The League's cultural, religious, and economic influence extends far beyond its actual borders. Hundreds of miles away, in places where trade and diplomacy are only conducted through intermediaries, there are still those who have adopted your ways. Wise men have begun to come and study at your universities or take apprenticeships with your Mechanicals; your goods are in demand among the merchants of the coast. Even in the League of Strength they make use of Couriers. All of this can be used to invite outsiders into the League. Of course, you cannot expand everywhere at once; negotiations will require applying resources and political will, and of course they will demand concessions. Further incorporating them into the League will require time to properly assimilate them and bring their magical and material infrastructure up to date.
Where does the League turn to recruit?
[] The North
There are a number of tribes to the north that are firmly in your economic orbit. However, their primary reason for joining the League is not prosperity but security. With the expansionist League of Strength to their north, they are concerned about collective defense. Of course, there is no guarantee yet that being part of the greater League would deter aggression – only allow them to better defend themselves. +Influence to Merchants and Warrior Societies
[] The South
Beyond the hills to your south the land changes; the thick temperate forests give way to vast oak savannah and, eventually, the monsoon regions on the frontier with the Tech Barons. You have little contact with these people, but they do serve as a buffer between you and a potentially hostile enemy. Perhaps if they were added to the League, they could be strengthened and turned into a bulwark against expansion from the south. Of course, their relative lack of development could be good for the rest of the League, as they will require investment and the work of skilled professionals to bring them up to par with the rest of the League. +Influence to Merchants and Mechanicals
[] The West
Downriver, the tribes that dwell along River-Woman's banks are closely integrated with you already. They venerate River-Woman and her court, adopting your rituals and ways. In addition, their location along the river situates them on a major trade route between the League and the city-state of Sanctuary, the latter being located at the mouth of the river's vast delta. This would vastly improve the League's control over trade with Sanctuary – but also potentially put them in more direct competition with the mysterious colony. +Influence to Merchants and Holy Men
Pick one. Vote is open.