to change how the character creation would work. I feel that my previous character creation process was like someone checking things off their shopping list, picking and choosing what the want, instead of browsing the grocery store and finding something new you decide to eat for the first time. I personally feel that it is better to have the character defined by their experiences and decisions, more than just a character sheet with stats. I think that this would make things more fun and interesting for both myself and all of reading the quest.
 
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Well my favorite Ork based quest right now is Mek mixup, so I say we should play mek.
I quite like meks as well. I dont really want the character to start off as a Big mek with his warboss like size and power armor with all its weapons and features, or a super ork inventor who designs a teleporter that moves planets and designs gargants, with all the experience, abilities, and equipment they have. A basic example of what I want to try would work like this. Say I decide to say, make him a mek, he would start off as a relatively basic mekboy, who was low in the hierarchy among meks, and relatively young, and you would vote to decide that early in his life, Mekboy Gorsmak had found a recording of an ancient human Children's show portraying a number of vehicles that can somehow combine together to form a large mecha, and decided that he would create one himself, only better, bigger, and Orkier.
 
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Mekboy Gorsmak had found a recording of an ancient human Children's show portraying a number of vehicles that can somehow combine together to form a large mecha, and decided that he would create one himself, only better, bigger, and Orkier.
Dammit, now I want to see that. :rofl:
 
I quite like meks as well. I dont really want the character to start off as a Big mek with his warboss like size and power armor with all its weapons and features, or a super ork inventor who designs a teleporter that moves planets and designs gargants, with all the experience, abilities, and equipment they have. A basic example of what I want to try would work like this. Say I decide to say, make him a mek, he would start off as a relatively basic mekboy, who was low in the hierarchy among meks, and relatively young, and you would vote to decide that early in his life, Mekboy Gorsmak had found a recording of an ancient human Children's show portraying a number of vehicles that can somehow combine together to form a large mecha, and decided that he would create one himself, only better, bigger, and Orkier.
Mc Mek: Ready to form Orktron!
Random Mek 1: Activate interlocks!
RM 2: dynotherms connected!
RM 3: infracells are up!
RM 4: megathrusters are go!
All: All form Orktron
 
[X] Jagged fangs protrude from a heavy jaw, and long muscular arms and gnarled fingers ending in taloned fingers, alongside a solid, muscular frame, all covered in leathery green skin.
 
ARRIGHT KIDZ! IT'S ABOUT TE BE DA ORKIEST DAY IN DA NEIGHBORHOOD.
 
Where Da Zog Iz dis?
As your vision begins to slowly clear, you see a large shard of broken glass resting against rubble. You recognize the image reflected off of it, with it's jagged fangs protruding from a large heavyset jaw, Long muscular arms hanging from hunched shoulders, with gnarled hands ending in taloned fingers. You rub your head, pounding with a throbbing headache, as you lay against the pieces of rubble. You notice a large hole in the wall on the other side of the room, around the size of your body and a trail of small debris leading from the hole to yourself. Bracing your arms on the floor, you lift yourself up onto your feet.


"Where da zog iz dis?" you grumble out loud as you wipe pieces of rubble and glass. Taking a look around the unlit room you see tables and chairs in straight rows (apart from the ones you crashed into), facing a green surface on the wall, and a large wooden desk in front of it. Most desks have some sort of bag beside them, and at the back of the room are rows of square slots, many of which contain odd colored leather objects in them. Some of the Leather objects are strewn on the floor around the slots, along with odd looking bright yellow hats.




You take a few minutes looking around the room, searching the contents of the bags, desks and containers laying around. You discover that most of the clothes you find are humie clothing, for the smol humies, and far too tiny to be of use. When you finish searching the room, you feel rather unimpressed, finding almost nothing that could be useful for you. Before you spend another few minutes looking for an exit only to realize that the door slides open, You decide to take one object from the room with you.

[ ] wun uv 'da yellow hats layin around 'da room, A propa ork needs a propa hat.

[ ] dis odd stabby fing dat opens 'n closes. Its orange too.

[ ] a weird kone fing 'dat i thought wuzz a shoota 'cos it had a trigga. It makes sounds louda, which iz almost as gud

Having picked what to take from the room, and finally opened the door, you step out into the hallway.


The hallway is empty and almost eerie in its silence, the the floors untouched for years and the walls worn, paint peeling in some places. Every door has a small sign above it, some labeled with numbers and others with symbols you cant read. The room you had just left was numbered "1-1"

You turn to look at both ends of the hallway, trying to see where they lead. At the right end of the hallway are stairs going up to the next floor. At the left end of the hallway are a set of double doors, currently shut and blocking you from seeing what is on the other side. You decide to......


[ ] Look inside more rooms on the current floor, they might have better loot than the room you just left.

[ ]Go towards the double doors, there is probably nothing useful in the building, and you might have better luck elsewhere

[ ] Head towards the stairs, this floor probably has nothing of value, and you want to see what else is in this building.
 
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[X] wun uv 'da yellow hats layin around 'da room, A propa ork needs a propa hat.

we nedz the hat boi's!!!

[X] Look inside more rooms on the current floor, they might have better loot than the room you just left.

a Rel boi neva levs gud loot untuched!
 
[X] RandomDwarf

I'm wit 'im 'ere. Anywon wit any righ' an proppa kunnin, wot like any gud an orky boss, neva leaves gud loot behind 'im.
 
[X] wun uv 'da yellow hats layin around 'da room, A propa ork needs a propa hat.

[X] Head towards the stairs, this floor probably has nothing of value, and you want to see what else is in this building.
 
[X] wun uv 'da yellow hats layin around 'da room, A propa ork needs a propa hat.

[X] Head towards the stairs, this floor probably has nothing of value, and you want to see what else is in this building.​
 
[X] Whyz uv on' thigy, when you'z can takz all the thingzys!
Honestly, we're an ork, theres nothing stopping us from taking the hat, scissors, and megaphone at the same time
[X ] Look inside more rooms on the current floor, they might have better loot than the room you just left.
Because I want more loot.
 
[X] Whyz uv on' thigy, when you'z can takz all the thingzys!
[X] Look inside more rooms on the current floor, they might have better loot than the room you just left.

sound logic
 
[X] wun uv 'da yellow hats layin around 'da room, A propa ork needs a propa hat.

[X] Head towards the stairs, this floor probably has nothing of value, and you want to see what else is in this building.
 
[X] a weird kone fing 'dat i thought wuzz a shoota 'cos it had a trigga. It makes sounds louda, which iz almost as gud
[X] Look inside more rooms on the current floor, they might have better loot than the room you just left.
 
[X] Whyz uv on' thigy, when you'z can takz all the thingzys!
[X] Look inside more rooms on the current floor, they might have better loot than the room you just left.
 
[X] wun uv 'da yellow hats layin around 'da room, A propa ork needs a propa hat.

[X] Look inside more rooms on the current floor, they might have better loot than the room you just left.
 
[X] a weird kone fing 'dat i thought wuzz a shoota 'cos it had a trigga. It makes sounds louda, which iz almost as gud
[X] Look inside more rooms on the current floor, they might have better loot than the room you just left.
 
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